mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-15 01:01:25 +10:00
feat(settings): ability to add more download dirs
This commit is contained in:
@ -6,7 +6,7 @@ use std::{
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};
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use directories::BaseDirs;
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use log::debug;
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use log::{debug, info};
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use rustbreak::{deser::Bincode, PathDatabase};
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use rustix::path::Arg;
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use serde::{Deserialize, Serialize};
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@ -68,23 +68,23 @@ impl DatabaseImpls for DatabaseInterface {
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debug!("Creating games directory");
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create_dir_all(games_base_dir.clone()).unwrap();
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let default = Database {
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auth: None,
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base_url: "".to_string(),
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games: DatabaseGames {
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install_dirs: vec![games_base_dir.to_str().unwrap().to_string()],
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games_statuses: HashMap::new(),
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},
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};
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#[allow(clippy::let_and_return)]
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let exists = fs::exists(db_path.clone()).unwrap();
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let db = match exists {
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true => PathDatabase::load_from_path(db_path).expect("Database loading failed"),
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false => {
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let default = Database {
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auth: None,
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base_url: "".to_string(),
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games: DatabaseGames {
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install_dirs: vec![games_base_dir.to_str().unwrap().to_string()],
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games_statuses: HashMap::new(),
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},
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};
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debug!("Creating database at path {}", db_path.as_str().unwrap());
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PathDatabase::create_at_path(db_path, default).expect("Database could not be created")
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},
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PathDatabase::create_at_path(db_path, default)
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.expect("Database could not be created")
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}
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};
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db
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@ -114,8 +114,8 @@ pub fn add_new_download_dir(new_dir: String) -> Result<(), String> {
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let dir_contents = new_dir_path
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.read_dir()
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.map_err(|e| format!("Unable to check directory contents: {}", e))?;
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if dir_contents.count() == 0 {
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return Err("Path is not empty".to_string());
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if dir_contents.count() != 0 {
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return Err("Directory is not empty".to_string());
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}
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} else {
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create_dir_all(new_dir_path)
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@ -126,6 +126,18 @@ pub fn add_new_download_dir(new_dir: String) -> Result<(), String> {
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let mut lock = DB.borrow_data_mut().unwrap();
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lock.games.install_dirs.push(new_dir);
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drop(lock);
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DB.save().unwrap();
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Ok(())
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}
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// Will, in future, return disk/remaining size
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// Just returns the directories that have been set up
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#[tauri::command]
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pub fn fetch_download_dir_stats() -> Result<Vec<String>, String> {
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let lock = DB.borrow_data().unwrap();
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let directories = lock.games.install_dirs.clone();
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drop(lock);
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Ok(directories)
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}
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@ -2,43 +2,39 @@ use std::sync::Mutex;
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use log::info;
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use crate::{AppError, AppState};
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use crate::AppState;
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#[tauri::command]
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pub fn download_game(
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game_id: String,
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game_version: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<(), AppError> {
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) -> Result<(), String> {
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state
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.lock()
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.unwrap()
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.download_manager
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.queue_game(game_id, game_version, 0)
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.map_err(|_| AppError::Signal)
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.map_err(|_| "An error occurred while communicating with the download manager.".to_string())
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}
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#[tauri::command]
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pub fn get_current_game_download_progress(
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<f64, AppError> {
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) -> Result<f64, String> {
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match state
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.lock()
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.unwrap()
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.download_manager
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.get_current_game_download_progress()
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{
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Some(progress) => Ok(progress),
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None => Err(AppError::DoesNotExist),
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}
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{
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Some(progress) => Ok(progress),
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None => Err("Game does not exist".to_string()),
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}
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}
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#[tauri::command]
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pub fn stop_game_download(
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state: tauri::State<'_, Mutex<AppState>>,
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game_id: String
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) {
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pub fn stop_game_download(state: tauri::State<'_, Mutex<AppState>>, game_id: String) {
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info!("Cancelling game download {}", game_id);
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state
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.lock()
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@ -47,12 +43,7 @@ pub fn stop_game_download(
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.cancel_download(game_id);
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}
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#[tauri::command]
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pub fn get_current_write_speed(
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state: tauri::State<'_, Mutex<AppState>>,
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) {
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}
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pub fn get_current_write_speed(state: tauri::State<'_, Mutex<AppState>>) {}
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/*
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fn use_download_agent(
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@ -10,7 +10,7 @@ mod tests;
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use crate::db::DatabaseImpls;
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use auth::{auth_initiate, generate_authorization_header, recieve_handshake};
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use db::{add_new_download_dir, DatabaseInterface, DATA_ROOT_DIR};
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use db::{add_new_download_dir, fetch_download_dir_stats, DatabaseInterface, DATA_ROOT_DIR};
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use downloads::download_commands::*;
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use downloads::download_manager::DownloadManagerBuilder;
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use downloads::download_manager_interface::DownloadManager;
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@ -36,12 +36,6 @@ pub enum AppStatus {
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SignedInNeedsReauth,
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ServerUnavailable,
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}
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#[derive(Debug, Serialize)]
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pub enum AppError {
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DoesNotExist,
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Signal,
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RemoteAccess(String)
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}
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#[derive(Clone, Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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@ -65,7 +59,7 @@ pub struct AppState {
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}
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#[tauri::command]
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fn fetch_state(state: tauri::State<'_, Mutex<AppState>>) -> Result<AppState, AppError> {
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fn fetch_state(state: tauri::State<'_, Mutex<AppState>>) -> Result<AppState, String> {
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let guard = state.lock().unwrap();
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let cloned_state = guard.clone();
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drop(guard);
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@ -133,12 +127,14 @@ pub fn run() {
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fetch_library,
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fetch_game,
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add_new_download_dir,
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fetch_download_dir_stats,
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// Downloads
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download_game,
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get_current_game_download_progress,
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stop_game_download
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])
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.plugin(tauri_plugin_shell::init())
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.plugin(tauri_plugin_dialog::init())
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.setup(|app| {
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#[cfg(any(target_os = "linux", all(debug_assertions, windows)))]
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{
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@ -1,5 +1,6 @@
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use std::sync::Mutex;
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use log::info;
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use serde::{Deserialize, Serialize};
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use serde_json::json;
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use tauri::{AppHandle, Manager};
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@ -7,7 +8,6 @@ use tauri::{AppHandle, Manager};
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use crate::db::DatabaseGameStatus;
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use crate::db::DatabaseImpls;
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use crate::remote::RemoteAccessError;
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use crate::AppError;
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use crate::{auth::generate_authorization_header, AppState, DB};
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#[derive(serde::Serialize)]
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@ -19,7 +19,7 @@ struct FetchGameStruct {
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#[derive(Serialize, Deserialize, Clone)]
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#[serde(rename_all = "camelCase")]
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pub struct Game {
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game_id: String,
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id: String,
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m_name: String,
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m_short_description: String,
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m_description: String,
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@ -55,12 +55,12 @@ fn fetch_library_logic(app: AppHandle) -> Result<String, RemoteAccessError> {
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let mut db_handle = DB.borrow_data_mut().unwrap();
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for game in games.iter() {
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handle.games.insert(game.game_id.clone(), game.clone());
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if !db_handle.games.games_statuses.contains_key(&game.game_id) {
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handle.games.insert(game.id.clone(), game.clone());
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if !db_handle.games.games_statuses.contains_key(&game.id) {
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db_handle
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.games
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.games_statuses
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.insert(game.game_id.clone(), DatabaseGameStatus::Remote);
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.insert(game.id.clone(), DatabaseGameStatus::Remote);
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}
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}
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@ -70,9 +70,8 @@ fn fetch_library_logic(app: AppHandle) -> Result<String, RemoteAccessError> {
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}
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#[tauri::command]
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pub fn fetch_library(app: AppHandle) -> Result<String, AppError> {
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fetch_library_logic(app)
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.map_err(|e| AppError::RemoteAccess(e.to_string()))
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pub fn fetch_library(app: AppHandle) -> Result<String, String> {
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fetch_library_logic(app).map_err(|e| e.to_string())
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}
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fn fetch_game_logic(id: String, app: tauri::AppHandle) -> Result<String, RemoteAccessError> {
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@ -88,7 +87,7 @@ fn fetch_game_logic(id: String, app: tauri::AppHandle) -> Result<String, RemoteA
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status: db_handle
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.games
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.games_statuses
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.get(&game.game_id)
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.get(&game.id)
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.unwrap()
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.clone(),
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};
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@ -8,7 +8,7 @@ use log::{info, warn};
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use serde::{Deserialize, Serialize};
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use url::{ParseError, Url};
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use crate::{AppError, AppState, AppStatus, DB};
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use crate::{AppState, AppStatus, DB};
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#[derive(Debug, Clone)]
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pub enum RemoteAccessError {
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@ -31,7 +31,6 @@ impl Display for RemoteAccessError {
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write!(f, "{}", parse_error)
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}
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RemoteAccessError::InvalidCodeError(error) => write!(f, "HTTP {}", error),
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RemoteAccessError::ParsingError(parse_error) => todo!(),
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RemoteAccessError::InvalidEndpoint => write!(f, "Invalid drop endpoint"),
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RemoteAccessError::HandshakeFailed => write!(f, "Failed to complete handshake"),
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RemoteAccessError::GameNotFound => write!(f, "Could not find game on server"),
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