feat(download ui): debug queue interface

This commit is contained in:
DecDuck
2024-12-09 17:03:48 +11:00
parent d5ac1b0a0e
commit 671d45fbe4
16 changed files with 148 additions and 257 deletions

View File

@ -40,12 +40,10 @@
</template>
<script setup lang="ts">
import type { Game } from "@prisma/client";
import { invoke } from "@tauri-apps/api/core";
import type { NavigationItem } from "~/types";
import type { Game, NavigationItem } from "~/types";
const rawGames = await invoke<string>("fetch_library");
const games: Array<Game> = JSON.parse(rawGames);
const games: Array<Game> = await invoke("fetch_library");
const icons = await Promise.all(games.map((e) => useObject(e.mIconId)));
const navigation = games.map((e) => {

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@ -318,25 +318,15 @@ import {
} from "@headlessui/vue";
import { CheckIcon, ChevronUpDownIcon } from "@heroicons/vue/20/solid";
import { XCircleIcon } from "@heroicons/vue/24/solid";
import type { Game } from "@prisma/client";
import { invoke } from "@tauri-apps/api/core";
import { listen } from "@tauri-apps/api/event";
import type { GameStatus } from "~/types";
import type { Game, GameStatus } from "~/types";
const route = useRoute();
const id = route.params.id;
const id = route.params.id.toString();
const raw: { game: Game; status: GameStatus } = JSON.parse(
await invoke<string>("fetch_game", { id: id })
);
const game = ref(raw.game);
const status = ref(raw.status);
listen(`update_game/${game.value.id}`, (event) => {
const payload: { status: GameStatus } = event.payload as any;
status.value = payload.status;
});
const { game: rawGame, status } = await useGame(id);
const game = ref(rawGame);
const bannerUrl = await useObject(game.value.mBannerId);

24
pages/queue.vue Normal file
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@ -0,0 +1,24 @@
<template>
<draggable v-model="queue.queue" @end="onEnd">
<template #item="{ element }: { element: (typeof queue.value.queue)[0] }">
<div class="text-white">
{{ element.id }}
</div>
</template>
</draggable>
{{ current }}
{{ rest }}
</template>
<script setup lang="ts">
import { invoke } from "@tauri-apps/api/core";
const queue = useQueueState();
const current = computed(() => queue.value.queue.at(0));
const rest = computed(() => queue.value.queue.slice(1));
async function onEnd(event: { oldIndex: number; newIndex: number }) {
await invoke("move_game_in_queue", { oldIndex: event.oldIndex, newIndex: event.newIndex });
}
</script>