Files
docmost/packages/editor-ext/src/lib/table/dnd/utils.ts
T

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3.5 KiB
TypeScript

import { cellAround, TableMap } from "@tiptap/pm/tables"
import { ResolvedPos } from "@tiptap/pm/model"
import { EditorView } from "@tiptap/pm/view"
export function getHoveringCell(
view: EditorView,
event: MouseEvent,
): HoveringCellInfo | undefined {
const domCell = domCellAround(event.target as HTMLElement | null)
if (!domCell) return
// Resolve directly from the cell DOM rather than via coords. The previous
// center-coords approach broke on tall merged cells — their visual center
// can land in empty space whose closest PM position resolves to an
// adjacent cell. `posAtDOM(td, 0)` is always inside this cell, regardless
// of rowspan/colspan.
let pos: number
try {
pos = view.posAtDOM(domCell, 0)
} catch {
return
}
const $cellPos = cellAround(view.state.doc.resolve(pos))
if (!$cellPos) return
return cellInfoFromResolvedCell($cellPos)
}
/**
* Build HoveringCellInfo from a resolved position whose parent is a
* table cell (i.e. the result of `cellAround` on some inner position).
*/
export function cellInfoFromResolvedCell(
$cellPos: ResolvedPos,
): HoveringCellInfo {
const map = TableMap.get($cellPos.node(-1))
const tableStart = $cellPos.start(-1)
const cellRect = map.findCell($cellPos.pos - tableStart)
const rowIndex = cellRect.top
const colIndex = cellRect.left
return {
rowIndex,
colIndex,
cellPos: $cellPos.pos,
rowFirstCellPos: getCellPos(map, tableStart, rowIndex, 0),
colFirstCellPos: getCellPos(map, tableStart, 0, colIndex),
}
}
function domCellAround(target: HTMLElement | null): HTMLElement | null {
while (target && target.nodeName != 'TD' && target.nodeName != 'TH') {
target = target.classList?.contains('ProseMirror')
? null
: (target.parentNode as HTMLElement | null)
}
return target
}
export interface HoveringCellInfo {
rowIndex: number
colIndex: number
cellPos: number
rowFirstCellPos: number
colFirstCellPos: number
}
function getCellPos(
map: TableMap,
tableStart: number,
rowIndex: number,
colIndex: number,
) {
const cellIndex = getCellIndex(map, rowIndex, colIndex)
const posInTable = map.map[cellIndex]
return tableStart + posInTable
}
function getCellIndex(
map: TableMap,
rowIndex: number,
colIndex: number,
): number {
return map.width * rowIndex + colIndex
}
function getTableDOMByPos(view: EditorView, pos: number): HTMLTableElement | undefined {
const dom = view.domAtPos(pos).node
if (!dom) return
const element = dom instanceof HTMLElement ? dom : dom.parentElement
const table = element?.closest('table')
return table ?? undefined
}
function getTargetFirstCellDOM(table: HTMLTableElement, index: number, direction: 'row' | 'col'): HTMLTableCellElement | undefined {
if (direction === 'row') {
const row = table.querySelectorAll('tr')[index]
const cell = row?.querySelector<HTMLTableCellElement>('th,td')
return cell ?? undefined
} else {
const row = table.querySelector('tr')
const cell = row?.querySelectorAll<HTMLTableCellElement>('th,td')[index]
return cell ?? undefined
}
}
export type DraggingDOMs = {
table: HTMLTableElement
cell: HTMLTableCellElement
}
export function getDndRelatedDOMs(view: EditorView, cellPos: number | undefined, draggingIndex: number, direction: 'row' | 'col'): DraggingDOMs | undefined {
if (cellPos == null) return
const table = getTableDOMByPos(view, cellPos)
if (!table) return
const cell = getTargetFirstCellDOM(table, draggingIndex, direction)
if (!cell) return
return { table, cell }
}