feat(download & db): combined db and download interface improvements

This commit is contained in:
DecDuck
2024-12-07 11:00:35 +11:00
parent 8670bca834
commit de52dac0ab
10 changed files with 186 additions and 80 deletions

View File

@ -6,10 +6,11 @@ use std::{
};
use directories::BaseDirs;
use log::{debug, info};
use rustbreak::{deser::Bincode, PathDatabase};
use log::debug;
use rustbreak::{DeSerError, DeSerializer, PathDatabase};
use rustix::path::Arg;
use serde::{Deserialize, Serialize};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use serde_json::json;
use url::Url;
use crate::DB;
@ -22,14 +23,27 @@ pub struct DatabaseAuth {
pub client_id: String,
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
pub enum DatabaseGameStatus {
Remote,
Queued,
Downloading,
Installed,
Updating,
Uninstalling,
Remote {},
Queued { version_name: String },
Downloading { version_name: String },
SetupRequired { version_name: String },
Installed { version_name: String },
Updating { version_name: String },
Uninstalling {},
}
#[derive(Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct GameVersion {
pub version_index: usize,
pub version_name: String,
pub launch_command: String,
pub setup_command: String,
pub platform: String,
}
#[derive(Serialize, Clone, Deserialize)]
@ -38,6 +52,7 @@ pub struct DatabaseGames {
pub install_dirs: Vec<String>,
// Guaranteed to exist if the game also exists in the app state map
pub games_statuses: HashMap<String, DatabaseGameStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
}
#[derive(Serialize, Clone, Deserialize)]
@ -50,8 +65,22 @@ pub struct Database {
pub static DATA_ROOT_DIR: LazyLock<Mutex<PathBuf>> =
LazyLock::new(|| Mutex::new(BaseDirs::new().unwrap().data_dir().join("drop")));
// Custom JSON serializer to support everything we need
#[derive(Debug, Default, Clone)]
pub struct DropDatabaseSerializer;
impl<T: Serialize + DeserializeOwned> DeSerializer<T> for DropDatabaseSerializer {
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
serde_json::to_vec(val).map_err(|e| DeSerError::Internal(e.to_string()))
}
fn deserialize<R: std::io::Read>(&self, s: R) -> rustbreak::error::DeSerResult<T> {
serde_json::from_reader(s).map_err(|e| DeSerError::Internal(e.to_string()))
}
}
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, Bincode>;
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
@ -80,6 +109,7 @@ impl DatabaseImpls for DatabaseInterface {
games: DatabaseGames {
install_dirs: vec![games_base_dir.to_str().unwrap().to_string()],
games_statuses: HashMap::new(),
game_versions: HashMap::new(),
},
};
debug!("Creating database at path {}", db_path.as_str().unwrap());

View File

@ -187,7 +187,6 @@ impl GameDownloadAgent {
drop(db_lock);
let manifest = self.manifest.lock().unwrap().clone().unwrap();
let version = self.version.clone();
let game_id = self.id.clone();
let data_base_dir_path = Path::new(&data_base_dir);

View File

@ -11,7 +11,11 @@ use log::{error, info, warn};
use rustbreak::Database;
use tauri::{AppHandle, Emitter};
use crate::{db::DatabaseGameStatus, library::GameUpdateEvent, DB};
use crate::{
db::DatabaseGameStatus,
library::{on_game_complete, GameUpdateEvent},
DB,
};
use super::{
download_agent::{GameDownloadAgent, GameDownloadError},
@ -167,11 +171,11 @@ impl DownloadManagerBuilder {
if interface.id == game_id {
info!("Popping consumed data");
self.download_queue.pop_front();
self.download_agent_registry.remove(&game_id);
let download_agent = self.download_agent_registry.remove(&game_id).unwrap();
self.active_control_flag = None;
*self.progress.lock().unwrap() = None;
self.set_game_status(game_id, DatabaseGameStatus::Installed);
on_game_complete(game_id, download_agent.version.clone(), &self.app_handle);
}
}
self.sender.send(DownloadManagerSignal::Go).unwrap();
@ -190,11 +194,12 @@ impl DownloadManagerBuilder {
id: id.clone(),
status: Mutex::new(agent_status),
};
let version_name = download_agent.version.clone();
self.download_agent_registry
.insert(interface_data.id.clone(), download_agent);
self.download_queue.append(interface_data);
self.set_game_status(id, DatabaseGameStatus::Queued);
self.set_game_status(id, DatabaseGameStatus::Queued { version_name });
}
fn manage_go_signal(&mut self) {
@ -213,6 +218,8 @@ impl DownloadManagerBuilder {
.clone();
self.current_game_interface = Some(agent_data);
let version_name = download_agent.version.clone();
let progress_object = download_agent.progress.clone();
*self.progress.lock().unwrap() = Some(progress_object);
@ -240,7 +247,7 @@ impl DownloadManagerBuilder {
self.set_status(DownloadManagerStatus::Downloading);
self.set_game_status(
self.current_game_interface.as_ref().unwrap().id.clone(),
DatabaseGameStatus::Downloading,
DatabaseGameStatus::Downloading { version_name },
);
}
fn manage_error_signal(&self, error: GameDownloadError) {
@ -251,7 +258,7 @@ impl DownloadManagerBuilder {
self.set_game_status(
self.current_game_interface.as_ref().unwrap().id.clone(),
DatabaseGameStatus::Remote,
DatabaseGameStatus::Remote {},
);
}
fn manage_cancel_signal(&mut self, game_id: String) {

View File

@ -1,3 +1,5 @@
#![feature(map_try_insert)]
mod auth;
mod db;
mod downloads;

View File

@ -1,14 +1,17 @@
use std::collections::HashMap;
use std::fmt::format;
use std::sync::Mutex;
use log::info;
use serde::{Deserialize, Serialize};
use serde_json::json;
use tauri::Emitter;
use tauri::{AppHandle, Manager};
use urlencoding::encode;
use crate::db;
use crate::db::DatabaseGameStatus;
use crate::db::DatabaseImpls;
use crate::db::{self, GameVersion};
use crate::downloads::download_manager::GameDownloadStatus;
use crate::remote::RemoteAccessError;
use crate::{auth::generate_authorization_header, AppState, DB};
@ -68,7 +71,7 @@ fn fetch_library_logic(app: AppHandle) -> Result<String, RemoteAccessError> {
return Err(response.status().as_u16().into());
}
let games = response.json::<Vec<Game>>()?;
let games: Vec<Game> = response.json::<Vec<Game>>()?;
let state = app.state::<Mutex<AppState>>();
let mut handle = state.lock().unwrap();
@ -81,7 +84,7 @@ fn fetch_library_logic(app: AppHandle) -> Result<String, RemoteAccessError> {
db_handle
.games
.games_statuses
.insert(game.id.clone(), DatabaseGameStatus::Remote);
.insert(game.id.clone(), DatabaseGameStatus::Remote {});
}
}
@ -145,7 +148,7 @@ fn fetch_game_logic(id: String, app: tauri::AppHandle) -> Result<String, RemoteA
db_handle
.games
.games_statuses
.insert(id, DatabaseGameStatus::Remote);
.insert(id, DatabaseGameStatus::Remote {});
}
let data = FetchGameStruct {
@ -179,14 +182,16 @@ pub fn fetch_game_status(id: String) -> Result<DatabaseGameStatus, String> {
.games
.games_statuses
.get(&id)
.unwrap_or(&DatabaseGameStatus::Remote)
.unwrap_or(&DatabaseGameStatus::Remote {})
.clone();
drop(db_handle);
return Ok(status);
}
fn fetch_game_verion_options_logic(game_id: String) -> Result<Vec<GameVersionOption>, RemoteAccessError> {
fn fetch_game_verion_options_logic(
game_id: String,
) -> Result<Vec<GameVersionOption>, RemoteAccessError> {
let base_url = DB.fetch_base_url();
let endpoint =
@ -214,3 +219,65 @@ fn fetch_game_verion_options_logic(game_id: String) -> Result<Vec<GameVersionOpt
pub fn fetch_game_verion_options(game_id: String) -> Result<Vec<GameVersionOption>, String> {
fetch_game_verion_options_logic(game_id).map_err(|e| e.to_string())
}
pub fn on_game_complete(
game_id: String,
version_name: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
let base_url = DB.fetch_base_url();
let endpoint = base_url.join(
format!(
"/api/v1/client/metadata/version?id={}&version={}",
game_id,
encode(&version_name)
)
.as_str(),
)?;
let header = generate_authorization_header();
let client = reqwest::blocking::Client::new();
let response = client
.get(endpoint.to_string())
.header("Authorization", header)
.send()?;
let data = response.json::<GameVersion>()?;
let mut handle = DB.borrow_data_mut().unwrap();
handle
.games
.game_versions
.entry(game_id.clone())
.or_insert(HashMap::new())
.insert(version_name.clone(), data.clone());
drop(handle);
DB.save().unwrap();
let status = if data.setup_command.is_empty() {
DatabaseGameStatus::Installed { version_name }
} else {
DatabaseGameStatus::SetupRequired { version_name }
};
let mut db_handle = DB.borrow_data_mut().unwrap();
db_handle
.games
.games_statuses
.insert(game_id.clone(), status.clone());
drop(db_handle);
DB.save().unwrap();
app_handle
.emit(
&format!("update_game/{}", game_id),
GameUpdateEvent {
game_id: game_id,
status: status,
},
)
.unwrap();
Ok(())
}