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fix: update object id paths for new server
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@@ -107,7 +107,7 @@ async function calculateGames() {
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}
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for (const game of rawGames.value) {
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if (icons[game.id]) continue;
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icons[game.id] = await useObject(game.mIconId);
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icons[game.id] = await useObject(game.mIconObjectId);
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}
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}
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