Process manager templating & game importing (#96)

* feat: add new template options, asahi support, and refactoring

* feat: install dir scanning, validation fixes, progress fixes, download manager refactor

This kind of ballooned out of scope, but I implemented some much
needed fixes for the download manager.

First off, I cleanup the Downloadable trait, there was some
duplication of function.

Second, I refactored the "validate" into the GameDownloadAgent,
which calls a 'validate_chunk_logic' yada, same structure as
downloading.

Third, I fixed the progress and validation issues.

Fourth, I added game scanning

* feat: out of box support for Asahi Linux

* fix: clippy

* fix: don't break database
This commit is contained in:
DecDuck
2025-08-02 20:17:27 +10:00
committed by GitHub
parent 35f49b8811
commit dbe8c8df4d
36 changed files with 764 additions and 478 deletions

View File

@ -38,9 +38,9 @@ impl DownloadThreadControl {
}
}
pub fn get(&self) -> DownloadThreadControlFlag {
self.inner.load(Ordering::Relaxed).into()
self.inner.load(Ordering::Acquire).into()
}
pub fn set(&self, flag: DownloadThreadControlFlag) {
self.inner.store(flag.into(), Ordering::Relaxed);
self.inner.store(flag.into(), Ordering::Release);
}
}