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https://github.com/Drop-OSS/drop-app.git
synced 2026-07-26 01:34:46 +10:00
156 refactor into workspaces (#157)
* chore: Major refactoring Still needs a massive go-over because there shouldn't be anything referencing tauri in any of the workspaces except the original one. Process manager has been refactored as an example Signed-off-by: quexeky <git@quexeky.dev> * fix: Remote tauri dependency from process Signed-off-by: quexeky <git@quexeky.dev> * refactor: Improvements to src-tauri Signed-off-by: quexeky <git@quexeky.dev> * refactor: Builds, but some logic still left to move back Signed-off-by: quexeky <git@quexeky.dev> * refactor: Finish refactor Signed-off-by: quexeky <git@quexeky.dev> * chore: Run cargo clippy && cargo fmt Signed-off-by: quexeky <git@quexeky.dev> * refactor: Move everything into src-tauri Signed-off-by: quexeky <git@quexeky.dev> --------- Signed-off-by: quexeky <git@quexeky.dev>
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@@ -0,0 +1,344 @@
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use std::sync::nonpoison::Mutex;
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use database::{GameDownloadStatus, GameVersion, borrow_db_checked, borrow_db_mut_checked};
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use games::{
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downloads::error::LibraryError,
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library::{FetchGameStruct, FrontendGameOptions, Game, get_current_meta, uninstall_game_logic},
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state::{GameStatusManager, GameStatusWithTransient},
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};
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use log::warn;
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use process::PROCESS_MANAGER;
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use remote::{
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auth::generate_authorization_header,
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cache::{cache_object, cache_object_db, get_cached_object, get_cached_object_db},
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error::{DropServerError, RemoteAccessError},
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offline,
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requests::generate_url,
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utils::DROP_CLIENT_ASYNC,
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};
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use tauri::AppHandle;
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use crate::AppState;
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#[tauri::command]
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pub async fn fetch_library(
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state: tauri::State<'_, Mutex<AppState>>,
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hard_refresh: Option<bool>,
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) -> Result<Vec<Game>, RemoteAccessError> {
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offline!(
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state,
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fetch_library_logic,
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fetch_library_logic_offline,
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state,
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hard_refresh
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)
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.await
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}
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pub async fn fetch_library_logic(
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state: tauri::State<'_, Mutex<AppState>>,
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hard_fresh: Option<bool>,
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) -> Result<Vec<Game>, RemoteAccessError> {
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let do_hard_refresh = hard_fresh.unwrap_or(false);
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if !do_hard_refresh && let Ok(library) = get_cached_object("library") {
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return Ok(library);
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}
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/user/library"], &[])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() != 200 {
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let err = response.json().await.unwrap_or(DropServerError {
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status_code: 500,
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status_message: "Invalid response from server.".to_owned(),
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});
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let mut games: Vec<Game> = response.json().await?;
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let mut handle = state.lock();
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let mut db_handle = borrow_db_mut_checked();
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for game in &games {
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handle.games.insert(game.id().clone(), game.clone());
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if !db_handle.applications.game_statuses.contains_key(game.id()) {
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db_handle
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.applications
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.game_statuses
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.insert(game.id().clone(), GameDownloadStatus::Remote {});
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}
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}
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// Add games that are installed but no longer in library
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for meta in db_handle.applications.installed_game_version.values() {
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if games.iter().any(|e| *e.id() == meta.id) {
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continue;
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}
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// We should always have a cache of the object
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// Pass db_handle because otherwise we get a gridlock
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let game = match get_cached_object_db::<Game>(&meta.id.clone(), &db_handle) {
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Ok(game) => game,
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Err(err) => {
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warn!(
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"{} is installed, but encountered error fetching its error: {}.",
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meta.id, err
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);
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continue;
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}
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};
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games.push(game);
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}
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drop(handle);
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drop(db_handle);
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cache_object("library", &games)?;
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Ok(games)
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}
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pub async fn fetch_library_logic_offline(
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_state: tauri::State<'_, Mutex<AppState>>,
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_hard_refresh: Option<bool>,
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) -> Result<Vec<Game>, RemoteAccessError> {
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let mut games: Vec<Game> = get_cached_object("library")?;
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let db_handle = borrow_db_checked();
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games.retain(|game| {
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matches!(
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&db_handle
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.applications
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.game_statuses
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.get(game.id())
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.unwrap_or(&GameDownloadStatus::Remote {}),
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GameDownloadStatus::Installed { .. } | GameDownloadStatus::SetupRequired { .. }
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)
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});
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Ok(games)
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}
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pub async fn fetch_game_logic(
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id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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let version = {
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let state_handle = state.lock();
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let db_lock = borrow_db_checked();
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let metadata_option = db_lock.applications.installed_game_version.get(&id);
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let version = match metadata_option {
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None => None,
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Some(metadata) => db_lock
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.applications
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.game_versions
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.get(&metadata.id)
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.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
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.cloned(),
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};
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let game = state_handle.games.get(&id);
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if let Some(game) = game {
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let status = GameStatusManager::fetch_state(&id, &db_lock);
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let data = FetchGameStruct::new(game.clone(), status, version);
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cache_object_db(&id, game, &db_lock)?;
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return Ok(data);
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}
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version
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};
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/game/", &id], &[])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() == 404 {
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let offline_fetch = fetch_game_logic_offline(id.clone(), state).await;
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if let Ok(fetch_data) = offline_fetch {
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return Ok(fetch_data);
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}
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return Err(RemoteAccessError::GameNotFound(id));
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}
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if response.status() != 200 {
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let err = response.json().await?;
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let game: Game = response.json().await?;
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let mut state_handle = state.lock();
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state_handle.games.insert(id.clone(), game.clone());
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.game_statuses
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.entry(id.clone())
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.or_insert(GameDownloadStatus::Remote {});
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let status = GameStatusManager::fetch_state(&id, &db_handle);
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drop(db_handle);
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let data = FetchGameStruct::new(game.clone(), status, version);
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cache_object(&id, &game)?;
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Ok(data)
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}
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pub async fn fetch_game_version_options_logic(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<Vec<GameVersion>, RemoteAccessError> {
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/game/versions"], &[("id", &game_id)])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() != 200 {
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let err = response.json().await?;
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let data: Vec<GameVersion> = response.json().await?;
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let state_lock = state.lock();
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let process_manager_lock = PROCESS_MANAGER.lock();
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let data: Vec<GameVersion> = data
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.into_iter()
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.filter(|v| process_manager_lock.valid_platform(&v.platform))
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.collect();
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drop(process_manager_lock);
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drop(state_lock);
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Ok(data)
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}
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pub async fn fetch_game_logic_offline(
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id: String,
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_state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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let db_handle = borrow_db_checked();
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let metadata_option = db_handle.applications.installed_game_version.get(&id);
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let version = match metadata_option {
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None => None,
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Some(metadata) => db_handle
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.applications
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.game_versions
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.get(&metadata.id)
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.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
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.cloned(),
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};
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let status = GameStatusManager::fetch_state(&id, &db_handle);
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let game = get_cached_object::<Game>(&id)?;
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drop(db_handle);
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Ok(FetchGameStruct::new(game, status, version))
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}
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#[tauri::command]
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pub async fn fetch_game(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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offline!(
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state,
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fetch_game_logic,
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fetch_game_logic_offline,
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game_id,
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state
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)
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.await
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}
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#[tauri::command]
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pub fn fetch_game_status(id: String) -> GameStatusWithTransient {
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let db_handle = borrow_db_checked();
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GameStatusManager::fetch_state(&id, &db_handle)
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}
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#[tauri::command]
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pub fn uninstall_game(game_id: String, app_handle: AppHandle) -> Result<(), LibraryError> {
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let meta = match get_current_meta(&game_id) {
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Some(data) => data,
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None => return Err(LibraryError::MetaNotFound(game_id)),
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};
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uninstall_game_logic(meta, &app_handle);
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Ok(())
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}
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#[tauri::command]
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pub async fn fetch_game_version_options(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<Vec<GameVersion>, RemoteAccessError> {
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fetch_game_version_options_logic(game_id, state).await
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}
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#[tauri::command]
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pub fn update_game_configuration(
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game_id: String,
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options: FrontendGameOptions,
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) -> Result<(), LibraryError> {
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let mut handle = borrow_db_mut_checked();
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let installed_version = handle
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.applications
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.installed_game_version
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.get(&game_id)
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.ok_or(LibraryError::MetaNotFound(game_id))?;
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let id = installed_version.id.clone();
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let version = installed_version
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.version
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.clone()
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.ok_or(LibraryError::VersionNotFound(id.clone()))?;
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let mut existing_configuration = handle
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.applications
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.game_versions
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.get(&id)
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.unwrap()
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.get(&version)
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.unwrap()
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.clone();
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// Add more options in here
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existing_configuration.launch_command_template = options.launch_string().clone();
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// Add no more options past here
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handle
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.applications
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.game_versions
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.get_mut(&id)
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.unwrap()
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.insert(version.to_string(), existing_configuration);
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Ok(())
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}
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