beginnings of game state management

This commit is contained in:
DecDuck
2024-10-17 21:05:25 +11:00
parent 01b092c5fe
commit bf46dec359
6 changed files with 84 additions and 32 deletions

View File

@ -1,4 +1,5 @@
use std::{
collections::HashMap,
fs::{self, create_dir_all},
path::PathBuf,
sync::LazyLock,
@ -10,7 +11,7 @@ use serde::{Deserialize, Serialize};
use url::Url;
#[derive(serde::Serialize, Clone, Deserialize)]
#[serde(rename_all="camelCase")]
#[serde(rename_all = "camelCase")]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
@ -18,17 +19,27 @@ pub struct DatabaseAuth {
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all="camelCase")]
pub struct DatabaseApps {
pub apps_base_dir: String,
pub enum DatabaseGameStatus {
Remote,
Downloading,
Installed,
Updating,
Uninstalling,
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all="camelCase")]
#[serde(rename_all = "camelCase")]
pub struct DatabaseGames {
pub games_base_dir: String,
pub games_statuses: HashMap<String, DatabaseGameStatus>,
}
#[derive(Serialize, Clone, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Database {
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub downloads: DatabaseApps,
pub games: DatabaseGames,
}
pub type DatabaseInterface =
@ -41,16 +52,17 @@ pub trait DatabaseImpls {
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
let db_path = DATA_ROOT_DIR.join("drop.db");
let apps_base_dir = DATA_ROOT_DIR.join("apps");
let games_base_dir = DATA_ROOT_DIR.join("games");
create_dir_all(DATA_ROOT_DIR.clone()).unwrap();
create_dir_all(apps_base_dir.clone()).unwrap();
create_dir_all(games_base_dir.clone()).unwrap();
let default = Database {
auth: None,
base_url: "".to_string(),
downloads: DatabaseApps {
apps_base_dir: apps_base_dir.to_str().unwrap().to_string(),
games: DatabaseGames {
games_base_dir: games_base_dir.to_str().unwrap().to_string(),
games_statuses: HashMap::new(),
},
};
#[allow(clippy::let_and_return)]