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Fix macOS build
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@ -54,7 +54,7 @@ impl ProcessManager<'_> {
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current_platform: Platform::Windows,
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#[cfg(target_os = "macos")]
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current_platform: Platform::MacOs,
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current_platform: Platform::macOS,
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#[cfg(target_os = "linux")]
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current_platform: Platform::Linux,
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@ -72,7 +72,7 @@ impl ProcessManager<'_> {
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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(Platform::MacOs, Platform::MacOs),
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(Platform::macOS, Platform::macOS),
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&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
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),
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(
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