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refactor(game status): transient vs synced state now defined
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@ -18,10 +18,14 @@ export function setupHooks() {
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router.push("/store");
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});
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/*
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document.addEventListener("contextmenu", (event) => {
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event.target?.dispatchEvent(new Event("contextmenu"));
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event.preventDefault();
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});
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*/
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}
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export function initialNavigation(state: Ref<AppState>) {
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