Process manager fixes (#71)

* fix: launching on linux

* feat: #70

* feat: add dummy store page

* feat: add store redir and refresh button to library

* feat: cache first object fetching

* feat: Remove let_chains feature and update to Rust 2024

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Check for if process was manually stopped

Signed-off-by: quexeky <git@quexeky.dev>

* fix: use bitcode instead of serde

* chore: remove logs

* fix: clippy

* fix: clippy 2

* fix: swap to stop icon

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
This commit is contained in:
DecDuck
2025-07-25 10:44:40 +10:00
committed by GitHub
parent d19f9bbc31
commit 46e1f16cdd
26 changed files with 426 additions and 227 deletions
+10
View File
@@ -38,3 +38,13 @@ pub fn kill_game(
.kill_game(game_id)
.map_err(ProcessError::IOError)
}
#[tauri::command]
pub fn open_process_logs(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), ProcessError> {
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
process_manager_lock.open_process_logs(game_id)
}
+68 -37
View File
@@ -1,12 +1,13 @@
use std::{
collections::HashMap,
fs::OpenOptions,
fs::{OpenOptions, create_dir_all},
io::{self},
path::PathBuf,
process::{Command, ExitStatus},
str::FromStr,
sync::{Arc, Mutex},
thread::spawn,
time::{Duration, SystemTime},
};
use dynfmt::Format;
@@ -14,11 +15,13 @@ use dynfmt::SimpleCurlyFormat;
use log::{debug, info, warn};
use serde::{Deserialize, Serialize};
use shared_child::SharedChild;
use tauri::{AppHandle, Manager};
use tauri::{AppHandle, Emitter, Manager};
use tauri_plugin_opener::OpenerExt;
use crate::{
AppState, DB,
database::{
db::{borrow_db_mut_checked, DATA_ROOT_DIR},
db::{DATA_ROOT_DIR, borrow_db_mut_checked},
models::data::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
GameVersion,
@@ -26,13 +29,18 @@ use crate::{
},
error::process_error::ProcessError,
games::{library::push_game_update, state::GameStatusManager},
AppState, DB,
};
pub struct RunningProcess {
handle: Arc<SharedChild>,
start: SystemTime,
manually_killed: bool,
}
pub struct ProcessManager<'a> {
current_platform: Platform,
log_output_dir: PathBuf,
processes: HashMap<String, Arc<SharedChild>>,
processes: HashMap<String, RunningProcess>,
app_handle: AppHandle,
game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
}
@@ -77,10 +85,11 @@ impl ProcessManager<'_> {
}
pub fn kill_game(&mut self, game_id: String) -> Result<(), io::Error> {
match self.processes.get(&game_id) {
Some(child) => {
child.kill()?;
child.wait()?;
match self.processes.get_mut(&game_id) {
Some(process) => {
process.manually_killed = true;
process.handle.kill()?;
process.handle.wait()?;
Ok(())
}
None => Err(io::Error::new(
@@ -90,15 +99,26 @@ impl ProcessManager<'_> {
}
}
pub fn open_process_logs(&mut self, game_id: String) -> Result<(), ProcessError> {
let dir = self.log_output_dir.join(game_id);
self.app_handle
.opener()
.open_path(dir.to_str().unwrap(), None::<&str>)
.map_err(ProcessError::OpenerError)?;
Ok(())
}
fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) {
if !self.processes.contains_key(&game_id) {
warn!("process on_finish was called, but game_id is no longer valid. finished with result: {result:?}");
warn!(
"process on_finish was called, but game_id is no longer valid. finished with result: {result:?}"
);
return;
}
debug!("process for {:?} exited with {:?}", &game_id, result);
self.processes.remove(&game_id);
let process = self.processes.remove(&game_id).unwrap();
let mut db_handle = borrow_db_mut_checked();
let meta = db_handle
@@ -114,26 +134,32 @@ impl ProcessManager<'_> {
version_name,
install_dir,
}) = current_state
&& let Ok(exit_code) = result
&& exit_code.success()
{
if let Ok(exit_code) = result {
if exit_code.success() {
db_handle.applications.game_statuses.insert(
game_id.clone(),
GameDownloadStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
}
}
db_handle.applications.game_statuses.insert(
game_id.clone(),
GameDownloadStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
}
drop(db_handle);
let elapsed = process.start.elapsed().unwrap_or(Duration::ZERO);
// If we started and ended really quickly, something might've gone wrong
// Or if the status isn't 0
// Or if it's an error
if !process.manually_killed
&& (elapsed.as_secs() <= 2 || result.is_err() || !result.unwrap().success())
{
warn!("drop detected that the game {game_id} may have failed to launch properly");
let _ = self.app_handle.emit("launch_external_error", &game_id);
}
let status = GameStatusManager::fetch_state(&game_id);
push_game_update(&self.app_handle, &game_id, None, status);
// TODO better management
}
pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
@@ -156,7 +182,7 @@ impl ProcessManager<'_> {
{
Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
Some(GameDownloadStatus::SetupRequired { .. }) => {
return Err(ProcessError::SetupRequired)
return Err(ProcessError::SetupRequired);
}
_ => return Err(ProcessError::NotInstalled),
};
@@ -202,18 +228,17 @@ impl ProcessManager<'_> {
.get(version_name)
.ok_or(ProcessError::InvalidVersion)?;
// TODO: refactor this path with open_process_logs
let game_log_folder = &self.log_output_dir.join(game_id);
create_dir_all(game_log_folder).map_err(ProcessError::IOError)?;
let current_time = chrono::offset::Local::now();
let log_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(self.log_output_dir.join(format!(
"{}-{}-{}.log",
&game_id,
&version,
current_time.timestamp()
)))
.open(game_log_folder.join(format!("{}-{}.log", &version, current_time.timestamp())))
.map_err(ProcessError::IOError)?;
let error_file = OpenOptions::new()
@@ -221,9 +246,8 @@ impl ProcessManager<'_> {
.truncate(true)
.read(true)
.create(true)
.open(self.log_output_dir.join(format!(
"{}-{}-{}-error.log",
&game_id,
.open(game_log_folder.join(format!(
"{}-{}-error.log",
&version,
current_time.timestamp()
)))
@@ -282,7 +306,7 @@ impl ProcessManager<'_> {
#[cfg(unix)]
let mut command: Command = Command::new("sh");
#[cfg(unix)]
command.arg("-c").arg(launch_string);
command.args(vec!["-c", &launch_string]);
command
.stderr(error_file)
@@ -325,7 +349,14 @@ impl ProcessManager<'_> {
drop(app_state_handle);
});
self.processes.insert(meta.id, wait_thread_handle);
self.processes.insert(
meta.id,
RunningProcess {
handle: wait_thread_handle,
start: SystemTime::now(),
manually_killed: false,
},
);
Ok(())
}
}