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chore: Preparation to merge from 156
Signed-off-by: quexeky <git@quexeky.dev>
This commit is contained in:
234
src-tauri/cloud_saves/src/backup_manager.rs
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234
src-tauri/cloud_saves/src/backup_manager.rs
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use std::{collections::HashMap, path::PathBuf, str::FromStr};
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#[cfg(target_os = "linux")]
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use database::platform::Platform;
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use database::{GameVersion, db::DATA_ROOT_DIR};
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use log::warn;
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use crate::error::BackupError;
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use super::path::CommonPath;
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pub struct BackupManager<'a> {
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pub current_platform: Platform,
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pub sources: HashMap<(Platform, Platform), &'a (dyn BackupHandler + Sync + Send)>,
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}
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impl Default for BackupManager<'_> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl BackupManager<'_> {
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pub fn new() -> Self {
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BackupManager {
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#[cfg(target_os = "windows")]
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current_platform: Platform::Windows,
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#[cfg(target_os = "macos")]
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current_platform: Platform::MacOs,
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#[cfg(target_os = "linux")]
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current_platform: Platform::Linux,
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sources: HashMap::from([
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// Current platform to target platform
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(
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(Platform::Windows, Platform::Windows),
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&WindowsBackupManager {} as &(dyn BackupHandler + Sync + Send),
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),
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(
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(Platform::Linux, Platform::Linux),
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&LinuxBackupManager {} as &(dyn BackupHandler + Sync + Send),
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),
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(
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(Platform::MacOs, Platform::MacOs),
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&MacBackupManager {} as &(dyn BackupHandler + Sync + Send),
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),
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]),
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}
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}
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}
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pub trait BackupHandler: Send + Sync {
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fn root_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
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Ok(DATA_ROOT_DIR.join("games"))
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}
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fn game_translate(&self, _path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> {
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Ok(PathBuf::from_str(&game.game_id).unwrap())
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}
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fn base_translate(&self, path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> {
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Ok(self
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.root_translate(path, game)?
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.join(self.game_translate(path, game)?))
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}
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fn home_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
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let c = CommonPath::Home.get().ok_or(BackupError::NotFound);
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println!("{:?}", c);
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c
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}
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fn store_user_id_translate(
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&self,
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_path: &PathBuf,
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game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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PathBuf::from_str(&game.game_id).map_err(|_| BackupError::ParseError)
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}
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fn os_user_name_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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Ok(PathBuf::from_str(&whoami::username()).unwrap())
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}
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fn win_app_data_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected Windows Reference in Backup <winAppData>");
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Err(BackupError::InvalidSystem)
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}
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fn win_local_app_data_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected Windows Reference in Backup <winLocalAppData>");
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Err(BackupError::InvalidSystem)
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}
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fn win_local_app_data_low_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected Windows Reference in Backup <winLocalAppDataLow>");
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Err(BackupError::InvalidSystem)
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}
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fn win_documents_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected Windows Reference in Backup <winDocuments>");
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Err(BackupError::InvalidSystem)
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}
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fn win_public_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected Windows Reference in Backup <winPublic>");
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Err(BackupError::InvalidSystem)
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}
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fn win_program_data_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected Windows Reference in Backup <winProgramData>");
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Err(BackupError::InvalidSystem)
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}
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fn win_dir_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected Windows Reference in Backup <winDir>");
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Err(BackupError::InvalidSystem)
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}
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fn xdg_data_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected XDG Reference in Backup <xdgData>");
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Err(BackupError::InvalidSystem)
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}
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fn xdg_config_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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warn!("Unexpected XDG Reference in Backup <xdgConfig>");
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Err(BackupError::InvalidSystem)
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}
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fn skip_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
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Ok(PathBuf::new())
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}
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}
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pub struct LinuxBackupManager {}
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impl BackupHandler for LinuxBackupManager {
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fn xdg_config_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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CommonPath::Data.get().ok_or(BackupError::NotFound)
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}
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fn xdg_data_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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CommonPath::Config.get().ok_or(BackupError::NotFound)
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}
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}
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pub struct WindowsBackupManager {}
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impl BackupHandler for WindowsBackupManager {
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fn win_app_data_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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CommonPath::Config.get().ok_or(BackupError::NotFound)
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}
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fn win_local_app_data_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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CommonPath::DataLocal.get().ok_or(BackupError::NotFound)
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}
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fn win_local_app_data_low_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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CommonPath::DataLocalLow
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.get()
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.ok_or(BackupError::NotFound)
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}
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fn win_dir_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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Ok(PathBuf::from_str("C:/Windows").unwrap())
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}
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fn win_documents_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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CommonPath::Document.get().ok_or(BackupError::NotFound)
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}
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fn win_program_data_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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Ok(PathBuf::from_str("C:/ProgramData").unwrap())
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}
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fn win_public_translate(
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&self,
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_path: &PathBuf,
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_game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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CommonPath::Public.get().ok_or(BackupError::NotFound)
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}
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}
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pub struct MacBackupManager {}
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impl BackupHandler for MacBackupManager {}
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