feat(game): game uninstalling & partial compat

This commit is contained in:
DecDuck
2024-12-26 11:59:26 +11:00
parent 9ea2aa4997
commit dd7f5675d8
26 changed files with 469 additions and 96 deletions
+42 -16
View File
@@ -1,39 +1,65 @@
<template>
<button
type="button"
@click="() => buttonActions[props.status.type]()"
:class="[
<div class="inline-flex">
<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
styles[props.status.type],
'inline-flex uppercase font-display items-center gap-x-2 rounded-md px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]"
>
<component
:is="buttonIcons[props.status.type]"
class="-mr-0.5 size-5"
aria-hidden="true"
/>
{{ buttonNames[props.status.type] }}
</button>
showDropdown ? 'rounded-l-md' : 'rounded-md',
'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
]">
<component :is="buttonIcons[props.status.type]" class="-mr-0.5 size-5" aria-hidden="true" />
{{ buttonNames[props.status.type] }}
</button>
<Menu v-if="showDropdown" as="div" class="relative inline-block text-left grow">
<div class="h-full">
<MenuButton
class="inline-flex w-full h-full justify-center items-center rounded-r-md bg-zinc-800 px-1 py-2 text-sm font-semibold text-zinc-100 shadow-sm ring-1 ring-inset ring-zinc-600 hover:bg-zinc-800">
<ChevronDownIcon class="size-5 text-gray-400" aria-hidden="true" />
</MenuButton>
</div>
<transition enter-active-class="transition ease-out duration-100" enter-from-class="transform opacity-0 scale-95"
enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
<MenuItems
class="absolute right-0 z-50 mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
<div class="py-1">
<MenuItem v-slot="{ active }">
<button @click="() => emit('uninstall')"
:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">Uninstall
<TrashIcon class="size-5" />
</button>
</MenuItem>
</div>
</MenuItems>
</transition>
</Menu>
</div>
</template>
<script setup lang="ts">
import {
ArrowDownTrayIcon,
ChevronDownIcon,
PlayIcon,
QueueListIcon,
TrashIcon,
WrenchIcon,
} from "@heroicons/vue/20/solid";
import type { Component } from "vue";
import { GameStatusEnum, type GameStatus } from "~/types.js";
import { Menu, MenuButton, MenuItem, MenuItems } from '@headlessui/vue'
const props = defineProps<{ status: GameStatus }>();
const emit = defineEmits<{
(e: "install"): void;
(e: "play"): void;
(e: "queue"): void;
(e: "uninstall"): void;
}>();
const showDropdown = computed(() => props.status.type === GameStatusEnum.Installed);
const styles: { [key in GameStatusEnum]: string } = {
[GameStatusEnum.Remote]:
"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
@@ -73,9 +99,9 @@ const buttonActions: { [key in GameStatusEnum]: () => void } = {
[GameStatusEnum.Remote]: () => emit("install"),
[GameStatusEnum.Queued]: () => emit("queue"),
[GameStatusEnum.Downloading]: () => emit("queue"),
[GameStatusEnum.SetupRequired]: () => {},
[GameStatusEnum.SetupRequired]: () => { },
[GameStatusEnum.Installed]: () => emit("play"),
[GameStatusEnum.Updating]: () => emit("queue"),
[GameStatusEnum.Uninstalling]: () => {},
[GameStatusEnum.Uninstalling]: () => { },
};
</script>