Download fixes (#63)

* refactor: Rename StoredManifest to DropData

Signed-off-by: quexeky <git@quexeky.dev>

* fix: Downloads when resuming would truncate files which had not been finished

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Didn't import debug macro

Signed-off-by: quexeky <git@quexeky.dev>

* fix: Download chunks with wrong indexes

Migrated to using checksums as indexes instead

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Resume download button

Also added DBWrite and DBRead structs to make database management easier

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Download resuming

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Resume button and PartiallyInstalled status

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Download validation

Signed-off-by: quexeky <git@quexeky.dev>

* chore: Ran cargo fix & cargo fmt

Signed-off-by: quexeky <git@quexeky.dev>

* fix: download validation, installs, etc

* chore: version bump

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
This commit is contained in:
DecDuck
2025-07-14 16:31:06 +10:00
committed by GitHub
parent 2874b9776b
commit f560a62c8f
39 changed files with 932 additions and 361 deletions

View File

@ -37,13 +37,14 @@ pub fn fetch_game(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
offline!(
let res = offline!(
state,
fetch_game_logic,
fetch_game_logic_offline,
game_id,
state
)
);
res
}
#[tauri::command]

View File

@ -1,9 +1,13 @@
use std::sync::{Arc, Mutex};
use std::{
path::PathBuf,
sync::{Arc, Mutex},
};
use crate::{
download_manager::{
download_manager::DownloadManagerSignal, downloadable::Downloadable,
}, error::download_manager_error::DownloadManagerError, AppState
database::{db::borrow_db_checked, models::data::GameDownloadStatus},
download_manager::{download_manager::DownloadManagerSignal, downloadable::Downloadable},
error::download_manager_error::DownloadManagerError,
AppState,
};
use super::download_agent::GameDownloadAgent;
@ -16,7 +20,7 @@ pub fn download_game(
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), DownloadManagerError<DownloadManagerSignal>> {
let sender = state.lock().unwrap().download_manager.get_sender();
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new_from_index(
game_id,
game_version,
install_dir,
@ -28,3 +32,39 @@ pub fn download_game(
.download_manager
.queue_download(game_download_agent)?)
}
#[tauri::command]
pub fn resume_download(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
) -> Result<(), DownloadManagerError<DownloadManagerSignal>> {
let s = borrow_db_checked()
.applications
.game_statuses
.get(&game_id)
.unwrap()
.clone();
let (version_name, install_dir) = match s {
GameDownloadStatus::Remote {} => unreachable!(),
GameDownloadStatus::SetupRequired { .. } => unreachable!(),
GameDownloadStatus::Installed { .. } => unreachable!(),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => (version_name, install_dir),
};
let sender = state.lock().unwrap().download_manager.get_sender();
let parent_dir: PathBuf = install_dir.into();
let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
game_id,
version_name.clone(),
parent_dir.parent().unwrap().to_path_buf(),
sender,
)) as Box<dyn Downloadable + Send + Sync>);
Ok(state
.lock()
.unwrap()
.download_manager
.queue_download(game_download_agent)?)
}

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@ -1,23 +1,25 @@
use crate::auth::generate_authorization_header;
use crate::database::db::borrow_db_checked;
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
ApplicationTransientStatus, DownloadType, DownloadableMetadata,
};
use crate::download_manager::download_manager::{DownloadManagerSignal, DownloadStatus};
use crate::download_manager::downloadable::Downloadable;
use crate::download_manager::util::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
use crate::download_manager::util::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use crate::download_manager::util::progress_object::{ProgressHandle, ProgressObject};
use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
use crate::games::library::{on_game_complete, push_game_update, GameUpdateEvent};
use crate::games::downloads::validate::game_validate_logic;
use crate::games::library::{on_game_complete, on_game_incomplete, push_game_update};
use crate::remote::requests::make_request;
use crate::DB;
use log::{debug, error, info};
use rayon::ThreadPoolBuilder;
use slice_deque::SliceDeque;
use std::fs::{create_dir_all, File};
use std::path::Path;
use std::collections::HashMap;
use std::fs::{create_dir_all, OpenOptions};
use std::path::{Path, PathBuf};
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::time::Instant;
@ -27,40 +29,48 @@ use tauri::{AppHandle, Emitter};
use rustix::fs::{fallocate, FallocateFlags};
use super::download_logic::download_game_chunk;
use super::stored_manifest::StoredManifest;
use super::drop_data::DropData;
pub struct GameDownloadAgent {
pub id: String,
pub version: String,
pub control_flag: DownloadThreadControl,
contexts: Mutex<Vec<DropDownloadContext>>,
completed_contexts: Mutex<SliceDeque<usize>>,
context_map: Mutex<HashMap<String, bool>>,
pub manifest: Mutex<Option<DropManifest>>,
pub progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
pub stored_manifest: StoredManifest,
pub stored_manifest: DropData,
status: Mutex<DownloadStatus>,
}
impl GameDownloadAgent {
pub fn new(
pub fn new_from_index(
id: String,
version: String,
target_download_dir: usize,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let db_lock = borrow_db_checked();
let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
drop(db_lock);
Self::new(id, version, base_dir, sender)
}
pub fn new(
id: String,
version: String,
base_dir: PathBuf,
sender: Sender<DownloadManagerSignal>,
) -> Self {
// Don't run by default
let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
let base_dir_path = Path::new(&base_dir);
let data_base_dir_path = base_dir_path.join(id.clone());
let stored_manifest =
StoredManifest::generate(id.clone(), version.clone(), data_base_dir_path.clone());
DropData::generate(id.clone(), version.clone(), data_base_dir_path.clone());
Self {
id,
@ -68,7 +78,7 @@ impl GameDownloadAgent {
control_flag,
manifest: Mutex::new(None),
contexts: Mutex::new(Vec::new()),
completed_contexts: Mutex::new(SliceDeque::new()),
context_map: Mutex::new(HashMap::new()),
progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
sender,
stored_manifest,
@ -173,11 +183,15 @@ impl GameDownloadAgent {
}
pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
if !self.contexts.lock().unwrap().is_empty() {
return Ok(());
if self.contexts.lock().unwrap().is_empty() {
self.generate_contexts()?;
}
self.generate_contexts()?;
self.context_map
.lock()
.unwrap()
.extend(self.stored_manifest.get_contexts());
Ok(())
}
@ -189,20 +203,18 @@ impl GameDownloadAgent {
let base_path = Path::new(&self.stored_manifest.base_path);
create_dir_all(base_path).unwrap();
{
let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
completed_contexts_lock.clear();
completed_contexts_lock
.extend_from_slice(&self.stored_manifest.get_completed_contexts());
}
for (raw_path, chunk) in manifest {
let path = base_path.join(Path::new(&raw_path));
let container = path.parent().unwrap();
create_dir_all(container).unwrap();
let file = File::create(path.clone()).unwrap();
let file = OpenOptions::new()
.read(true)
.write(true)
.create(true)
.open(path.clone())
.unwrap();
let mut running_offset = 0;
for (index, length) in chunk.lengths.iter().enumerate() {
@ -225,6 +237,14 @@ impl GameDownloadAgent {
let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
}
}
let existing_contexts = self.stored_manifest.get_completed_contexts();
self.stored_manifest.set_contexts(
&contexts
.iter()
.map(|x| (x.checksum.clone(), existing_contexts.contains(&x.checksum)))
.collect::<Vec<(String, bool)>>(),
);
*self.contexts.lock().unwrap() = contexts;
Ok(())
@ -243,13 +263,14 @@ impl GameDownloadAgent {
.build()
.unwrap();
let completed_indexes = Arc::new(boxcar::Vec::new());
let completed_indexes_loop_arc = completed_indexes.clone();
let completed_contexts = Arc::new(boxcar::Vec::new());
let completed_indexes_loop_arc = completed_contexts.clone();
let contexts = self.contexts.lock().unwrap();
debug!("{:#?}", contexts);
pool.scope(|scope| {
let client = &reqwest::blocking::Client::new();
let context_map = self.context_map.lock().unwrap();
for (index, context) in contexts.iter().enumerate() {
let client = client.clone();
let completed_indexes = completed_indexes_loop_arc.clone();
@ -258,7 +279,7 @@ impl GameDownloadAgent {
let progress_handle = ProgressHandle::new(progress, self.progress.clone());
// If we've done this one already, skip it
if self.completed_contexts.lock().unwrap().contains(&index) {
if Some(&true) == context_map.get(&context.checksum) {
progress_handle.skip(context.length);
continue;
}
@ -274,7 +295,7 @@ impl GameDownloadAgent {
("name", &context.file_name),
("chunk", &context.index.to_string()),
],
|r| { r },
|r| r,
) {
Ok(request) => request,
Err(e) => {
@ -290,10 +311,18 @@ impl GameDownloadAgent {
scope.spawn(move |_| {
match download_game_chunk(context, &self.control_flag, progress_handle, request)
{
Ok(res) => {
if res {
completed_indexes.push(index);
}
Ok(true) => {
debug!(
"Finished context #{} with checksum {}",
index, context.checksum
);
completed_indexes.push(context.checksum.clone());
}
Ok(false) => {
debug!(
"Didn't finish context #{} with checksum {}",
index, context.checksum
);
}
Err(e) => {
error!("{}", e);
@ -304,36 +333,46 @@ impl GameDownloadAgent {
}
});
let newly_completed = completed_indexes.to_owned();
let newly_completed = completed_contexts.to_owned();
let completed_lock_len = {
let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
let mut context_map_lock = self.context_map.lock().unwrap();
for (_, item) in newly_completed.iter() {
completed_contexts_lock.push_front(*item);
context_map_lock.insert(item.clone(), true);
}
completed_contexts_lock.len()
context_map_lock.values().filter(|x| **x).count()
};
let context_map_lock = self.context_map.lock().unwrap();
let contexts = contexts
.iter()
.map(|x| {
(
x.checksum.clone(),
context_map_lock
.get(&x.checksum)
.cloned()
.or(Some(false))
.unwrap(),
)
})
.collect::<Vec<(String, bool)>>();
drop(context_map_lock);
// If we're not out of contexts, we're not done, so we don't fire completed
if completed_lock_len != contexts.len() {
self.stored_manifest.set_contexts(&contexts);
self.stored_manifest.write();
// If there are any contexts left which are false
if !contexts.iter().all(|x| x.1) {
info!(
"download agent for {} exited without completing ({}/{})",
self.id.clone(),
completed_lock_len,
contexts.len(),
);
self.stored_manifest
.set_completed_contexts(self.completed_contexts.lock().unwrap().as_slice());
self.stored_manifest.write();
return Ok(false);
}
// We've completed
self.sender
.send(DownloadManagerSignal::Completed(self.metadata()))
.unwrap();
Ok(true)
}
}
@ -372,7 +411,7 @@ impl Downloadable for GameDownloadAgent {
error!("error while managing download: {}", error);
let mut handle = DB.borrow_data_mut().unwrap();
let mut handle = borrow_db_mut_checked();
handle
.applications
.transient_statuses
@ -390,18 +429,12 @@ impl Downloadable for GameDownloadAgent {
// TODO: fix this function. It doesn't restart the download properly, nor does it reset the state properly
fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
let meta = self.metadata();
*self.status.lock().unwrap() = DownloadStatus::Queued;
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(GameDownloadStatus::Remote {}), None),
version: None,
},
)
.unwrap();
on_game_incomplete(
&self.metadata(),
self.stored_manifest.base_path.to_string_lossy().to_string(),
app_handle,
)
.unwrap();
}
fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
@ -409,4 +442,15 @@ impl Downloadable for GameDownloadAgent {
fn status(&self) -> DownloadStatus {
self.status.lock().unwrap().clone()
}
fn validate(&self) -> Result<bool, ApplicationDownloadError> {
*self.status.lock().unwrap() = DownloadStatus::Validating;
game_validate_logic(
&self.stored_manifest,
self.contexts.lock().unwrap().clone(),
self.progress.clone(),
self.sender.clone(),
&self.control_flag,
)
}
}

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@ -6,12 +6,13 @@ use crate::error::application_download_error::ApplicationDownloadError;
use crate::error::remote_access_error::RemoteAccessError;
use crate::games::downloads::manifest::DropDownloadContext;
use crate::remote::auth::generate_authorization_header;
use log::warn;
use log::{debug, info, warn};
use md5::{Context, Digest};
use reqwest::blocking::{RequestBuilder, Response};
use std::fs::{set_permissions, Permissions};
use std::io::{ErrorKind, Read};
use std::os::unix::fs::MetadataExt;
#[cfg(unix)]
use std::os::unix::fs::PermissionsExt;
use std::{
@ -93,19 +94,32 @@ impl<'a> DropDownloadPipeline<'a, Response, File> {
let mut current_size = 0;
loop {
if self.control_flag.get() == DownloadThreadControlFlag::Stop {
buf_writer.flush()?;
return Ok(false);
}
let bytes_read = self.source.read(&mut copy_buf)?;
let mut bytes_read = self.source.read(&mut copy_buf)?;
current_size += bytes_read;
if current_size > self.size {
let over = current_size - self.size;
warn!("server sent too many bytes... {} over", over);
bytes_read -= over;
current_size = self.size;
}
buf_writer.write_all(&copy_buf[0..bytes_read])?;
self.progress.add(bytes_read);
if current_size == self.size {
if current_size >= self.size {
debug!(
"finished with final size of {} vs {}",
current_size, self.size
);
break;
}
}
buf_writer.flush()?;
Ok(true)
}
@ -122,6 +136,10 @@ pub fn download_game_chunk(
progress: ProgressHandle,
request: RequestBuilder,
) -> Result<bool, ApplicationDownloadError> {
debug!(
"Starting download chunk {}, {}, {} #{}",
ctx.file_name, ctx.index, ctx.offset, ctx.checksum
);
// If we're paused
if control_flag.get() == DownloadThreadControlFlag::Stop {
progress.set(0);
@ -130,10 +148,12 @@ pub fn download_game_chunk(
let request = request.header("Authorization", generate_authorization_header());
let response = request
.header("Authorization", generate_authorization_header())
.send()
.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
if response.status() != 200 {
debug!("chunk request got status code: {}", response.status());
let err = response.json().unwrap();
return Err(ApplicationDownloadError::Communication(
RemoteAccessError::InvalidResponse(err),
@ -156,13 +176,14 @@ pub fn download_game_chunk(
));
}
let mut pipeline = DropDownloadPipeline::new(
response,
destination,
control_flag,
progress,
content_length.unwrap().try_into().unwrap(),
);
let length = content_length.unwrap().try_into().unwrap();
if length != ctx.length {
return Err(ApplicationDownloadError::DownloadError);
}
let mut pipeline =
DropDownloadPipeline::new(response, destination, control_flag, progress, length);
let completed = pipeline
.copy()
@ -187,5 +208,10 @@ pub fn download_game_chunk(
return Err(ApplicationDownloadError::Checksum);
}
debug!(
"Successfully finished download #{}, copied {} bytes",
ctx.checksum, length
);
Ok(true)
}

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@ -0,0 +1,105 @@
use std::{
fs::File,
io::{Read, Write},
path::PathBuf,
};
use log::{debug, error, info, warn};
use native_model::{Decode, Encode};
pub type DropData = v1::DropData;
static DROP_DATA_PATH: &str = ".dropdata";
pub mod v1 {
use std::{path::PathBuf, sync::Mutex};
use native_model::native_model;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DropData {
pub game_id: String,
pub game_version: String,
pub contexts: Mutex<Vec<(String, bool)>>,
pub base_path: PathBuf,
}
impl DropData {
pub fn new(game_id: String, game_version: String, base_path: PathBuf) -> Self {
Self {
base_path,
game_id,
game_version,
contexts: Mutex::new(Vec::new()),
}
}
}
}
impl DropData {
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(_) => {
debug!("Generating new dropdata for game {}", game_id);
return DropData::new(game_id, game_version, base_path);
}
};
let mut s = Vec::new();
match file.read_to_end(&mut s) {
Ok(_) => {}
Err(e) => {
error!("{}", e);
return DropData::new(game_id, game_version, base_path);
}
};
match native_model::rmp_serde_1_3::RmpSerde::decode(s) {
Ok(manifest) => manifest,
Err(e) => {
warn!("{}", e);
DropData::new(game_id, game_version, base_path)
}
}
}
pub fn write(&self) {
let manifest_raw = match native_model::rmp_serde_1_3::RmpSerde::encode(&self) {
Ok(data) => data,
Err(_) => return,
};
let mut file = match File::create(self.base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(e) => {
error!("{}", e);
return;
}
};
match file.write_all(&manifest_raw) {
Ok(_) => {}
Err(e) => error!("{}", e),
};
}
pub fn set_contexts(&self, completed_contexts: &[(String, bool)]) {
*self.contexts.lock().unwrap() = completed_contexts.to_owned();
}
pub fn get_completed_contexts(&self) -> Vec<String> {
self.contexts
.lock()
.unwrap()
.iter()
.filter_map(|x| if x.1 { Some(x.0.clone()) } else { None })
.collect()
}
pub fn get_contexts(&self) -> Vec<(String, bool)> {
info!(
"Any contexts which are complete? {}",
self.contexts.lock().unwrap().iter().any(|x| x.1)
);
self.contexts.lock().unwrap().clone()
}
}

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@ -1,5 +1,6 @@
pub mod commands;
pub mod download_agent;
mod download_logic;
mod drop_data;
mod manifest;
mod stored_manifest;
pub mod validate;

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@ -1,79 +0,0 @@
use std::{
fs::File,
io::{Read, Write},
path::PathBuf,
sync::Mutex,
};
use log::{error, warn};
use serde::{Deserialize, Serialize};
use serde_binary::binary_stream::Endian;
#[derive(Serialize, Deserialize, Debug)]
pub struct StoredManifest {
game_id: String,
game_version: String,
pub completed_contexts: Mutex<Vec<usize>>,
pub base_path: PathBuf,
}
static DROP_DATA_PATH: &str = ".dropdata";
impl StoredManifest {
pub fn new(game_id: String, game_version: String, base_path: PathBuf) -> Self {
Self {
base_path,
game_id,
game_version,
completed_contexts: Mutex::new(Vec::new()),
}
}
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(_) => return StoredManifest::new(game_id, game_version, base_path),
};
let mut s = Vec::new();
match file.read_to_end(&mut s) {
Ok(_) => {}
Err(e) => {
error!("{}", e);
return StoredManifest::new(game_id, game_version, base_path);
}
};
match serde_binary::from_vec::<StoredManifest>(s, Endian::Little) {
Ok(manifest) => manifest,
Err(e) => {
warn!("{}", e);
StoredManifest::new(game_id, game_version, base_path)
}
}
}
pub fn write(&self) {
let manifest_raw = match serde_binary::to_vec(&self, Endian::Little) {
Ok(json) => json,
Err(_) => return,
};
let mut file = match File::create(self.base_path.join(DROP_DATA_PATH)) {
Ok(file) => file,
Err(e) => {
error!("{}", e);
return;
}
};
match file.write_all(&manifest_raw) {
Ok(_) => {}
Err(e) => error!("{}", e),
};
}
pub fn set_completed_contexts(&self, completed_contexts: &[usize]) {
*self.completed_contexts.lock().unwrap() = completed_contexts.to_owned();
}
pub fn get_completed_contexts(&self) -> Vec<usize> {
self.completed_contexts.lock().unwrap().clone()
}
}

View File

@ -0,0 +1,201 @@
use std::{
fs::File,
io::{self, BufWriter, Read, Seek, SeekFrom, Write},
sync::{mpsc::Sender, Arc},
};
use log::{debug, error, info};
use md5::Context;
use rayon::ThreadPoolBuilder;
use crate::{
database::db::borrow_db_checked,
download_manager::{
download_manager::DownloadManagerSignal,
util::{
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
progress_object::{ProgressHandle, ProgressObject},
},
},
error::application_download_error::ApplicationDownloadError,
games::downloads::{drop_data::DropData, manifest::DropDownloadContext},
remote::{auth::generate_authorization_header, requests::make_request},
};
pub fn game_validate_logic(
dropdata: &DropData,
contexts: Vec<DropDownloadContext>,
progress: Arc<ProgressObject>,
sender: Sender<DownloadManagerSignal>,
control_flag: &DownloadThreadControl,
) -> Result<bool, ApplicationDownloadError> {
progress.reset(contexts.len());
let max_download_threads = borrow_db_checked().settings.max_download_threads;
debug!(
"validating game: {} with {} threads",
dropdata.game_id, max_download_threads
);
let pool = ThreadPoolBuilder::new()
.num_threads(max_download_threads)
.build()
.unwrap();
debug!("{:#?}", contexts);
let invalid_chunks = Arc::new(boxcar::Vec::new());
pool.scope(|scope| {
let client = &reqwest::blocking::Client::new();
for (index, context) in contexts.iter().enumerate() {
let client = client.clone();
let current_progress = progress.get(index);
let progress_handle = ProgressHandle::new(current_progress, progress.clone());
let invalid_chunks_scoped = invalid_chunks.clone();
let sender = sender.clone();
let request = match make_request(
&client,
&["/api/v1/client/chunk"],
&[
("id", &context.game_id),
("version", &context.version),
("name", &context.file_name),
("chunk", &context.index.to_string()),
],
|r| r.header("Authorization", generate_authorization_header()),
) {
Ok(request) => request,
Err(e) => {
sender
.send(DownloadManagerSignal::Error(
ApplicationDownloadError::Communication(e),
))
.unwrap();
continue;
}
};
scope.spawn(move |_| {
match validate_game_chunk(context, control_flag, progress_handle) {
Ok(true) => {
debug!(
"Finished context #{} with checksum {}",
index, context.checksum
);
}
Ok(false) => {
debug!(
"Didn't finish context #{} with checksum {}",
index, &context.checksum
);
invalid_chunks_scoped.push(context.checksum.clone());
}
Err(e) => {
error!("{}", e);
sender.send(DownloadManagerSignal::Error(e)).unwrap();
}
}
});
}
});
// If there are any contexts left which are false
if !invalid_chunks.is_empty() {
info!(
"validation of game id {} failed for chunks {:?}",
dropdata.game_id.clone(),
invalid_chunks
);
return Ok(false);
}
Ok(true)
}
pub fn validate_game_chunk(
ctx: &DropDownloadContext,
control_flag: &DownloadThreadControl,
progress: ProgressHandle,
) -> Result<bool, ApplicationDownloadError> {
debug!(
"Starting chunk validation {}, {}, {} #{}",
ctx.file_name, ctx.index, ctx.offset, ctx.checksum
);
// If we're paused
if control_flag.get() == DownloadThreadControlFlag::Stop {
progress.set(0);
return Ok(false);
}
let mut source = File::open(&ctx.path).unwrap();
if ctx.offset != 0 {
source
.seek(SeekFrom::Start(ctx.offset))
.expect("Failed to seek to file offset");
}
let mut hasher = md5::Context::new();
let completed =
validate_copy(&mut source, &mut hasher, ctx.length, control_flag, progress).unwrap();
if !completed {
return Ok(false);
};
let res = hex::encode(hasher.compute().0);
if res != ctx.checksum {
println!(
"Checksum failed. Correct: {}, actual: {}",
&ctx.checksum, &res
);
return Ok(false);
}
debug!(
"Successfully finished verification #{}, copied {} bytes",
ctx.checksum, ctx.length
);
Ok(true)
}
fn validate_copy(
source: &mut File,
dest: &mut Context,
size: usize,
control_flag: &DownloadThreadControl,
progress: ProgressHandle,
) -> Result<bool, io::Error> {
let copy_buf_size = 512;
let mut copy_buf = vec![0; copy_buf_size];
let mut buf_writer = BufWriter::with_capacity(1024 * 1024, dest);
let mut total_bytes = 0;
loop {
if control_flag.get() == DownloadThreadControlFlag::Stop {
buf_writer.flush()?;
return Ok(false);
}
let mut bytes_read = source.read(&mut copy_buf)?;
total_bytes += bytes_read;
// If we read over (likely), truncate our read to
// the right size
if total_bytes > size {
let over = total_bytes - size;
bytes_read -= over;
total_bytes = size;
}
buf_writer.write_all(&copy_buf[0..bytes_read])?;
progress.add(bytes_read);
if total_bytes >= size {
break;
}
}
buf_writer.flush()?;
Ok(true)
}

View File

@ -4,10 +4,10 @@ use std::thread::spawn;
use log::{debug, error, warn};
use serde::{Deserialize, Serialize};
use tauri::Emitter;
use tauri::AppHandle;
use tauri::Emitter;
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db};
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
use crate::database::models::data::{
ApplicationTransientStatus, DownloadableMetadata, GameDownloadStatus, GameVersion,
};
@ -18,9 +18,9 @@ use crate::games::state::{GameStatusManager, GameStatusWithTransient};
use crate::remote::auth::generate_authorization_header;
use crate::remote::cache::{cache_object, get_cached_object, get_cached_object_db};
use crate::remote::requests::make_request;
use crate::{AppState, DB};
use crate::AppState;
#[derive(Serialize, Deserialize)]
#[derive(Serialize, Deserialize, Debug)]
pub struct FetchGameStruct {
game: Game,
status: GameStatusWithTransient,
@ -144,7 +144,7 @@ pub fn fetch_game_logic(
) -> Result<FetchGameStruct, RemoteAccessError> {
let mut state_handle = state.lock().unwrap();
let handle = DB.borrow_data().unwrap();
let handle = borrow_db_checked();
let metadata_option = handle.applications.installed_game_version.get(&id);
let version = match metadata_option {
@ -220,7 +220,7 @@ pub fn fetch_game_logic_offline(
id: String,
_state: tauri::State<'_, Mutex<AppState>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let handle = DB.borrow_data().unwrap();
let handle = borrow_db_checked();
let metadata_option = handle.applications.installed_game_version.get(&id);
let version = match metadata_option {
None => None,
@ -313,6 +313,10 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
version_name,
install_dir,
} => Some((version_name, install_dir)),
GameDownloadStatus::PartiallyInstalled {
version_name,
install_dir,
} => Some((version_name, install_dir)),
_ => None,
} {
db_handle
@ -341,7 +345,6 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
.entry(meta.id.clone())
.and_modify(|e| *e = GameDownloadStatus::Remote {});
drop(db_handle);
save_db();
debug!("uninstalled game id {}", &meta.id);
app_handle.emit("update_library", {}).unwrap();
@ -354,6 +357,8 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
);
}
});
} else {
warn!("invalid previous state for uninstall, failing silently.")
}
}
@ -365,6 +370,66 @@ pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
.cloned()
}
pub fn on_game_incomplete(
meta: &DownloadableMetadata,
install_dir: String,
app_handle: &AppHandle,
) -> Result<(), RemoteAccessError> {
// Fetch game version information from remote
if meta.version.is_none() {
return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
}
let client = reqwest::blocking::Client::new();
let response = make_request(
&client,
&["/api/v1/client/game/version"],
&[
("id", &meta.id),
("version", meta.version.as_ref().unwrap()),
],
|f| f.header("Authorization", generate_authorization_header()),
)?
.send()?;
let game_version: GameVersion = response.json()?;
let mut handle = borrow_db_mut_checked();
handle
.applications
.game_versions
.entry(meta.id.clone())
.or_default()
.insert(meta.version.clone().unwrap(), game_version.clone());
handle
.applications
.installed_game_version
.insert(meta.id.clone(), meta.clone());
let status = GameDownloadStatus::PartiallyInstalled {
version_name: meta.version.clone().unwrap(),
install_dir,
};
handle
.applications
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(handle);
app_handle
.emit(
&format!("update_game/{}", meta.id),
GameUpdateEvent {
game_id: meta.id.clone(),
status: (Some(status), None),
version: Some(game_version),
},
)
.unwrap();
Ok(())
}
pub fn on_game_complete(
meta: &DownloadableMetadata,
install_dir: String,
@ -404,7 +469,6 @@ pub fn on_game_complete(
.insert(meta.id.clone(), meta.clone());
drop(handle);
save_db();
let status = if game_version.setup_command.is_empty() {
GameDownloadStatus::Installed {
@ -424,7 +488,6 @@ pub fn on_game_complete(
.game_statuses
.insert(meta.id.clone(), status.clone());
drop(db_handle);
save_db();
app_handle
.emit(
&format!("update_game/{}", meta.id),
@ -468,7 +531,7 @@ pub fn update_game_configuration(
game_id: String,
options: FrontendGameOptions,
) -> Result<(), LibraryError> {
let mut handle = DB.borrow_data_mut().unwrap();
let mut handle = borrow_db_mut_checked();
let installed_version = handle
.applications
.installed_game_version
@ -499,8 +562,5 @@ pub fn update_game_configuration(
.unwrap()
.insert(version.to_string(), existing_configuration);
drop(handle);
save_db();
Ok(())
}