mirror of
https://github.com/documenso/documenso.git
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fix: wip
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@@ -395,32 +395,48 @@ export const dragHandleToTarget = async (
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return Boolean(className?.includes(activeClass));
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};
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// Crawl-and-drop: drop-target geometry is captured at drag start and can
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// drift from the live layout (and auto-scrolling invalidates any cached
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// coordinates), so precise aiming is unreliable. Instead, approach from
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// well above the target and crawl downward in small increments, dropping
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// the moment the target reports the drag as over it — the highlight class
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// is rendered from the library's own drag state, so it cannot disagree
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// with where the drop will land.
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// The highlight class is rendered from the library's own drag state, so it
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// cannot disagree with where a drop will land — both phases below only drop
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// once the target reports the drag as over it AND that state survives a
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// short confirmation dwell (it can flicker while crossing a card's
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// reorder/combine boundary).
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//
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// The cursor is clamped inside the viewport: moving outside the window
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// cancels the drag (pointercancel), and holding near the bottom edge lets
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// the library auto-scroll the target up to the cursor instead.
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// The cursor is always clamped inside the viewport: moving outside the
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// window cancels the drag (pointercancel), and holding near the bottom edge
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// lets the library auto-scroll the target up to the cursor instead.
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const viewportHeight = root.viewportSize()?.height ?? 720;
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const maxCursorY = viewportHeight - 40;
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const confirmAndDrop = async () => {
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if (!(await hasBecomeActive())) {
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return false;
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}
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await root.waitForTimeout(150);
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if (!(await hasBecomeActive())) {
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return false;
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}
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await root.mouse.up();
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return true;
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};
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let hasDropped = false;
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// Crawl-and-drop: approach from above and inch downward through the
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// corridor. Captured drop-target geometry can drift a few pixels from the
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// live layout for small targets, so a slow traversal is the reliable way to
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// hit them.
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const crawlX = targetBox.x + targetBox.width / 2 - itemOffsetX;
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const crawlStartY = Math.min(targetBox.y + targetBox.height / 2 - itemOffsetY - 140, maxCursorY);
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await root.mouse.move(crawlX, crawlStartY, { steps: 15 });
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await root.waitForTimeout(150);
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let hasDropped = false;
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for (let step = 1; step <= 80; step += 1) {
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if (await hasBecomeActive()) {
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await root.mouse.up();
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if (await confirmAndDrop()) {
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hasDropped = true;
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break;
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@@ -446,16 +462,65 @@ export const getStepDragHandles = (root: Page) => root.locator('[data-testid="st
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export const getRecipientRowDragHandles = (root: Page) => root.locator('[data-testid="recipient-row-drag-handle"]');
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/**
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* Drags a whole group card onto another card's centre, merging the two groups.
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* Drags a whole group card onto another card, merging the two groups.
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*
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* Uses @hello-pangea/dnd's keyboard drag mode: mouse-emulated combines are
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* unreliable because approaching a card traverses its reorder edge, which
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* displaces the target away from the cursor. Keyboard drags step through
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* positions (including combine states) deterministically.
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*/
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export const dragGroupCardOntoCard = async (root: Page, sourceCardIndex: number, targetCardIndex: number) => {
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await dragHandleToTarget(
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root,
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getStepDragHandles(root).nth(sourceCardIndex),
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getRecipientStepCards(root).nth(targetCardIndex),
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// The combine/join highlight on the target card.
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{ activeClass: 'ring-primary' },
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);
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const handle = getStepDragHandles(root).nth(sourceCardIndex);
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const target = getRecipientStepCards(root).nth(targetCardIndex);
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await handle.scrollIntoViewIfNeeded();
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await handle.focus();
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// Lift.
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await root.keyboard.press('Space');
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await root.waitForTimeout(250);
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const direction = targetCardIndex < sourceCardIndex ? 'ArrowUp' : 'ArrowDown';
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for (let press = 0; press < 4; press += 1) {
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await root.keyboard.press(direction);
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await root.waitForTimeout(250);
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const targetClassName = await target.getAttribute('class');
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if (targetClassName?.includes('ring-primary')) {
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// Drop while the target reports the combine state.
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await root.keyboard.press('Space');
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await root.waitForTimeout(400);
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return;
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}
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}
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await root.keyboard.press('Escape');
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throw new Error('Combine drag did not reach the target card');
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};
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/**
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* Moves a group card one position up via keyboard drag. With combining
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* enabled, the first ArrowUp enters the combine state with the card above and
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* the second moves above it.
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*/
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export const moveGroupCardUp = async (root: Page, cardIndex: number) => {
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const handle = getStepDragHandles(root).nth(cardIndex);
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await handle.scrollIntoViewIfNeeded();
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await handle.focus();
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await root.keyboard.press('Space');
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await root.waitForTimeout(250);
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await root.keyboard.press('ArrowUp');
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await root.waitForTimeout(250);
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await root.keyboard.press('ArrowUp');
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await root.waitForTimeout(250);
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await root.keyboard.press('Space');
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await root.waitForTimeout(400);
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};
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/**
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@@ -467,8 +532,8 @@ export const dragRecipientRowToGap = async (root: Page, rowIndex: number, gapInd
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root,
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getRecipientRowDragHandles(root).nth(rowIndex),
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getRecipientStepGaps(root).nth(gapIndex),
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// The drag-over highlight on the gap drop-zone.
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{ activeClass: 'border-primary' },
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// The marker class applied to a gap drop-zone while dragged over.
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{ activeClass: 'gap-active' },
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);
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};
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