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feat(cache): Implemented caching for game metadata
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@ -372,7 +372,7 @@ impl ProcessHandler for UMULauncher {
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_log_file: File,
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_error_file: File,
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) -> Result<Child, Error> {
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println!("Game override: .{:?}.", &game_version.umu_id_override);
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debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
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let game_id = match &game_version.umu_id_override {
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Some(game_override) => game_override.is_empty().then_some(game_version.game_id.clone()).unwrap_or(game_override.clone()) ,
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None => game_version.game_id.clone()
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