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chore: Major refactoring
Still needs a massive go-over because there shouldn't be anything referencing tauri in any of the workspaces except the original one. Process manager has been refactored as an example Signed-off-by: quexeky <git@quexeky.dev>
This commit is contained in:
51
cloud_saves/src/placeholder.rs
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51
cloud_saves/src/placeholder.rs
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use std::sync::LazyLock;
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pub const ALL: &[&str] = &[
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ROOT,
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GAME,
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BASE,
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HOME,
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STORE_USER_ID,
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OS_USER_NAME,
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WIN_APP_DATA,
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WIN_LOCAL_APP_DATA,
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WIN_DOCUMENTS,
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WIN_PUBLIC,
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WIN_PROGRAM_DATA,
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WIN_DIR,
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XDG_DATA,
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XDG_CONFIG,
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];
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/// These are paths where `<placeholder>/*/` is suspicious.
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pub const AVOID_WILDCARDS: &[&str] = &[
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ROOT,
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HOME,
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WIN_APP_DATA,
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WIN_LOCAL_APP_DATA,
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WIN_DOCUMENTS,
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WIN_PUBLIC,
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WIN_PROGRAM_DATA,
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WIN_DIR,
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XDG_DATA,
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XDG_CONFIG,
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];
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pub const ROOT: &str = "<root>"; // a directory where games are installed (configured in backup tool)
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pub const GAME: &str = "<game>"; // an installDir (if defined) or the game's canonical name in the manifest
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pub const BASE: &str = "<base>"; // shorthand for <root>/<game> (unless overridden by store-specific rules)
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pub const HOME: &str = "<home>"; // current user's home directory in the OS (~)
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pub const STORE_USER_ID: &str = "<storeUserId>"; // a store-specific id from the manifest, corresponding to the root's store type
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pub const OS_USER_NAME: &str = "<osUserName>"; // current user's ID in the game store
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pub const WIN_APP_DATA: &str = "<winAppData>"; // current user's name in the OS
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pub const WIN_LOCAL_APP_DATA: &str = "<winLocalAppData>"; // %APPDATA% on Windows
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pub const WIN_LOCAL_APP_DATA_LOW: &str = "<winLocalAppDataLow>"; // %LOCALAPPDATA% on Windows
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pub const WIN_DOCUMENTS: &str = "<winDocuments>"; // <home>/AppData/LocalLow on Windows
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pub const WIN_PUBLIC: &str = "<winPublic>"; // <home>/Documents (f.k.a. <home>/My Documents) or a localized equivalent on Windows
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pub const WIN_PROGRAM_DATA: &str = "<winProgramData>"; // %PUBLIC% on Windows
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pub const WIN_DIR: &str = "<winDir>"; // %PROGRAMDATA% on Windows
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pub const XDG_DATA: &str = "<xdgData>"; // %WINDIR% on Windows
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pub const XDG_CONFIG: &str = "<xdgConfig>"; // $XDG_DATA_HOME on Linux
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pub const SKIP: &str = "<skip>"; // $XDG_CONFIG_HOME on Linux
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pub static OS_USERNAME: LazyLock<String> = LazyLock::new(|| whoami::username());
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