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Download fixes (#63)
* refactor: Rename StoredManifest to DropData Signed-off-by: quexeky <git@quexeky.dev> * fix: Downloads when resuming would truncate files which had not been finished Signed-off-by: quexeky <git@quexeky.dev> * chore: Didn't import debug macro Signed-off-by: quexeky <git@quexeky.dev> * fix: Download chunks with wrong indexes Migrated to using checksums as indexes instead Signed-off-by: quexeky <git@quexeky.dev> * feat: Resume download button Also added DBWrite and DBRead structs to make database management easier Signed-off-by: quexeky <git@quexeky.dev> * feat: Download resuming Signed-off-by: quexeky <git@quexeky.dev> * feat: Resume button and PartiallyInstalled status Signed-off-by: quexeky <git@quexeky.dev> * feat: Download validation Signed-off-by: quexeky <git@quexeky.dev> * chore: Ran cargo fix & cargo fmt Signed-off-by: quexeky <git@quexeky.dev> * fix: download validation, installs, etc * chore: version bump --------- Signed-off-by: quexeky <git@quexeky.dev> Co-authored-by: quexeky <git@quexeky.dev>
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@@ -59,11 +59,13 @@ export enum GameStatusEnum {
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Uninstalling = "Uninstalling",
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SetupRequired = "SetupRequired",
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Running = "Running",
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PartiallyInstalled = "PartiallyInstalled"
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}
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export type GameStatus = {
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type: GameStatusEnum;
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version_name?: string;
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install_dir?: string;
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};
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export enum DownloadableType {
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