mirror of
https://github.com/Drop-OSS/drop-app.git
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chore: Preparation to merge from 156
Signed-off-by: quexeky <git@quexeky.dev>
This commit is contained in:
216
src-tauri/cloud_saves/src/resolver.rs
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216
src-tauri/cloud_saves/src/resolver.rs
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use std::{
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fs::{self, File, create_dir_all},
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io::{self, Read, Write},
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path::{Path, PathBuf},
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};
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use crate::error::BackupError;
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use super::{backup_manager::BackupHandler, placeholder::*};
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use database::GameVersion;
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use log::{debug, warn};
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use rustix::path::Arg;
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use tempfile::tempfile;
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use super::{backup_manager::BackupManager, metadata::CloudSaveMetadata, normalise::normalize};
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pub fn resolve(meta: &mut CloudSaveMetadata) -> File {
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let f = File::create_new("save").unwrap();
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let compressor = zstd::Encoder::new(f, 22).unwrap();
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let mut tarball = tar::Builder::new(compressor);
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let manager = BackupManager::new();
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for file in meta.files.iter_mut() {
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let id = uuid::Uuid::new_v4().to_string();
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let os = match file
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.conditions
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.iter()
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.find_map(|p| match p {
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super::conditions::Condition::Os(os) => Some(os),
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_ => None
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})
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.cloned()
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{
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Some(os) => os,
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None => {
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warn!(
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"File {:?} could not be backed up because it did not provide an OS",
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&file
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);
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continue;
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}
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};
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let handler = match manager.sources.get(&(manager.current_platform, os)) {
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Some(h) => *h,
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None => continue,
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};
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let t_path = PathBuf::from(normalize(&file.path, os));
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println!("{:?}", &t_path);
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let path = parse_path(t_path, handler, &meta.game_version).unwrap();
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let f = std::fs::metadata(&path).unwrap(); // TODO: Fix unwrap here
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if f.is_dir() {
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tarball.append_dir_all(&id, path).unwrap();
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} else if f.is_file() {
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tarball
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.append_file(&id, &mut File::open(path).unwrap())
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.unwrap();
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}
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file.id = Some(id);
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}
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let binding = serde_json::to_string(meta).unwrap();
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let serialized = binding.as_bytes();
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let mut file = tempfile().unwrap();
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file.write_all(serialized).unwrap();
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tarball.append_file("metadata", &mut file).unwrap();
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tarball.into_inner().unwrap().finish().unwrap()
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}
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pub fn extract(file: PathBuf) -> Result<(), BackupError> {
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let tmpdir = tempfile::tempdir().unwrap();
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// Reopen the file for reading
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let file = File::open(file).unwrap();
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let decompressor = zstd::Decoder::new(file).unwrap();
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let mut f = tar::Archive::new(decompressor);
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f.unpack(tmpdir.path()).unwrap();
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let path = tmpdir.path();
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let mut manifest = File::open(path.join("metadata")).unwrap();
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let mut manifest_slice = Vec::new();
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manifest.read_to_end(&mut manifest_slice).unwrap();
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let manifest: CloudSaveMetadata = serde_json::from_slice(&manifest_slice).unwrap();
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for file in manifest.files {
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let current_path = path.join(file.id.as_ref().unwrap());
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let manager = BackupManager::new();
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let os = match file
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.conditions
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.iter()
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.find_map(|p| match p {
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super::conditions::Condition::Os(os) => Some(os),
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_ => None
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})
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.cloned()
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{
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Some(os) => os,
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None => {
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warn!(
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"File {:?} could not be replaced up because it did not provide an OS",
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&file
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);
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continue;
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}
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};
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let handler = match manager.sources.get(&(manager.current_platform, os)) {
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Some(h) => *h,
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None => continue,
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};
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let new_path = parse_path(file.path.into(), handler, &manifest.game_version)?;
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create_dir_all(new_path.parent().unwrap()).unwrap();
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println!(
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"Current path {:?} copying to {:?}",
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¤t_path, &new_path
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);
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copy_item(current_path, new_path).unwrap();
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}
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Ok(())
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}
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pub fn copy_item<P: AsRef<Path>>(src: P, dest: P) -> io::Result<()> {
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let src_path = src.as_ref();
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let dest_path = dest.as_ref();
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let metadata = fs::metadata(src_path)?;
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if metadata.is_file() {
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// Ensure the parent directory of the destination exists for a file copy
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if let Some(parent) = dest_path.parent() {
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fs::create_dir_all(parent)?;
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}
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fs::copy(src_path, dest_path)?;
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} else if metadata.is_dir() {
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// For directories, we call the recursive helper function.
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// The destination for the recursive copy is the `dest_path` itself.
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copy_dir_recursive(src_path, dest_path)?;
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} else {
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// Handle other file types like symlinks if necessary,
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// for now, return an error or skip.
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return Err(io::Error::other(
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format!("Source {:?} is neither a file nor a directory", src_path),
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));
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}
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Ok(())
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}
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fn copy_dir_recursive(src: &Path, dest: &Path) -> io::Result<()> {
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fs::create_dir_all(dest)?;
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for entry in fs::read_dir(src)? {
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let entry = entry?;
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let entry_path = entry.path();
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let entry_file_name = match entry_path.file_name() {
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Some(name) => name,
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None => continue, // Skip if somehow there's no file name
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};
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let dest_entry_path = dest.join(entry_file_name);
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let metadata = entry.metadata()?;
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if metadata.is_file() {
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debug!(
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"Writing file {} to {}",
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entry_path.display(),
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dest_entry_path.display()
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);
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fs::copy(&entry_path, &dest_entry_path)?;
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} else if metadata.is_dir() {
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copy_dir_recursive(&entry_path, &dest_entry_path)?;
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}
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// Ignore other types like symlinks for this basic implementation
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}
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Ok(())
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}
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pub fn parse_path(
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path: PathBuf,
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backup_handler: &dyn BackupHandler,
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game: &GameVersion,
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) -> Result<PathBuf, BackupError> {
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println!("Parsing: {:?}", &path);
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let mut s = PathBuf::new();
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for component in path.components() {
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match component.as_str().unwrap() {
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ROOT => s.push(backup_handler.root_translate(&path, game)?),
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GAME => s.push(backup_handler.game_translate(&path, game)?),
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BASE => s.push(backup_handler.base_translate(&path, game)?),
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HOME => s.push(backup_handler.home_translate(&path, game)?),
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STORE_USER_ID => s.push(backup_handler.store_user_id_translate(&path, game)?),
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OS_USER_NAME => s.push(backup_handler.os_user_name_translate(&path, game)?),
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WIN_APP_DATA => s.push(backup_handler.win_app_data_translate(&path, game)?),
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WIN_LOCAL_APP_DATA => s.push(backup_handler.win_local_app_data_translate(&path, game)?),
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WIN_LOCAL_APP_DATA_LOW => {
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s.push(backup_handler.win_local_app_data_low_translate(&path, game)?)
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}
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WIN_DOCUMENTS => s.push(backup_handler.win_documents_translate(&path, game)?),
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WIN_PUBLIC => s.push(backup_handler.win_public_translate(&path, game)?),
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WIN_PROGRAM_DATA => s.push(backup_handler.win_program_data_translate(&path, game)?),
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WIN_DIR => s.push(backup_handler.win_dir_translate(&path, game)?),
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XDG_DATA => s.push(backup_handler.xdg_data_translate(&path, game)?),
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XDG_CONFIG => s.push(backup_handler.xdg_config_translate(&path, game)?),
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SKIP => s.push(backup_handler.skip_translate(&path, game)?),
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_ => s.push(PathBuf::from(component.as_os_str())),
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}
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}
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println!("Final line: {:?}", &s);
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Ok(s)
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}
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