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refactor: into rust workspaces
This commit is contained in:
14
src-tauri/drop-native-library/Cargo.toml
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14
src-tauri/drop-native-library/Cargo.toml
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@ -0,0 +1,14 @@
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[package]
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name = "drop-native-library"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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bitcode = "0.6.7"
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drop-database = { path = "../drop-database" }
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drop-downloads = { path = "../drop-downloads" }
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drop-errors = { path = "../drop-errors" }
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drop-remote = { path = "../drop-remote" }
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log = "0.4.28"
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serde = { version = "1.0.219", features = ["derive"] }
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tauri = "2.8.5"
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23
src-tauri/drop-native-library/src/collections.rs
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23
src-tauri/drop-native-library/src/collections.rs
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@ -0,0 +1,23 @@
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use bitcode::{Decode, Encode};
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use drop_database::runtime_models::Game;
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use serde::{Deserialize, Serialize};
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pub type Collections = Vec<Collection>;
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#[derive(Serialize, Deserialize, Debug, Clone, Default, Encode, Decode)]
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#[serde(rename_all = "camelCase")]
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pub struct Collection {
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id: String,
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name: String,
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is_default: bool,
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user_id: String,
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entries: Vec<CollectionObject>,
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}
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#[derive(Serialize, Deserialize, Debug, Clone, Default, Encode, Decode)]
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#[serde(rename_all = "camelCase")]
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pub struct CollectionObject {
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collection_id: String,
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game_id: String,
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game: Game,
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}
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11
src-tauri/drop-native-library/src/events.rs
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11
src-tauri/drop-native-library/src/events.rs
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@ -0,0 +1,11 @@
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use drop_database::models::data::{ApplicationTransientStatus, GameDownloadStatus, GameVersion};
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#[derive(serde::Serialize, Clone)]
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pub struct GameUpdateEvent {
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pub game_id: String,
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pub status: (
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Option<GameDownloadStatus>,
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Option<ApplicationTransientStatus>,
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),
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pub version: Option<GameVersion>,
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}
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4
src-tauri/drop-native-library/src/lib.rs
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4
src-tauri/drop-native-library/src/lib.rs
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@ -0,0 +1,4 @@
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pub mod collections;
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pub mod library;
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pub mod state;
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pub mod events;
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476
src-tauri/drop-native-library/src/library.rs
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476
src-tauri/drop-native-library/src/library.rs
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@ -0,0 +1,476 @@
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use std::fs::remove_dir_all;
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use std::thread::spawn;
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use drop_database::borrow_db_checked;
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use drop_database::borrow_db_mut_checked;
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use drop_database::models::data::ApplicationTransientStatus;
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use drop_database::models::data::Database;
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use drop_database::models::data::DownloadableMetadata;
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use drop_database::models::data::GameDownloadStatus;
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use drop_database::models::data::GameVersion;
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use drop_database::runtime_models::Game;
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use drop_errors::drop_server_error::DropServerError;
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use drop_errors::library_error::LibraryError;
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use drop_errors::remote_access_error::RemoteAccessError;
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use drop_remote::auth::generate_authorization_header;
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use drop_remote::cache::cache_object;
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use drop_remote::cache::cache_object_db;
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use drop_remote::cache::get_cached_object;
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use drop_remote::cache::get_cached_object_db;
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use drop_remote::requests::generate_url;
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use drop_remote::utils::DROP_CLIENT_ASYNC;
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use drop_remote::utils::DROP_CLIENT_SYNC;
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use log::{debug, error, warn};
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use serde::{Deserialize, Serialize};
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use tauri::AppHandle;
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use tauri::Emitter as _;
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use crate::events::GameUpdateEvent;
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use crate::state::GameStatusManager;
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use crate::state::GameStatusWithTransient;
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#[derive(Serialize, Deserialize, Debug)]
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pub struct FetchGameStruct {
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game: Game,
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status: GameStatusWithTransient,
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version: Option<GameVersion>,
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}
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pub async fn fetch_library_logic(hard_fresh: Option<bool>) -> Result<Vec<Game>, RemoteAccessError> {
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let do_hard_refresh = hard_fresh.unwrap_or(false);
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if !do_hard_refresh && let Ok(library) = get_cached_object("library") {
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return Ok(library);
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}
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/user/library"], &[])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() != 200 {
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let err = response.json().await.unwrap_or(DropServerError {
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status_code: 500,
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status_message: "Invalid response from server.".to_owned(),
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});
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let mut games: Vec<Game> = response.json().await?;
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let mut db_handle = borrow_db_mut_checked();
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for game in &games {
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db_handle.applications.games.insert(game.id.clone(), game.clone());
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if !db_handle.applications.game_statuses.contains_key(&game.id) {
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db_handle
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.applications
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.game_statuses
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.insert(game.id.clone(), GameDownloadStatus::Remote {});
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}
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}
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// Add games that are installed but no longer in library
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for meta in db_handle.applications.installed_game_version.values() {
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if games.iter().any(|e| e.id == meta.id) {
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continue;
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}
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// We should always have a cache of the object
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// Pass db_handle because otherwise we get a gridlock
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let game = match get_cached_object_db::<Game>(&meta.id.clone(), &db_handle) {
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Ok(game) => game,
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Err(err) => {
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warn!(
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"{} is installed, but encountered error fetching its error: {}.",
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meta.id, err
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);
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continue;
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}
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};
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games.push(game);
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}
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drop(db_handle);
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cache_object("library", &games)?;
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Ok(games)
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}
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pub async fn fetch_library_logic_offline(
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_hard_refresh: Option<bool>,
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) -> Result<Vec<Game>, RemoteAccessError> {
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let mut games: Vec<Game> = get_cached_object("library")?;
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let db_handle = borrow_db_checked();
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games.retain(|game| {
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matches!(
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&db_handle
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.applications
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.game_statuses
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.get(&game.id)
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.unwrap_or(&GameDownloadStatus::Remote {}),
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GameDownloadStatus::Installed { .. } | GameDownloadStatus::SetupRequired { .. }
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)
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});
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Ok(games)
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}
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pub async fn fetch_game_logic(id: String) -> Result<FetchGameStruct, RemoteAccessError> {
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let version = {
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let db_lock = borrow_db_checked();
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let metadata_option = db_lock.applications.installed_game_version.get(&id);
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let version = match metadata_option {
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None => None,
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Some(metadata) => db_lock
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.applications
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.game_versions
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.get(&metadata.id)
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.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
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.cloned(),
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};
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let game = db_lock.applications.games.get(&id);
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if let Some(game) = game {
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let status = GameStatusManager::fetch_state(&id, &db_lock);
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let data = FetchGameStruct {
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game: game.clone(),
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status,
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version,
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};
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cache_object_db(&id, game, &db_lock)?;
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return Ok(data);
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}
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version
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};
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/game/", &id], &[])?;
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let response = client
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.get(response)
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.header("Authorization", generate_authorization_header())
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.send()
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.await?;
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if response.status() == 404 {
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let offline_fetch = fetch_game_logic_offline(id.clone()).await;
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if let Ok(fetch_data) = offline_fetch {
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return Ok(fetch_data);
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}
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return Err(RemoteAccessError::GameNotFound(id));
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}
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if response.status() != 200 {
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let err = response.json().await.unwrap();
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
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}
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let game: Game = response.json().await?;
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let mut db_handle = borrow_db_mut_checked();
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db_handle
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.applications
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.games
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.insert(id.clone(), game.clone());
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db_handle
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.applications
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.game_statuses
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.entry(id.clone())
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.or_insert(GameDownloadStatus::Remote {});
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let status = GameStatusManager::fetch_state(&id, &db_handle);
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drop(db_handle);
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let data = FetchGameStruct {
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game: game.clone(),
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status,
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version,
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};
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cache_object(&id, &game)?;
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Ok(data)
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}
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pub async fn fetch_game_logic_offline(id: String) -> Result<FetchGameStruct, RemoteAccessError> {
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let db_handle = borrow_db_checked();
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let metadata_option = db_handle.applications.installed_game_version.get(&id);
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let version = match metadata_option {
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None => None,
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Some(metadata) => db_handle
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.applications
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.game_versions
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.get(&metadata.id)
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.map(|v| v.get(metadata.version.as_ref().unwrap()).unwrap())
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.cloned(),
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};
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let status = GameStatusManager::fetch_state(&id, &db_handle);
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let game = get_cached_object::<Game>(&id)?;
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drop(db_handle);
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Ok(FetchGameStruct {
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game,
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status,
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version,
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})
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}
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pub async fn fetch_game_version_options_logic(
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game_id: String,
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) -> Result<Vec<GameVersion>, RemoteAccessError> {
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let client = DROP_CLIENT_ASYNC.clone();
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let response = generate_url(&["/api/v1/client/game/versions"], &[("id", &game_id)])?;
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let response = client
|
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.get(response)
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.header("Authorization", generate_authorization_header())
|
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.send()
|
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.await?;
|
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|
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if response.status() != 200 {
|
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let err = response.json().await.unwrap();
|
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warn!("{err:?}");
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return Err(RemoteAccessError::InvalidResponse(err));
|
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}
|
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|
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let data: Vec<GameVersion> = response.json().await?;
|
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|
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Ok(data)
|
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}
|
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|
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/**
|
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* Called by:
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* - on_cancel, when cancelled, for obvious reasons
|
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* - when downloading, so if drop unexpectedly quits, we can resume the download. hidden by the "Downloading..." transient state, though
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* - when scanning, to import the game
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*/
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pub fn set_partially_installed(
|
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meta: &DownloadableMetadata,
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install_dir: String,
|
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app_handle: Option<&AppHandle>,
|
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) {
|
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set_partially_installed_db(&mut borrow_db_mut_checked(), meta, install_dir, app_handle);
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||||
}
|
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pub fn set_partially_installed_db(
|
||||
db_lock: &mut Database,
|
||||
meta: &DownloadableMetadata,
|
||||
install_dir: String,
|
||||
app_handle: Option<&AppHandle>,
|
||||
) {
|
||||
db_lock.applications.transient_statuses.remove(meta);
|
||||
db_lock.applications.game_statuses.insert(
|
||||
meta.id.clone(),
|
||||
GameDownloadStatus::PartiallyInstalled {
|
||||
version_name: meta.version.as_ref().unwrap().clone(),
|
||||
install_dir,
|
||||
},
|
||||
);
|
||||
db_lock
|
||||
.applications
|
||||
.installed_game_version
|
||||
.insert(meta.id.clone(), meta.clone());
|
||||
|
||||
if let Some(app_handle) = app_handle {
|
||||
push_game_update(
|
||||
app_handle,
|
||||
&meta.id,
|
||||
None,
|
||||
GameStatusManager::fetch_state(&meta.id, db_lock),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle) {
|
||||
debug!("triggered uninstall for agent");
|
||||
let mut db_handle = borrow_db_mut_checked();
|
||||
db_handle
|
||||
.applications
|
||||
.transient_statuses
|
||||
.insert(meta.clone(), ApplicationTransientStatus::Uninstalling {});
|
||||
|
||||
push_game_update(
|
||||
app_handle,
|
||||
&meta.id,
|
||||
None,
|
||||
GameStatusManager::fetch_state(&meta.id, &db_handle),
|
||||
);
|
||||
|
||||
let previous_state = db_handle.applications.game_statuses.get(&meta.id).cloned();
|
||||
if previous_state.is_none() {
|
||||
warn!("uninstall job doesn't have previous state, failing silently");
|
||||
return;
|
||||
}
|
||||
let previous_state = previous_state.unwrap();
|
||||
|
||||
if let Some((_, install_dir)) = match previous_state {
|
||||
GameDownloadStatus::Installed {
|
||||
version_name,
|
||||
install_dir,
|
||||
} => Some((version_name, install_dir)),
|
||||
GameDownloadStatus::SetupRequired {
|
||||
version_name,
|
||||
install_dir,
|
||||
} => Some((version_name, install_dir)),
|
||||
GameDownloadStatus::PartiallyInstalled {
|
||||
version_name,
|
||||
install_dir,
|
||||
} => Some((version_name, install_dir)),
|
||||
_ => None,
|
||||
} {
|
||||
db_handle
|
||||
.applications
|
||||
.transient_statuses
|
||||
.insert(meta.clone(), ApplicationTransientStatus::Uninstalling {});
|
||||
|
||||
drop(db_handle);
|
||||
|
||||
let app_handle = app_handle.clone();
|
||||
spawn(move || {
|
||||
if let Err(e) = remove_dir_all(install_dir) {
|
||||
error!("{e}");
|
||||
} else {
|
||||
let mut db_handle = borrow_db_mut_checked();
|
||||
db_handle.applications.transient_statuses.remove(&meta);
|
||||
db_handle
|
||||
.applications
|
||||
.installed_game_version
|
||||
.remove(&meta.id);
|
||||
db_handle
|
||||
.applications
|
||||
.game_statuses
|
||||
.insert(meta.id.clone(), GameDownloadStatus::Remote {});
|
||||
let _ = db_handle.applications.transient_statuses.remove(&meta);
|
||||
|
||||
push_game_update(
|
||||
&app_handle,
|
||||
&meta.id,
|
||||
None,
|
||||
GameStatusManager::fetch_state(&meta.id, &db_handle),
|
||||
);
|
||||
|
||||
debug!("uninstalled game id {}", &meta.id);
|
||||
app_handle.emit("update_library", ()).unwrap();
|
||||
}
|
||||
});
|
||||
} else {
|
||||
warn!("invalid previous state for uninstall, failing silently.");
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
|
||||
borrow_db_checked()
|
||||
.applications
|
||||
.installed_game_version
|
||||
.get(game_id)
|
||||
.cloned()
|
||||
}
|
||||
|
||||
pub fn on_game_complete(
|
||||
meta: &DownloadableMetadata,
|
||||
install_dir: String,
|
||||
app_handle: &AppHandle,
|
||||
) -> Result<(), RemoteAccessError> {
|
||||
// Fetch game version information from remote
|
||||
if meta.version.is_none() {
|
||||
return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
|
||||
}
|
||||
|
||||
let client = DROP_CLIENT_SYNC.clone();
|
||||
let response = generate_url(
|
||||
&["/api/v1/client/game/version"],
|
||||
&[
|
||||
("id", &meta.id),
|
||||
("version", meta.version.as_ref().unwrap()),
|
||||
],
|
||||
)?;
|
||||
let response = client
|
||||
.get(response)
|
||||
.header("Authorization", generate_authorization_header())
|
||||
.send()?;
|
||||
|
||||
let game_version: GameVersion = response.json()?;
|
||||
|
||||
let mut handle = borrow_db_mut_checked();
|
||||
handle
|
||||
.applications
|
||||
.game_versions
|
||||
.entry(meta.id.clone())
|
||||
.or_default()
|
||||
.insert(meta.version.clone().unwrap(), game_version.clone());
|
||||
handle
|
||||
.applications
|
||||
.installed_game_version
|
||||
.insert(meta.id.clone(), meta.clone());
|
||||
|
||||
drop(handle);
|
||||
|
||||
let status = if game_version.setup_command.is_empty() {
|
||||
GameDownloadStatus::Installed {
|
||||
version_name: meta.version.clone().unwrap(),
|
||||
install_dir,
|
||||
}
|
||||
} else {
|
||||
GameDownloadStatus::SetupRequired {
|
||||
version_name: meta.version.clone().unwrap(),
|
||||
install_dir,
|
||||
}
|
||||
};
|
||||
|
||||
let mut db_handle = borrow_db_mut_checked();
|
||||
db_handle
|
||||
.applications
|
||||
.game_statuses
|
||||
.insert(meta.id.clone(), status.clone());
|
||||
drop(db_handle);
|
||||
|
||||
app_handle
|
||||
.emit(
|
||||
&format!("update_game/{}", meta.id),
|
||||
GameUpdateEvent {
|
||||
game_id: meta.id.clone(),
|
||||
status: (Some(status), None),
|
||||
version: Some(game_version),
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn push_game_update(
|
||||
app_handle: &AppHandle,
|
||||
game_id: &String,
|
||||
version: Option<GameVersion>,
|
||||
status: GameStatusWithTransient,
|
||||
) {
|
||||
if let Some(GameDownloadStatus::Installed { .. } | GameDownloadStatus::SetupRequired { .. }) =
|
||||
&status.0
|
||||
&& version.is_none()
|
||||
{
|
||||
panic!("pushed game for installed game that doesn't have version information");
|
||||
}
|
||||
|
||||
app_handle
|
||||
.emit(
|
||||
&format!("update_game/{game_id}"),
|
||||
GameUpdateEvent {
|
||||
game_id: game_id.clone(),
|
||||
status,
|
||||
version,
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
33
src-tauri/drop-native-library/src/state.rs
Normal file
33
src-tauri/drop-native-library/src/state.rs
Normal file
@ -0,0 +1,33 @@
|
||||
use drop_database::models::data::{ApplicationTransientStatus, Database, DownloadType, DownloadableMetadata, GameDownloadStatus};
|
||||
|
||||
pub type GameStatusWithTransient = (
|
||||
Option<GameDownloadStatus>,
|
||||
Option<ApplicationTransientStatus>,
|
||||
);
|
||||
pub struct GameStatusManager {}
|
||||
|
||||
impl GameStatusManager {
|
||||
pub fn fetch_state(game_id: &String, database: &Database) -> GameStatusWithTransient {
|
||||
let online_state = database
|
||||
.applications
|
||||
.transient_statuses
|
||||
.get(&DownloadableMetadata {
|
||||
id: game_id.to_string(),
|
||||
download_type: DownloadType::Game,
|
||||
version: None,
|
||||
})
|
||||
.cloned();
|
||||
|
||||
let offline_state = database.applications.game_statuses.get(game_id).cloned();
|
||||
|
||||
if online_state.is_some() {
|
||||
return (None, online_state);
|
||||
}
|
||||
|
||||
if offline_state.is_some() {
|
||||
return (offline_state, None);
|
||||
}
|
||||
|
||||
(None, None)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user