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feat: prototype big picture mode
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206
tvmode/composables/tvmode.ts
Normal file
206
tvmode/composables/tvmode.ts
Normal file
@ -0,0 +1,206 @@
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const NAVIGATE_MODIFIED_PROP = "tvnav-id";
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const NAVIGATE_INTERACT_ID = "tvnav-iid";
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const Directions = ["left", "right", "up", "down"] as const;
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type Direction = (typeof Directions)[number];
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interface NavigationJump {
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distance: number;
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id: string;
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}
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type Position = [number, number, number, number];
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class TVModeNavigator {
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private navigationNodes: Map<string, HTMLElement> = new Map();
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constructor() {
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const thisRef = this;
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const observer = new MutationObserver((v, k) => {
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this.onMutation(thisRef, v, k);
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});
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observer.observe(document.getRootNode(), {
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childList: true,
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subtree: true,
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});
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document.addEventListener("keydown", (ev) => {
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switch (ev.code) {
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case "KeyW":
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return this.moveUp();
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case "KeyS":
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return this.moveDown();
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case "KeyD":
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return this.moveRight();
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case "KeyA":
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return this.moveLeft();
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}
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});
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}
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private getCurrentPosition(element?: HTMLElement): Position {
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const el = element || document.activeElement;
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if (!el) throw "No active position";
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const rect = el.getBoundingClientRect();
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return [rect.left, rect.right, rect.top, rect.bottom];
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}
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private isSamePosition(a: Position, b: Position) {
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return a.map((v, i) => v === b[i]).every((v) => v);
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}
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private getUniqueNavNodes() {
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const hasSeen = new Map<string, boolean>();
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return this.navigationNodes
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.values()
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.filter((v) => {
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const id = this.getInteractionId(v);
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if (hasSeen.get(id)) return false;
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hasSeen.set(id, true);
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return true;
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});
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}
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private findElementWithPredicate(
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check: (current: Position, target: Position) => boolean
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) {
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const current = this.getCurrentPosition();
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// We want things in the x direction, with a limit on the y
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let distance = Math.max(window.innerWidth, window.innerHeight);
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let element = null;
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const nodes = this.getUniqueNavNodes();
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for (const newElement of nodes) {
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const target = this.getCurrentPosition(newElement);
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if (this.isSamePosition(current, target)) continue;
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const newDistance = Math.sqrt(
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Math.pow(current[0] - target[0], 2) +
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Math.pow(current[2] - target[2], 2)
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);
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// If we're the wrong way, or further than the current option
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if (newDistance < 0 || newDistance > distance) {
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continue;
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}
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if (!check(current, target)) {
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continue;
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}
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distance = newDistance;
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element = newElement;
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}
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return element;
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}
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moveUp() {
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const leeway = 100; // 20px
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const element = this.findElementWithPredicate(
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([xleft, xright, ytop, ybottom], [eleft, eright, etop, ebottom]) =>
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xleft - leeway < eright && xright + leeway > eleft && ytop >= ebottom
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);
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if (element) {
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element.focus();
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}
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}
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moveDown() {
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const leeway = 20; // 20px
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const element = this.findElementWithPredicate(
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([xleft, xright, ytop, ybottom], [eleft, eright, etop, ebottom]) =>
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xleft - leeway < eright && xright + leeway > eleft && ytop <= ebottom
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);
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if (element) {
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element.focus();
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}
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}
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moveRight() {
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const leeway = 0; // 20px
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const element = this.findElementWithPredicate(
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([xleft, xright, ytop, ybottom], [eleft, eright, etop, ebottom]) =>
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ytop - leeway < ebottom && ybottom + leeway > etop && xright <= eleft
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);
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if (element) {
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element.focus();
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}
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}
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moveLeft() {
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const leeway = 20; // 20px
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const element = this.findElementWithPredicate(
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([xleft, xright, ytop, ybottom], [eleft, eright, etop, ebottom]) =>
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ytop - leeway < ebottom && ybottom + leeway > etop && xleft >= eright
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);
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if (element) {
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element.focus();
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}
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}
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recursivelyFindInteractable(element: Element): Array<HTMLElement> {
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const elements = [];
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for (const child of element.children) {
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if (!child) continue;
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if (child instanceof HTMLAnchorElement) {
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elements.push(child);
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continue;
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}
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if (child instanceof HTMLButtonElement) {
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elements.push(child);
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continue;
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}
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if (child instanceof HTMLInputElement) {
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elements.push(child);
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continue;
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}
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// Save ourselves a function call
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if (child.children.length > 0) {
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elements.push(...this.recursivelyFindInteractable(child));
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}
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}
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return elements;
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}
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getInteractionId(element: Element) {
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const id = element.getAttribute(NAVIGATE_INTERACT_ID);
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if (id) return id;
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const newId = crypto.randomUUID();
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element.setAttribute(NAVIGATE_INTERACT_ID, newId);
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return newId;
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}
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onMutation(
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self: TVModeNavigator,
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mutationlist: Array<MutationRecord>,
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observer: unknown
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) {
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for (const mutation of mutationlist) {
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for (const node of mutation.addedNodes) {
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if (!node) continue;
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if (node.nodeType !== Node.ELEMENT_NODE) continue;
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const el = node as Element;
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const interactiveNodes = self.recursivelyFindInteractable(el);
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for (const v of interactiveNodes) {
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const id = self.getInteractionId(v);
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self.navigationNodes.set(id, v);
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}
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}
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}
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const interactiveElements = this.navigationNodes.values().toArray().flat();
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// Set focus so we aren't confused
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if (!document.activeElement || document.activeElement.tagName === "BODY") {
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const active = interactiveElements.at(0);
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if (active) {
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active.focus();
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}
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}
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}
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}
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export const createTVNavigator = () => new TVModeNavigator();
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