refactor: into rust workspaces

This commit is contained in:
DecDuck
2025-09-14 09:19:03 +10:00
parent 3f18d15d39
commit c1beef380e
75 changed files with 1454 additions and 1105 deletions

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use std::collections::HashMap;
use dynfmt::{Argument, FormatArgs};
pub struct DropFormatArgs {
positional: Vec<String>,
map: HashMap<&'static str, String>,
}
impl DropFormatArgs {
pub fn new(launch_string: String, working_dir: &String, executable_name: &String, absolute_executable_name: String) -> Self {
let mut positional = Vec::new();
let mut map: HashMap<&'static str, String> = HashMap::new();
positional.push(launch_string);
map.insert("dir", working_dir.to_string());
map.insert("exe", executable_name.to_string());
map.insert("abs_exe", absolute_executable_name);
Self { positional, map }
}
}
impl FormatArgs for DropFormatArgs {
fn get_index(&self, index: usize) -> Result<Option<dynfmt::Argument<'_>>, ()> {
Ok(self.positional.get(index).map(|arg| arg as Argument<'_>))
}
fn get_key(&self, key: &str) -> Result<Option<dynfmt::Argument<'_>>, ()> {
Ok(self.map.get(key).map(|arg| arg as Argument<'_>))
}
}

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mod format;
mod process_handlers;
pub mod process_manager;
pub mod utils;

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use std::{
ffi::OsStr,
path::PathBuf,
process::{Command, Stdio},
sync::LazyLock,
};
use drop_database::{models::data::{Database, DownloadableMetadata, GameVersion}, process::Platform};
use log::{debug, info};
use crate::process_manager::ProcessHandler;
pub struct NativeGameLauncher;
impl ProcessHandler for NativeGameLauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
_game_version: &GameVersion,
_current_dir: &str,
) -> String {
format!("\"{}\" {}", launch_command, args.join(" "))
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
true
}
}
pub static UMU_LAUNCHER_EXECUTABLE: LazyLock<Option<PathBuf>> = LazyLock::new(|| {
let x = get_umu_executable();
info!("{:?}", &x);
x
});
const UMU_BASE_LAUNCHER_EXECUTABLE: &str = "umu-run";
const UMU_INSTALL_DIRS: [&str; 4] = ["/app/share", "/use/local/share", "/usr/share", "/opt"];
fn get_umu_executable() -> Option<PathBuf> {
if check_executable_exists(UMU_BASE_LAUNCHER_EXECUTABLE) {
return Some(PathBuf::from(UMU_BASE_LAUNCHER_EXECUTABLE));
}
for dir in UMU_INSTALL_DIRS {
let p = PathBuf::from(dir).join(UMU_BASE_LAUNCHER_EXECUTABLE);
if check_executable_exists(&p) {
return Some(p);
}
}
None
}
fn check_executable_exists<P: AsRef<OsStr>>(exec: P) -> bool {
let has_umu_installed = Command::new(exec).stdout(Stdio::null()).output();
has_umu_installed.is_ok()
}
pub struct UMULauncher;
impl ProcessHandler for UMULauncher {
fn create_launch_process(
&self,
_meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
_current_dir: &str,
) -> String {
debug!("Game override: \"{:?}\"", &game_version.umu_id_override);
let game_id = match &game_version.umu_id_override {
Some(game_override) => {
if game_override.is_empty() {
game_version.game_id.clone()
} else {
game_override.clone()
}
}
None => game_version.game_id.clone(),
};
format!(
"GAMEID={game_id} {umu:?} \"{launch}\" {args}",
umu = UMU_LAUNCHER_EXECUTABLE.as_ref().unwrap(),
launch = launch_command,
args = args.join(" ")
)
}
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
UMU_LAUNCHER_EXECUTABLE.is_some()
}
}
pub struct AsahiMuvmLauncher;
impl ProcessHandler for AsahiMuvmLauncher {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
current_dir: &str,
) -> String {
let umu_launcher = UMULauncher {};
let umu_string = umu_launcher.create_launch_process(
meta,
launch_command,
args,
game_version,
current_dir,
);
let mut args_cmd = umu_string
.split("umu-run")
.collect::<Vec<&str>>()
.into_iter();
let args = args_cmd.next().unwrap().trim();
let cmd = format!("umu-run{}", args_cmd.next().unwrap());
format!("{args} muvm -- {cmd}")
}
#[allow(unreachable_code)]
#[allow(unused_variables)]
fn valid_for_platform(&self, _db: &Database, _target: &Platform) -> bool {
#[cfg(not(target_os = "linux"))]
return false;
#[cfg(not(target_arch = "aarch64"))]
return false;
let page_size = page_size::get();
if page_size != 16384 {
return false;
}
UMU_LAUNCHER_EXECUTABLE.is_some()
}
}

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use std::{
collections::HashMap,
fs::{OpenOptions, create_dir_all},
io::{self},
path::PathBuf,
process::{Command, ExitStatus},
str::FromStr,
sync::{Arc, Mutex},
thread::spawn,
time::{Duration, SystemTime},
};
use drop_database::{borrow_db_checked, borrow_db_mut_checked, db::DATA_ROOT_DIR, models::data::{ApplicationTransientStatus, Database, DownloadType, DownloadableMetadata, GameDownloadStatus, GameVersion}, process::Platform, DB};
use drop_errors::process_error::ProcessError;
use drop_native_library::{library::push_game_update, state::GameStatusManager};
use dynfmt::Format;
use dynfmt::SimpleCurlyFormat;
use log::{debug, info, warn};
use shared_child::SharedChild;
use tauri::{AppHandle, Emitter};
use tauri_plugin_opener::OpenerExt;
use crate::{format::DropFormatArgs, process_handlers::{AsahiMuvmLauncher, NativeGameLauncher, UMULauncher}};
pub struct RunningProcess {
handle: Arc<SharedChild>,
start: SystemTime,
manually_killed: bool,
}
pub struct ProcessManager<'a> {
current_platform: Platform,
log_output_dir: PathBuf,
processes: HashMap<String, RunningProcess>,
app_handle: AppHandle,
game_launchers: Vec<(
(Platform, Platform),
&'a (dyn ProcessHandler + Sync + Send + 'static),
)>,
}
impl ProcessManager<'_> {
pub fn new(app_handle: AppHandle) -> Self {
let log_output_dir = DATA_ROOT_DIR.join("logs");
ProcessManager {
#[cfg(target_os = "windows")]
current_platform: Platform::Windows,
#[cfg(target_os = "macos")]
current_platform: Platform::MacOs,
#[cfg(target_os = "linux")]
current_platform: Platform::Linux,
app_handle,
processes: HashMap::new(),
log_output_dir,
game_launchers: vec![
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Linux),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::MacOs, Platform::MacOs),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Windows),
&AsahiMuvmLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::Linux, Platform::Windows),
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
],
}
}
pub fn kill_game(&mut self, game_id: String) -> Result<(), io::Error> {
match self.processes.get_mut(&game_id) {
Some(process) => {
process.manually_killed = true;
process.handle.kill()?;
process.handle.wait()?;
Ok(())
}
None => Err(io::Error::new(
io::ErrorKind::NotFound,
"Game ID not running",
)),
}
}
fn get_log_dir(&self, game_id: String) -> PathBuf {
self.log_output_dir.join(game_id)
}
pub fn open_process_logs(&mut self, game_id: String) -> Result<(), ProcessError> {
let dir = self.get_log_dir(game_id);
self.app_handle
.opener()
.open_path(dir.to_str().unwrap(), None::<&str>)
.map_err(ProcessError::OpenerError)?;
Ok(())
}
fn on_process_finish(&mut self, game_id: String, result: Result<ExitStatus, std::io::Error>) {
if !self.processes.contains_key(&game_id) {
warn!(
"process on_finish was called, but game_id is no longer valid. finished with result: {result:?}"
);
return;
}
debug!("process for {:?} exited with {:?}", &game_id, result);
let process = self.processes.remove(&game_id).unwrap();
let mut db_handle = borrow_db_mut_checked();
let meta = db_handle
.applications
.installed_game_version
.get(&game_id)
.cloned()
.unwrap();
db_handle.applications.transient_statuses.remove(&meta);
let current_state = db_handle.applications.game_statuses.get(&game_id).cloned();
if let Some(GameDownloadStatus::SetupRequired {
version_name,
install_dir,
}) = current_state
&& let Ok(exit_code) = result
&& exit_code.success()
{
db_handle.applications.game_statuses.insert(
game_id.clone(),
GameDownloadStatus::Installed {
version_name: version_name.to_string(),
install_dir: install_dir.to_string(),
},
);
}
let elapsed = process.start.elapsed().unwrap_or(Duration::ZERO);
// If we started and ended really quickly, something might've gone wrong
// Or if the status isn't 0
// Or if it's an error
if !process.manually_killed
&& (elapsed.as_secs() <= 2 || result.is_err() || !result.unwrap().success())
{
warn!("drop detected that the game {game_id} may have failed to launch properly");
let _ = self.app_handle.emit("launch_external_error", &game_id);
}
// This is too many unwraps for me to be comfortable
let version_data = db_handle
.applications
.game_versions
.get(&game_id)
.unwrap()
.get(&meta.version.unwrap())
.unwrap();
let status = GameStatusManager::fetch_state(&game_id, &db_handle);
push_game_update(
&self.app_handle,
&game_id,
Some(version_data.clone()),
status,
);
}
fn fetch_process_handler(
&self,
db_lock: &Database,
target_platform: &Platform,
) -> Result<&(dyn ProcessHandler + Send + Sync), ProcessError> {
Ok(self
.game_launchers
.iter()
.find(|e| {
let (e_current, e_target) = e.0;
e_current == self.current_platform
&& e_target == *target_platform
&& e.1.valid_for_platform(db_lock, target_platform)
})
.ok_or(ProcessError::InvalidPlatform)?
.1)
}
pub fn valid_platform(&self, platform: &Platform,) -> Result<bool, String> {
let db_lock = borrow_db_checked();
let process_handler = self.fetch_process_handler(&db_lock, platform);
Ok(process_handler.is_ok())
}
pub fn launch_process(
&mut self,
game_id: String,
process_manager_lock: &'static Mutex<ProcessManager<'static>>,
) -> Result<(), ProcessError> {
if self.processes.contains_key(&game_id) {
return Err(ProcessError::AlreadyRunning);
}
let version = match DB
.borrow_data()
.unwrap()
.applications
.game_statuses
.get(&game_id)
.cloned()
{
Some(GameDownloadStatus::Installed { version_name, .. }) => version_name,
Some(GameDownloadStatus::SetupRequired { version_name, .. }) => version_name,
_ => return Err(ProcessError::NotInstalled),
};
let meta = DownloadableMetadata {
id: game_id.clone(),
version: Some(version.clone()),
download_type: DownloadType::Game,
};
let mut db_lock = borrow_db_mut_checked();
let game_status = db_lock
.applications
.game_statuses
.get(&game_id)
.ok_or(ProcessError::NotInstalled)?;
let (version_name, install_dir) = match game_status {
GameDownloadStatus::Installed {
version_name,
install_dir,
} => (version_name, install_dir),
GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => (version_name, install_dir),
_ => return Err(ProcessError::NotInstalled),
};
debug!(
"Launching process {:?} with version {:?}",
&game_id,
db_lock.applications.game_versions.get(&game_id).unwrap()
);
let game_version = db_lock
.applications
.game_versions
.get(&game_id)
.ok_or(ProcessError::InvalidID)?
.get(version_name)
.ok_or(ProcessError::InvalidVersion)?;
// TODO: refactor this path with open_process_logs
let game_log_folder = &self.get_log_dir(game_id);
create_dir_all(game_log_folder).map_err(ProcessError::IOError)?;
let current_time = chrono::offset::Local::now();
let log_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(game_log_folder.join(format!("{}-{}.log", &version, current_time.timestamp())))
.map_err(ProcessError::IOError)?;
let error_file = OpenOptions::new()
.write(true)
.truncate(true)
.read(true)
.create(true)
.open(game_log_folder.join(format!(
"{}-{}-error.log",
&version,
current_time.timestamp()
)))
.map_err(ProcessError::IOError)?;
let target_platform = game_version.platform;
let process_handler = self.fetch_process_handler(&db_lock, &target_platform)?;
let (launch, args) = match game_status {
GameDownloadStatus::Installed {
version_name: _,
install_dir: _,
} => (&game_version.launch_command, &game_version.launch_args),
GameDownloadStatus::SetupRequired {
version_name: _,
install_dir: _,
} => (&game_version.setup_command, &game_version.setup_args),
GameDownloadStatus::PartiallyInstalled {
version_name: _,
install_dir: _,
} => unreachable!("Game registered as 'Partially Installed'"),
GameDownloadStatus::Remote {} => unreachable!("Game registered as 'Remote'"),
};
let launch = PathBuf::from_str(install_dir).unwrap().join(launch);
let launch = launch.to_str().unwrap();
let launch_string = process_handler.create_launch_process(
&meta,
launch.to_string(),
args.clone(),
game_version,
install_dir,
);
let format_args = DropFormatArgs::new(
launch_string,
install_dir,
&game_version.launch_command,
launch.to_string(),
);
let launch_string = SimpleCurlyFormat
.format(&game_version.launch_command_template, format_args)
.map_err(|e| ProcessError::FormatError(e.to_string()))?
.to_string();
#[cfg(target_os = "windows")]
use std::os::windows::process::CommandExt;
#[cfg(target_os = "windows")]
let mut command = Command::new("cmd");
#[cfg(target_os = "windows")]
command.raw_arg(format!("/C \"{}\"", &launch_string));
info!("launching (in {install_dir}): {launch_string}",);
#[cfg(unix)]
let mut command: Command = Command::new("sh");
#[cfg(unix)]
command.args(vec!["-c", &launch_string]);
debug!("final launch string:\n\n{launch_string}\n");
command
.stderr(error_file)
.stdout(log_file)
.env_remove("RUST_LOG")
.current_dir(install_dir);
let child = command.spawn().map_err(ProcessError::IOError)?;
let launch_process_handle =
Arc::new(SharedChild::new(child).map_err(ProcessError::IOError)?);
db_lock
.applications
.transient_statuses
.insert(meta.clone(), ApplicationTransientStatus::Running {});
push_game_update(
&self.app_handle,
&meta.id,
None,
(None, Some(ApplicationTransientStatus::Running {})),
);
let wait_thread_handle = launch_process_handle.clone();
let wait_thread_game_id = meta.clone();
spawn(move || {
let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
let mut process_manager_handle = process_manager_lock.lock().unwrap();
process_manager_handle.on_process_finish(wait_thread_game_id.id, result);
// As everything goes out of scope, they should get dropped
// But just to explicit about it
drop(process_manager_handle);
});
self.processes.insert(
meta.id,
RunningProcess {
handle: wait_thread_handle,
start: SystemTime::now(),
manually_killed: false,
},
);
Ok(())
}
}
pub trait ProcessHandler: Send + 'static {
fn create_launch_process(
&self,
meta: &DownloadableMetadata,
launch_command: String,
args: Vec<String>,
game_version: &GameVersion,
current_dir: &str,
) -> String;
fn valid_for_platform(&self, db: &Database, target: &Platform) -> bool;
}

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use std::{io, path::PathBuf, sync::Arc};
use drop_errors::application_download_error::ApplicationDownloadError;
use sysinfo::{Disk, DiskRefreshKind, Disks};
pub fn get_disk_available(mount_point: PathBuf) -> Result<u64, ApplicationDownloadError> {
let disks = Disks::new_with_refreshed_list_specifics(DiskRefreshKind::nothing().with_storage());
let mut disk_iter = disks.into_iter().collect::<Vec<&Disk>>();
disk_iter.sort_by(|a, b| {
b.mount_point()
.to_string_lossy()
.len()
.cmp(&a.mount_point().to_string_lossy().len())
});
for disk in disk_iter {
if mount_point.starts_with(disk.mount_point()) {
return Ok(disk.available_space());
}
}
Err(ApplicationDownloadError::IoError(Arc::new(io::Error::other(
"could not find disk of path",
))))
}