refactor(game status): transient vs synced state now defined

This commit is contained in:
DecDuck
2024-12-23 20:44:02 +11:00
parent 64ebc191bf
commit 42c0198f1d
14 changed files with 220 additions and 145 deletions

View File

@ -5,7 +5,7 @@ mod library;
mod process;
mod remote;
mod settings;
mod state;
#[cfg(test)]
mod tests;
@ -178,6 +178,7 @@ pub fn run() {
move_game_in_queue,
pause_game_downloads,
resume_game_downloads,
cancel_game,
// Processes
launch_game,
])