mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-13 08:12:44 +10:00
feat: move to native_model to allow for database upgrades
This commit is contained in:
184
src-tauri/src/database/models.rs
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184
src-tauri/src/database/models.rs
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pub mod data {
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use native_model::{native_model, Model};
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use serde::{Deserialize, Serialize};
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pub type GameVersion = v1::GameVersion;
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pub type Database = v1::Database;
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pub type Settings = v1::Settings;
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pub type DatabaseAuth = v1::DatabaseAuth;
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pub type GameDownloadStatus = v1::GameDownloadStatus;
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pub type ApplicationTransientStatus = v1::ApplicationTransientStatus;
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pub type DownloadableMetadata = v1::DownloadableMetadata;
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pub type DownloadType = v1::DownloadType;
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pub mod v1 {
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use crate::process::process_manager::Platform;
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use serde_with::serde_as;
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use std::{collections::HashMap, path::PathBuf};
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use super::*;
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fn default_template() -> String {
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"{}".to_owned()
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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#[serde(rename_all = "camelCase")]
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#[native_model(id = 2, version = 1)]
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pub struct GameVersion {
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pub game_id: String,
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pub version_name: String,
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pub platform: Platform,
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pub launch_command: String,
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pub launch_args: Vec<String>,
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#[serde(default = "default_template")]
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pub launch_command_template: String,
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pub setup_command: String,
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pub setup_args: Vec<String>,
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#[serde(default = "default_template")]
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pub setup_command_template: String,
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pub only_setup: bool,
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pub version_index: usize,
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pub delta: bool,
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pub umu_id_override: Option<String>,
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}
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#[serde_as]
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#[derive(Serialize, Clone, Deserialize, Default)]
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#[serde(rename_all = "camelCase")]
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#[native_model(id = 3, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
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pub struct DatabaseApplications {
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pub install_dirs: Vec<PathBuf>,
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// Guaranteed to exist if the game also exists in the app state map
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pub game_statuses: HashMap<String, GameDownloadStatus>,
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pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
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pub installed_game_version: HashMap<String, DownloadableMetadata>,
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#[serde(skip)]
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pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
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}
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#[derive(Serialize, Deserialize, Clone, Debug)]
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#[serde(rename_all = "camelCase")]
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#[native_model(id = 4, version = 1)]
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pub struct Settings {
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pub autostart: bool,
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pub max_download_threads: usize,
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pub force_offline: bool, // ... other settings ...
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}
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impl Default for Settings {
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fn default() -> Self {
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Self {
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autostart: false,
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max_download_threads: 4,
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force_offline: false,
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}
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}
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}
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// Strings are version names for a particular game
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#[derive(Serialize, Clone, Deserialize)]
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#[serde(tag = "type")]
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#[native_model(id = 5, version = 1)]
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pub enum GameDownloadStatus {
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Remote {},
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SetupRequired {
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version_name: String,
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install_dir: String,
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},
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Installed {
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version_name: String,
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install_dir: String,
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},
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}
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// Stuff that shouldn't be synced to disk
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#[derive(Clone, Serialize, Deserialize)]
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pub enum ApplicationTransientStatus {
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Downloading { version_name: String },
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Uninstalling {},
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Updating { version_name: String },
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Running {},
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}
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#[derive(serde::Serialize, Clone, Deserialize)]
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#[native_model(id = 6, version = 1)]
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pub struct DatabaseAuth {
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pub private: String,
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pub cert: String,
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pub client_id: String,
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pub web_token: Option<String>,
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}
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#[native_model(id = 8, version = 1)]
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#[derive(
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Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy,
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)]
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pub enum DownloadType {
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Game,
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Tool,
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DLC,
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Mod,
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}
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#[native_model(id = 7, version = 1)]
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone)]
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#[serde(rename_all = "camelCase")]
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pub struct DownloadableMetadata {
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pub id: String,
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pub version: Option<String>,
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pub download_type: DownloadType,
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}
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impl DownloadableMetadata {
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pub fn new(id: String, version: Option<String>, download_type: DownloadType) -> Self {
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Self {
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id,
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version,
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download_type,
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}
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}
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}
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#[native_model(id = 1, version = 1)]
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#[derive(Serialize, Deserialize, Clone, Default)]
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pub struct Database {
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#[serde(default)]
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pub settings: Settings,
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pub auth: Option<DatabaseAuth>,
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pub base_url: String,
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pub applications: DatabaseApplications,
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pub prev_database: Option<PathBuf>,
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pub cache_dir: PathBuf,
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}
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impl Database {
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pub fn new<T: Into<PathBuf>>(
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games_base_dir: T,
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prev_database: Option<PathBuf>,
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cache_dir: PathBuf,
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) -> Self {
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Self {
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applications: DatabaseApplications {
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install_dirs: vec![games_base_dir.into()],
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game_statuses: HashMap::new(),
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game_versions: HashMap::new(),
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installed_game_version: HashMap::new(),
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transient_statuses: HashMap::new(),
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},
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prev_database,
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base_url: "".to_owned(),
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auth: None,
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settings: Settings::default(),
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cache_dir,
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}
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}
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}
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}
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}
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