mirror of
https://github.com/AmruthPillai/Reactive-Resume.git
synced 2026-07-25 17:34:52 +10:00
Update .env.example with clearer instructions for PRINTER_APP_URL, remove pdf-lib dependency from package.json, and adjust translations for alignment and zoom features across multiple locales. Improve template layout consistency in various components.
This commit is contained in:
@@ -617,523 +617,3 @@ export const defaultResumeData: ResumeData = {
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notes: "",
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},
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};
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export const sampleResumeData: ResumeData = {
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picture: {
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hidden: false,
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url: `https://i.imgur.com/o4Jpt1p.jpeg`,
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size: 100,
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rotation: 0,
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aspectRatio: 1,
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borderRadius: 0,
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borderColor: "rgba(0, 0, 0, 0.5)",
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borderWidth: 0,
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shadowColor: "rgba(0, 0, 0, 0.5)",
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shadowWidth: 0,
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},
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basics: {
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name: "David Kowalski",
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headline: "Game Developer | Unity & Unreal Engine Specialist",
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email: "david.kowalski@email.com",
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phone: "+1 (555) 291-4756",
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location: "Seattle, WA",
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website: {
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url: "https://davidkowalski.games",
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label: "davidkowalski.games",
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},
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customFields: [
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{
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id: "cf1",
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icon: "github-logo",
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text: "github.com/dkowalski-dev",
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link: "https://github.com/dkowalski-dev",
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},
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{
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id: "cf2",
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icon: "game-controller",
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text: "itch.io/dkowalski",
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link: "https://itch.io/dkowalski",
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},
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],
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},
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summary: {
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title: "Professional Summary",
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columns: 1,
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hidden: false,
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content:
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"<p>Passionate game developer with 5+ years of professional experience creating engaging gameplay systems and polished player experiences across multiple platforms. Specialized in Unity and Unreal Engine with strong expertise in C#, C++, and game design principles. Proven ability to collaborate effectively with cross-functional teams including designers, artists, and QA to deliver high-quality games on time and within scope. Deep understanding of game mechanics, AI systems, physics, and performance optimization for PC, console, and mobile platforms.</p>",
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},
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sections: {
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profiles: {
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title: "Online Presence",
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columns: 3,
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hidden: false,
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items: [
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{
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id: "profile1",
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hidden: false,
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icon: "github-logo",
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network: "GitHub",
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username: "dkowalski-dev",
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website: {
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url: "https://github.com/dkowalski-dev",
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label: "github.com/dkowalski-dev",
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},
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},
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{
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id: "profile2",
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hidden: false,
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icon: "linkedin-logo",
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network: "LinkedIn",
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username: "davidkowalski",
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website: {
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url: "https://linkedin.com/in/davidkowalski",
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label: "linkedin.com/in/davidkowalski",
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},
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},
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{
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id: "profile3",
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hidden: false,
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icon: "game-controller",
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network: "itch.io",
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username: "dkowalski",
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website: {
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url: "https://itch.io/dkowalski",
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label: "itch.io/dkowalski",
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},
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},
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],
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},
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experience: {
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title: "Professional Experience",
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columns: 1,
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hidden: false,
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items: [
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{
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id: "exp1",
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hidden: false,
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company: "Cascade Studios",
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position: "Senior Game Developer",
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location: "Seattle, WA",
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period: "March 2022 - Present",
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website: {
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url: "",
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label: "",
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},
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description:
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"<ul><li>Lead gameplay programmer on an unannounced AAA action-adventure title built in Unreal Engine 5 for PC and next-gen consoles</li><li>Architected and implemented core combat system including hit detection, combo mechanics, and enemy AI behavior trees serving 15+ enemy types</li><li>Developed custom editor tools in C++ that reduced level designer iteration time by 40% and improved workflow efficiency across the team</li><li>Optimized rendering pipeline and gameplay systems to maintain 60 FPS performance target on all supported platforms, achieving 95% frame rate stability</li><li>Mentor two junior developers on programming best practices, code architecture, and game engine fundamentals</li><li>Collaborate with design team to prototype and iterate on new gameplay mechanics, balancing player agency with technical feasibility</li><li>Participate in code reviews and maintain high code quality standards across 200K+ lines of C++ codebase</li></ul>",
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},
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{
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id: "exp2",
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hidden: false,
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company: "Pixel Forge Interactive",
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position: "Game Developer",
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location: "Bellevue, WA",
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period: "June 2020 - February 2022",
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website: {
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url: "",
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label: "",
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},
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description:
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"<ul><li>Core developer on 'Starbound Odyssey,' a sci-fi roguelike that achieved 500K+ sales on Steam with 'Very Positive' user reviews</li><li>Implemented procedural generation systems for level layouts, enemy encounters, and loot drops using Unity and C#</li><li>Designed and programmed player progression systems including skill trees, equipment upgrades, and meta-progression mechanics</li><li>Created robust save/load system supporting cloud saves and cross-platform play between PC and Nintendo Switch</li><li>Integrated third-party SDKs for analytics (GameAnalytics), achievements (Steamworks), and multiplayer networking (Photon)</li><li>Fixed critical bugs and balanced gameplay based on community feedback and telemetry data, releasing 12 post-launch content updates</li><li>Worked closely with artists to implement VFX, animations, and shaders that enhanced visual polish while maintaining performance targets</li></ul>",
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},
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{
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id: "exp3",
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hidden: false,
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company: "Mobile Games Studio",
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position: "Junior Game Developer",
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location: "Remote",
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period: "September 2018 - May 2020",
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website: {
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url: "",
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label: "",
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},
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description:
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"<ul><li>Contributed to development of three mobile puzzle games built in Unity, collectively downloaded 2M+ times on iOS and Android</li><li>Implemented UI systems, touch controls, and gesture recognition optimized for mobile devices and various screen sizes</li><li>Developed monetization features including rewarded video ads, in-app purchases, and daily reward systems that increased retention by 25%</li><li>Optimized memory usage and load times for mobile platforms, reducing app size by 35% through asset compression and code optimization</li><li>Collaborated with game designers to balance puzzle difficulty curves and progression pacing using A/B testing data</li><li>Maintained live operations for released games, pushing regular content updates and seasonal events to sustain player engagement</li></ul>",
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},
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],
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},
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education: {
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title: "Education",
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columns: 1,
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hidden: false,
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items: [
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{
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id: "edu1",
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hidden: false,
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school: "University of Washington",
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degree: "Bachelor of Science",
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area: "Computer Science",
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grade: "3.6 GPA",
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location: "Seattle, WA",
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period: "2014 - 2018",
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website: {
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url: "",
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label: "",
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},
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description:
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"<p>Concentration in Game Development. Relevant Coursework: Game Engine Architecture, Computer Graphics, Artificial Intelligence, Physics Simulation, 3D Mathematics, Software Engineering, Data Structures & Algorithms</p>",
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},
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],
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},
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projects: {
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title: "Notable Projects",
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columns: 1,
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hidden: false,
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items: [
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{
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id: "proj1",
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hidden: false,
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name: "Echoes of the Void (Indie Game)",
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period: "2023 - Present",
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website: {
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url: "https://itch.io/echoes-of-the-void",
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label: "View on itch.io",
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},
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description:
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"<p>Solo developer for a narrative-driven 2D platformer built in Unity. Features custom dialogue system, branching story paths, and atmospheric pixel art. Currently in development with demo released on itch.io garnering 5K+ downloads and positive community feedback. Planned Steam release Q2 2025.</p>",
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},
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{
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id: "proj2",
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hidden: false,
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name: "Open Source: Unity Dialogue Framework",
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period: "2021 - 2023",
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website: {
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url: "https://github.com/dkowalski-dev/unity-dialogue",
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label: "View on GitHub",
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},
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description:
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"<p>Created and maintain an open-source dialogue system for Unity with visual node-based editor, localization support, and voice acting integration. Project has 800+ GitHub stars and is actively used by indie developers worldwide. Includes comprehensive documentation and example projects.</p>",
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},
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{
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id: "proj3",
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hidden: false,
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||||
name: "Game Jam Participation",
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period: "2019 - Present",
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website: {
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url: "",
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label: "",
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},
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description:
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"<p>Regular participant in Ludum Dare and Global Game Jam events. Created 12+ game prototypes exploring experimental mechanics and art styles. Won 'Best Gameplay' award at Ludum Dare 48 with puzzle game 'Deeper and Deeper' that ranked in top 5% overall.</p>",
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},
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],
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},
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skills: {
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title: "Technical Skills",
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columns: 1,
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hidden: false,
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items: [
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{
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||||
id: "skill1",
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hidden: false,
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icon: "code",
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name: "Unity Engine",
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proficiency: "Expert",
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level: 5,
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keywords: ["C#", "Editor Tools", "Performance Profiling"],
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},
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{
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id: "skill2",
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hidden: false,
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icon: "brackets-curly",
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name: "Unreal Engine",
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proficiency: "Advanced",
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level: 4,
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keywords: ["C++", "Blueprints", "UE5 Features"],
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},
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{
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id: "skill3",
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hidden: false,
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icon: "cpu",
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name: "Programming Languages",
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proficiency: "Expert",
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level: 5,
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keywords: ["C#", "C++", "Python", "HLSL/GLSL"],
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},
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{
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id: "skill4",
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hidden: false,
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icon: "brain",
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name: "Game AI",
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proficiency: "Advanced",
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||||
level: 4,
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||||
keywords: ["Behavior Trees", "FSM", "Pathfinding", "Navigation"],
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||||
},
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{
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||||
id: "skill5",
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||||
hidden: false,
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||||
icon: "shooting-star",
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||||
name: "Physics & Mathematics",
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||||
proficiency: "Advanced",
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||||
level: 4,
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||||
keywords: ["3D Math", "Collision Detection", "Rigid Body Dynamics"],
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||||
},
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||||
{
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||||
id: "skill6",
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||||
hidden: false,
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||||
icon: "chart-line-up",
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||||
name: "Performance Optimization",
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||||
proficiency: "Advanced",
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||||
level: 4,
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||||
keywords: ["Profiling", "Memory Management", "Frame Rate"],
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||||
},
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||||
],
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||||
},
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||||
languages: {
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||||
title: "Languages",
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||||
columns: 2,
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||||
hidden: false,
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||||
items: [
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||||
{
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||||
id: "lang1",
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||||
hidden: false,
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||||
language: "English",
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||||
fluency: "Native",
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||||
level: 5,
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||||
},
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||||
{
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||||
id: "lang2",
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||||
hidden: false,
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||||
language: "Polish",
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||||
fluency: "Conversational",
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||||
level: 3,
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||||
},
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||||
],
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||||
},
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||||
interests: {
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||||
title: "Interests",
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||||
columns: 1,
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||||
hidden: false,
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||||
items: [
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||||
{
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||||
id: "int1",
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||||
hidden: false,
|
||||
icon: "game-controller",
|
||||
name: "Game Design",
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||||
keywords: ["Mechanics", "Level Design", "Player Psychology"],
|
||||
},
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||||
{
|
||||
id: "int2",
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||||
hidden: false,
|
||||
icon: "robot",
|
||||
name: "AI & Procedural Generation",
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||||
keywords: ["PCG", "Machine Learning", "Emergent Gameplay"],
|
||||
},
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||||
{
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||||
id: "int3",
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||||
hidden: false,
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||||
icon: "book-open",
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||||
name: "Indie Game Development",
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||||
keywords: ["Solo Dev", "Game Jams", "Community"],
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||||
},
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||||
{
|
||||
id: "int4",
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||||
hidden: false,
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||||
icon: "pen-nib",
|
||||
name: "Technical Art",
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||||
keywords: ["Shaders", "VFX", "Optimization"],
|
||||
},
|
||||
],
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||||
},
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||||
awards: {
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||||
title: "Awards & Recognition",
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||||
columns: 1,
|
||||
hidden: false,
|
||||
items: [
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||||
{
|
||||
id: "award1",
|
||||
hidden: false,
|
||||
title: "Best Gameplay - Ludum Dare 48",
|
||||
awarder: "Ludum Dare",
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||||
date: "April 2021",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Awarded for puzzle game 'Deeper and Deeper' which ranked in the top 5% overall among 3,000+ submissions</p>",
|
||||
},
|
||||
{
|
||||
id: "award2",
|
||||
hidden: false,
|
||||
title: "Employee Excellence Award",
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||||
awarder: "Pixel Forge Interactive",
|
||||
date: "December 2021",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Recognized for exceptional contributions to 'Starbound Odyssey' development and dedication to code quality</p>",
|
||||
},
|
||||
],
|
||||
},
|
||||
certifications: {
|
||||
title: "Certifications",
|
||||
columns: 1,
|
||||
hidden: false,
|
||||
items: [
|
||||
{
|
||||
id: "cert1",
|
||||
hidden: false,
|
||||
title: "Unity Certified Expert: Programmer",
|
||||
issuer: "Unity Technologies",
|
||||
date: "March 2022",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description: "",
|
||||
},
|
||||
{
|
||||
id: "cert2",
|
||||
hidden: false,
|
||||
title: "Unreal Engine 5 C++ Developer",
|
||||
issuer: "Epic Games (Udemy)",
|
||||
date: "June 2023",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description: "",
|
||||
},
|
||||
],
|
||||
},
|
||||
publications: {
|
||||
title: "Publications & Talks",
|
||||
columns: 1,
|
||||
hidden: false,
|
||||
items: [
|
||||
{
|
||||
id: "pub1",
|
||||
hidden: false,
|
||||
title: "Optimizing Unity Games for Mobile: A Practical Guide",
|
||||
publisher: "Game Developer Magazine",
|
||||
date: "September 2021",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Technical article covering mobile optimization techniques including draw call batching, LOD systems, and memory management</p>",
|
||||
},
|
||||
{
|
||||
id: "pub2",
|
||||
hidden: false,
|
||||
title: "Building Modular Dialogue Systems",
|
||||
publisher: "Seattle Indie Game Developers Meetup",
|
||||
date: "May 2022",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Presented talk on designing flexible dialogue systems for narrative games, attended by 60+ local developers</p>",
|
||||
},
|
||||
],
|
||||
},
|
||||
volunteer: {
|
||||
title: "Community Involvement",
|
||||
columns: 1,
|
||||
hidden: false,
|
||||
items: [
|
||||
{
|
||||
id: "vol1",
|
||||
hidden: false,
|
||||
organization: "Seattle Indies",
|
||||
location: "Seattle, WA",
|
||||
period: "2020 - Present",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Active member of local indie game development community. Organize monthly game showcases and provide mentorship to aspiring game developers through code reviews and technical guidance.</p>",
|
||||
},
|
||||
{
|
||||
id: "vol2",
|
||||
hidden: false,
|
||||
organization: "Code.org Game Development Workshops",
|
||||
location: "Seattle, WA",
|
||||
period: "2021 - Present",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Volunteer instructor teaching basic game programming concepts to middle school students. Led 8+ workshops introducing Unity fundamentals and game design principles.</p>",
|
||||
},
|
||||
],
|
||||
},
|
||||
references: {
|
||||
title: "References",
|
||||
columns: 1,
|
||||
hidden: false,
|
||||
items: [
|
||||
{
|
||||
id: "ref1",
|
||||
hidden: false,
|
||||
name: "Available upon request",
|
||||
position: "",
|
||||
website: { url: "", label: "" },
|
||||
phone: "",
|
||||
description: "",
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
customSections: [],
|
||||
metadata: {
|
||||
template: "onyx",
|
||||
layout: {
|
||||
sidebarWidth: 35,
|
||||
pages: [
|
||||
{
|
||||
fullWidth: false,
|
||||
main: ["profiles", "summary", "education", "experience", "projects", "volunteer", "references"],
|
||||
sidebar: ["skills", "certifications", "awards", "languages", "interests", "publications"],
|
||||
},
|
||||
],
|
||||
},
|
||||
css: {
|
||||
enabled: false,
|
||||
value: "",
|
||||
},
|
||||
page: {
|
||||
gapX: 4,
|
||||
gapY: 6,
|
||||
marginX: 18,
|
||||
marginY: 16,
|
||||
format: "a4",
|
||||
locale: "en-US",
|
||||
hideIcons: false,
|
||||
},
|
||||
design: {
|
||||
level: {
|
||||
icon: "star",
|
||||
type: "circle",
|
||||
},
|
||||
colors: {
|
||||
primary: "rgba(239, 68, 68, 1)",
|
||||
text: "rgba(0, 0, 0, 1)",
|
||||
background: "rgba(255, 255, 255, 1)",
|
||||
},
|
||||
},
|
||||
typography: {
|
||||
body: {
|
||||
fontFamily: "IBM Plex Serif",
|
||||
fontWeights: ["400", "600"],
|
||||
fontSize: 11,
|
||||
lineHeight: 1.5,
|
||||
},
|
||||
heading: {
|
||||
fontFamily: "Oswald",
|
||||
fontWeights: ["600"],
|
||||
fontSize: 15,
|
||||
lineHeight: 1.5,
|
||||
},
|
||||
},
|
||||
notes: "",
|
||||
},
|
||||
};
|
||||
|
||||
@@ -0,0 +1,533 @@
|
||||
import type { ResumeData } from "./data";
|
||||
|
||||
export const sampleResumeData: ResumeData = {
|
||||
picture: {
|
||||
hidden: false,
|
||||
url: "https://i.imgur.com/o4Jpt1p.jpeg",
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||||
size: 100,
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
shadowWidth: 0,
|
||||
},
|
||||
basics: {
|
||||
name: "David Kowalski",
|
||||
headline: "Game Developer | Unity & Unreal Engine Specialist",
|
||||
email: "david.kowalski@email.com",
|
||||
phone: "+1 (555) 291-4756",
|
||||
location: "Seattle, WA",
|
||||
website: {
|
||||
url: "https://davidkowalski.games",
|
||||
label: "davidkowalski.games",
|
||||
},
|
||||
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|
||||
{
|
||||
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||||
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|
||||
text: "github.com/dkowalski-dev",
|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
link: "https://itch.io/dkowalski",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
content:
|
||||
"<p>Passionate game developer with 5+ years of professional experience creating engaging gameplay systems and polished player experiences across multiple platforms. Specialized in Unity and Unreal Engine with strong expertise in C#, C++, and game design principles. Proven ability to collaborate effectively with cross-functional teams including designers, artists, and QA to deliver high-quality games on time and within scope. Est anim est quis nostrud ipsum deserunt do anim Lorem mollit nostrud minim. Est anim est quis nostrud ipsum.</p>",
|
||||
},
|
||||
sections: {
|
||||
profiles: {
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
network: "LinkedIn",
|
||||
username: "davidkowalski",
|
||||
website: {
|
||||
url: "https://linkedin.com/in/davidkowalski",
|
||||
label: "linkedin.com/in/davidkowalski",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
description:
|
||||
"<ul><li><p>Lead gameplay programmer on an unannounced AAA action-adventure title built in Unreal Engine 5 for PC and next-gen consoles</p></li><li><p>Architected and implemented core combat system including hit detection, combo mechanics, and enemy AI behavior trees serving 15+ enemy types</p></li><li><p>Developed custom editor tools in C++ that reduced level designer iteration time by 40% and improved workflow efficiency across the team</p></li><li><p>Optimized rendering pipeline and gameplay systems to maintain 60 FPS performance target on all supported platforms, achieving 95% frame rate stability</p></li><li><p>Ad nostrud enim adipisicing ea proident aliqua veniam nisi amet ea irure et mollit.</p></li></ul><p></p>",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
degree: "Bachelor of Science",
|
||||
area: "Computer Science",
|
||||
grade: "3.6 GPA",
|
||||
location: "Seattle, WA",
|
||||
period: "2014 - 2018",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Concentration in Game Development. Relevant Coursework: Game Engine Architecture, Computer Graphics, Artificial Intelligence, Physics Simulation, 3D Mathematics, Software Engineering, Data Structures & Algorithms</p>",
|
||||
},
|
||||
],
|
||||
},
|
||||
projects: {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
label: "View on itch.io",
|
||||
},
|
||||
description:
|
||||
"<p>Solo developer for a narrative-driven 2D platformer built in Unity. Features custom dialogue system, branching story paths, and atmospheric pixel art. Currently in development with demo released on itch.io garnering 5K+ downloads and positive community feedback. Planned Steam release Q2 2025.</p>",
|
||||
},
|
||||
{
|
||||
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|
||||
hidden: false,
|
||||
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|
||||
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|
||||
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|
||||
url: "https://github.com/dkowalski-dev/unity-dialogue",
|
||||
label: "View on GitHub",
|
||||
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|
||||
description:
|
||||
"<p>Created and maintain an open-source dialogue system for Unity with visual node-based editor, localization support, and voice acting integration. Project has 800+ GitHub stars and is actively used by indie developers worldwide. Includes comprehensive documentation and example projects.</p>",
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
label: "",
|
||||
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|
||||
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|
||||
"<p>Regular participant in Ludum Dare and Global Game Jam events. Created 12+ game prototypes exploring experimental mechanics and art styles. Won 'Best Gameplay' award at Ludum Dare 48 with puzzle game 'Deeper and Deeper' that ranked in top 5% overall.</p>",
|
||||
},
|
||||
],
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
id: "019bef5a-93e4-7746-ad39-84bb7e9af005",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
awards: {
|
||||
title: "",
|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
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|
||||
},
|
||||
{
|
||||
id: "019bef5a-93e4-7746-ad39-8dd81379c7c9",
|
||||
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|
||||
title: "Employee Excellence Award",
|
||||
awarder: "Pixel Forge Interactive",
|
||||
date: "December 2021",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Recognized for exceptional contributions to 'Starbound Odyssey' development and dedication to code quality</p>",
|
||||
},
|
||||
],
|
||||
},
|
||||
certifications: {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
issuer: "Unity Technologies",
|
||||
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|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
date: "June 2023",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description: "",
|
||||
},
|
||||
],
|
||||
},
|
||||
publications: {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
title: "Optimizing Unity Games for Mobile: A Practical Guide",
|
||||
publisher: "Game Developer Magazine",
|
||||
date: "September 2021",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Technical article covering mobile optimization techniques including draw call batching, LOD systems, and memory management</p>",
|
||||
},
|
||||
{
|
||||
id: "019bef5a-93e4-7746-ad39-9cf55c272c05",
|
||||
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|
||||
title: "Building Modular Dialogue Systems",
|
||||
publisher: "Seattle Indie Game Developers Meetup",
|
||||
date: "May 2022",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Presented talk on designing flexible dialogue systems for narrative games, attended by 60+ local developers</p>",
|
||||
},
|
||||
],
|
||||
},
|
||||
volunteer: {
|
||||
title: "",
|
||||
columns: 1,
|
||||
hidden: false,
|
||||
items: [
|
||||
{
|
||||
id: "019bef5a-93e4-7746-ad39-a02580473e05",
|
||||
hidden: false,
|
||||
organization: "Seattle Indies",
|
||||
location: "Seattle, WA",
|
||||
period: "2020 - Present",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Active member of local indie game development community. Organize monthly game showcases and provide mentorship to aspiring game developers through code reviews and technical guidance.</p>",
|
||||
},
|
||||
{
|
||||
id: "019bef5a-93e4-7746-ad39-a731c5b1b286",
|
||||
hidden: false,
|
||||
organization: "Code.org Game Development Workshops",
|
||||
location: "Seattle, WA",
|
||||
period: "2021 - Present",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<p>Volunteer instructor teaching basic game programming concepts to middle school students. Led 8+ workshops introducing Unity fundamentals and game design principles.</p>",
|
||||
},
|
||||
],
|
||||
},
|
||||
references: {
|
||||
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|
||||
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|
||||
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|
||||
items: [
|
||||
{
|
||||
id: "019bef5a-93e4-7746-ad39-a945c0f42dd5",
|
||||
hidden: false,
|
||||
name: "Available upon request",
|
||||
position: "",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
phone: "",
|
||||
description: "",
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
customSections: [
|
||||
{
|
||||
title: "Experience",
|
||||
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|
||||
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|
||||
id: "019becaf-0b87-769d-98a6-46ccf558c0e8",
|
||||
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|
||||
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||||
{
|
||||
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|
||||
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|
||||
company: "Pixel Forge Interactive",
|
||||
position: "Game Developer",
|
||||
location: "Bellevue, WA",
|
||||
period: "June 2020 - February 2022",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<ul><li>Core developer on 'Starbound Odyssey,' a sci-fi roguelike that achieved 500K+ sales on Steam with 'Very Positive' user reviews</li><li>Implemented procedural generation systems for level layouts, enemy encounters, and loot drops using Unity and C#</li><li>Designed and programmed player progression systems including skill trees, equipment upgrades, and meta-progression mechanics</li><li>Created robust save/load system supporting cloud saves and cross-platform play between PC and Nintendo Switch</li><li>Integrated third-party SDKs for analytics (GameAnalytics), achievements (Steamworks), and multiplayer networking (Photon)</li><li>Fixed critical bugs and balanced gameplay based on community feedback and telemetry data, releasing 12 post-launch content updates</li><li>Worked closely with artists to implement VFX, animations, and shaders that enhanced visual polish while maintaining performance targets</li></ul>",
|
||||
},
|
||||
{
|
||||
id: "019bef5a-db0e-73c6-9b6e-4471703864f1",
|
||||
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|
||||
company: "Mobile Games Studio",
|
||||
position: "Junior Game Developer",
|
||||
location: "Remote",
|
||||
period: "September 2018 - May 2020",
|
||||
website: {
|
||||
url: "",
|
||||
label: "",
|
||||
},
|
||||
description:
|
||||
"<ul><li><p>Contributed to development of three mobile puzzle games built in Unity, collectively downloaded 2M+ times on iOS and Android</p></li><li><p>Implemented UI systems, touch controls, and gesture recognition optimized for mobile devices and various screen sizes</p></li><li><p>Developed monetization features including rewarded video ads, in-app purchases, and daily reward systems that increased retention by 25%</p></li><li><p>Optimized memory usage and load times for mobile platforms, reducing app size by 35% through asset compression and code optimization</p></li><li><p>Collaborated with game designers to balance puzzle difficulty curves and progression pacing using A/B testing data</p></li></ul><p></p>",
|
||||
},
|
||||
],
|
||||
},
|
||||
],
|
||||
metadata: {
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template: "azurill",
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||||
layout: {
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sidebarWidth: 30,
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pages: [
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{
|
||||
fullWidth: false,
|
||||
main: ["summary", "education", "experience"],
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||||
sidebar: ["profiles", "skills"],
|
||||
},
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||||
{
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||||
fullWidth: false,
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||||
main: ["019becaf-0b87-769d-98a6-46ccf558c0e8", "awards"],
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||||
sidebar: ["languages", "certifications", "interests", "references"],
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||||
},
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||||
{
|
||||
fullWidth: true,
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||||
main: ["projects", "publications", "volunteer"],
|
||||
sidebar: [],
|
||||
},
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||||
],
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||||
},
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||||
css: {
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||||
enabled: false,
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||||
value: "",
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||||
},
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page: {
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gapX: 4,
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||||
gapY: 8,
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||||
marginX: 16,
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marginY: 14,
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||||
format: "a4",
|
||||
locale: "en-US",
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||||
hideIcons: false,
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||||
},
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||||
design: {
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||||
level: {
|
||||
icon: "acorn",
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||||
type: "circle",
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||||
},
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||||
colors: {
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||||
primary: "rgba(0, 132, 209, 1)",
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||||
text: "rgba(0, 0, 0, 1)",
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||||
background: "rgba(255, 255, 255, 1)",
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||||
},
|
||||
},
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typography: {
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body: {
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fontFamily: "IBM Plex Serif",
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fontWeights: ["400", "600"],
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fontSize: 11,
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lineHeight: 1.5,
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},
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heading: {
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fontFamily: "Fira Sans Condensed",
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fontWeights: ["500"],
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||||
fontSize: 18,
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lineHeight: 1.5,
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||||
},
|
||||
},
|
||||
notes: "",
|
||||
},
|
||||
};
|
||||
Reference in New Issue
Block a user