mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-10 04:22:13 +10:00
chore(download agent): moved to completed index arr to help
serialization
This commit is contained in:
@ -31,7 +31,8 @@ pub struct GameDownloadAgent {
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pub version: String,
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pub control_flag: DownloadThreadControl,
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pub base_dir: String,
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contexts: Mutex<Vec<DropDownloadContext>>,
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contexts: Vec<DropDownloadContext>,
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completed_contexts: Mutex<Vec<usize>>,
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pub manifest: Mutex<Option<DropManifest>>,
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pub progress: Arc<ProgressObject>,
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sender: Sender<DownloadManagerSignal>,
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@ -56,7 +57,7 @@ impl Display for GameDownloadError {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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GameDownloadError::Communication(error) => write!(f, "{}", error),
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GameDownloadError::Setup(error) => write!(f, "{:?}", error),
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GameDownloadError::Setup(error) => write!(f, "An error occurred while setting up the download: {}", error),
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GameDownloadError::Lock => write!(f, "Failed to acquire lock. Something has gone very wrong internally. Please restart the application"),
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GameDownloadError::Checksum => write!(f, "Checksum failed to validate for download"),
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GameDownloadError::IoError(error) => write!(f, "{}", error),
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@ -65,6 +66,14 @@ impl Display for GameDownloadError {
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}
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}
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impl Display for SetupError {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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SetupError::Context => write!(f, "Failed to generate contexts for download"),
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}
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}
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}
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impl GameDownloadAgent {
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pub fn new(
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id: String,
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@ -88,38 +97,15 @@ impl GameDownloadAgent {
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control_flag,
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manifest: Mutex::new(None),
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base_dir: data_base_dir_path.to_str().unwrap().to_owned(),
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contexts: Mutex::new(Vec::new()),
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contexts: Vec::new(),
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completed_contexts: Mutex::new(Vec::new()),
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progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
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sender,
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}
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}
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pub fn from_contexts(
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id: String,
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version: String,
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base_dir: String,
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manifest: DropManifest,
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contexts: Vec<DropDownloadContext>,
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sender: Sender<DownloadManagerSignal>,
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) -> Self {
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let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
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let me = Self {
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id,
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version,
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control_flag,
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manifest: Mutex::new(Some(manifest)),
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base_dir,
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contexts: Mutex::new(contexts),
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progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
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sender,
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};
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me.set_progress_object_params();
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me
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}
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// Blocking
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pub fn setup_download(&self) -> Result<(), GameDownloadError> {
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pub fn setup_download(&mut self) -> Result<(), GameDownloadError> {
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self.ensure_manifest_exists()?;
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info!("Ensured manifest exists");
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@ -132,7 +118,7 @@ impl GameDownloadAgent {
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}
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// Blocking
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pub fn download(&self) -> Result<(), GameDownloadError> {
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pub fn download(&mut self) -> Result<(), GameDownloadError> {
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self.setup_download()?;
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self.set_progress_object_params();
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let timer = Instant::now();
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@ -200,10 +186,9 @@ impl GameDownloadAgent {
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return;
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}
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let lock = self.contexts.lock().unwrap();
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let length = lock.len();
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let length = self.contexts.len();
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let chunk_count = lock.iter().map(|chunk| chunk.length).sum();
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let chunk_count = self.contexts.iter().map(|chunk| chunk.length).sum();
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debug!("Setting ProgressObject max to {}", chunk_count);
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self.progress.set_max(chunk_count);
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@ -213,18 +198,16 @@ impl GameDownloadAgent {
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self.progress.set_time_now();
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}
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pub fn ensure_contexts(&self) -> Result<(), GameDownloadError> {
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let context_lock = self.contexts.lock().unwrap();
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if !context_lock.is_empty() {
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pub fn ensure_contexts(&mut self) -> Result<(), GameDownloadError> {
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if !self.contexts.is_empty() {
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return Ok(());
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}
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drop(context_lock);
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self.generate_contexts()?;
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Ok(())
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}
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pub fn generate_contexts(&self) -> Result<(), GameDownloadError> {
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pub fn generate_contexts(&mut self) -> Result<(), GameDownloadError> {
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let manifest = self.manifest.lock().unwrap().clone().unwrap();
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let game_id = self.id.clone();
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@ -261,13 +244,9 @@ impl GameDownloadAgent {
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let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
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}
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}
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self.contexts = contexts;
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if let Ok(mut context_lock) = self.contexts.lock() {
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*context_lock = contexts;
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return Ok(());
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}
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Err(GameDownloadError::Setup(SetupError::Context))
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Ok(())
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}
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pub fn run(&self) -> Result<(), ()> {
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@ -283,9 +262,14 @@ impl GameDownloadAgent {
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let completed_indexes_loop_arc = completed_indexes.clone();
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pool.scope(move |scope| {
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let contexts = self.contexts.lock().unwrap();
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let completed_lock = self.completed_contexts.lock().unwrap();
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for (index, context) in self.contexts.iter().enumerate() {
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// If we've done this one already, skip it
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if completed_lock.contains(&index) {
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continue;
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}
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for (index, context) in contexts.iter().enumerate() {
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let context = context.clone();
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let control_flag = self.control_flag.clone(); // Clone arcs
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let progress = self.progress.get(index); // Clone arcs
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@ -309,18 +293,13 @@ impl GameDownloadAgent {
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}
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});
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let mut context_lock = self.contexts.lock().unwrap();
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let mut completed_lock = completed_indexes.lock().unwrap();
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let mut completed_lock = self.completed_contexts.lock().unwrap();
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let newly_completed_lock = completed_indexes.lock().unwrap();
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// Sort desc so we don't have to modify indexes
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completed_lock.sort_by(|a, b| b.cmp(a));
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for index in completed_lock.iter() {
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context_lock.remove(*index);
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}
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completed_lock.extend(newly_completed_lock.iter());
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// If we're not out of contexts, we're not done, so we don't fire completed
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if !context_lock.is_empty() {
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if completed_lock.len() != self.contexts.len() {
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info!("da for {} exited without completing", self.id.clone());
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return Ok(());
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}
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@ -333,25 +312,3 @@ impl GameDownloadAgent {
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Ok(())
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}
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}
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#[derive(Serialize, Deserialize)]
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pub struct GameDownloadAgentOfflineState {
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id: String,
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version: String,
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base_dir: String,
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manifest: DropManifest,
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contexts: Vec<DropDownloadContext>,
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}
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impl GameDownloadAgentOfflineState {
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fn to_download_agent(self, sender: Sender<DownloadManagerSignal>) -> GameDownloadAgent {
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GameDownloadAgent::from_contexts(
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self.id,
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self.version,
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self.base_dir,
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self.manifest,
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self.contexts,
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sender,
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)
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}
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}
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@ -68,7 +68,7 @@ Behold, my madness - quexeky
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pub type CurrentProgressObject = Arc<Mutex<Option<Arc<ProgressObject>>>>;
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pub struct DownloadManagerBuilder {
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download_agent_registry: HashMap<String, Arc<GameDownloadAgent>>,
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download_agent_registry: HashMap<String, Arc<Mutex<GameDownloadAgent>>>,
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download_queue: Queue,
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command_receiver: Receiver<DownloadManagerSignal>,
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sender: Sender<DownloadManagerSignal>,
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@ -156,7 +156,7 @@ impl DownloadManagerBuilder {
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fn sync_download_agent(&self) {}
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fn remove_and_cleanup_game(&mut self, game_id: &String) -> Arc<GameDownloadAgent> {
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fn remove_and_cleanup_game(&mut self, game_id: &String) -> Arc<Mutex<GameDownloadAgent>> {
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self.download_queue.pop_front();
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let download_agent = self.download_agent_registry.remove(game_id).unwrap();
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self.cleanup_current_download();
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@ -227,13 +227,16 @@ impl DownloadManagerBuilder {
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if interface.id == game_id {
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info!("Popping consumed data");
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let download_agent = self.remove_and_cleanup_game(&game_id);
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let download_agent_lock = download_agent.lock().unwrap();
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if let Err(error) = on_game_complete(
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game_id,
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download_agent.version.clone(),
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download_agent.base_dir.clone(),
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&self.app_handle,
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) {
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let version = download_agent_lock.version.clone();
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let install_dir = download_agent_lock.base_dir.clone();
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drop(download_agent_lock);
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if let Err(error) =
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on_game_complete(game_id, version, install_dir, &self.app_handle)
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{
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self.sender
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.send(DownloadManagerSignal::Error(
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GameDownloadError::Communication(error),
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@ -248,19 +251,24 @@ impl DownloadManagerBuilder {
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fn manage_queue_signal(&mut self, id: String, version: String, target_download_dir: usize) {
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info!("Got signal Queue");
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let download_agent = Arc::new(GameDownloadAgent::new(
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let download_agent = Arc::new(Mutex::new(GameDownloadAgent::new(
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id.clone(),
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version,
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target_download_dir,
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self.sender.clone(),
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));
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)));
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let download_agent_lock = download_agent.lock().unwrap();
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let agent_status = GameDownloadStatus::Queued;
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let interface_data = GameDownloadAgentQueueStandin {
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id: id.clone(),
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status: Mutex::new(agent_status),
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progress: download_agent.progress.clone(),
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progress: download_agent_lock.progress.clone(),
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};
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let version_name = download_agent.version.clone();
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let version_name = download_agent_lock.version.clone();
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drop(download_agent_lock);
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self.download_agent_registry
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.insert(interface_data.id.clone(), download_agent);
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self.download_queue.append(interface_data);
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@ -287,24 +295,28 @@ impl DownloadManagerBuilder {
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.get(&agent_data.id)
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.unwrap()
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.clone();
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let download_agent_lock = download_agent.lock().unwrap();
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self.current_download_agent = Some(agent_data);
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// Cloning option should be okay because it only clones the Arc inside, not the AgentInterfaceData
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let agent_data = self.current_download_agent.clone().unwrap();
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let version_name = download_agent.version.clone();
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let version_name = download_agent_lock.version.clone();
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let progress_object = download_agent.progress.clone();
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let progress_object = download_agent_lock.progress.clone();
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*self.progress.lock().unwrap() = Some(progress_object);
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let active_control_flag = download_agent.control_flag.clone();
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let active_control_flag = download_agent_lock.control_flag.clone();
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self.active_control_flag = Some(active_control_flag.clone());
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let sender = self.sender.clone();
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drop(download_agent_lock);
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info!("Spawning download");
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let mut download_thread_lock = self.current_download_thread.lock().unwrap();
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*download_thread_lock = Some(spawn(move || {
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match download_agent.download() {
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let mut download_agent_lock = download_agent.lock().unwrap();
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match download_agent_lock.download() {
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// Returns once we've exited the download
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// (not necessarily completed)
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// The download agent will fire the completed event for us
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@ -315,6 +327,7 @@ impl DownloadManagerBuilder {
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sender.send(DownloadManagerSignal::Error(err)).unwrap();
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}
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};
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drop(download_agent_lock);
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}));
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// Set status for games
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@ -347,7 +360,7 @@ impl DownloadManagerBuilder {
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*lock = GameDownloadStatus::Error;
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self.set_status(DownloadManagerStatus::Error(error));
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let game_id = self.current_download_agent.as_ref().unwrap().id.clone();
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let game_id = current_status.id.clone();
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self.set_game_status(game_id, DatabaseGameStatus::Remote {});
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self.sender.send(DownloadManagerSignal::Update).unwrap();
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@ -234,7 +234,7 @@ pub fn run() {
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],
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)?;
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let tray = TrayIconBuilder::new()
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TrayIconBuilder::new()
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.icon(app.default_window_icon().unwrap().clone())
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.menu(&menu)
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.on_menu_event(|app, event| match event.id.as_ref() {
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