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refactor(game status): transient vs synced state now defined
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@ -5,7 +5,7 @@ mod library;
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mod process;
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mod remote;
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mod settings;
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mod state;
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#[cfg(test)]
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mod tests;
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@ -178,6 +178,7 @@ pub fn run() {
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move_game_in_queue,
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pause_game_downloads,
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resume_game_downloads,
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cancel_game,
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// Processes
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launch_game,
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])
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