mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-13 00:02:41 +10:00
refactor(download manager): rename files to what they contain
This commit is contained in:
@ -28,7 +28,6 @@ pub enum DatabaseGameStatus {
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Downloading,
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Installed,
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Updating,
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Uninstalling,
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}
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@ -1,69 +1,20 @@
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use std::{
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collections::{HashMap, VecDeque},
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any::Any,
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collections::VecDeque,
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sync::{
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mpsc::{channel, Receiver, Sender},
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Arc, Mutex,
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mpsc::{SendError, Sender},
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Arc, Mutex, MutexGuard,
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},
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thread::spawn,
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thread::JoinHandle,
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};
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use log::{info, warn};
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use log::info;
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use super::{
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download_agent::{GameDownloadAgent, GameDownloadError},
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download_manager_interface::{AgentInterfaceData, DownloadManager},
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download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
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progress_object::ProgressObject, queue::Queue,
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};
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/*
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Welcome to the download manager, the most overengineered, glorious piece of bullshit.
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The download manager takes a queue of game_ids and their associated
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GameDownloadAgents, and then, one-by-one, executes them. It provides an interface
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to interact with the currently downloading agent, and manage the queue.
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When the DownloadManager is initialised, it is designed to provide a reference
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which can be used to provide some instructions (the DownloadManagerInterface),
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but other than that, it runs without any sort of interruptions.
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It does this by opening up two data structures. Primarily is the command_receiver,
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and mpsc (multi-channel-single-producer) which allows commands to be sent from
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the Interface, and queued up for the Manager to process.
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These have been mapped in the DownloadManagerSignal docs.
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The other way to interact with the DownloadManager is via the donwload_queue,
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which is just a collection of ids which may be rearranged to suit
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whichever download queue order is required.
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+----------------------------------------------------------------------------+
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| DO NOT ATTEMPT TO ADD OR REMOVE FROM THE QUEUE WITHOUT USING SIGNALS!! |
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| THIS WILL CAUSE A DESYNC BETWEEN THE DOWNLOAD AGENT REGISTRY AND THE QUEUE |
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| WHICH HAS NOT BEEN ACCOUNTED FOR |
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+----------------------------------------------------------------------------+
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This download queue does not actually own any of the GameDownloadAgents. It is
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simply a id-based reference system. The actual Agents are stored in the
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download_agent_registry HashMap, as ordering is no issue here. This is why
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appending or removing from the download_queue must be done via signals.
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Behold, my madness - quexeky
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*/
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pub struct DownloadManagerBuilder {
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download_agent_registry: HashMap<String, Arc<GameDownloadAgent>>,
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download_queue: Queue,
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command_receiver: Receiver<DownloadManagerSignal>,
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sender: Sender<DownloadManagerSignal>,
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progress: Arc<Mutex<Option<ProgressObject>>>,
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status: Arc<Mutex<DownloadManagerStatus>>,
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current_game_interface: Option<Arc<AgentInterfaceData>>, // Should be the only game download agent in the map with the "Go" flag
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active_control_flag: Option<DownloadThreadControl>,
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}
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pub enum DownloadManagerSignal {
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/// Resumes (or starts) the DownloadManager
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Go,
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@ -86,7 +37,7 @@ pub enum DownloadManagerStatus {
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Downloading,
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Paused,
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Empty,
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Error,
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Error(GameDownloadError),
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}
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pub enum GameDownloadStatus {
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Downloading,
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@ -95,174 +46,120 @@ pub enum GameDownloadStatus {
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Error,
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}
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impl DownloadManagerBuilder {
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pub fn build() -> DownloadManager {
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let queue = Queue::new();
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let (command_sender, command_receiver) = channel();
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let active_progress = Arc::new(Mutex::new(None));
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let status = Arc::new(Mutex::new(DownloadManagerStatus::Empty));
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let manager = Self {
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download_agent_registry: HashMap::new(),
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download_queue: queue.clone(),
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command_receiver,
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current_game_interface: None,
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active_control_flag: None,
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status: status.clone(),
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sender: command_sender.clone(),
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progress: active_progress.clone(),
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};
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let terminator = spawn(|| manager.manage_queue());
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DownloadManager::new(terminator, queue, active_progress, command_sender)
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}
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fn manage_queue(mut self) -> Result<(), ()> {
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loop {
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let signal = match self.command_receiver.recv() {
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Ok(signal) => signal,
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Err(e) => return Err(()),
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};
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match signal {
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DownloadManagerSignal::Go => {
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self.manage_go_signal();
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}
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DownloadManagerSignal::Stop => {
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self.manage_stop_signal();
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}
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DownloadManagerSignal::Completed(game_id) => {
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self.manage_completed_signal(game_id);
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}
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DownloadManagerSignal::Queue(game_id, version, target_download_dir) => {
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self.manage_queue_signal(game_id, version, target_download_dir);
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}
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DownloadManagerSignal::Finish => {
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if let Some(active_control_flag) = self.active_control_flag {
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active_control_flag.set(DownloadThreadControlFlag::Stop)
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}
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return Ok(());
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}
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DownloadManagerSignal::Error(e) => {
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self.manage_error_signal(e);
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},
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DownloadManagerSignal::Cancel(id) => {
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self.manage_cancel_signal(id);
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},
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};
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/// Accessible front-end for the DownloadManager
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///
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/// The system works entirely through signals, both internally and externally,
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/// all of which are accessible through the DownloadManagerSignal type, but
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/// should not be used directly. Rather, signals are abstracted through this
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/// interface.
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///
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/// The actual download queue may be accessed through the .edit() function,
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/// which provides raw access to the underlying queue.
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/// THIS EDITING IS BLOCKING!!!
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pub struct DownloadManager {
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terminator: JoinHandle<Result<(), ()>>,
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download_queue: Queue,
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progress: Arc<Mutex<Option<ProgressObject>>>,
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command_sender: Sender<DownloadManagerSignal>,
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}
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pub struct AgentInterfaceData {
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pub id: String,
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pub status: Mutex<GameDownloadStatus>,
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}
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impl From<Arc<GameDownloadAgent>> for AgentInterfaceData {
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fn from(value: Arc<GameDownloadAgent>) -> Self {
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Self {
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id: value.id.clone(),
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status: Mutex::from(GameDownloadStatus::Uninitialised),
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}
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}
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fn manage_stop_signal(&mut self) {
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info!("Got signal 'Stop'");
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if let Some(active_control_flag) = self.active_control_flag.clone() {
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active_control_flag.set(DownloadThreadControlFlag::Stop);
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}
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}
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fn manage_completed_signal(&mut self, game_id: String) {
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info!("Got signal 'Completed'");
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if let Some(interface) = &self.current_game_interface {
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// When if let chains are stabilised, combine these two statements
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if interface.id == game_id {
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info!("Popping consumed data");
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self.download_queue.pop_front();
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self.download_agent_registry.remove(&game_id);
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self.active_control_flag = None;
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*self.progress.lock().unwrap() = None;
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}
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}
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self.sender.send(DownloadManagerSignal::Go).unwrap();
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}
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fn manage_queue_signal(&mut self, id: String, version: String, target_download_dir: usize) {
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info!("Got signal Queue");
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let download_agent = Arc::new(GameDownloadAgent::new(
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id.clone(),
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version,
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target_download_dir,
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self.sender.clone()
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));
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let agent_status = GameDownloadStatus::Uninitialised;
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let interface_data = AgentInterfaceData {
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id,
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status: Mutex::new(agent_status),
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};
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self.download_agent_registry
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.insert(interface_data.id.clone(), download_agent);
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self.download_queue.append(interface_data);
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}
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fn manage_go_signal(&mut self) {
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info!("Got signal 'Go'");
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if self.active_control_flag.is_none() && !self.download_agent_registry.is_empty() {
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info!("Starting download agent");
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let download_agent = {
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let front = self.download_queue.read().front().unwrap().clone();
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self.download_agent_registry
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.get(&front.id)
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.unwrap()
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.clone()
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};
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let download_agent_interface =
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Arc::new(AgentInterfaceData::from(download_agent.clone()));
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self.current_game_interface = Some(download_agent_interface);
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let progress_object = download_agent.progress.clone();
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*self.progress.lock().unwrap() = Some(progress_object);
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let active_control_flag = download_agent.control_flag.clone();
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self.active_control_flag = Some(active_control_flag.clone());
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let sender = self.sender.clone();
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info!("Spawning download");
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spawn(move || {
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match download_agent.download() {
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Ok(_) => {
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sender.send(DownloadManagerSignal::Completed(download_agent.id.clone())).unwrap();
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},
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Err(e) => {
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warn!("Download failed");
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//todo!() // Account for if the setup_download function fails
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},
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};
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});
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info!("Finished spawning Download");
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active_control_flag.set(DownloadThreadControlFlag::Go);
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self.set_status(DownloadManagerStatus::Downloading);
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} else if let Some(active_control_flag) = self.active_control_flag.clone() {
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info!("Restarting current download");
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active_control_flag.set(DownloadThreadControlFlag::Go);
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} else {
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info!("Nothing was set");
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}
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}
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fn manage_error_signal(&self, error: GameDownloadError) {
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let current_status = self.current_game_interface.clone().unwrap();
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let mut lock = current_status.status.lock().unwrap();
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*lock = GameDownloadStatus::Error;
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self.set_status(DownloadManagerStatus::Error);
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}
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fn manage_cancel_signal(&mut self, game_id: String) {
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if let Some(current_flag) = &self.active_control_flag {
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current_flag.set(DownloadThreadControlFlag::Stop);
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self.active_control_flag = None;
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*self.progress.lock().unwrap() = None;
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}
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self.download_agent_registry.remove(&game_id);
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let mut lock = self.download_queue.edit();
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let index = match lock.iter().position(|interface| interface.id == game_id) {
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Some(index) => index,
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None => return,
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};
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lock.remove(index);
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self.sender.send(DownloadManagerSignal::Go).unwrap();
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info!("{:?}", self.download_agent_registry.iter().map(|x| x.0.clone()).collect::<String>());
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}
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fn set_status(&self, status: DownloadManagerStatus) {
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*self.status.lock().unwrap() = status;
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}
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}
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impl DownloadManager {
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pub fn new(
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terminator: JoinHandle<Result<(), ()>>,
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download_queue: Queue,
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progress: Arc<Mutex<Option<ProgressObject>>>,
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command_sender: Sender<DownloadManagerSignal>,
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) -> Self {
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Self {
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terminator,
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download_queue,
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progress,
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command_sender,
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}
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}
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pub fn queue_game(
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&self,
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id: String,
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version: String,
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target_download_dir: usize,
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) -> Result<(), SendError<DownloadManagerSignal>> {
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info!("Adding game id {}", id);
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self.command_sender.send(DownloadManagerSignal::Queue(
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id,
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version,
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target_download_dir,
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))?;
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self.command_sender.send(DownloadManagerSignal::Go)
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}
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pub fn cancel_download(
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&self,
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game_id: String
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) {
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self.command_sender.send(DownloadManagerSignal::Cancel(game_id)).unwrap();
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}
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pub fn edit(&self) -> MutexGuard<'_, VecDeque<Arc<AgentInterfaceData>>> {
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self.download_queue.edit()
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}
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pub fn read_queue(&self) -> VecDeque<Arc<AgentInterfaceData>> {
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self.download_queue.read()
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}
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pub fn get_current_game_download_progress(&self) -> Option<f64> {
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let progress_object = (*self.progress.lock().unwrap()).clone()?;
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Some(progress_object.get_progress())
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}
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pub fn rearrange_string(&self, id: String, new_index: usize) {
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let mut queue = self.edit();
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let current_index = get_index_from_id(&mut queue, id).unwrap();
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let to_move = queue.remove(current_index).unwrap();
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queue.insert(new_index, to_move);
|
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}
|
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pub fn rearrange(&self, current_index: usize, new_index: usize) {
|
||||
let mut queue = self.edit();
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let to_move = queue.remove(current_index).unwrap();
|
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queue.insert(new_index, to_move);
|
||||
}
|
||||
pub fn remove_from_queue(&self, index: usize) {
|
||||
self.edit().remove(index);
|
||||
}
|
||||
pub fn remove_from_queue_string(&self, id: String) {
|
||||
let mut queue = self.edit();
|
||||
let current_index = get_index_from_id(&mut queue, id).unwrap();
|
||||
queue.remove(current_index);
|
||||
}
|
||||
pub fn pause_downloads(&self) -> Result<(), SendError<DownloadManagerSignal>> {
|
||||
self.command_sender.send(DownloadManagerSignal::Stop)
|
||||
}
|
||||
pub fn resume_downloads(&self) -> Result<(), SendError<DownloadManagerSignal>> {
|
||||
self.command_sender.send(DownloadManagerSignal::Go)
|
||||
}
|
||||
pub fn ensure_terminated(self) -> Result<Result<(), ()>, Box<dyn Any + Send>> {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Finish)
|
||||
.unwrap();
|
||||
self.terminator.join()
|
||||
}
|
||||
}
|
||||
|
||||
/// Takes in the locked value from .edit() and attempts to
|
||||
/// get the index of whatever game_id is passed in
|
||||
fn get_index_from_id(
|
||||
queue: &mut MutexGuard<'_, VecDeque<Arc<AgentInterfaceData>>>,
|
||||
id: String,
|
||||
) -> Option<usize> {
|
||||
queue
|
||||
.iter()
|
||||
.position(|download_agent| download_agent.id == id)
|
||||
}
|
||||
|
||||
252
src-tauri/src/downloads/download_manager_builder.rs
Normal file
252
src-tauri/src/downloads/download_manager_builder.rs
Normal file
@ -0,0 +1,252 @@
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{
|
||||
mpsc::{channel, Receiver, Sender},
|
||||
Arc, Mutex,
|
||||
},
|
||||
thread::spawn,
|
||||
};
|
||||
|
||||
use log::{error, info, warn};
|
||||
|
||||
use super::{
|
||||
download_agent::{GameDownloadAgent, GameDownloadError},
|
||||
download_manager::{
|
||||
AgentInterfaceData, DownloadManager, DownloadManagerSignal, DownloadManagerStatus,
|
||||
GameDownloadStatus,
|
||||
},
|
||||
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
|
||||
progress_object::ProgressObject,
|
||||
queue::Queue,
|
||||
};
|
||||
|
||||
/*
|
||||
|
||||
Welcome to the download manager, the most overengineered, glorious piece of bullshit.
|
||||
|
||||
The download manager takes a queue of game_ids and their associated
|
||||
GameDownloadAgents, and then, one-by-one, executes them. It provides an interface
|
||||
to interact with the currently downloading agent, and manage the queue.
|
||||
|
||||
When the DownloadManager is initialised, it is designed to provide a reference
|
||||
which can be used to provide some instructions (the DownloadManagerInterface),
|
||||
but other than that, it runs without any sort of interruptions.
|
||||
|
||||
It does this by opening up two data structures. Primarily is the command_receiver,
|
||||
and mpsc (multi-channel-single-producer) which allows commands to be sent from
|
||||
the Interface, and queued up for the Manager to process.
|
||||
|
||||
These have been mapped in the DownloadManagerSignal docs.
|
||||
|
||||
The other way to interact with the DownloadManager is via the donwload_queue,
|
||||
which is just a collection of ids which may be rearranged to suit
|
||||
whichever download queue order is required.
|
||||
|
||||
+----------------------------------------------------------------------------+
|
||||
| DO NOT ATTEMPT TO ADD OR REMOVE FROM THE QUEUE WITHOUT USING SIGNALS!! |
|
||||
| THIS WILL CAUSE A DESYNC BETWEEN THE DOWNLOAD AGENT REGISTRY AND THE QUEUE |
|
||||
| WHICH HAS NOT BEEN ACCOUNTED FOR |
|
||||
+----------------------------------------------------------------------------+
|
||||
|
||||
This download queue does not actually own any of the GameDownloadAgents. It is
|
||||
simply a id-based reference system. The actual Agents are stored in the
|
||||
download_agent_registry HashMap, as ordering is no issue here. This is why
|
||||
appending or removing from the download_queue must be done via signals.
|
||||
|
||||
Behold, my madness - quexeky
|
||||
|
||||
*/
|
||||
|
||||
pub struct DownloadManagerBuilder {
|
||||
download_agent_registry: HashMap<String, Arc<GameDownloadAgent>>,
|
||||
download_queue: Queue,
|
||||
command_receiver: Receiver<DownloadManagerSignal>,
|
||||
sender: Sender<DownloadManagerSignal>,
|
||||
progress: Arc<Mutex<Option<ProgressObject>>>,
|
||||
status: Arc<Mutex<DownloadManagerStatus>>,
|
||||
|
||||
current_game_interface: Option<Arc<AgentInterfaceData>>, // Should be the only game download agent in the map with the "Go" flag
|
||||
active_control_flag: Option<DownloadThreadControl>,
|
||||
}
|
||||
|
||||
impl DownloadManagerBuilder {
|
||||
pub fn build() -> DownloadManager {
|
||||
let queue = Queue::new();
|
||||
let (command_sender, command_receiver) = channel();
|
||||
let active_progress = Arc::new(Mutex::new(None));
|
||||
let status = Arc::new(Mutex::new(DownloadManagerStatus::Empty));
|
||||
|
||||
let manager = Self {
|
||||
download_agent_registry: HashMap::new(),
|
||||
download_queue: queue.clone(),
|
||||
command_receiver,
|
||||
current_game_interface: None,
|
||||
active_control_flag: None,
|
||||
status: status.clone(),
|
||||
sender: command_sender.clone(),
|
||||
progress: active_progress.clone(),
|
||||
};
|
||||
|
||||
let terminator = spawn(|| manager.manage_queue());
|
||||
|
||||
DownloadManager::new(terminator, queue, active_progress, command_sender)
|
||||
}
|
||||
|
||||
fn manage_queue(mut self) -> Result<(), ()> {
|
||||
loop {
|
||||
let signal = match self.command_receiver.recv() {
|
||||
Ok(signal) => signal,
|
||||
Err(_) => return Err(()),
|
||||
};
|
||||
|
||||
match signal {
|
||||
DownloadManagerSignal::Go => {
|
||||
self.manage_go_signal();
|
||||
}
|
||||
DownloadManagerSignal::Stop => {
|
||||
self.manage_stop_signal();
|
||||
}
|
||||
DownloadManagerSignal::Completed(game_id) => {
|
||||
self.manage_completed_signal(game_id);
|
||||
}
|
||||
DownloadManagerSignal::Queue(game_id, version, target_download_dir) => {
|
||||
self.manage_queue_signal(game_id, version, target_download_dir);
|
||||
}
|
||||
DownloadManagerSignal::Finish => {
|
||||
if let Some(active_control_flag) = self.active_control_flag {
|
||||
active_control_flag.set(DownloadThreadControlFlag::Stop)
|
||||
}
|
||||
return Ok(());
|
||||
}
|
||||
DownloadManagerSignal::Error(e) => {
|
||||
self.manage_error_signal(e);
|
||||
}
|
||||
DownloadManagerSignal::Cancel(id) => {
|
||||
self.manage_cancel_signal(id);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
fn manage_stop_signal(&mut self) {
|
||||
info!("Got signal 'Stop'");
|
||||
if let Some(active_control_flag) = self.active_control_flag.clone() {
|
||||
active_control_flag.set(DownloadThreadControlFlag::Stop);
|
||||
}
|
||||
}
|
||||
|
||||
fn manage_completed_signal(&mut self, game_id: String) {
|
||||
info!("Got signal 'Completed'");
|
||||
if let Some(interface) = &self.current_game_interface {
|
||||
// When if let chains are stabilised, combine these two statements
|
||||
if interface.id == game_id {
|
||||
info!("Popping consumed data");
|
||||
self.download_queue.pop_front();
|
||||
self.download_agent_registry.remove(&game_id);
|
||||
self.active_control_flag = None;
|
||||
*self.progress.lock().unwrap() = None;
|
||||
}
|
||||
}
|
||||
self.sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
}
|
||||
|
||||
fn manage_queue_signal(&mut self, id: String, version: String, target_download_dir: usize) {
|
||||
info!("Got signal Queue");
|
||||
let download_agent = Arc::new(GameDownloadAgent::new(
|
||||
id.clone(),
|
||||
version,
|
||||
target_download_dir,
|
||||
self.sender.clone(),
|
||||
));
|
||||
let agent_status = GameDownloadStatus::Uninitialised;
|
||||
let interface_data = AgentInterfaceData {
|
||||
id,
|
||||
status: Mutex::new(agent_status),
|
||||
};
|
||||
self.download_agent_registry
|
||||
.insert(interface_data.id.clone(), download_agent);
|
||||
self.download_queue.append(interface_data);
|
||||
}
|
||||
|
||||
fn manage_go_signal(&mut self) {
|
||||
info!("Got signal 'Go'");
|
||||
if self.active_control_flag.is_none() && !self.download_agent_registry.is_empty() {
|
||||
info!("Starting download agent");
|
||||
let download_agent = {
|
||||
let front = self.download_queue.read().front().unwrap().clone();
|
||||
self.download_agent_registry.get(&front.id).unwrap().clone()
|
||||
};
|
||||
let download_agent_interface =
|
||||
Arc::new(AgentInterfaceData::from(download_agent.clone()));
|
||||
self.current_game_interface = Some(download_agent_interface);
|
||||
|
||||
let progress_object = download_agent.progress.clone();
|
||||
*self.progress.lock().unwrap() = Some(progress_object);
|
||||
|
||||
let active_control_flag = download_agent.control_flag.clone();
|
||||
self.active_control_flag = Some(active_control_flag.clone());
|
||||
|
||||
let sender = self.sender.clone();
|
||||
|
||||
info!("Spawning download");
|
||||
spawn(move || {
|
||||
match download_agent.download() {
|
||||
Ok(_) => {
|
||||
// TODO wrap this pattern in a macro
|
||||
let result = sender
|
||||
.send(DownloadManagerSignal::Completed(download_agent.id.clone()));
|
||||
if let Err(err) = result {
|
||||
error!("{}", err);
|
||||
}
|
||||
}
|
||||
Err(err) => {
|
||||
let result = sender.send(DownloadManagerSignal::Error(err));
|
||||
if let Err(err) = result {
|
||||
error!("{}", err);
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
info!("Finished spawning Download");
|
||||
|
||||
active_control_flag.set(DownloadThreadControlFlag::Go);
|
||||
self.set_status(DownloadManagerStatus::Downloading);
|
||||
} else if let Some(active_control_flag) = self.active_control_flag.clone() {
|
||||
info!("Restarting current download");
|
||||
active_control_flag.set(DownloadThreadControlFlag::Go);
|
||||
} else {
|
||||
info!("Nothing was set");
|
||||
}
|
||||
}
|
||||
fn manage_error_signal(&self, error: GameDownloadError) {
|
||||
let current_status = self.current_game_interface.clone().unwrap();
|
||||
let mut lock = current_status.status.lock().unwrap();
|
||||
*lock = GameDownloadStatus::Error;
|
||||
self.set_status(DownloadManagerStatus::Error(error));
|
||||
}
|
||||
fn manage_cancel_signal(&mut self, game_id: String) {
|
||||
if let Some(current_flag) = &self.active_control_flag {
|
||||
current_flag.set(DownloadThreadControlFlag::Stop);
|
||||
self.active_control_flag = None;
|
||||
*self.progress.lock().unwrap() = None;
|
||||
}
|
||||
self.download_agent_registry.remove(&game_id);
|
||||
let mut lock = self.download_queue.edit();
|
||||
let index = match lock.iter().position(|interface| interface.id == game_id) {
|
||||
Some(index) => index,
|
||||
None => return,
|
||||
};
|
||||
lock.remove(index);
|
||||
self.sender.send(DownloadManagerSignal::Go).unwrap();
|
||||
info!(
|
||||
"{:?}",
|
||||
self.download_agent_registry
|
||||
.iter()
|
||||
.map(|x| x.0.clone())
|
||||
.collect::<String>()
|
||||
);
|
||||
}
|
||||
fn set_status(&self, status: DownloadManagerStatus) {
|
||||
*self.status.lock().unwrap() = status;
|
||||
}
|
||||
}
|
||||
@ -1,135 +0,0 @@
|
||||
use std::{
|
||||
any::Any,
|
||||
collections::VecDeque,
|
||||
sync::{
|
||||
mpsc::{SendError, Sender},
|
||||
Arc, Mutex, MutexGuard,
|
||||
},
|
||||
thread::JoinHandle,
|
||||
};
|
||||
|
||||
use log::info;
|
||||
|
||||
use super::{
|
||||
download_agent::GameDownloadAgent,
|
||||
download_manager::{DownloadManagerSignal, GameDownloadStatus},
|
||||
progress_object::ProgressObject, queue::Queue,
|
||||
};
|
||||
|
||||
/// Accessible front-end for the DownloadManager
|
||||
///
|
||||
/// The system works entirely through signals, both internally and externally,
|
||||
/// all of which are accessible through the DownloadManagerSignal type, but
|
||||
/// should not be used directly. Rather, signals are abstracted through this
|
||||
/// interface.
|
||||
///
|
||||
/// The actual download queue may be accessed through the .edit() function,
|
||||
/// which provides raw access to the underlying queue.
|
||||
/// THIS EDITING IS BLOCKING!!!
|
||||
pub struct DownloadManager {
|
||||
terminator: JoinHandle<Result<(), ()>>,
|
||||
download_queue: Queue,
|
||||
progress: Arc<Mutex<Option<ProgressObject>>>,
|
||||
command_sender: Sender<DownloadManagerSignal>,
|
||||
}
|
||||
pub struct AgentInterfaceData {
|
||||
pub id: String,
|
||||
pub status: Mutex<GameDownloadStatus>,
|
||||
}
|
||||
impl From<Arc<GameDownloadAgent>> for AgentInterfaceData {
|
||||
fn from(value: Arc<GameDownloadAgent>) -> Self {
|
||||
Self {
|
||||
id: value.id.clone(),
|
||||
status: Mutex::from(GameDownloadStatus::Uninitialised),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl DownloadManager {
|
||||
pub fn new(
|
||||
terminator: JoinHandle<Result<(), ()>>,
|
||||
download_queue: Queue,
|
||||
progress: Arc<Mutex<Option<ProgressObject>>>,
|
||||
command_sender: Sender<DownloadManagerSignal>,
|
||||
) -> Self {
|
||||
Self {
|
||||
terminator,
|
||||
download_queue,
|
||||
progress,
|
||||
command_sender,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn queue_game(
|
||||
&self,
|
||||
id: String,
|
||||
version: String,
|
||||
target_download_dir: usize,
|
||||
) -> Result<(), SendError<DownloadManagerSignal>> {
|
||||
info!("Adding game id {}", id);
|
||||
self.command_sender.send(DownloadManagerSignal::Queue(
|
||||
id,
|
||||
version,
|
||||
target_download_dir,
|
||||
))?;
|
||||
self.command_sender.send(DownloadManagerSignal::Go)
|
||||
}
|
||||
pub fn cancel_download(
|
||||
&self,
|
||||
game_id: String
|
||||
) {
|
||||
self.command_sender.send(DownloadManagerSignal::Cancel(game_id)).unwrap();
|
||||
}
|
||||
pub fn edit(&self) -> MutexGuard<'_, VecDeque<Arc<AgentInterfaceData>>> {
|
||||
self.download_queue.edit()
|
||||
}
|
||||
pub fn read_queue(&self) -> VecDeque<Arc<AgentInterfaceData>> {
|
||||
self.download_queue.read()
|
||||
}
|
||||
pub fn get_current_game_download_progress(&self) -> Option<f64> {
|
||||
let progress_object = (*self.progress.lock().unwrap()).clone()?;
|
||||
Some(progress_object.get_progress())
|
||||
}
|
||||
pub fn rearrange_string(&self, id: String, new_index: usize) {
|
||||
let mut queue = self.edit();
|
||||
let current_index = get_index_from_id(&mut queue, id).unwrap();
|
||||
let to_move = queue.remove(current_index).unwrap();
|
||||
queue.insert(new_index, to_move);
|
||||
}
|
||||
pub fn rearrange(&self, current_index: usize, new_index: usize) {
|
||||
let mut queue = self.edit();
|
||||
let to_move = queue.remove(current_index).unwrap();
|
||||
queue.insert(new_index, to_move);
|
||||
}
|
||||
pub fn remove_from_queue(&self, index: usize) {
|
||||
self.edit().remove(index);
|
||||
}
|
||||
pub fn remove_from_queue_string(&self, id: String) {
|
||||
let mut queue = self.edit();
|
||||
let current_index = get_index_from_id(&mut queue, id).unwrap();
|
||||
queue.remove(current_index);
|
||||
}
|
||||
pub fn pause_downloads(&self) -> Result<(), SendError<DownloadManagerSignal>> {
|
||||
self.command_sender.send(DownloadManagerSignal::Stop)
|
||||
}
|
||||
pub fn resume_downloads(&self) -> Result<(), SendError<DownloadManagerSignal>> {
|
||||
self.command_sender.send(DownloadManagerSignal::Go)
|
||||
}
|
||||
pub fn ensure_terminated(self) -> Result<Result<(), ()>, Box<dyn Any + Send>> {
|
||||
self.command_sender
|
||||
.send(DownloadManagerSignal::Finish)
|
||||
.unwrap();
|
||||
self.terminator.join()
|
||||
}
|
||||
}
|
||||
|
||||
/// Takes in the locked value from .edit() and attempts to
|
||||
/// get the index of whatever game_id is passed in
|
||||
fn get_index_from_id(
|
||||
queue: &mut MutexGuard<'_, VecDeque<Arc<AgentInterfaceData>>>,
|
||||
id: String,
|
||||
) -> Option<usize> {
|
||||
queue
|
||||
.iter()
|
||||
.position(|download_agent| download_agent.id == id)
|
||||
}
|
||||
@ -1,8 +1,8 @@
|
||||
pub mod download_agent;
|
||||
pub mod download_commands;
|
||||
mod download_logic;
|
||||
pub mod download_manager_builder;
|
||||
pub mod download_manager;
|
||||
pub mod download_manager_interface;
|
||||
mod download_thread_control_flag;
|
||||
mod manifest;
|
||||
mod progress_object;
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
use std::{collections::VecDeque, sync::{Arc, Mutex, MutexGuard}};
|
||||
|
||||
use super::download_manager_interface::AgentInterfaceData;
|
||||
use super::download_manager::AgentInterfaceData;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Queue {
|
||||
|
||||
@ -10,13 +10,16 @@ mod tests;
|
||||
|
||||
use crate::db::DatabaseImpls;
|
||||
use auth::{auth_initiate, generate_authorization_header, recieve_handshake, retry_connect};
|
||||
use db::{add_download_dir, delete_download_dir, fetch_download_dir_stats, DatabaseInterface, DATA_ROOT_DIR};
|
||||
use db::{
|
||||
add_download_dir, delete_download_dir, fetch_download_dir_stats, DatabaseInterface,
|
||||
DATA_ROOT_DIR,
|
||||
};
|
||||
use downloads::download_commands::*;
|
||||
use downloads::download_manager::DownloadManagerBuilder;
|
||||
use downloads::download_manager_interface::DownloadManager;
|
||||
use downloads::download_manager_builder::DownloadManagerBuilder;
|
||||
use downloads::download_manager::DownloadManager;
|
||||
use env_logger::Env;
|
||||
use http::{header::*, response::Builder as ResponseBuilder};
|
||||
use library::{fetch_game, fetch_library, Game};
|
||||
use library::{fetch_game, fetch_game_status, fetch_library, Game};
|
||||
use log::{debug, info};
|
||||
use remote::{gen_drop_url, use_remote, RemoteAccessError};
|
||||
use serde::{Deserialize, Serialize};
|
||||
@ -130,6 +133,7 @@ pub fn run() {
|
||||
add_download_dir,
|
||||
delete_download_dir,
|
||||
fetch_download_dir_stats,
|
||||
fetch_game_status,
|
||||
// Downloads
|
||||
download_game,
|
||||
get_current_game_download_progress,
|
||||
|
||||
@ -5,6 +5,7 @@ use serde::{Deserialize, Serialize};
|
||||
use serde_json::json;
|
||||
use tauri::{AppHandle, Manager};
|
||||
|
||||
use crate::db;
|
||||
use crate::db::DatabaseGameStatus;
|
||||
use crate::db::DatabaseImpls;
|
||||
use crate::remote::RemoteAccessError;
|
||||
@ -109,3 +110,17 @@ pub fn fetch_game(id: String, app: tauri::AppHandle) -> Result<String, String> {
|
||||
|
||||
Ok(result.unwrap())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
pub fn fetch_game_status(id: String) -> Result<DatabaseGameStatus, String> {
|
||||
let db_handle = DB.borrow_data().unwrap();
|
||||
let status = db_handle
|
||||
.games
|
||||
.games_statuses
|
||||
.get(&id)
|
||||
.unwrap_or(&DatabaseGameStatus::Remote)
|
||||
.clone();
|
||||
drop(db_handle);
|
||||
|
||||
return Ok(status);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user