diff --git a/src/schema/resume/sample.ts b/src/schema/resume/sample.ts index 3cda57a5f..1f40cd1b3 100644 --- a/src/schema/resume/sample.ts +++ b/src/schema/resume/sample.ts @@ -127,6 +127,7 @@ export const sampleResumeData: ResumeData = { { id: "019bef5a-93e4-7746-ad39-4d2603fe2801", hidden: false, + options: { showLinkInTitle: true }, name: "Echoes of the Void (Indie Game)", period: "2023 - Present", website: { @@ -467,6 +468,23 @@ export const sampleResumeData: ResumeData = { }, ], }, + { + title: "Cover Letter", + columns: 1, + hidden: false, + id: "019bef5b-0b3d-7e2a-8a7c-12d9e23a4f6b", + type: "cover-letter", + items: [ + { + id: "019bef5b-0f8d-77d1-9b2a-4a1b65e1b8aa", + hidden: false, + recipient: + "
Hiring Manager
Sunrise Games Studio
Seattle, WA
hiring@sunrisegames.com
Dear Hiring Manager,
I'm excited to apply for the Senior Gameplay Engineer role at Sunrise Games Studio. Over the past five years, I have shipped cross-platform titles in Unity and Unreal Engine, leading core gameplay and tooling efforts that improved iteration speed and player experience. At Cascade Studios, I architected combat systems and optimized performance to maintain 60 FPS on console while partnering closely with design and art.
I thrive in collaborative, cross-disciplinary teams and enjoy mentoring junior engineers. I'd welcome the chance to bring my gameplay systems expertise and tooling focus to your next title.
Sincerely,
David Kowalski