mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-13 16:22:43 +10:00
chore(download manager): Renamed most instances of "game" outside of actual game downloads
Signed-off-by: quexeky <git@quexeky.dev>
This commit is contained in:
@ -12,20 +12,20 @@ use log::{error, info};
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use tauri::{AppHandle, Emitter};
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use crate::{
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db::{Database, GameStatus, GameTransientStatus}, download_manager::download_manager::GameDownloadStatus, downloads::download_agent::{GameDownloadAgent, GameDownloadError}, library::{
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on_game_complete, push_game_update, QueueUpdateEvent,
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db::{Database, ApplicationStatus, ApplicationTransientStatus}, download_manager::download_manager::DownloadStatus, downloads::download_agent::{GameDownloadAgent, GameDownloadError}, library::{
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on_game_complete, push_application_update, QueueUpdateEvent,
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QueueUpdateEventQueueData, StatsUpdateEvent,
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}, state::GameStatusManager, DB
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};
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use super::{download_manager::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus, GameDownloadAgentQueueStandin}, download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag}, downloadable::Downloadable, progress_object::ProgressObject, queue::Queue};
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use super::{download_manager::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus}, download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag}, downloadable::Downloadable, progress_object::ProgressObject, queue::Queue};
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/*
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Welcome to the download manager, the most overengineered, glorious piece of bullshit.
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The download manager takes a queue of game_ids and their associated
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GameDownloadAgents, and then, one-by-one, executes them. It provides an interface
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The download manager takes a queue of ids and their associated
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DownloadAgents, and then, one-by-one, executes them. It provides an interface
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to interact with the currently downloading agent, and manage the queue.
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When the DownloadManager is initialised, it is designed to provide a reference
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@ -48,7 +48,7 @@ whichever download queue order is required.
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| WHICH HAS NOT BEEN ACCOUNTED FOR |
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+----------------------------------------------------------------------------+
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This download queue does not actually own any of the GameDownloadAgents. It is
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This download queue does not actually own any of the DownloadAgents. It is
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simply a id-based reference system. The actual Agents are stored in the
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download_agent_registry HashMap, as ordering is no issue here. This is why
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appending or removing from the download_queue must be done via signals.
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@ -70,10 +70,15 @@ pub struct DownloadManagerBuilder {
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status: Arc<Mutex<DownloadManagerStatus>>,
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app_handle: AppHandle,
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current_download_agent: Option<Arc<GameDownloadAgentQueueStandin>>, // Should be the only game download agent in the map with the "Go" flag
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current_download_agent: Option<Arc<DownloadableQueueStandin>>, // Should be the only download agent in the map with the "Go" flag
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current_download_thread: Mutex<Option<JoinHandle<()>>>,
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active_control_flag: Option<DownloadThreadControl>,
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}
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pub struct DownloadableQueueStandin {
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pub id: String,
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pub status: Mutex<DownloadStatus>,
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pub progress: Arc<ProgressObject>,
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}
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impl DownloadManagerBuilder {
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pub fn build(app_handle: AppHandle) -> DownloadManager {
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@ -101,7 +106,7 @@ impl DownloadManagerBuilder {
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DownloadManager::new(terminator, queue, active_progress, command_sender)
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}
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fn set_game_status<F: FnOnce(&mut RwLockWriteGuard<'_, Database>, &String)>(
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fn set_download_status<F: FnOnce(&mut RwLockWriteGuard<'_, Database>, &String)>(
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&self,
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id: String,
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setter: F,
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@ -113,7 +118,7 @@ impl DownloadManagerBuilder {
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let status = GameStatusManager::fetch_state(&id);
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push_game_update(&self.app_handle, id, status);
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push_application_update(&self.app_handle, id, status);
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}
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fn push_ui_stats_update(&self, kbs: usize, time: usize) {
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@ -157,9 +162,9 @@ impl DownloadManagerBuilder {
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drop(download_thread_lock);
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}
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fn remove_and_cleanup_front_game(&mut self, game_id: &String) -> DownloadAgent {
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fn remove_and_cleanup_front_download(&mut self, id: &String) -> DownloadAgent {
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self.download_queue.pop_front();
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let download_agent = self.download_agent_registry.remove(game_id).unwrap();
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let download_agent = self.download_agent_registry.remove(id).unwrap();
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self.cleanup_current_download();
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download_agent
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}
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@ -190,11 +195,11 @@ impl DownloadManagerBuilder {
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DownloadManagerSignal::Stop => {
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self.manage_stop_signal();
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}
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DownloadManagerSignal::Completed(game_id) => {
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self.manage_completed_signal(game_id);
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DownloadManagerSignal::Completed(id) => {
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self.manage_completed_signal(id);
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}
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DownloadManagerSignal::Queue(game_id, version, target_download_dir) => {
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self.manage_queue_signal(game_id, version, target_download_dir);
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DownloadManagerSignal::Queue(id, version, target_download_dir) => {
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self.manage_queue_signal(id, version, target_download_dir);
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}
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DownloadManagerSignal::Error(e) => {
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self.manage_error_signal(e);
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@ -212,54 +217,54 @@ impl DownloadManagerBuilder {
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self.stop_and_wait_current_download();
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return Ok(());
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}
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DownloadManagerSignal::Remove(game_id) => {
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self.manage_remove_game_queue(game_id);
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DownloadManagerSignal::Remove(id) => {
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self.manage_remove_download_from_queue(id);
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}
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DownloadManagerSignal::Uninstall(game_id) => {
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self.uninstall_game(game_id);
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DownloadManagerSignal::Uninstall(id) => {
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self.uninstall_application(id);
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}
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};
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}
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}
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fn uninstall_game(&mut self, game_id: String) {
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// Removes the game if it's in the queue
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self.manage_remove_game_queue(game_id.clone());
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fn uninstall_application(&mut self, id: String) {
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// Removes the download if it's in the queue
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self.manage_remove_download_from_queue(id.clone());
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let mut db_handle = DB.borrow_data_mut().unwrap();
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db_handle
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.games
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.applications
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.transient_statuses
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.entry(game_id.clone())
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.and_modify(|v| *v = GameTransientStatus::Uninstalling {});
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push_game_update(
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.entry(id.clone())
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.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
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push_application_update(
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&self.app_handle,
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game_id.clone(),
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(None, Some(GameTransientStatus::Uninstalling {})),
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id.clone(),
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(None, Some(ApplicationTransientStatus::Uninstalling {})),
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);
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let previous_state = db_handle.games.statuses.get(&game_id).cloned();
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let previous_state = db_handle.applications.statuses.get(&id).cloned();
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if previous_state.is_none() {
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info!("uninstall job doesn't have previous state, failing silently");
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return;
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}
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let previous_state = previous_state.unwrap();
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if let Some((version_name, install_dir)) = match previous_state {
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GameStatus::Installed {
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ApplicationStatus::Installed {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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GameStatus::SetupRequired {
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ApplicationStatus::SetupRequired {
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version_name,
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install_dir,
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} => Some((version_name, install_dir)),
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_ => None,
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} {
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db_handle
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.games
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.applications
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.transient_statuses
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.entry(game_id.clone())
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.and_modify(|v| *v = GameTransientStatus::Uninstalling {});
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.entry(id.clone())
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.and_modify(|v| *v = ApplicationTransientStatus::Uninstalling {});
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drop(db_handle);
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let sender = self.sender.clone();
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@ -274,36 +279,36 @@ impl DownloadManagerBuilder {
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}
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Ok(_) => {
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let mut db_handle = DB.borrow_data_mut().unwrap();
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db_handle.games.transient_statuses.remove(&game_id);
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db_handle.applications.transient_statuses.remove(&id);
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db_handle
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.games
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.applications
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.statuses
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.entry(game_id.clone())
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.and_modify(|e| *e = GameStatus::Remote {});
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.entry(id.clone())
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.and_modify(|e| *e = ApplicationStatus::Remote {});
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drop(db_handle);
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DB.save().unwrap();
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info!("uninstalled {}", game_id);
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info!("uninstalled {}", id);
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push_game_update(&app_handle, game_id, (Some(GameStatus::Remote {}), None));
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push_application_update(&app_handle, id, (Some(ApplicationStatus::Remote {}), None));
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}
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});
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}
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}
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fn manage_remove_game_queue(&mut self, game_id: String) {
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fn manage_remove_download_from_queue(&mut self, id: String) {
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if let Some(current_download) = &self.current_download_agent {
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if current_download.id == game_id {
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if current_download.id == id {
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self.manage_cancel_signal();
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}
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}
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let index = self.download_queue.get_by_id(game_id.clone());
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let index = self.download_queue.get_by_id(id.clone());
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if let Some(index) = index {
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let mut queue_handle = self.download_queue.edit();
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queue_handle.remove(index);
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self.set_game_status(game_id, |db_handle, id| {
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db_handle.games.transient_statuses.remove(id);
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self.set_download_status(id, |db_handle, id| {
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db_handle.applications.transient_statuses.remove(id);
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});
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drop(queue_handle);
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}
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@ -323,13 +328,13 @@ impl DownloadManagerBuilder {
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}
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}
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fn manage_completed_signal(&mut self, game_id: String) {
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fn manage_completed_signal(&mut self, id: String) {
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info!("Got signal 'Completed'");
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if let Some(interface) = &self.current_download_agent {
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// When if let chains are stabilised, combine these two statements
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if interface.id == game_id {
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if interface.id == id {
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info!("Popping consumed data");
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let download_agent = self.remove_and_cleanup_front_game(&game_id);
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let download_agent = self.remove_and_cleanup_front_download(&id);
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let download_agent_lock = download_agent.lock().unwrap();
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let version = download_agent_lock.version();
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@ -338,7 +343,7 @@ impl DownloadManagerBuilder {
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drop(download_agent_lock);
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if let Err(error) =
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on_game_complete(game_id, version, install_dir, &self.app_handle)
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on_game_complete(id, version, install_dir, &self.app_handle)
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{
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error!("failed to mark game as completed: {}", error);
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// TODO mark game as remote so user can retry
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@ -359,13 +364,13 @@ impl DownloadManagerBuilder {
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if let Some(download_agent) = self.download_agent_registry.get(&id) {
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let download_agent_handle = download_agent.lock().unwrap();
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if download_agent_handle.version() == version {
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info!("game with same version already queued, skipping");
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info!("Application with same version already queued, skipping");
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return;
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}
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// If it's not the same, we want to cancel the current one, and then add the new one
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drop(download_agent_handle);
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self.manage_remove_game_queue(id.clone());
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self.manage_remove_download_from_queue(id.clone());
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}
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}
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@ -377,8 +382,8 @@ impl DownloadManagerBuilder {
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)));
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let download_agent_lock = download_agent.lock().unwrap();
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let agent_status = GameDownloadStatus::Queued;
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let interface_data = GameDownloadAgentQueueStandin {
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let agent_status = DownloadStatus::Queued;
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let interface_data = DownloadableQueueStandin {
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id: id.clone(),
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status: Mutex::new(agent_status),
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progress: download_agent_lock.progress.clone(),
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@ -391,10 +396,10 @@ impl DownloadManagerBuilder {
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.insert(interface_data.id.clone(), download_agent);
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self.download_queue.append(interface_data);
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self.set_game_status(id, |db, id| {
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db.games.transient_statuses.insert(
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self.set_download_status(id, |db, id| {
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db.applications.transient_statuses.insert(
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id.to_string(),
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GameTransientStatus::Downloading { version_name },
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ApplicationTransientStatus::Downloading { version_name },
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);
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});
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self.sender
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@ -455,13 +460,13 @@ impl DownloadManagerBuilder {
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drop(download_agent_lock);
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}));
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// Set status for games
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for queue_game in self.download_queue.read() {
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let mut status_handle = queue_game.status.lock().unwrap();
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if queue_game.id == agent_data.id {
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*status_handle = GameDownloadStatus::Downloading;
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// Set status for applications
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for queue_application in self.download_queue.read() {
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let mut status_handle = queue_application.status.lock().unwrap();
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if queue_application.id == agent_data.id {
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*status_handle = DownloadStatus::Downloading;
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} else {
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*status_handle = GameDownloadStatus::Queued;
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*status_handle = DownloadStatus::Queued;
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}
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drop(status_handle);
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}
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@ -469,10 +474,10 @@ impl DownloadManagerBuilder {
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// Set flags for download manager
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active_control_flag.set(DownloadThreadControlFlag::Go);
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self.set_status(DownloadManagerStatus::Downloading);
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self.set_game_status(agent_data.id.clone(), |db, id| {
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db.games.transient_statuses.insert(
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self.set_download_status(agent_data.id.clone(), |db, id| {
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db.applications.transient_statuses.insert(
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id.to_string(),
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GameTransientStatus::Downloading { version_name },
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ApplicationTransientStatus::Downloading { version_name },
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);
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});
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@ -485,19 +490,19 @@ impl DownloadManagerBuilder {
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let current_status = self.current_download_agent.clone().unwrap();
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self.stop_and_wait_current_download();
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self.remove_and_cleanup_front_game(¤t_status.id); // Remove all the locks and shit, and remove from queue
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self.remove_and_cleanup_front_download(¤t_status.id); // Remove all the locks and shit, and remove from queue
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self.app_handle
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.emit("download_error", error.to_string())
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.unwrap();
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let mut lock = current_status.status.lock().unwrap();
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*lock = GameDownloadStatus::Error;
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*lock = DownloadStatus::Error;
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self.set_status(DownloadManagerStatus::Error(error));
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let game_id = current_status.id.clone();
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self.set_game_status(game_id, |db_handle, id| {
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db_handle.games.transient_statuses.remove(id);
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let id = current_status.id.clone();
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self.set_download_status(id, |db_handle, id| {
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db_handle.applications.transient_statuses.remove(id);
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});
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self.sender
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