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https://github.com/AmruthPillai/Reactive-Resume.git
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update sample with cover letter and other existing fields (#2678)
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@@ -127,6 +127,7 @@ export const sampleResumeData: ResumeData = {
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{
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id: "019bef5a-93e4-7746-ad39-4d2603fe2801",
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hidden: false,
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options: { showLinkInTitle: true },
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name: "Echoes of the Void (Indie Game)",
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period: "2023 - Present",
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website: {
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@@ -467,6 +468,23 @@ export const sampleResumeData: ResumeData = {
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},
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],
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},
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{
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title: "Cover Letter",
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columns: 1,
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hidden: false,
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id: "019bef5b-0b3d-7e2a-8a7c-12d9e23a4f6b",
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type: "cover-letter",
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items: [
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{
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id: "019bef5b-0f8d-77d1-9b2a-4a1b65e1b8aa",
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hidden: false,
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recipient:
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"<p>Hiring Manager<br />Sunrise Games Studio<br />Seattle, WA<br /><a href=\"mailto:hiring@sunrisegames.com\">hiring@sunrisegames.com</a></p>",
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content:
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"<p>Dear Hiring Manager,</p><p>I'm excited to apply for the Senior Gameplay Engineer role at Sunrise Games Studio. Over the past five years, I have shipped cross-platform titles in Unity and Unreal Engine, leading core gameplay and tooling efforts that improved iteration speed and player experience. At Cascade Studios, I architected combat systems and optimized performance to maintain 60 FPS on console while partnering closely with design and art.</p><p>I thrive in collaborative, cross-disciplinary teams and enjoy mentoring junior engineers. I'd welcome the chance to bring my gameplay systems expertise and tooling focus to your next title.</p><p>Sincerely,<br />David Kowalski</p>",
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},
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],
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},
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],
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metadata: {
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template: "azurill",
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@@ -488,6 +506,11 @@ export const sampleResumeData: ResumeData = {
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main: ["projects", "publications", "volunteer"],
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sidebar: [],
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},
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{
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fullWidth: true,
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main: ["019bef5b-0b3d-7e2a-8a7c-12d9e23a4f6b"],
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sidebar: [],
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},
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],
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},
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css: {
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