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refactor: extract common components into UI package
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98
packages/ui/primitives/signature-pad/point.ts
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98
packages/ui/primitives/signature-pad/point.ts
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import {
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MouseEvent as ReactMouseEvent,
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PointerEvent as ReactPointerEvent,
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TouchEvent as ReactTouchEvent,
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} from 'react';
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export type PointLike = {
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x: number;
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y: number;
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timestamp: number;
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};
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const isTouchEvent = (
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event:
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| ReactMouseEvent
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| ReactPointerEvent
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| ReactTouchEvent
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| MouseEvent
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| PointerEvent
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| TouchEvent,
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): event is TouchEvent | ReactTouchEvent => {
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return 'touches' in event;
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};
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export class Point implements PointLike {
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public x: number;
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public y: number;
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public timestamp: number;
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constructor(x: number, y: number, timestamp?: number) {
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this.x = x;
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this.y = y;
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this.timestamp = timestamp ?? Date.now();
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}
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public distanceTo(point: PointLike): number {
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return Math.sqrt(Math.pow(point.x - this.x, 2) + Math.pow(point.y - this.y, 2));
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}
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public equals(point: PointLike): boolean {
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return this.x === point.x && this.y === point.y && this.timestamp === point.timestamp;
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}
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public velocityFrom(start: PointLike): number {
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const timeDifference = this.timestamp - start.timestamp;
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if (timeDifference !== 0) {
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return this.distanceTo(start) / timeDifference;
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}
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return 0;
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}
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public static fromPointLike({ x, y, timestamp }: PointLike): Point {
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return new Point(x, y, timestamp);
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}
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public static fromEvent(
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event:
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| ReactMouseEvent
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| ReactPointerEvent
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| ReactTouchEvent
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| MouseEvent
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| PointerEvent
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| TouchEvent,
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dpi = 1,
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el?: HTMLElement | null,
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): Point {
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const target = el ?? event.target;
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if (!(target instanceof HTMLElement)) {
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throw new Error('Event target is not an HTMLElement.');
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}
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const { top, bottom, left, right } = target.getBoundingClientRect();
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let clientX, clientY;
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if (isTouchEvent(event)) {
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clientX = event.touches[0].clientX;
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clientY = event.touches[0].clientY;
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} else {
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clientX = event.clientX;
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clientY = event.clientY;
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}
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// create a new point snapping to the edge of the current target element if it exceeds
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// the bounding box of the target element
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let x = Math.min(Math.max(left, clientX), right) - left;
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let y = Math.min(Math.max(top, clientY), bottom) - top;
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// adjust for DPI
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x *= dpi;
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y *= dpi;
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return new Point(x, y);
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}
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}
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