feat(process): better process management, including running state

This commit is contained in:
DecDuck
2024-12-26 17:19:19 +11:00
parent ad92dbec08
commit a135b1321c
9 changed files with 186 additions and 73 deletions

View File

@ -47,6 +47,7 @@ pub enum GameTransientStatus {
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Running {},
}
#[derive(Serialize, Deserialize, Clone)]

View File

@ -221,11 +221,6 @@ impl GameDownloadAgent {
*self.completed_contexts.lock().unwrap() = self.stored_manifest.get_completed_contexts();
info!(
"Completed contexts: {:?}",
*self.completed_contexts.lock().unwrap()
);
for (raw_path, chunk) in manifest {
let path = base_path.join(Path::new(&raw_path));
@ -275,6 +270,8 @@ impl GameDownloadAgent {
pool.scope(move |scope| {
let completed_lock = self.completed_contexts.lock().unwrap();
let count = self.contexts.len();
for (index, context) in self.contexts.iter().enumerate() {
let progress = self.progress.get(index); // Clone arcs
let progress_handle = ProgressHandle::new(progress, self.progress.clone());

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@ -19,7 +19,7 @@ pub struct ProgressObject {
sender: Sender<DownloadManagerSignal>,
points_towards_update: Arc<AtomicUsize>,
points_to_push_update: Arc<Mutex<usize>>,
points_to_push_update: Arc<AtomicUsize>,
}
pub struct ProgressHandle {
@ -58,7 +58,7 @@ impl ProgressObject {
sender,
points_towards_update: Arc::new(AtomicUsize::new(0)),
points_to_push_update: Arc::new(Mutex::new(points_to_push_update)),
points_to_push_update: Arc::new(AtomicUsize::new(points_to_push_update)),
}
}
@ -67,9 +67,7 @@ impl ProgressObject {
.points_towards_update
.fetch_add(amount_added, Ordering::Relaxed);
let to_update_handle = self.points_to_push_update.lock().unwrap();
let to_update = *to_update_handle;
drop(to_update_handle);
let to_update = self.points_to_push_update.fetch_add(0, Ordering::Relaxed);
if current_amount < to_update {
return;
@ -95,7 +93,8 @@ impl ProgressObject {
}
pub fn set_max(&self, new_max: usize) {
*self.max.lock().unwrap() = new_max;
*self.points_to_push_update.lock().unwrap() = new_max / PROGRESS_UPDATES;
self.points_to_push_update
.store(new_max / PROGRESS_UPDATES, Ordering::Relaxed);
info!("points to push update: {}", new_max / PROGRESS_UPDATES);
}
pub fn set_size(&self, length: usize) {

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@ -22,7 +22,9 @@ use downloads::download_manager::DownloadManager;
use downloads::download_manager_builder::DownloadManagerBuilder;
use http::Response;
use http::{header::*, response::Builder as ResponseBuilder};
use library::{fetch_game, fetch_game_status, fetch_game_verion_options, fetch_library, uninstall_game, Game};
use library::{
fetch_game, fetch_game_status, fetch_game_verion_options, fetch_library, uninstall_game, Game,
};
use log::{debug, info, warn, LevelFilter};
use log4rs::append::console::ConsoleAppender;
use log4rs::append::file::FileAppender;
@ -115,8 +117,8 @@ fn setup(handle: AppHandle) -> AppState<'static> {
log4rs::init_config(config).unwrap();
let games = HashMap::new();
let download_manager = Arc::new(DownloadManagerBuilder::build(handle));
let process_manager = Arc::new(Mutex::new(ProcessManager::new()));
let download_manager = Arc::new(DownloadManagerBuilder::build(handle.clone()));
let process_manager = Arc::new(Mutex::new(ProcessManager::new(handle.clone())));
let compat_manager = Arc::new(Mutex::new(CompatibilityManager::new()));
debug!("Checking if database is set up");

View File

@ -10,7 +10,7 @@ pub fn launch_game(
let state_lock = state.lock().unwrap();
let mut process_manager_lock = state_lock.process_manager.lock().unwrap();
process_manager_lock.launch_game(game_id)?;
process_manager_lock.launch_process(game_id)?;
drop(process_manager_lock);
drop(state_lock);

View File

@ -2,27 +2,34 @@ use std::{
collections::HashMap,
fs::{File, OpenOptions},
path::{Path, PathBuf},
process::{Child, Command},
sync::LazyLock,
process::{Child, Command, ExitStatus},
sync::{Arc, LazyLock, Mutex},
thread::spawn,
};
use log::info;
use http::version;
use log::{info, warn};
use serde::{Deserialize, Serialize};
use tauri::{AppHandle, Emitter, Manager};
use crate::{
db::{GameStatus, DATA_ROOT_DIR},
DB,
db::{GameStatus, GameTransientStatus, DATA_ROOT_DIR},
library::push_game_update,
process::process_manager,
state::GameStatusManager,
AppState, DB,
};
pub struct ProcessManager<'a> {
current_platform: Platform,
log_output_dir: PathBuf,
processes: HashMap<String, Child>,
processes: HashMap<String, Arc<Mutex<Child>>>,
app_handle: AppHandle,
game_launchers: HashMap<(Platform, Platform), &'a (dyn ProcessHandler + Sync + Send + 'static)>,
}
impl ProcessManager<'_> {
pub fn new() -> Self {
pub fn new(app_handle: AppHandle) -> Self {
let root_dir_lock = DATA_ROOT_DIR.lock().unwrap();
let log_output_dir = root_dir_lock.join("logs");
drop(root_dir_lock);
@ -34,6 +41,7 @@ impl ProcessManager<'_> {
Platform::Linux
},
app_handle,
processes: HashMap::new(),
log_output_dir,
game_launchers: HashMap::from([
@ -48,13 +56,13 @@ impl ProcessManager<'_> {
),
(
(Platform::Linux, Platform::Windows),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static)
)
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
]),
}
}
fn process_command(&self, install_dir: &String, raw_command: String) -> (String, Vec<String>) {
fn process_command(&self, install_dir: &String, raw_command: String) -> (PathBuf, Vec<String>) {
let command_components = raw_command.split(" ").collect::<Vec<&str>>();
let root = command_components[0].to_string();
@ -65,7 +73,51 @@ impl ProcessManager<'_> {
.into_iter()
.map(|v| v.to_string())
.collect();
(absolute_exe.to_str().unwrap().to_owned(), args)
(absolute_exe, args)
}
fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) {
if !self.processes.contains_key(&game_id) {
warn!("process on_finish was called, but game_id is no longer valid. finished with result: {:?}", result);
return;
}
info!("process for {} exited with {:?}", game_id, result);
self.processes.remove(&game_id);
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle.games.transient_statuses.remove(&game_id);
let current_state = db_handle.games.statuses.get(&game_id).cloned();
if let Some(saved_state) = current_state {
match saved_state {
GameStatus::SetupRequired {
version_name,
install_dir,
} => {
if let Some(exit_code) = result.ok() {
if exit_code.success() {
db_handle.games.statuses.insert(
game_id.clone(),
GameStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
}
}
}
_ => (),
}
}
drop(db_handle);
let status = GameStatusManager::fetch_state(&game_id);
push_game_update(&self.app_handle, game_id.clone(), status);
// TODO better management
}
pub fn valid_platform(&self, platform: &Platform) -> Result<bool, String> {
@ -75,26 +127,36 @@ impl ProcessManager<'_> {
.contains_key(&(current.clone(), platform.clone())))
}
pub fn launch_game(&mut self, game_id: String) -> Result<(), String> {
pub fn launch_process(&mut self, game_id: String) -> Result<(), String> {
if self.processes.contains_key(&game_id) {
return Err("Game or setup is already running.".to_owned());
}
let db_lock = DB.borrow_data().unwrap();
let mut db_lock = DB.borrow_data_mut().unwrap();
let game_status = db_lock
.games
.statuses
.get(&game_id)
.ok_or("Game not installed")?;
let GameStatus::Installed {
version_name,
install_dir,
} = game_status
else {
return Err("Game not installed.".to_owned());
let status_metadata: Option<(&String, &String)> = match game_status {
GameStatus::Installed {
version_name,
install_dir,
} => Some((version_name, install_dir)),
GameStatus::SetupRequired {
version_name,
install_dir,
} => Some((version_name, install_dir)),
_ => None,
};
if status_metadata.is_none() {
return Err("Game has not been downloaded.".to_owned());
}
let (version_name, install_dir) = status_metadata.unwrap();
let game_version = db_lock
.games
.versions
@ -103,10 +165,27 @@ impl ProcessManager<'_> {
.get(version_name)
.ok_or("Invalid version name".to_owned())?;
let (command, args) =
self.process_command(install_dir, game_version.launch_command.clone());
let raw_command: String = match game_status {
GameStatus::Installed {
version_name: _,
install_dir: _,
} => game_version.launch_command.clone(),
GameStatus::SetupRequired {
version_name: _,
install_dir: _,
} => game_version.setup_command.clone(),
_ => panic!("unreachable code"),
};
info!("launching process {} in {}", command, install_dir);
let (command, args) = self.process_command(install_dir, raw_command);
let target_current_dir = command.parent().unwrap().to_str().unwrap();
info!(
"launching process {} in {}",
command.to_str().unwrap(),
target_current_dir
);
let current_time = chrono::offset::Local::now();
let mut log_file = OpenOptions::new()
@ -132,8 +211,6 @@ impl ProcessManager<'_> {
)))
.map_err(|v| v.to_string())?;
info!("opened log file for {}", command);
let current_platform = self.current_platform.clone();
let target_platform = game_version.platform.clone();
@ -143,17 +220,53 @@ impl ProcessManager<'_> {
.ok_or("Invalid version for this platform.")
.map_err(|e| e.to_string())?;
let launch_process = game_launcher.launch_game(
let launch_process = game_launcher.launch_process(
&game_id,
version_name,
command,
command.to_str().unwrap().to_owned(),
args,
install_dir,
&target_current_dir.to_string(),
log_file,
error_file,
)?;
self.processes.insert(game_id, launch_process);
let launch_process_handle = Arc::new(Mutex::new(launch_process));
db_lock
.games
.transient_statuses
.insert(game_id.clone(), GameTransientStatus::Running {});
push_game_update(
&self.app_handle,
game_id.clone(),
(None, Some(GameTransientStatus::Running {})),
);
let wait_thread_handle = launch_process_handle.clone();
let wait_thread_apphandle = self.app_handle.clone();
let wait_thread_game_id = game_id.clone();
spawn(move || {
let mut child_handle = wait_thread_handle.lock().unwrap();
let result: Result<ExitStatus, std::io::Error> = child_handle.wait();
let app_state = wait_thread_apphandle.state::<Mutex<AppState>>();
let app_state_handle = app_state.lock().unwrap();
let mut process_manager_handle = app_state_handle.process_manager.lock().unwrap();
process_manager_handle.on_process_finish(wait_thread_game_id, result);
// As everything goes out of scope, they should get dropped
// But just to explicit about it
drop(process_manager_handle);
drop(app_state_handle);
drop(child_handle);
});
self.processes.insert(game_id, launch_process_handle);
info!("finished spawning process");
Ok(())
}
@ -166,13 +279,13 @@ pub enum Platform {
}
pub trait ProcessHandler: Send + 'static {
fn launch_game(
fn launch_process(
&self,
game_id: &String,
version_name: &String,
command: String,
args: Vec<String>,
install_dir: &String,
current_dir: &String,
log_file: File,
error_file: File,
) -> Result<Child, String>;
@ -180,18 +293,18 @@ pub trait ProcessHandler: Send + 'static {
struct NativeGameLauncher;
impl ProcessHandler for NativeGameLauncher {
fn launch_game(
fn launch_process(
&self,
game_id: &String,
version_name: &String,
command: String,
args: Vec<String>,
install_dir: &String,
current_dir: &String,
log_file: File,
error_file: File,
) -> Result<Child, String> {
Command::new(command)
.current_dir(install_dir)
.current_dir(current_dir)
.stdout(log_file)
.stderr(error_file)
.args(args)
@ -202,13 +315,13 @@ impl ProcessHandler for NativeGameLauncher {
struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn launch_game(
fn launch_process(
&self,
game_id: &String,
version_name: &String,
command: String,
args: Vec<String>,
install_dir: &String,
current_dir: &String,
log_file: File,
error_file: File,
) -> Result<Child, String> {