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fix(download manager): use of completed signal, and pause/resuming
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@ -124,7 +124,6 @@ pub fn download_game_chunk(
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) -> Result<bool, GameDownloadError> {
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// If we're paused
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if control_flag.get() == DownloadThreadControlFlag::Stop {
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info!("Control flag is Stop");
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progress.store(0, Ordering::Relaxed);
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return Ok(false);
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}
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