mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-17 10:11:13 +10:00
v2 download API and fixes (#112)
* fix: potential download fixes * fix: show installed games not on remote * fix: more download_logic error handling * partial: move to async * feat: interactivity improvements * feat: v2 download API * fix: download seek offsets * fix: clippy * fix: apply clippy suggestion * fix: performance improvements starting up download * fix: finished bucket file * fix: ui tweaks and fixes * fix: revert version to 0.3.2 * fix: clippy
This commit is contained in:
@ -11,13 +11,15 @@ use crate::download_manager::util::download_thread_control_flag::{
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use crate::download_manager::util::progress_object::{ProgressHandle, ProgressObject};
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use crate::error::application_download_error::ApplicationDownloadError;
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use crate::error::remote_access_error::RemoteAccessError;
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use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
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use crate::games::downloads::manifest::{
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DownloadBucket, DownloadContext, DownloadDrop, DropManifest, DropValidateContext, ManifestBody,
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};
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use crate::games::downloads::validate::validate_game_chunk;
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use crate::games::library::{on_game_complete, push_game_update, set_partially_installed};
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use crate::games::state::GameStatusManager;
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use crate::process::utils::get_disk_available;
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use crate::remote::requests::make_request;
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use crate::remote::utils::DROP_CLIENT_SYNC;
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use crate::remote::requests::generate_url;
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use crate::remote::utils::{DROP_CLIENT_ASYNC, DROP_CLIENT_SYNC};
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use log::{debug, error, info, warn};
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use rayon::ThreadPoolBuilder;
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use std::collections::HashMap;
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@ -31,16 +33,18 @@ use tauri::{AppHandle, Emitter};
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#[cfg(target_os = "linux")]
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use rustix::fs::{FallocateFlags, fallocate};
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use super::download_logic::download_game_chunk;
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use super::download_logic::download_game_bucket;
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use super::drop_data::DropData;
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static RETRY_COUNT: usize = 3;
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const TARGET_BUCKET_SIZE: usize = 63 * 1000 * 1000;
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pub struct GameDownloadAgent {
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pub id: String,
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pub version: String,
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pub control_flag: DownloadThreadControl,
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contexts: Mutex<Vec<DropDownloadContext>>,
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buckets: Mutex<Vec<DownloadBucket>>,
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context_map: Mutex<HashMap<String, bool>>,
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pub manifest: Mutex<Option<DropManifest>>,
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pub progress: Arc<ProgressObject>,
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@ -50,19 +54,21 @@ pub struct GameDownloadAgent {
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}
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impl GameDownloadAgent {
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pub fn new_from_index(
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pub async fn new_from_index(
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id: String,
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version: String,
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target_download_dir: usize,
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sender: Sender<DownloadManagerSignal>,
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) -> Result<Self, ApplicationDownloadError> {
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let db_lock = borrow_db_checked();
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let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
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drop(db_lock);
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let base_dir = {
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let db_lock = borrow_db_checked();
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Self::new(id, version, base_dir, sender)
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db_lock.applications.install_dirs[target_download_dir].clone()
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};
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Self::new(id, version, base_dir, sender).await
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}
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pub fn new(
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pub async fn new(
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id: String,
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version: String,
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base_dir: PathBuf,
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@ -82,7 +88,7 @@ impl GameDownloadAgent {
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version,
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control_flag,
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manifest: Mutex::new(None),
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contexts: Mutex::new(Vec::new()),
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buckets: Mutex::new(Vec::new()),
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context_map: Mutex::new(HashMap::new()),
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progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
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sender,
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@ -90,7 +96,7 @@ impl GameDownloadAgent {
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status: Mutex::new(DownloadStatus::Queued),
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};
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result.ensure_manifest_exists()?;
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result.ensure_manifest_exists().await?;
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let required_space = result
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.manifest
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@ -100,8 +106,7 @@ impl GameDownloadAgent {
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.unwrap()
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.values()
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.map(|e| e.lengths.iter().sum::<usize>())
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.sum::<usize>()
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as u64;
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.sum::<usize>() as u64;
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let available_space = get_disk_available(data_base_dir_path)? as u64;
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@ -117,26 +122,25 @@ impl GameDownloadAgent {
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// Blocking
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pub fn setup_download(&self, app_handle: &AppHandle) -> Result<(), ApplicationDownloadError> {
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self.ensure_manifest_exists()?;
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let mut db_lock = borrow_db_mut_checked();
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let status = ApplicationTransientStatus::Downloading {
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version_name: self.version.clone(),
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};
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db_lock
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.applications
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.transient_statuses
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.insert(self.metadata(), status.clone());
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// Don't use GameStatusManager because this game isn't installed
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push_game_update(app_handle, &self.metadata().id, None, (None, Some(status)));
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self.ensure_contexts()?;
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if !self.check_manifest_exists() {
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return Err(ApplicationDownloadError::NotInitialized);
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}
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self.ensure_buckets()?;
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self.control_flag.set(DownloadThreadControlFlag::Go);
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let mut db_lock = borrow_db_mut_checked();
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db_lock.applications.transient_statuses.insert(
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self.metadata(),
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ApplicationTransientStatus::Downloading {
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version_name: self.version.clone(),
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},
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);
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push_game_update(
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app_handle,
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&self.metadata().id,
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None,
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GameStatusManager::fetch_state(&self.metadata().id, &db_lock),
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);
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Ok(())
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}
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@ -147,9 +151,7 @@ impl GameDownloadAgent {
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info!("beginning download for {}...", self.metadata().id);
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let res = self
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.run()
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.map_err(|()| ApplicationDownloadError::DownloadError);
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let res = self.run().map_err(ApplicationDownloadError::Communication);
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debug!(
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"{} took {}ms to download",
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@ -159,37 +161,43 @@ impl GameDownloadAgent {
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res
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}
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pub fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
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pub fn check_manifest_exists(&self) -> bool {
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self.manifest.lock().unwrap().is_some()
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}
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pub async fn ensure_manifest_exists(&self) -> Result<(), ApplicationDownloadError> {
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if self.manifest.lock().unwrap().is_some() {
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return Ok(());
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}
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self.download_manifest()
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self.download_manifest().await
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}
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fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
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let header = generate_authorization_header();
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let client = DROP_CLIENT_SYNC.clone();
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let response = make_request(
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&client,
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async fn download_manifest(&self) -> Result<(), ApplicationDownloadError> {
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let client = DROP_CLIENT_ASYNC.clone();
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let url = generate_url(
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&["/api/v1/client/game/manifest"],
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&[("id", &self.id), ("version", &self.version)],
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|f| f.header("Authorization", header),
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)
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.map_err(ApplicationDownloadError::Communication)?
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.send()
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.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
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.map_err(ApplicationDownloadError::Communication)?;
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let response = client
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.get(url)
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.header("Authorization", generate_authorization_header())
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.send()
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.await
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.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
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if response.status() != 200 {
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return Err(ApplicationDownloadError::Communication(
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RemoteAccessError::ManifestDownloadFailed(
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response.status(),
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response.text().unwrap(),
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response.text().await.unwrap(),
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),
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));
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}
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let manifest_download: DropManifest = response.json().unwrap();
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let manifest_download: DropManifest = response.json().await.unwrap();
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if let Ok(mut manifest) = self.manifest.lock() {
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*manifest = Some(manifest_download);
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@ -201,20 +209,23 @@ impl GameDownloadAgent {
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// Sets it up for both download and validate
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fn setup_progress(&self) {
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let contexts = self.contexts.lock().unwrap();
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let buckets = self.buckets.lock().unwrap();
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let length = contexts.len();
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let chunk_count = buckets.iter().map(|e| e.drops.len()).sum();
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let chunk_count = contexts.iter().map(|chunk| chunk.length).sum();
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let total_length = buckets
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.iter()
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.map(|bucket| bucket.drops.iter().map(|e| e.length).sum::<usize>())
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.sum();
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self.progress.set_max(chunk_count);
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self.progress.set_size(length);
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self.progress.set_max(total_length);
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self.progress.set_size(chunk_count);
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self.progress.reset();
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}
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pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
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if self.contexts.lock().unwrap().is_empty() {
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self.generate_contexts()?;
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pub fn ensure_buckets(&self) -> Result<(), ApplicationDownloadError> {
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if self.buckets.lock().unwrap().is_empty() {
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self.generate_buckets()?;
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}
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*self.context_map.lock().unwrap() = self.dropdata.get_contexts();
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@ -222,14 +233,22 @@ impl GameDownloadAgent {
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Ok(())
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}
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pub fn generate_contexts(&self) -> Result<(), ApplicationDownloadError> {
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pub fn generate_buckets(&self) -> Result<(), ApplicationDownloadError> {
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let manifest = self.manifest.lock().unwrap().clone().unwrap();
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let game_id = self.id.clone();
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let mut contexts = Vec::new();
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let base_path = Path::new(&self.dropdata.base_path);
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create_dir_all(base_path).unwrap();
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let mut buckets = Vec::new();
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let mut current_bucket = DownloadBucket {
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game_id: game_id.clone(),
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version: self.version.clone(),
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drops: Vec::new(),
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};
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let mut current_bucket_size = 0;
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for (raw_path, chunk) in manifest {
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let path = base_path.join(Path::new(&raw_path));
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@ -244,42 +263,79 @@ impl GameDownloadAgent {
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.truncate(false)
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.open(path.clone())
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.unwrap();
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let mut running_offset = 0;
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let mut file_running_offset = 0;
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for (index, length) in chunk.lengths.iter().enumerate() {
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contexts.push(DropDownloadContext {
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file_name: raw_path.to_string(),
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version: chunk.version_name.to_string(),
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offset: running_offset,
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index,
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game_id: game_id.to_string(),
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path: path.clone(),
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checksum: chunk.checksums[index].clone(),
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let drop = DownloadDrop {
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filename: raw_path.to_string(),
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start: file_running_offset,
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length: *length,
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checksum: chunk.checksums[index].clone(),
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permissions: chunk.permissions,
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});
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running_offset += *length as u64;
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path: path.clone(),
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index,
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};
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file_running_offset += *length;
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if *length >= TARGET_BUCKET_SIZE {
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// They get their own bucket
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buckets.push(DownloadBucket {
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game_id: game_id.clone(),
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version: self.version.clone(),
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drops: vec![drop],
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});
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continue;
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}
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if current_bucket_size + *length >= TARGET_BUCKET_SIZE
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&& !current_bucket.drops.is_empty()
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{
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// Move current bucket into list and make a new one
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buckets.push(current_bucket);
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current_bucket = DownloadBucket {
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game_id: game_id.clone(),
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version: self.version.clone(),
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drops: Vec::new(),
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};
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current_bucket_size = 0;
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}
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current_bucket.drops.push(drop);
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current_bucket_size += *length;
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}
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#[cfg(target_os = "linux")]
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if running_offset > 0 && !already_exists {
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let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
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if file_running_offset > 0 && !already_exists {
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let _ = fallocate(file, FallocateFlags::empty(), 0, file_running_offset as u64);
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}
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}
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let existing_contexts = self.dropdata.get_completed_contexts();
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if !current_bucket.drops.is_empty() {
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buckets.push(current_bucket);
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}
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info!("buckets: {}", buckets.len());
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let existing_contexts = self.dropdata.get_contexts();
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self.dropdata.set_contexts(
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&contexts
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&buckets
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.iter()
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.map(|x| (x.checksum.clone(), existing_contexts.contains(&x.checksum)))
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.flat_map(|x| x.drops.iter().map(|v| v.checksum.clone()))
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.map(|x| {
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let contains = existing_contexts.get(&x).unwrap_or(&false);
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(x, *contains)
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})
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.collect::<Vec<(String, bool)>>(),
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);
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|
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*self.contexts.lock().unwrap() = contexts;
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*self.buckets.lock().unwrap() = buckets;
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Ok(())
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}
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|
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fn run(&self) -> Result<bool, ()> {
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fn run(&self) -> Result<bool, RemoteAccessError> {
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self.setup_progress();
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let max_download_threads = borrow_db_checked().settings.max_download_threads;
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|
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@ -295,78 +351,81 @@ impl GameDownloadAgent {
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let completed_contexts = Arc::new(boxcar::Vec::new());
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let completed_indexes_loop_arc = completed_contexts.clone();
|
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|
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let contexts = self.contexts.lock().unwrap();
|
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let download_context = DROP_CLIENT_SYNC
|
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.post(generate_url(&["/api/v2/client/context"], &[]).unwrap())
|
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.json(&ManifestBody {
|
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game: self.id.clone(),
|
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version: self.version.clone(),
|
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})
|
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.header("Authorization", generate_authorization_header())
|
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.send()?;
|
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|
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if download_context.status() != 200 {
|
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return Err(RemoteAccessError::InvalidResponse(download_context.json()?));
|
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}
|
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|
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let download_context = &download_context.json::<DownloadContext>()?;
|
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|
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info!("download context: {}", download_context.context);
|
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|
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let buckets = self.buckets.lock().unwrap();
|
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pool.scope(|scope| {
|
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let client = &DROP_CLIENT_SYNC.clone();
|
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let context_map = self.context_map.lock().unwrap();
|
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for (index, context) in contexts.iter().enumerate() {
|
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let client = client.clone();
|
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let completed_indexes = completed_indexes_loop_arc.clone();
|
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for (index, bucket) in buckets.iter().enumerate() {
|
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let mut bucket = (*bucket).clone();
|
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let completed_contexts = completed_indexes_loop_arc.clone();
|
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|
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let progress = self.progress.get(index);
|
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let progress_handle = ProgressHandle::new(progress, self.progress.clone());
|
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|
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// If we've done this one already, skip it
|
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// Note to future DecDuck, DropData gets loaded into context_map
|
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if let Some(v) = context_map.get(&context.checksum)
|
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&& *v
|
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{
|
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progress_handle.skip(context.length);
|
||||
let todo_drops = bucket
|
||||
.drops
|
||||
.into_iter()
|
||||
.filter(|e| {
|
||||
let todo = !*context_map.get(&e.checksum).unwrap_or(&false);
|
||||
if !todo {
|
||||
progress_handle.skip(e.length);
|
||||
}
|
||||
todo
|
||||
})
|
||||
.collect::<Vec<DownloadDrop>>();
|
||||
|
||||
if todo_drops.is_empty() {
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
bucket.drops = todo_drops;
|
||||
|
||||
let sender = self.sender.clone();
|
||||
|
||||
let request = match make_request(
|
||||
&client,
|
||||
&["/api/v1/client/chunk"],
|
||||
&[
|
||||
("id", &context.game_id),
|
||||
("version", &context.version),
|
||||
("name", &context.file_name),
|
||||
("chunk", &context.index.to_string()),
|
||||
],
|
||||
|r| r,
|
||||
) {
|
||||
Ok(request) => request,
|
||||
Err(e) => {
|
||||
sender
|
||||
.send(DownloadManagerSignal::Error(
|
||||
ApplicationDownloadError::Communication(e),
|
||||
))
|
||||
.unwrap();
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
scope.spawn(move |_| {
|
||||
// 3 attempts
|
||||
for i in 0..RETRY_COUNT {
|
||||
let loop_progress_handle = progress_handle.clone();
|
||||
match download_game_chunk(
|
||||
context,
|
||||
match download_game_bucket(
|
||||
&bucket,
|
||||
download_context,
|
||||
&self.control_flag,
|
||||
loop_progress_handle,
|
||||
request.try_clone().unwrap(),
|
||||
) {
|
||||
Ok(true) => {
|
||||
completed_indexes.push(context.checksum.clone());
|
||||
for drop in bucket.drops {
|
||||
completed_contexts.push(drop.checksum);
|
||||
}
|
||||
return;
|
||||
}
|
||||
Ok(false) => return,
|
||||
Err(e) => {
|
||||
warn!("game download agent error: {e}");
|
||||
|
||||
let retry = match &e {
|
||||
ApplicationDownloadError::Communication(
|
||||
_remote_access_error,
|
||||
) => true,
|
||||
ApplicationDownloadError::Checksum => true,
|
||||
ApplicationDownloadError::Lock => true,
|
||||
ApplicationDownloadError::IoError(_error_kind) => false,
|
||||
ApplicationDownloadError::DownloadError => false,
|
||||
ApplicationDownloadError::DiskFull(_, _) => false,
|
||||
};
|
||||
let retry = matches!(
|
||||
&e,
|
||||
ApplicationDownloadError::Communication(_)
|
||||
| ApplicationDownloadError::Checksum
|
||||
| ApplicationDownloadError::Lock
|
||||
);
|
||||
|
||||
if i == RETRY_COUNT - 1 || !retry {
|
||||
warn!("retry logic failed, not re-attempting.");
|
||||
@ -390,14 +449,14 @@ impl GameDownloadAgent {
|
||||
|
||||
context_map_lock.values().filter(|x| **x).count()
|
||||
};
|
||||
|
||||
let context_map_lock = self.context_map.lock().unwrap();
|
||||
let contexts = contexts
|
||||
let contexts = buckets
|
||||
.iter()
|
||||
.flat_map(|x| x.drops.iter().map(|e| e.checksum.clone()))
|
||||
.map(|x| {
|
||||
(
|
||||
x.checksum.clone(),
|
||||
context_map_lock.get(&x.checksum).copied().unwrap_or(false),
|
||||
)
|
||||
let completed = context_map_lock.get(&x).unwrap_or(&false);
|
||||
(x, *completed)
|
||||
})
|
||||
.collect::<Vec<(String, bool)>>();
|
||||
drop(context_map_lock);
|
||||
@ -408,10 +467,11 @@ impl GameDownloadAgent {
|
||||
// If there are any contexts left which are false
|
||||
if !contexts.iter().all(|x| x.1) {
|
||||
info!(
|
||||
"download agent for {} exited without completing ({}/{})",
|
||||
"download agent for {} exited without completing ({}/{}) ({} buckets)",
|
||||
self.id.clone(),
|
||||
completed_lock_len,
|
||||
contexts.len(),
|
||||
buckets.len()
|
||||
);
|
||||
return Ok(false);
|
||||
}
|
||||
@ -442,13 +502,15 @@ impl GameDownloadAgent {
|
||||
pub fn validate(&self, app_handle: &AppHandle) -> Result<bool, ApplicationDownloadError> {
|
||||
self.setup_validate(app_handle);
|
||||
|
||||
let contexts = self.contexts.lock().unwrap();
|
||||
let buckets = self.buckets.lock().unwrap();
|
||||
let contexts: Vec<DropValidateContext> = buckets
|
||||
.clone()
|
||||
.into_iter()
|
||||
.flat_map(|e| -> Vec<DropValidateContext> { e.into() })
|
||||
.collect();
|
||||
let max_download_threads = borrow_db_checked().settings.max_download_threads;
|
||||
|
||||
debug!(
|
||||
"validating game: {} with {} threads",
|
||||
self.dropdata.game_id, max_download_threads
|
||||
);
|
||||
info!("{} validation contexts", contexts.len());
|
||||
let pool = ThreadPoolBuilder::new()
|
||||
.num_threads(max_download_threads)
|
||||
.build()
|
||||
@ -549,6 +611,13 @@ impl Downloadable for GameDownloadAgent {
|
||||
.applications
|
||||
.transient_statuses
|
||||
.remove(&self.metadata());
|
||||
|
||||
push_game_update(
|
||||
app_handle,
|
||||
&self.id,
|
||||
None,
|
||||
GameStatusManager::fetch_state(&self.id, &handle),
|
||||
);
|
||||
}
|
||||
|
||||
fn on_complete(&self, app_handle: &tauri::AppHandle) {
|
||||
|
||||
Reference in New Issue
Block a user