mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-19 19:21:17 +10:00
Download fixes (#63)
* refactor: Rename StoredManifest to DropData Signed-off-by: quexeky <git@quexeky.dev> * fix: Downloads when resuming would truncate files which had not been finished Signed-off-by: quexeky <git@quexeky.dev> * chore: Didn't import debug macro Signed-off-by: quexeky <git@quexeky.dev> * fix: Download chunks with wrong indexes Migrated to using checksums as indexes instead Signed-off-by: quexeky <git@quexeky.dev> * feat: Resume download button Also added DBWrite and DBRead structs to make database management easier Signed-off-by: quexeky <git@quexeky.dev> * feat: Download resuming Signed-off-by: quexeky <git@quexeky.dev> * feat: Resume button and PartiallyInstalled status Signed-off-by: quexeky <git@quexeky.dev> * feat: Download validation Signed-off-by: quexeky <git@quexeky.dev> * chore: Ran cargo fix & cargo fmt Signed-off-by: quexeky <git@quexeky.dev> * fix: download validation, installs, etc * chore: version bump --------- Signed-off-by: quexeky <git@quexeky.dev> Co-authored-by: quexeky <git@quexeky.dev>
This commit is contained in:
@ -37,13 +37,14 @@ pub fn fetch_game(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<FetchGameStruct, RemoteAccessError> {
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offline!(
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let res = offline!(
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state,
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fetch_game_logic,
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fetch_game_logic_offline,
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game_id,
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state
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)
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);
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res
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}
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#[tauri::command]
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@ -1,9 +1,13 @@
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use std::sync::{Arc, Mutex};
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use std::{
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path::PathBuf,
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sync::{Arc, Mutex},
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};
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use crate::{
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download_manager::{
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download_manager::DownloadManagerSignal, downloadable::Downloadable,
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}, error::download_manager_error::DownloadManagerError, AppState
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database::{db::borrow_db_checked, models::data::GameDownloadStatus},
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download_manager::{download_manager::DownloadManagerSignal, downloadable::Downloadable},
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error::download_manager_error::DownloadManagerError,
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AppState,
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};
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use super::download_agent::GameDownloadAgent;
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@ -16,7 +20,7 @@ pub fn download_game(
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<(), DownloadManagerError<DownloadManagerSignal>> {
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let sender = state.lock().unwrap().download_manager.get_sender();
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let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
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let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new_from_index(
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game_id,
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game_version,
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install_dir,
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@ -28,3 +32,39 @@ pub fn download_game(
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.download_manager
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.queue_download(game_download_agent)?)
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}
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#[tauri::command]
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pub fn resume_download(
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game_id: String,
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state: tauri::State<'_, Mutex<AppState>>,
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) -> Result<(), DownloadManagerError<DownloadManagerSignal>> {
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let s = borrow_db_checked()
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.applications
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.game_statuses
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.get(&game_id)
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.unwrap()
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.clone();
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let (version_name, install_dir) = match s {
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GameDownloadStatus::Remote {} => unreachable!(),
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GameDownloadStatus::SetupRequired { .. } => unreachable!(),
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GameDownloadStatus::Installed { .. } => unreachable!(),
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GameDownloadStatus::PartiallyInstalled {
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version_name,
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install_dir,
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} => (version_name, install_dir),
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};
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let sender = state.lock().unwrap().download_manager.get_sender();
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let parent_dir: PathBuf = install_dir.into();
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let game_download_agent = Arc::new(Box::new(GameDownloadAgent::new(
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game_id,
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version_name.clone(),
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parent_dir.parent().unwrap().to_path_buf(),
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sender,
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)) as Box<dyn Downloadable + Send + Sync>);
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Ok(state
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.lock()
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.unwrap()
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.download_manager
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.queue_download(game_download_agent)?)
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}
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@ -1,23 +1,25 @@
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use crate::auth::generate_authorization_header;
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use crate::database::db::borrow_db_checked;
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use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
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use crate::database::models::data::{
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ApplicationTransientStatus, DownloadType, DownloadableMetadata, GameDownloadStatus,
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ApplicationTransientStatus, DownloadType, DownloadableMetadata,
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};
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use crate::download_manager::download_manager::{DownloadManagerSignal, DownloadStatus};
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use crate::download_manager::downloadable::Downloadable;
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use crate::download_manager::util::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
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use crate::download_manager::util::download_thread_control_flag::{
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DownloadThreadControl, DownloadThreadControlFlag,
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};
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use crate::download_manager::util::progress_object::{ProgressHandle, ProgressObject};
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use crate::error::application_download_error::ApplicationDownloadError;
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use crate::error::remote_access_error::RemoteAccessError;
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use crate::games::downloads::manifest::{DropDownloadContext, DropManifest};
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use crate::games::library::{on_game_complete, push_game_update, GameUpdateEvent};
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use crate::games::downloads::validate::game_validate_logic;
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use crate::games::library::{on_game_complete, on_game_incomplete, push_game_update};
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use crate::remote::requests::make_request;
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use crate::DB;
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use log::{debug, error, info};
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use rayon::ThreadPoolBuilder;
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use slice_deque::SliceDeque;
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use std::fs::{create_dir_all, File};
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use std::path::Path;
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use std::collections::HashMap;
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use std::fs::{create_dir_all, OpenOptions};
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use std::path::{Path, PathBuf};
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use std::sync::mpsc::Sender;
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use std::sync::{Arc, Mutex};
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use std::time::Instant;
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@ -27,40 +29,48 @@ use tauri::{AppHandle, Emitter};
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use rustix::fs::{fallocate, FallocateFlags};
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use super::download_logic::download_game_chunk;
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use super::stored_manifest::StoredManifest;
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use super::drop_data::DropData;
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pub struct GameDownloadAgent {
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pub id: String,
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pub version: String,
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pub control_flag: DownloadThreadControl,
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contexts: Mutex<Vec<DropDownloadContext>>,
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completed_contexts: Mutex<SliceDeque<usize>>,
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context_map: Mutex<HashMap<String, bool>>,
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pub manifest: Mutex<Option<DropManifest>>,
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pub progress: Arc<ProgressObject>,
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sender: Sender<DownloadManagerSignal>,
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pub stored_manifest: StoredManifest,
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pub stored_manifest: DropData,
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status: Mutex<DownloadStatus>,
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}
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impl GameDownloadAgent {
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pub fn new(
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pub fn new_from_index(
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id: String,
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version: String,
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target_download_dir: usize,
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sender: Sender<DownloadManagerSignal>,
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) -> Self {
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// Don't run by default
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let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
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let db_lock = borrow_db_checked();
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let base_dir = db_lock.applications.install_dirs[target_download_dir].clone();
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drop(db_lock);
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Self::new(id, version, base_dir, sender)
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}
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pub fn new(
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id: String,
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version: String,
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base_dir: PathBuf,
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sender: Sender<DownloadManagerSignal>,
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) -> Self {
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// Don't run by default
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let control_flag = DownloadThreadControl::new(DownloadThreadControlFlag::Stop);
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let base_dir_path = Path::new(&base_dir);
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let data_base_dir_path = base_dir_path.join(id.clone());
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let stored_manifest =
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StoredManifest::generate(id.clone(), version.clone(), data_base_dir_path.clone());
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DropData::generate(id.clone(), version.clone(), data_base_dir_path.clone());
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Self {
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id,
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@ -68,7 +78,7 @@ impl GameDownloadAgent {
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control_flag,
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manifest: Mutex::new(None),
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contexts: Mutex::new(Vec::new()),
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completed_contexts: Mutex::new(SliceDeque::new()),
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context_map: Mutex::new(HashMap::new()),
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progress: Arc::new(ProgressObject::new(0, 0, sender.clone())),
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sender,
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stored_manifest,
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@ -173,11 +183,15 @@ impl GameDownloadAgent {
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}
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pub fn ensure_contexts(&self) -> Result<(), ApplicationDownloadError> {
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if !self.contexts.lock().unwrap().is_empty() {
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return Ok(());
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if self.contexts.lock().unwrap().is_empty() {
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self.generate_contexts()?;
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}
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self.generate_contexts()?;
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self.context_map
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.lock()
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.unwrap()
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.extend(self.stored_manifest.get_contexts());
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Ok(())
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}
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@ -189,20 +203,18 @@ impl GameDownloadAgent {
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let base_path = Path::new(&self.stored_manifest.base_path);
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create_dir_all(base_path).unwrap();
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{
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let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
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completed_contexts_lock.clear();
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completed_contexts_lock
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.extend_from_slice(&self.stored_manifest.get_completed_contexts());
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}
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for (raw_path, chunk) in manifest {
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let path = base_path.join(Path::new(&raw_path));
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let container = path.parent().unwrap();
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create_dir_all(container).unwrap();
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let file = File::create(path.clone()).unwrap();
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let file = OpenOptions::new()
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.read(true)
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.write(true)
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.create(true)
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.open(path.clone())
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.unwrap();
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let mut running_offset = 0;
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for (index, length) in chunk.lengths.iter().enumerate() {
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@ -225,6 +237,14 @@ impl GameDownloadAgent {
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let _ = fallocate(file, FallocateFlags::empty(), 0, running_offset);
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}
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}
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let existing_contexts = self.stored_manifest.get_completed_contexts();
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self.stored_manifest.set_contexts(
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&contexts
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.iter()
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.map(|x| (x.checksum.clone(), existing_contexts.contains(&x.checksum)))
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.collect::<Vec<(String, bool)>>(),
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);
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*self.contexts.lock().unwrap() = contexts;
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Ok(())
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@ -243,13 +263,14 @@ impl GameDownloadAgent {
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.build()
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.unwrap();
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let completed_indexes = Arc::new(boxcar::Vec::new());
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let completed_indexes_loop_arc = completed_indexes.clone();
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let completed_contexts = Arc::new(boxcar::Vec::new());
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let completed_indexes_loop_arc = completed_contexts.clone();
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let contexts = self.contexts.lock().unwrap();
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debug!("{:#?}", contexts);
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pool.scope(|scope| {
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let client = &reqwest::blocking::Client::new();
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let context_map = self.context_map.lock().unwrap();
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for (index, context) in contexts.iter().enumerate() {
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let client = client.clone();
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let completed_indexes = completed_indexes_loop_arc.clone();
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@ -258,7 +279,7 @@ impl GameDownloadAgent {
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let progress_handle = ProgressHandle::new(progress, self.progress.clone());
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// If we've done this one already, skip it
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if self.completed_contexts.lock().unwrap().contains(&index) {
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if Some(&true) == context_map.get(&context.checksum) {
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progress_handle.skip(context.length);
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continue;
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}
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@ -274,7 +295,7 @@ impl GameDownloadAgent {
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("name", &context.file_name),
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("chunk", &context.index.to_string()),
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],
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|r| { r },
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|r| r,
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) {
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Ok(request) => request,
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Err(e) => {
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@ -290,10 +311,18 @@ impl GameDownloadAgent {
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scope.spawn(move |_| {
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match download_game_chunk(context, &self.control_flag, progress_handle, request)
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{
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Ok(res) => {
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if res {
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completed_indexes.push(index);
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}
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Ok(true) => {
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debug!(
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"Finished context #{} with checksum {}",
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index, context.checksum
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);
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completed_indexes.push(context.checksum.clone());
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}
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Ok(false) => {
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debug!(
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"Didn't finish context #{} with checksum {}",
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index, context.checksum
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);
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}
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Err(e) => {
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error!("{}", e);
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@ -304,36 +333,46 @@ impl GameDownloadAgent {
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}
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});
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let newly_completed = completed_indexes.to_owned();
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let newly_completed = completed_contexts.to_owned();
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let completed_lock_len = {
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let mut completed_contexts_lock = self.completed_contexts.lock().unwrap();
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let mut context_map_lock = self.context_map.lock().unwrap();
|
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for (_, item) in newly_completed.iter() {
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completed_contexts_lock.push_front(*item);
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context_map_lock.insert(item.clone(), true);
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}
|
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|
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completed_contexts_lock.len()
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context_map_lock.values().filter(|x| **x).count()
|
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};
|
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let context_map_lock = self.context_map.lock().unwrap();
|
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let contexts = contexts
|
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.iter()
|
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.map(|x| {
|
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(
|
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x.checksum.clone(),
|
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context_map_lock
|
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.get(&x.checksum)
|
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.cloned()
|
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.or(Some(false))
|
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.unwrap(),
|
||||
)
|
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})
|
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.collect::<Vec<(String, bool)>>();
|
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drop(context_map_lock);
|
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|
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// If we're not out of contexts, we're not done, so we don't fire completed
|
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if completed_lock_len != contexts.len() {
|
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self.stored_manifest.set_contexts(&contexts);
|
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self.stored_manifest.write();
|
||||
|
||||
// If there are any contexts left which are false
|
||||
if !contexts.iter().all(|x| x.1) {
|
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info!(
|
||||
"download agent for {} exited without completing ({}/{})",
|
||||
self.id.clone(),
|
||||
completed_lock_len,
|
||||
contexts.len(),
|
||||
);
|
||||
self.stored_manifest
|
||||
.set_completed_contexts(self.completed_contexts.lock().unwrap().as_slice());
|
||||
self.stored_manifest.write();
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
// We've completed
|
||||
self.sender
|
||||
.send(DownloadManagerSignal::Completed(self.metadata()))
|
||||
.unwrap();
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
}
|
||||
@ -372,7 +411,7 @@ impl Downloadable for GameDownloadAgent {
|
||||
|
||||
error!("error while managing download: {}", error);
|
||||
|
||||
let mut handle = DB.borrow_data_mut().unwrap();
|
||||
let mut handle = borrow_db_mut_checked();
|
||||
handle
|
||||
.applications
|
||||
.transient_statuses
|
||||
@ -390,18 +429,12 @@ impl Downloadable for GameDownloadAgent {
|
||||
|
||||
// TODO: fix this function. It doesn't restart the download properly, nor does it reset the state properly
|
||||
fn on_incomplete(&self, app_handle: &tauri::AppHandle) {
|
||||
let meta = self.metadata();
|
||||
*self.status.lock().unwrap() = DownloadStatus::Queued;
|
||||
app_handle
|
||||
.emit(
|
||||
&format!("update_game/{}", meta.id),
|
||||
GameUpdateEvent {
|
||||
game_id: meta.id.clone(),
|
||||
status: (Some(GameDownloadStatus::Remote {}), None),
|
||||
version: None,
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
on_game_incomplete(
|
||||
&self.metadata(),
|
||||
self.stored_manifest.base_path.to_string_lossy().to_string(),
|
||||
app_handle,
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
fn on_cancelled(&self, _app_handle: &tauri::AppHandle) {}
|
||||
@ -409,4 +442,15 @@ impl Downloadable for GameDownloadAgent {
|
||||
fn status(&self) -> DownloadStatus {
|
||||
self.status.lock().unwrap().clone()
|
||||
}
|
||||
|
||||
fn validate(&self) -> Result<bool, ApplicationDownloadError> {
|
||||
*self.status.lock().unwrap() = DownloadStatus::Validating;
|
||||
game_validate_logic(
|
||||
&self.stored_manifest,
|
||||
self.contexts.lock().unwrap().clone(),
|
||||
self.progress.clone(),
|
||||
self.sender.clone(),
|
||||
&self.control_flag,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@ -6,12 +6,13 @@ use crate::error::application_download_error::ApplicationDownloadError;
|
||||
use crate::error::remote_access_error::RemoteAccessError;
|
||||
use crate::games::downloads::manifest::DropDownloadContext;
|
||||
use crate::remote::auth::generate_authorization_header;
|
||||
use log::warn;
|
||||
use log::{debug, info, warn};
|
||||
use md5::{Context, Digest};
|
||||
use reqwest::blocking::{RequestBuilder, Response};
|
||||
|
||||
use std::fs::{set_permissions, Permissions};
|
||||
use std::io::{ErrorKind, Read};
|
||||
use std::os::unix::fs::MetadataExt;
|
||||
#[cfg(unix)]
|
||||
use std::os::unix::fs::PermissionsExt;
|
||||
use std::{
|
||||
@ -93,19 +94,32 @@ impl<'a> DropDownloadPipeline<'a, Response, File> {
|
||||
let mut current_size = 0;
|
||||
loop {
|
||||
if self.control_flag.get() == DownloadThreadControlFlag::Stop {
|
||||
buf_writer.flush()?;
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
let bytes_read = self.source.read(&mut copy_buf)?;
|
||||
let mut bytes_read = self.source.read(&mut copy_buf)?;
|
||||
current_size += bytes_read;
|
||||
|
||||
if current_size > self.size {
|
||||
let over = current_size - self.size;
|
||||
warn!("server sent too many bytes... {} over", over);
|
||||
bytes_read -= over;
|
||||
current_size = self.size;
|
||||
}
|
||||
|
||||
buf_writer.write_all(©_buf[0..bytes_read])?;
|
||||
self.progress.add(bytes_read);
|
||||
|
||||
if current_size == self.size {
|
||||
if current_size >= self.size {
|
||||
debug!(
|
||||
"finished with final size of {} vs {}",
|
||||
current_size, self.size
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
buf_writer.flush()?;
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
@ -122,6 +136,10 @@ pub fn download_game_chunk(
|
||||
progress: ProgressHandle,
|
||||
request: RequestBuilder,
|
||||
) -> Result<bool, ApplicationDownloadError> {
|
||||
debug!(
|
||||
"Starting download chunk {}, {}, {} #{}",
|
||||
ctx.file_name, ctx.index, ctx.offset, ctx.checksum
|
||||
);
|
||||
// If we're paused
|
||||
if control_flag.get() == DownloadThreadControlFlag::Stop {
|
||||
progress.set(0);
|
||||
@ -130,10 +148,12 @@ pub fn download_game_chunk(
|
||||
let request = request.header("Authorization", generate_authorization_header());
|
||||
|
||||
let response = request
|
||||
.header("Authorization", generate_authorization_header())
|
||||
.send()
|
||||
.map_err(|e| ApplicationDownloadError::Communication(e.into()))?;
|
||||
|
||||
if response.status() != 200 {
|
||||
debug!("chunk request got status code: {}", response.status());
|
||||
let err = response.json().unwrap();
|
||||
return Err(ApplicationDownloadError::Communication(
|
||||
RemoteAccessError::InvalidResponse(err),
|
||||
@ -156,13 +176,14 @@ pub fn download_game_chunk(
|
||||
));
|
||||
}
|
||||
|
||||
let mut pipeline = DropDownloadPipeline::new(
|
||||
response,
|
||||
destination,
|
||||
control_flag,
|
||||
progress,
|
||||
content_length.unwrap().try_into().unwrap(),
|
||||
);
|
||||
let length = content_length.unwrap().try_into().unwrap();
|
||||
|
||||
if length != ctx.length {
|
||||
return Err(ApplicationDownloadError::DownloadError);
|
||||
}
|
||||
|
||||
let mut pipeline =
|
||||
DropDownloadPipeline::new(response, destination, control_flag, progress, length);
|
||||
|
||||
let completed = pipeline
|
||||
.copy()
|
||||
@ -187,5 +208,10 @@ pub fn download_game_chunk(
|
||||
return Err(ApplicationDownloadError::Checksum);
|
||||
}
|
||||
|
||||
debug!(
|
||||
"Successfully finished download #{}, copied {} bytes",
|
||||
ctx.checksum, length
|
||||
);
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
105
src-tauri/src/games/downloads/drop_data.rs
Normal file
105
src-tauri/src/games/downloads/drop_data.rs
Normal file
@ -0,0 +1,105 @@
|
||||
use std::{
|
||||
fs::File,
|
||||
io::{Read, Write},
|
||||
path::PathBuf,
|
||||
};
|
||||
|
||||
use log::{debug, error, info, warn};
|
||||
use native_model::{Decode, Encode};
|
||||
|
||||
pub type DropData = v1::DropData;
|
||||
|
||||
static DROP_DATA_PATH: &str = ".dropdata";
|
||||
|
||||
pub mod v1 {
|
||||
use std::{path::PathBuf, sync::Mutex};
|
||||
|
||||
use native_model::native_model;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
|
||||
pub struct DropData {
|
||||
pub game_id: String,
|
||||
pub game_version: String,
|
||||
pub contexts: Mutex<Vec<(String, bool)>>,
|
||||
pub base_path: PathBuf,
|
||||
}
|
||||
|
||||
impl DropData {
|
||||
pub fn new(game_id: String, game_version: String, base_path: PathBuf) -> Self {
|
||||
Self {
|
||||
base_path,
|
||||
game_id,
|
||||
game_version,
|
||||
contexts: Mutex::new(Vec::new()),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl DropData {
|
||||
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
|
||||
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
|
||||
Ok(file) => file,
|
||||
Err(_) => {
|
||||
debug!("Generating new dropdata for game {}", game_id);
|
||||
return DropData::new(game_id, game_version, base_path);
|
||||
}
|
||||
};
|
||||
|
||||
let mut s = Vec::new();
|
||||
match file.read_to_end(&mut s) {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
error!("{}", e);
|
||||
return DropData::new(game_id, game_version, base_path);
|
||||
}
|
||||
};
|
||||
|
||||
match native_model::rmp_serde_1_3::RmpSerde::decode(s) {
|
||||
Ok(manifest) => manifest,
|
||||
Err(e) => {
|
||||
warn!("{}", e);
|
||||
DropData::new(game_id, game_version, base_path)
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn write(&self) {
|
||||
let manifest_raw = match native_model::rmp_serde_1_3::RmpSerde::encode(&self) {
|
||||
Ok(data) => data,
|
||||
Err(_) => return,
|
||||
};
|
||||
|
||||
let mut file = match File::create(self.base_path.join(DROP_DATA_PATH)) {
|
||||
Ok(file) => file,
|
||||
Err(e) => {
|
||||
error!("{}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
match file.write_all(&manifest_raw) {
|
||||
Ok(_) => {}
|
||||
Err(e) => error!("{}", e),
|
||||
};
|
||||
}
|
||||
pub fn set_contexts(&self, completed_contexts: &[(String, bool)]) {
|
||||
*self.contexts.lock().unwrap() = completed_contexts.to_owned();
|
||||
}
|
||||
pub fn get_completed_contexts(&self) -> Vec<String> {
|
||||
self.contexts
|
||||
.lock()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.filter_map(|x| if x.1 { Some(x.0.clone()) } else { None })
|
||||
.collect()
|
||||
}
|
||||
pub fn get_contexts(&self) -> Vec<(String, bool)> {
|
||||
info!(
|
||||
"Any contexts which are complete? {}",
|
||||
self.contexts.lock().unwrap().iter().any(|x| x.1)
|
||||
);
|
||||
self.contexts.lock().unwrap().clone()
|
||||
}
|
||||
}
|
||||
@ -1,5 +1,6 @@
|
||||
pub mod commands;
|
||||
pub mod download_agent;
|
||||
mod download_logic;
|
||||
mod drop_data;
|
||||
mod manifest;
|
||||
mod stored_manifest;
|
||||
pub mod validate;
|
||||
|
||||
@ -1,79 +0,0 @@
|
||||
use std::{
|
||||
fs::File,
|
||||
io::{Read, Write},
|
||||
path::PathBuf,
|
||||
sync::Mutex,
|
||||
};
|
||||
|
||||
use log::{error, warn};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use serde_binary::binary_stream::Endian;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct StoredManifest {
|
||||
game_id: String,
|
||||
game_version: String,
|
||||
pub completed_contexts: Mutex<Vec<usize>>,
|
||||
pub base_path: PathBuf,
|
||||
}
|
||||
|
||||
static DROP_DATA_PATH: &str = ".dropdata";
|
||||
|
||||
impl StoredManifest {
|
||||
pub fn new(game_id: String, game_version: String, base_path: PathBuf) -> Self {
|
||||
Self {
|
||||
base_path,
|
||||
game_id,
|
||||
game_version,
|
||||
completed_contexts: Mutex::new(Vec::new()),
|
||||
}
|
||||
}
|
||||
pub fn generate(game_id: String, game_version: String, base_path: PathBuf) -> Self {
|
||||
let mut file = match File::open(base_path.join(DROP_DATA_PATH)) {
|
||||
Ok(file) => file,
|
||||
Err(_) => return StoredManifest::new(game_id, game_version, base_path),
|
||||
};
|
||||
|
||||
let mut s = Vec::new();
|
||||
match file.read_to_end(&mut s) {
|
||||
Ok(_) => {}
|
||||
Err(e) => {
|
||||
error!("{}", e);
|
||||
return StoredManifest::new(game_id, game_version, base_path);
|
||||
}
|
||||
};
|
||||
|
||||
match serde_binary::from_vec::<StoredManifest>(s, Endian::Little) {
|
||||
Ok(manifest) => manifest,
|
||||
Err(e) => {
|
||||
warn!("{}", e);
|
||||
StoredManifest::new(game_id, game_version, base_path)
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn write(&self) {
|
||||
let manifest_raw = match serde_binary::to_vec(&self, Endian::Little) {
|
||||
Ok(json) => json,
|
||||
Err(_) => return,
|
||||
};
|
||||
|
||||
let mut file = match File::create(self.base_path.join(DROP_DATA_PATH)) {
|
||||
Ok(file) => file,
|
||||
Err(e) => {
|
||||
error!("{}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
match file.write_all(&manifest_raw) {
|
||||
Ok(_) => {}
|
||||
Err(e) => error!("{}", e),
|
||||
};
|
||||
}
|
||||
pub fn set_completed_contexts(&self, completed_contexts: &[usize]) {
|
||||
*self.completed_contexts.lock().unwrap() = completed_contexts.to_owned();
|
||||
}
|
||||
pub fn get_completed_contexts(&self) -> Vec<usize> {
|
||||
self.completed_contexts.lock().unwrap().clone()
|
||||
}
|
||||
}
|
||||
201
src-tauri/src/games/downloads/validate.rs
Normal file
201
src-tauri/src/games/downloads/validate.rs
Normal file
@ -0,0 +1,201 @@
|
||||
use std::{
|
||||
fs::File,
|
||||
io::{self, BufWriter, Read, Seek, SeekFrom, Write},
|
||||
sync::{mpsc::Sender, Arc},
|
||||
};
|
||||
|
||||
use log::{debug, error, info};
|
||||
use md5::Context;
|
||||
use rayon::ThreadPoolBuilder;
|
||||
|
||||
use crate::{
|
||||
database::db::borrow_db_checked,
|
||||
download_manager::{
|
||||
download_manager::DownloadManagerSignal,
|
||||
util::{
|
||||
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
|
||||
progress_object::{ProgressHandle, ProgressObject},
|
||||
},
|
||||
},
|
||||
error::application_download_error::ApplicationDownloadError,
|
||||
games::downloads::{drop_data::DropData, manifest::DropDownloadContext},
|
||||
remote::{auth::generate_authorization_header, requests::make_request},
|
||||
};
|
||||
|
||||
pub fn game_validate_logic(
|
||||
dropdata: &DropData,
|
||||
contexts: Vec<DropDownloadContext>,
|
||||
progress: Arc<ProgressObject>,
|
||||
sender: Sender<DownloadManagerSignal>,
|
||||
control_flag: &DownloadThreadControl,
|
||||
) -> Result<bool, ApplicationDownloadError> {
|
||||
progress.reset(contexts.len());
|
||||
let max_download_threads = borrow_db_checked().settings.max_download_threads;
|
||||
|
||||
debug!(
|
||||
"validating game: {} with {} threads",
|
||||
dropdata.game_id, max_download_threads
|
||||
);
|
||||
let pool = ThreadPoolBuilder::new()
|
||||
.num_threads(max_download_threads)
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
debug!("{:#?}", contexts);
|
||||
let invalid_chunks = Arc::new(boxcar::Vec::new());
|
||||
pool.scope(|scope| {
|
||||
let client = &reqwest::blocking::Client::new();
|
||||
for (index, context) in contexts.iter().enumerate() {
|
||||
let client = client.clone();
|
||||
|
||||
let current_progress = progress.get(index);
|
||||
let progress_handle = ProgressHandle::new(current_progress, progress.clone());
|
||||
let invalid_chunks_scoped = invalid_chunks.clone();
|
||||
let sender = sender.clone();
|
||||
|
||||
let request = match make_request(
|
||||
&client,
|
||||
&["/api/v1/client/chunk"],
|
||||
&[
|
||||
("id", &context.game_id),
|
||||
("version", &context.version),
|
||||
("name", &context.file_name),
|
||||
("chunk", &context.index.to_string()),
|
||||
],
|
||||
|r| r.header("Authorization", generate_authorization_header()),
|
||||
) {
|
||||
Ok(request) => request,
|
||||
Err(e) => {
|
||||
sender
|
||||
.send(DownloadManagerSignal::Error(
|
||||
ApplicationDownloadError::Communication(e),
|
||||
))
|
||||
.unwrap();
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
scope.spawn(move |_| {
|
||||
match validate_game_chunk(context, control_flag, progress_handle) {
|
||||
Ok(true) => {
|
||||
debug!(
|
||||
"Finished context #{} with checksum {}",
|
||||
index, context.checksum
|
||||
);
|
||||
}
|
||||
Ok(false) => {
|
||||
debug!(
|
||||
"Didn't finish context #{} with checksum {}",
|
||||
index, &context.checksum
|
||||
);
|
||||
invalid_chunks_scoped.push(context.checksum.clone());
|
||||
}
|
||||
Err(e) => {
|
||||
error!("{}", e);
|
||||
sender.send(DownloadManagerSignal::Error(e)).unwrap();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// If there are any contexts left which are false
|
||||
if !invalid_chunks.is_empty() {
|
||||
info!(
|
||||
"validation of game id {} failed for chunks {:?}",
|
||||
dropdata.game_id.clone(),
|
||||
invalid_chunks
|
||||
);
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
pub fn validate_game_chunk(
|
||||
ctx: &DropDownloadContext,
|
||||
control_flag: &DownloadThreadControl,
|
||||
progress: ProgressHandle,
|
||||
) -> Result<bool, ApplicationDownloadError> {
|
||||
debug!(
|
||||
"Starting chunk validation {}, {}, {} #{}",
|
||||
ctx.file_name, ctx.index, ctx.offset, ctx.checksum
|
||||
);
|
||||
// If we're paused
|
||||
if control_flag.get() == DownloadThreadControlFlag::Stop {
|
||||
progress.set(0);
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
let mut source = File::open(&ctx.path).unwrap();
|
||||
|
||||
if ctx.offset != 0 {
|
||||
source
|
||||
.seek(SeekFrom::Start(ctx.offset))
|
||||
.expect("Failed to seek to file offset");
|
||||
}
|
||||
|
||||
let mut hasher = md5::Context::new();
|
||||
|
||||
let completed =
|
||||
validate_copy(&mut source, &mut hasher, ctx.length, control_flag, progress).unwrap();
|
||||
if !completed {
|
||||
return Ok(false);
|
||||
};
|
||||
|
||||
let res = hex::encode(hasher.compute().0);
|
||||
if res != ctx.checksum {
|
||||
println!(
|
||||
"Checksum failed. Correct: {}, actual: {}",
|
||||
&ctx.checksum, &res
|
||||
);
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
debug!(
|
||||
"Successfully finished verification #{}, copied {} bytes",
|
||||
ctx.checksum, ctx.length
|
||||
);
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
fn validate_copy(
|
||||
source: &mut File,
|
||||
dest: &mut Context,
|
||||
size: usize,
|
||||
control_flag: &DownloadThreadControl,
|
||||
progress: ProgressHandle,
|
||||
) -> Result<bool, io::Error> {
|
||||
let copy_buf_size = 512;
|
||||
let mut copy_buf = vec![0; copy_buf_size];
|
||||
let mut buf_writer = BufWriter::with_capacity(1024 * 1024, dest);
|
||||
let mut total_bytes = 0;
|
||||
|
||||
loop {
|
||||
if control_flag.get() == DownloadThreadControlFlag::Stop {
|
||||
buf_writer.flush()?;
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
let mut bytes_read = source.read(&mut copy_buf)?;
|
||||
total_bytes += bytes_read;
|
||||
|
||||
// If we read over (likely), truncate our read to
|
||||
// the right size
|
||||
if total_bytes > size {
|
||||
let over = total_bytes - size;
|
||||
bytes_read -= over;
|
||||
total_bytes = size;
|
||||
}
|
||||
|
||||
buf_writer.write_all(©_buf[0..bytes_read])?;
|
||||
progress.add(bytes_read);
|
||||
|
||||
if total_bytes >= size {
|
||||
break;
|
||||
}
|
||||
}
|
||||
buf_writer.flush()?;
|
||||
Ok(true)
|
||||
}
|
||||
@ -4,10 +4,10 @@ use std::thread::spawn;
|
||||
|
||||
use log::{debug, error, warn};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use tauri::Emitter;
|
||||
use tauri::AppHandle;
|
||||
use tauri::Emitter;
|
||||
|
||||
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked, save_db};
|
||||
use crate::database::db::{borrow_db_checked, borrow_db_mut_checked};
|
||||
use crate::database::models::data::{
|
||||
ApplicationTransientStatus, DownloadableMetadata, GameDownloadStatus, GameVersion,
|
||||
};
|
||||
@ -18,9 +18,9 @@ use crate::games::state::{GameStatusManager, GameStatusWithTransient};
|
||||
use crate::remote::auth::generate_authorization_header;
|
||||
use crate::remote::cache::{cache_object, get_cached_object, get_cached_object_db};
|
||||
use crate::remote::requests::make_request;
|
||||
use crate::{AppState, DB};
|
||||
use crate::AppState;
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct FetchGameStruct {
|
||||
game: Game,
|
||||
status: GameStatusWithTransient,
|
||||
@ -144,7 +144,7 @@ pub fn fetch_game_logic(
|
||||
) -> Result<FetchGameStruct, RemoteAccessError> {
|
||||
let mut state_handle = state.lock().unwrap();
|
||||
|
||||
let handle = DB.borrow_data().unwrap();
|
||||
let handle = borrow_db_checked();
|
||||
|
||||
let metadata_option = handle.applications.installed_game_version.get(&id);
|
||||
let version = match metadata_option {
|
||||
@ -220,7 +220,7 @@ pub fn fetch_game_logic_offline(
|
||||
id: String,
|
||||
_state: tauri::State<'_, Mutex<AppState>>,
|
||||
) -> Result<FetchGameStruct, RemoteAccessError> {
|
||||
let handle = DB.borrow_data().unwrap();
|
||||
let handle = borrow_db_checked();
|
||||
let metadata_option = handle.applications.installed_game_version.get(&id);
|
||||
let version = match metadata_option {
|
||||
None => None,
|
||||
@ -313,6 +313,10 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
|
||||
version_name,
|
||||
install_dir,
|
||||
} => Some((version_name, install_dir)),
|
||||
GameDownloadStatus::PartiallyInstalled {
|
||||
version_name,
|
||||
install_dir,
|
||||
} => Some((version_name, install_dir)),
|
||||
_ => None,
|
||||
} {
|
||||
db_handle
|
||||
@ -341,7 +345,6 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
|
||||
.entry(meta.id.clone())
|
||||
.and_modify(|e| *e = GameDownloadStatus::Remote {});
|
||||
drop(db_handle);
|
||||
save_db();
|
||||
|
||||
debug!("uninstalled game id {}", &meta.id);
|
||||
app_handle.emit("update_library", {}).unwrap();
|
||||
@ -354,6 +357,8 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
|
||||
);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
warn!("invalid previous state for uninstall, failing silently.")
|
||||
}
|
||||
}
|
||||
|
||||
@ -365,6 +370,66 @@ pub fn get_current_meta(game_id: &String) -> Option<DownloadableMetadata> {
|
||||
.cloned()
|
||||
}
|
||||
|
||||
pub fn on_game_incomplete(
|
||||
meta: &DownloadableMetadata,
|
||||
install_dir: String,
|
||||
app_handle: &AppHandle,
|
||||
) -> Result<(), RemoteAccessError> {
|
||||
// Fetch game version information from remote
|
||||
if meta.version.is_none() {
|
||||
return Err(RemoteAccessError::GameNotFound(meta.id.clone()));
|
||||
}
|
||||
|
||||
let client = reqwest::blocking::Client::new();
|
||||
let response = make_request(
|
||||
&client,
|
||||
&["/api/v1/client/game/version"],
|
||||
&[
|
||||
("id", &meta.id),
|
||||
("version", meta.version.as_ref().unwrap()),
|
||||
],
|
||||
|f| f.header("Authorization", generate_authorization_header()),
|
||||
)?
|
||||
.send()?;
|
||||
|
||||
let game_version: GameVersion = response.json()?;
|
||||
|
||||
let mut handle = borrow_db_mut_checked();
|
||||
handle
|
||||
.applications
|
||||
.game_versions
|
||||
.entry(meta.id.clone())
|
||||
.or_default()
|
||||
.insert(meta.version.clone().unwrap(), game_version.clone());
|
||||
handle
|
||||
.applications
|
||||
.installed_game_version
|
||||
.insert(meta.id.clone(), meta.clone());
|
||||
|
||||
let status = GameDownloadStatus::PartiallyInstalled {
|
||||
version_name: meta.version.clone().unwrap(),
|
||||
install_dir,
|
||||
};
|
||||
|
||||
handle
|
||||
.applications
|
||||
.game_statuses
|
||||
.insert(meta.id.clone(), status.clone());
|
||||
drop(handle);
|
||||
app_handle
|
||||
.emit(
|
||||
&format!("update_game/{}", meta.id),
|
||||
GameUpdateEvent {
|
||||
game_id: meta.id.clone(),
|
||||
status: (Some(status), None),
|
||||
version: Some(game_version),
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn on_game_complete(
|
||||
meta: &DownloadableMetadata,
|
||||
install_dir: String,
|
||||
@ -404,7 +469,6 @@ pub fn on_game_complete(
|
||||
.insert(meta.id.clone(), meta.clone());
|
||||
|
||||
drop(handle);
|
||||
save_db();
|
||||
|
||||
let status = if game_version.setup_command.is_empty() {
|
||||
GameDownloadStatus::Installed {
|
||||
@ -424,7 +488,6 @@ pub fn on_game_complete(
|
||||
.game_statuses
|
||||
.insert(meta.id.clone(), status.clone());
|
||||
drop(db_handle);
|
||||
save_db();
|
||||
app_handle
|
||||
.emit(
|
||||
&format!("update_game/{}", meta.id),
|
||||
@ -468,7 +531,7 @@ pub fn update_game_configuration(
|
||||
game_id: String,
|
||||
options: FrontendGameOptions,
|
||||
) -> Result<(), LibraryError> {
|
||||
let mut handle = DB.borrow_data_mut().unwrap();
|
||||
let mut handle = borrow_db_mut_checked();
|
||||
let installed_version = handle
|
||||
.applications
|
||||
.installed_game_version
|
||||
@ -499,8 +562,5 @@ pub fn update_game_configuration(
|
||||
.unwrap()
|
||||
.insert(version.to_string(), existing_configuration);
|
||||
|
||||
drop(handle);
|
||||
save_db();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user