Merge remote-tracking branch 'aden/develop' into develop

This commit is contained in:
quexeky
2025-02-18 14:45:09 +11:00
7 changed files with 513 additions and 121 deletions
+15 -13
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@@ -12,7 +12,8 @@
<div class="h-full">
<MenuButton :class="[
styles[props.status.type],
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm'
'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm group',
'focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2'
]">
<ChevronDownIcon class="size-5" aria-hidden="true" />
</MenuButton>
@@ -25,10 +26,11 @@
class="absolute right-0 z-50 mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
<div class="py-1">
<MenuItem v-slot="{ active }">
<button @click="() => emit('uninstall')"
:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">Uninstall
<TrashIcon class="size-5" />
</button>
<button @click="() => emit('uninstall')"
:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">
Uninstall
<TrashIcon class="size-5" />
</button>
</MenuItem>
</div>
</MenuItems>
@@ -63,14 +65,14 @@ const emit = defineEmits<{
const showDropdown = computed(() => props.status.type === GameStatusEnum.Installed || props.status.type === GameStatusEnum.SetupRequired);
const styles: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]: "bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
[GameStatusEnum.Queued]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Downloading]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.SetupRequired]: "bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600",
[GameStatusEnum.Installed]: "bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600",
[GameStatusEnum.Updating]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Uninstalling]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
[GameStatusEnum.Running]: "bg-zinc-800 text-white focus-visible:outline-zinc-700"
[GameStatusEnum.Remote]: "bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600 hover:bg-blue-500",
[GameStatusEnum.Queued]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Downloading]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.SetupRequired]: "bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600 hover:bg-yellow-500",
[GameStatusEnum.Installed]: "bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600 hover:bg-green-500",
[GameStatusEnum.Updating]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Uninstalling]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700",
[GameStatusEnum.Running]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700 hover:bg-zinc-700"
};
const buttonNames: { [key in GameStatusEnum]: string } = {
+166
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@@ -0,0 +1,166 @@
<template>
<div>
<div class="relative mb-3 transition-transform duration-300 hover:scale-105 active:scale-95">
<div class="pointer-events-none absolute inset-y-0 left-0 flex items-center pl-3">
<MagnifyingGlassIcon class="h-5 w-5 text-zinc-400" aria-hidden="true" />
</div>
<input
type="text"
v-model="searchQuery"
class="block w-full rounded-lg border-0 bg-zinc-800/50 py-2 pl-10 pr-3 text-zinc-100 placeholder:text-zinc-500 focus:bg-zinc-800 focus:ring-2 focus:ring-inset focus:ring-blue-500 sm:text-sm sm:leading-6"
placeholder="Search library..."
/>
</div>
<TransitionGroup
name="list"
tag="ul"
class="flex flex-col gap-y-1.5"
>
<NuxtLink
v-for="nav in filteredNavigation"
:key="nav.id"
:class="[
'transition-all duration-300 rounded-lg flex items-center py-2 px-3 hover:scale-105 active:scale-95 hover:shadow-lg hover:shadow-zinc-950/50',
nav.index === currentNavigation
? 'bg-zinc-800 text-zinc-100 shadow-md shadow-zinc-950/20'
: nav.isInstalled.value
? 'text-zinc-300 hover:bg-zinc-800/90 hover:text-zinc-200'
: 'text-zinc-500 hover:bg-zinc-800/70 hover:text-zinc-300',
]"
:href="nav.route"
>
<div class="flex items-center w-full gap-x-3">
<div class="flex-none transition-transform duration-300 hover:-rotate-2">
<img
class="size-8 object-cover bg-zinc-900 rounded-lg transition-all duration-300 shadow-sm"
:src="icons[nav.id]"
alt=""
/>
</div>
<div class="flex flex-col flex-1">
<p class="truncate text-xs font-display leading-5 flex-1 font-semibold">
{{ nav.label }}
</p>
<p
class="text-[11px] font-medium"
:class="[
games[nav.id].status.value.type === GameStatusEnum.Installed ? 'text-green-500' :
games[nav.id].status.value.type === GameStatusEnum.Downloading ? 'text-blue-500' :
games[nav.id].status.value.type === GameStatusEnum.Running ? 'text-green-500' :
'text-zinc-500'
]"
>
{{
games[nav.id].status.value.type === GameStatusEnum.Downloading ? 'Downloading' :
games[nav.id].status.value.type === GameStatusEnum.Running ? 'Running' :
games[nav.id].status.value.type ? 'Installed' : 'Not Installed'
}}
</p>
</div>
</div>
</NuxtLink>
</TransitionGroup>
</div>
</template>
<script setup lang="ts">
import { MagnifyingGlassIcon } from '@heroicons/vue/20/solid';
import { invoke } from "@tauri-apps/api/core";
import { GameStatusEnum, type Game, type GameStatus } from "~/types";
import { TransitionGroup } from 'vue';
import { listen } from '@tauri-apps/api/event';
const router = useRouter();
const searchQuery = ref('');
let libraryDownloadError = false;
const games: { [key: string]: { game: Game, status: Ref<GameStatus, GameStatus> } } = {};
const icons: { [key: string]: string } = {};
const rawGames: Ref<Game[], Game[]> = ref([])
async function calculateGames() {
try {
rawGames.value = await invoke("fetch_library");
for (const game of rawGames.value) {
if (games[game.id]) continue;
games[game.id] = await useGame(game.id);
}
for (const game of rawGames.value) {
if (icons[game.id]) continue;
icons[game.id] = await useObject(game.mIconId);
}
}
catch (e) {
console.log(e)
libraryDownloadError = true;
return new Array();
}
}
await calculateGames();
const navigation = computed(() => rawGames.value.map((game) => {
const status = games[game.id].status;
const isInstalled = computed(
() =>
status.value.type == GameStatusEnum.Installed ||
status.value.type == GameStatusEnum.SetupRequired
);
const item = {
label: game.mName,
route: `/library/${game.id}`,
prefix: `/library/${game.id}`,
isInstalled,
id: game.id,
};
return item;
})
);
const { currentNavigation, recalculateNavigation } = useCurrentNavigationIndex(navigation.value);
const filteredNavigation = computed(() => {
if (!searchQuery.value) return navigation.value.map((e, i) => ({...e, index: i}));
const query = searchQuery.value.toLowerCase();
return navigation.value.filter(nav =>
nav.label.toLowerCase().includes(query)
).map((e, i) => ({...e, index: i}));
});
listen("update_library", async (event) => {
console.log("Updating library");
let oldNavigation = navigation.value[currentNavigation.value];
await calculateGames()
recalculateNavigation();
if (oldNavigation !== navigation.value[currentNavigation.value]) {
console.log("Triggered")
router.push("/library")
}
})
</script>
<style scoped>
.list-move,
.list-enter-active,
.list-leave-active {
transition: all 0.3s ease;
}
.list-enter-from,
.list-leave-to {
opacity: 0;
transform: translateX(-30px);
}
.list-leave-active {
position: absolute;
}
</style>