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Implement better error system and segregate errors and commands (#23)
* chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Progress on better error handling with segragation of files * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(commands): Separated commands under each subdirectory into respective commands.rs files Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Almost all errors and commands have been segregated * chore(errors): Added drop server error Signed-off-by: quexeky <git@quexeky.dev> * feat(core): Update to using nightly compiler Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): More progress on error handling Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Implementing Try and FromResidual for UserValue Signed-off-by: quexeky <git@quexeky.dev> * refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct Signed-off-by: quexeky <git@quexeky.dev> * fix(errors): Added missing files * chore(errors): Convert match statement to map_err * feat(settings): Implemented settings editing from UI * feat(errors): Clarified return values from retry_connect command * chore(errors): Moved autostart commands to autostart.rs * chore(process manager): Converted launch_process function for games to use game_id --------- Signed-off-by: quexeky <git@quexeky.dev>
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28
src-tauri/src/error/process_error.rs
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28
src-tauri/src/error/process_error.rs
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use std::{fmt::Display, io::Error};
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pub enum ProcessError {
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SetupRequired,
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NotInstalled,
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AlreadyRunning,
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NotDownloaded,
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InvalidID,
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InvalidVersion,
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IOError(Error),
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InvalidPlatform,
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}
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impl Display for ProcessError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let s = match self {
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ProcessError::SetupRequired => "Game not set up",
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ProcessError::NotInstalled => "Game not installed",
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ProcessError::AlreadyRunning => "Game already running",
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ProcessError::NotDownloaded => "Game not downloaded",
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ProcessError::InvalidID => "Invalid Game ID",
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ProcessError::InvalidVersion => "Invalid Game version",
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ProcessError::IOError(error) => &error.to_string(),
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ProcessError::InvalidPlatform => "This Game cannot be played on the current platform",
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};
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write!(f, "{}", s)
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}
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}
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