mirror of
https://github.com/documenso/documenso.git
synced 2025-11-16 09:41:35 +10:00
refactor: extract common components into UI package
This commit is contained in:
@ -21,12 +21,12 @@ import {
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DialogTitle,
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} from '@documenso/ui/primitives/dialog';
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import { Input } from '@documenso/ui/primitives/input';
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import { SignaturePad } from '@documenso/ui/primitives/signature-pad';
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import { useToast } from '@documenso/ui/primitives/use-toast';
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import { claimPlan } from '~/api/claim-plan/fetcher';
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import { FormErrorMessage } from '../form/form-error-message';
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import { SignaturePad } from '../signature-pad';
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const ZWidgetFormSchema = z
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.object({
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@ -1,321 +0,0 @@
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import { Point } from './point';
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export class Canvas {
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private readonly $canvas: HTMLCanvasElement;
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private readonly $offscreenCanvas: HTMLCanvasElement;
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private currentCanvasWidth = 0;
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private currentCanvasHeight = 0;
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private points: Point[] = [];
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private onChangeHandlers: Array<(_canvas: Canvas, _cleared: boolean) => void> = [];
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private isPressed = false;
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private lastVelocity = 0;
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private readonly VELOCITY_FILTER_WEIGHT = 0.5;
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private readonly DPI = 2;
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constructor(canvas: HTMLCanvasElement) {
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this.$canvas = canvas;
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this.$offscreenCanvas = document.createElement('canvas');
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const { width, height } = this.$canvas.getBoundingClientRect();
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this.currentCanvasWidth = width * this.DPI;
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this.currentCanvasHeight = height * this.DPI;
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this.$canvas.width = this.currentCanvasWidth;
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this.$canvas.height = this.currentCanvasHeight;
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Object.assign(this.$canvas.style, {
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touchAction: 'none',
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msTouchAction: 'none',
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userSelect: 'none',
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});
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window.addEventListener('resize', this.onResize.bind(this));
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this.$canvas.addEventListener('mousedown', this.onMouseDown.bind(this));
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this.$canvas.addEventListener('mousemove', this.onMouseMove.bind(this));
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this.$canvas.addEventListener('mouseup', this.onMouseUp.bind(this));
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this.$canvas.addEventListener('mouseenter', this.onMouseEnter.bind(this));
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this.$canvas.addEventListener('mouseleave', this.onMouseLeave.bind(this));
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this.$canvas.addEventListener('pointerdown', this.onMouseDown.bind(this));
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this.$canvas.addEventListener('pointermove', this.onMouseMove.bind(this));
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this.$canvas.addEventListener('pointerup', this.onMouseUp.bind(this));
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}
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/**
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* Calculates the minimum stroke width as a percentage of the current canvas suitable for a signature.
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*/
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private minStrokeWidth(): number {
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return Math.min(this.currentCanvasWidth, this.currentCanvasHeight) * 0.005;
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}
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/**
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* Calculates the maximum stroke width as a percentage of the current canvas suitable for a signature.
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*/
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private maxStrokeWidth(): number {
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return Math.min(this.currentCanvasWidth, this.currentCanvasHeight) * 0.035;
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}
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/**
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* Retrieves the HTML canvas element.
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*/
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public getCanvas(): HTMLCanvasElement {
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return this.$canvas;
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}
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/**
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* Retrieves the 2D rendering context of the canvas.
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* Throws an error if the context is not available.
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*/
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public getContext(): CanvasRenderingContext2D {
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const ctx = this.$canvas.getContext('2d');
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if (!ctx) {
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throw new Error('Canvas context is not available.');
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}
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ctx.imageSmoothingEnabled = true;
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ctx.imageSmoothingQuality = 'high';
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return ctx;
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}
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/**
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* Handles the resize event of the canvas.
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* Adjusts the canvas size and preserves the content using image data.
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*/
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private onResize(): void {
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const { width, height } = this.$canvas.getBoundingClientRect();
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const oldWidth = this.currentCanvasWidth;
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const oldHeight = this.currentCanvasHeight;
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const ctx = this.getContext();
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const imageData = ctx.getImageData(0, 0, oldWidth, oldHeight);
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this.$canvas.width = width * this.DPI;
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this.$canvas.height = height * this.DPI;
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this.currentCanvasWidth = width * this.DPI;
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this.currentCanvasHeight = height * this.DPI;
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ctx.putImageData(imageData, 0, 0, 0, 0, width * this.DPI, height * this.DPI);
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}
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/**
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* Handles the mouse down event on the canvas.
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* Adds the starting point for the signature.
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*/
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private onMouseDown(event: MouseEvent | PointerEvent | TouchEvent): void {
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if (event.cancelable) {
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event.preventDefault();
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}
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this.isPressed = true;
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const point = Point.fromEvent(event, this.DPI);
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this.addPoint(point);
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}
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/**
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* Handles the mouse move event on the canvas.
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* Adds a point to the signature if the mouse is pressed, based on the sample rate.
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*/
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private onMouseMove(event: MouseEvent | PointerEvent | TouchEvent): void {
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if (event.cancelable) {
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event.preventDefault();
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}
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if (!this.isPressed) {
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return;
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}
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const point = Point.fromEvent(event, this.DPI);
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if (point.distanceTo(this.points[this.points.length - 1]) > 10) {
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this.addPoint(point);
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}
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}
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/**
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* Handles the mouse up event on the canvas.
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* Adds the final point for the signature and resets the points array.
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*/
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private onMouseUp(event: MouseEvent | PointerEvent | TouchEvent, addPoint = true): void {
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if (event.cancelable) {
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event.preventDefault();
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}
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this.isPressed = false;
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const point = Point.fromEvent(event, this.DPI);
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if (addPoint) {
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this.addPoint(point);
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}
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this.onChangeHandlers.forEach((handler) => handler(this, false));
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this.points = [];
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}
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private onMouseEnter(event: MouseEvent): void {
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if (event.cancelable) {
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event.preventDefault();
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}
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event.buttons === 1 && this.onMouseDown(event);
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}
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private onMouseLeave(event: MouseEvent): void {
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if (event.cancelable) {
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event.preventDefault();
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}
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this.onMouseUp(event, false);
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}
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/**
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* Adds a point to the signature and performs smoothing and drawing.
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*/
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private addPoint(point: Point): void {
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const lastPoint = this.points[this.points.length - 1] ?? point;
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this.points.push(point);
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const smoothedPoints = this.smoothSignature(this.points);
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let velocity = point.velocityFrom(lastPoint);
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velocity =
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this.VELOCITY_FILTER_WEIGHT * velocity +
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(1 - this.VELOCITY_FILTER_WEIGHT) * this.lastVelocity;
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const newWidth =
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velocity > 0 && this.lastVelocity > 0 ? this.strokeWidth(velocity) : this.minStrokeWidth();
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this.drawSmoothSignature(smoothedPoints, newWidth);
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this.lastVelocity = velocity;
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}
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/**
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* Applies a smoothing algorithm to the signature points.
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*/
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private smoothSignature(points: Point[]): Point[] {
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const smoothedPoints: Point[] = [];
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const startPoint = points[0];
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const endPoint = points[points.length - 1];
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smoothedPoints.push(startPoint);
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for (let i = 0; i < points.length - 1; i++) {
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const p0 = i > 0 ? points[i - 1] : startPoint;
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const p1 = points[i];
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const p2 = points[i + 1];
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const p3 = i < points.length - 2 ? points[i + 2] : endPoint;
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const cp1x = p1.x + (p2.x - p0.x) / 6;
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const cp1y = p1.y + (p2.y - p0.y) / 6;
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const cp2x = p2.x - (p3.x - p1.x) / 6;
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const cp2y = p2.y - (p3.y - p1.y) / 6;
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smoothedPoints.push(new Point(cp1x, cp1y));
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smoothedPoints.push(new Point(cp2x, cp2y));
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smoothedPoints.push(p2);
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}
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return smoothedPoints;
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}
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/**
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* Draws the smoothed signature on the canvas.
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*/
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private drawSmoothSignature(points: Point[], width: number): void {
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const ctx = this.getContext();
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.beginPath();
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const startPoint = points[0];
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ctx.moveTo(startPoint.x, startPoint.y);
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ctx.lineWidth = width;
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for (let i = 1; i < points.length; i += 3) {
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const cp1 = points[i];
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const cp2 = points[i + 1];
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const endPoint = points[i + 2];
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ctx.bezierCurveTo(cp1.x, cp1.y, cp2.x, cp2.y, endPoint.x, endPoint.y);
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}
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ctx.stroke();
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ctx.closePath();
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}
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/**
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* Calculates the stroke width based on the velocity.
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*/
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private strokeWidth(velocity: number): number {
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return Math.max(this.maxStrokeWidth() / (velocity + 1), this.minStrokeWidth());
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}
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public registerOnChangeHandler(handler: (_canvas: Canvas, _cleared: boolean) => void): void {
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this.onChangeHandlers.push(handler);
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}
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public unregisterOnChangeHandler(handler: (_canvas: Canvas, _cleared: boolean) => void): void {
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this.onChangeHandlers = this.onChangeHandlers.filter((l) => l !== handler);
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}
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/**
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* Retrieves the signature as a data URL.
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*/
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public toDataURL(type?: string, quality?: number): string {
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return this.$canvas.toDataURL(type, quality);
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}
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/**
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* Clears the signature from the canvas.
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*/
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public clear(): void {
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const ctx = this.getContext();
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ctx.clearRect(0, 0, this.currentCanvasWidth, this.currentCanvasHeight);
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this.onChangeHandlers.forEach((handler) => handler(this, true));
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this.points = [];
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}
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/**
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* Retrieves the signature as an image blob.
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*/
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public toBlob(type?: string, quality?: number): Promise<Blob> {
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return new Promise((resolve, reject) => {
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this.$canvas.toBlob(
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(blob) => {
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if (!blob) {
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reject(new Error('Could not convert canvas to blob.'));
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return;
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}
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resolve(blob);
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},
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type,
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quality,
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);
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});
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}
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}
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@ -1,29 +0,0 @@
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export const average = (a: number, b: number) => (a + b) / 2;
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export const getSvgPathFromStroke = (points: number[][], closed = true) => {
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const len = points.length;
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if (len < 4) {
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return ``;
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}
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let a = points[0];
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let b = points[1];
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const c = points[2];
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let result = `M${a[0].toFixed(2)},${a[1].toFixed(2)} Q${b[0].toFixed(2)},${b[1].toFixed(
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2,
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)} ${average(b[0], c[0]).toFixed(2)},${average(b[1], c[1]).toFixed(2)} T`;
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for (let i = 2, max = len - 1; i < max; i++) {
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a = points[i];
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b = points[i + 1];
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result += `${average(a[0], b[0]).toFixed(2)},${average(a[1], b[1]).toFixed(2)} `;
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}
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if (closed) {
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result += 'Z';
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}
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return result;
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};
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@ -1 +0,0 @@
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export * from './signature-pad';
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@ -1,98 +0,0 @@
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import {
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MouseEvent as ReactMouseEvent,
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PointerEvent as ReactPointerEvent,
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TouchEvent as ReactTouchEvent,
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} from 'react';
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export type PointLike = {
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x: number;
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y: number;
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timestamp: number;
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};
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const isTouchEvent = (
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event:
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| ReactMouseEvent
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| ReactPointerEvent
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| ReactTouchEvent
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| MouseEvent
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| PointerEvent
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| TouchEvent,
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): event is TouchEvent | ReactTouchEvent => {
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return 'touches' in event;
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};
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export class Point implements PointLike {
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public x: number;
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public y: number;
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public timestamp: number;
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constructor(x: number, y: number, timestamp?: number) {
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this.x = x;
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this.y = y;
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this.timestamp = timestamp ?? Date.now();
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}
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public distanceTo(point: PointLike): number {
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return Math.sqrt(Math.pow(point.x - this.x, 2) + Math.pow(point.y - this.y, 2));
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}
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public equals(point: PointLike): boolean {
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return this.x === point.x && this.y === point.y && this.timestamp === point.timestamp;
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}
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public velocityFrom(start: PointLike): number {
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const timeDifference = this.timestamp - start.timestamp;
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if (timeDifference !== 0) {
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return this.distanceTo(start) / timeDifference;
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}
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return 0;
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}
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public static fromPointLike({ x, y, timestamp }: PointLike): Point {
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return new Point(x, y, timestamp);
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}
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public static fromEvent(
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event:
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| ReactMouseEvent
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| ReactPointerEvent
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| ReactTouchEvent
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| MouseEvent
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| PointerEvent
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| TouchEvent,
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dpi = 1,
|
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el?: HTMLElement | null,
|
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): Point {
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const target = el ?? event.target;
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|
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if (!(target instanceof HTMLElement)) {
|
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throw new Error('Event target is not an HTMLElement.');
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}
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|
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const { top, bottom, left, right } = target.getBoundingClientRect();
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|
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let clientX, clientY;
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if (isTouchEvent(event)) {
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clientX = event.touches[0].clientX;
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clientY = event.touches[0].clientY;
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} else {
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clientX = event.clientX;
|
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clientY = event.clientY;
|
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}
|
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|
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// create a new point snapping to the edge of the current target element if it exceeds
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// the bounding box of the target element
|
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let x = Math.min(Math.max(left, clientX), right) - left;
|
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let y = Math.min(Math.max(top, clientY), bottom) - top;
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// adjust for DPI
|
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x *= dpi;
|
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y *= dpi;
|
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|
||||
return new Point(x, y);
|
||||
}
|
||||
}
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@ -1,212 +0,0 @@
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'use client';
|
||||
|
||||
import {
|
||||
HTMLAttributes,
|
||||
MouseEvent,
|
||||
PointerEvent,
|
||||
TouchEvent,
|
||||
useEffect,
|
||||
useMemo,
|
||||
useRef,
|
||||
useState,
|
||||
} from 'react';
|
||||
|
||||
import { StrokeOptions, getStroke } from 'perfect-freehand';
|
||||
|
||||
import { cn } from '@documenso/ui/lib/utils';
|
||||
|
||||
import { getSvgPathFromStroke } from './helper';
|
||||
import { Point } from './point';
|
||||
|
||||
const DPI = 2;
|
||||
|
||||
export type SignaturePadProps = Omit<HTMLAttributes<HTMLCanvasElement>, 'onChange'> & {
|
||||
onChange?: (_signatureDataUrl: string | null) => void;
|
||||
};
|
||||
|
||||
export const SignaturePad = ({ className, onChange, ...props }: SignaturePadProps) => {
|
||||
const $el = useRef<HTMLCanvasElement>(null);
|
||||
|
||||
const [isPressed, setIsPressed] = useState(false);
|
||||
const [points, setPoints] = useState<Point[]>([]);
|
||||
|
||||
const perfectFreehandOptions = useMemo(() => {
|
||||
const size = $el.current ? Math.min($el.current.height, $el.current.width) * 0.03 : 10;
|
||||
|
||||
return {
|
||||
size,
|
||||
thinning: 0.25,
|
||||
streamline: 0.5,
|
||||
smoothing: 0.5,
|
||||
end: {
|
||||
taper: size * 2,
|
||||
},
|
||||
} satisfies StrokeOptions;
|
||||
}, []);
|
||||
|
||||
const onMouseDown = (event: MouseEvent | PointerEvent | TouchEvent) => {
|
||||
if (event.cancelable) {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
setIsPressed(true);
|
||||
|
||||
const point = Point.fromEvent(event, DPI, $el.current);
|
||||
|
||||
const newPoints = [...points, point];
|
||||
|
||||
setPoints(newPoints);
|
||||
|
||||
if ($el.current) {
|
||||
const ctx = $el.current.getContext('2d');
|
||||
|
||||
if (ctx) {
|
||||
ctx.save();
|
||||
|
||||
ctx.imageSmoothingEnabled = true;
|
||||
ctx.imageSmoothingQuality = 'high';
|
||||
|
||||
const pathData = new Path2D(
|
||||
getSvgPathFromStroke(getStroke(newPoints, perfectFreehandOptions)),
|
||||
);
|
||||
|
||||
ctx.fill(pathData);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseMove = (event: MouseEvent | PointerEvent | TouchEvent) => {
|
||||
if (event.cancelable) {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
if (!isPressed) {
|
||||
return;
|
||||
}
|
||||
|
||||
const point = Point.fromEvent(event, DPI, $el.current);
|
||||
|
||||
if (point.distanceTo(points[points.length - 1]) > 5) {
|
||||
const newPoints = [...points, point];
|
||||
|
||||
setPoints(newPoints);
|
||||
|
||||
if ($el.current) {
|
||||
const ctx = $el.current.getContext('2d');
|
||||
|
||||
if (ctx) {
|
||||
ctx.restore();
|
||||
|
||||
ctx.imageSmoothingEnabled = true;
|
||||
ctx.imageSmoothingQuality = 'high';
|
||||
|
||||
const pathData = new Path2D(
|
||||
getSvgPathFromStroke(getStroke(points, perfectFreehandOptions)),
|
||||
);
|
||||
|
||||
ctx.fill(pathData);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseUp = (event: MouseEvent | PointerEvent | TouchEvent, addPoint = true) => {
|
||||
if (event.cancelable) {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
setIsPressed(false);
|
||||
|
||||
const point = Point.fromEvent(event, DPI, $el.current);
|
||||
|
||||
const newPoints = [...points];
|
||||
|
||||
if (addPoint) {
|
||||
newPoints.push(point);
|
||||
|
||||
setPoints(newPoints);
|
||||
}
|
||||
|
||||
if ($el.current) {
|
||||
const ctx = $el.current.getContext('2d');
|
||||
|
||||
if (ctx) {
|
||||
ctx.restore();
|
||||
|
||||
ctx.imageSmoothingEnabled = true;
|
||||
ctx.imageSmoothingQuality = 'high';
|
||||
|
||||
const pathData = new Path2D(
|
||||
getSvgPathFromStroke(getStroke(newPoints, perfectFreehandOptions)),
|
||||
);
|
||||
|
||||
ctx.fill(pathData);
|
||||
|
||||
ctx.save();
|
||||
}
|
||||
|
||||
onChange?.($el.current.toDataURL());
|
||||
}
|
||||
|
||||
setPoints([]);
|
||||
};
|
||||
|
||||
const onMouseEnter = (event: MouseEvent | PointerEvent | TouchEvent) => {
|
||||
if (event.cancelable) {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
if ('buttons' in event && event.buttons === 1) {
|
||||
onMouseDown(event);
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseLeave = (event: MouseEvent | PointerEvent | TouchEvent) => {
|
||||
if (event.cancelable) {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
onMouseUp(event, false);
|
||||
};
|
||||
|
||||
const onClearClick = () => {
|
||||
if ($el.current) {
|
||||
const ctx = $el.current.getContext('2d');
|
||||
|
||||
ctx?.clearRect(0, 0, $el.current.width, $el.current.height);
|
||||
}
|
||||
|
||||
onChange?.(null);
|
||||
|
||||
setPoints([]);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if ($el.current) {
|
||||
$el.current.width = $el.current.clientWidth * DPI;
|
||||
$el.current.height = $el.current.clientHeight * DPI;
|
||||
}
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div className="relative block">
|
||||
<canvas
|
||||
ref={$el}
|
||||
className={cn('relative block', className)}
|
||||
style={{ touchAction: 'none' }}
|
||||
onPointerMove={(event) => onMouseMove(event)}
|
||||
onPointerDown={(event) => onMouseDown(event)}
|
||||
onPointerUp={(event) => onMouseUp(event)}
|
||||
onPointerLeave={(event) => onMouseLeave(event)}
|
||||
onPointerEnter={(event) => onMouseEnter(event)}
|
||||
{...props}
|
||||
/>
|
||||
|
||||
<div className="absolute bottom-2 right-2">
|
||||
<button className="rounded-full p-2 text-xs text-slate-500" onClick={() => onClearClick()}>
|
||||
Clear Signature
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user