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https://github.com/Drop-OSS/drop-app.git
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Clippy changes
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@ -7,9 +7,5 @@ When downloading any game, the following details must be provided to the server:
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The steps to then download a game are as follows:
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1. User requests
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*/
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use tauri::AppHandle;
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use crate::auth::generate_authorization_header;
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use crate::DB;
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use crate::db::DatabaseImpls;
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@ -1,10 +1,7 @@
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use std::future::Future;
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use std::str::FromStr;
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use std::sync::{Arc, Mutex};
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use std::sync::atomic::AtomicUsize;
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use log::info;
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use serde::{Deserialize, Serialize};
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use versions::Version;
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use crate::{AppState, DB};
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use crate::auth::generate_authorization_header;
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use crate::db::DatabaseImpls;
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@ -87,7 +84,7 @@ impl GameDownload {
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format!(
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"/api/v1/client/metadata/manifest?id={}&version={}",
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self.id,
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self.version.to_string()
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self.version
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)
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.as_str()
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)
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@ -153,7 +150,7 @@ pub async fn start_game_download(
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) -> Result<(), GameDownloadError> {
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info!("Triggered Game Download");
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let mut download = Arc::new(GameDownload::new(game_id, game_version.clone()));
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let download = Arc::new(GameDownload::new(game_id, game_version.clone()));
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download.ensure_manifest_exists().await?;
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@ -22,7 +22,7 @@ use std::{
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use std::sync::Arc;
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use tauri_plugin_deep_link::DeepLinkExt;
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use crate::db::DatabaseImpls;
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use crate::downloads::game_download::{start_game_download, GameDownload};
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use crate::downloads::game_download::GameDownload;
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#[derive(Clone, Copy, Serialize)]
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pub enum AppStatus {
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@ -1,6 +1,3 @@
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use std::sync::atomic::{AtomicUsize, Ordering};
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use std::sync::atomic::Ordering::Relaxed;
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use rayon::{ThreadPool, ThreadPoolBuilder};
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/*
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