mirror of
https://github.com/Drop-OSS/drop-app.git
synced 2025-11-14 16:51:18 +10:00
Merge develop into main (#25)
* chore(process manager): refactor for generic way to implement cross platform launchers * feat(game): game uninstalling & partial compat * chore(metadata): update metadata * feat(errors): better download manager errors + modal * feat(process): better process management, including running state * feat(downloads): lockless tracking of downloaded chunks * fix(sign on): add message about nonce expiration * feat(download ui): add speed and time remaining information closes #7 Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> * chore: Ran cargo clippy Signed-off-by: quexeky <git@quexeky.dev> * fix(auth initiate): add better error message * feat(auth): offer manual signin * feat(install modal): add note about more install dirs * fix(install flow): clear stale data before requesting new * Delete pages/library.vue * Add files via upload * adds nvm rc! * feat(install modal): add note about more install dirs * fix(install flow): clear stale data before requesting new * Delete pages/library.vue * Add files via upload * fix(library page): fix install button * fix(process): fix poorly designed parsing for executables with spaces * fix(scrollbars): fix ugly scrollbars on edge webview * feat(Compat): Implemented spawning with umu (using umu-wrapper-lib) Signed-off-by: quexeky <git@quexeky.dev> * feat(process manager): Game kill tauri command Signed-off-by: quexeky <git@quexeky.dev> * fix(deep links): Re-enabled deep links Signed-off-by: quexeky <git@quexeky.dev> * feat(process): shared child with stop command * squash(autostart): added adenmgb's autostart feature Squashed commit of the following: commit085cd9481dAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:29:41 2024 +1030 Update lib.rs for the DB sync of autostart commit86f2fb19bdAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:29:13 2024 +1030 Update db.rs to accomidate the settings sync commitece11e7581Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 16:27:48 2024 +1030 Update autostart.rs to include DB commit7ea8a24fdcAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:17:38 2024 +1030 Add files via upload commitaf2f232d94Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:17:09 2024 +1030 Delete src-tauri/Cargo.toml commit5d27b65612Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:15:42 2024 +1030 Add files via upload commit2eea7b97a8Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:15:31 2024 +1030 Delete src-tauri/src/lib.rs commit9a635a10d1Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:14:49 2024 +1030 Add files via upload commit2fb049531aAuthor: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:13:37 2024 +1030 Add files via upload commitea1be4d750Author: Aden Lindsay <140392385+AdenMGB@users.noreply.github.com> Date: Mon Dec 30 15:13:20 2024 +1030 Delete pages/settings/index.vue * fix(download manager): fix incorrect error assumptions & update types * feat(account settings): Add signout functionality (#16) * Create account.vue with logout button * Update auth.rs to add signout command * Update lib.rs to pass sign_out command to frontend * feat(settings): add debug page * Create debug.rs * Update settings.vue to add tab for debug * Update main.scss to add light theme * Update interface.vue to add light mode * Create debug.vue * Update debug.vue too add open log button * Update lib.rs * Update debug.rs * Update debug.rs * Update lib.rs * Update lib.rs * Update debug.rs * Update debug.vue * fix(debug): refactor and cleanup * revert(theme): revert light theming --------- Co-authored-by: DecDuck <declanahofmeyr@gmail.com> * feat(library ui): add installed ui in the library menu * chore(tool manager): Progress on adding tools Going to try changing around the download manager to take a generic trait rather than specifically for game downloads Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Moved download manager to separate directory Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Added Downloadable trait and replaced references to GameDownloadAgent Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Renamed most instances of "game" outside of actual game downloads Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Renamed GameDonwloadError to ApplicationDownloadError and moved Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Some easy cleanup of the download manager Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Ensure that Downloadable is also send and sync Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Moved manifest and stored_manifest to download_manager Signed-off-by: quexeky <git@quexeky.dev> * Revert "refactor(download manager): Moved manifest and stored_manifest to download_manager" This reverts commit8db2393346. * chore(tool manager): Added ToolDownloadAgent Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Added manage_queue_signal Signed-off-by: quexeky <git@quexeky.dev> * chore(download manager): Added manage_go_signal command Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Removed all references to anything outside of the DownloadManager Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Fully separate & generic download manager Signed-off-by: quexeky <git@quexeky.dev> * refactor(download manager): Removed Arc requirement for DownloadableMetadata Signed-off-by: quexeky <git@quexeky.dev> * feat(download manager): Added generic download manager Signed-off-by: quexeky <git@quexeky.dev> * fix(game launcher): Renamed game_id to id Signed-off-by: quexeky <git@quexeky.dev> * fix(uninstalling): Re-enabled uninstalling apps Signed-off-by: quexeky <git@quexeky.dev> * refactor(downloads): Moved all files relevant to game downloads to their own directory Signed-off-by: quexeky <git@quexeky.dev> * fix(kill game): Re-enabled killing games Signed-off-by: quexeky <git@quexeky.dev> * feat(recovery): Added database recovery Signed-off-by: quexeky <git@quexeky.dev> * feat(database): Added database corruption dialog Signed-off-by: quexeky <git@quexeky.dev> * chore(README): Updated README.md Signed-off-by: quexeky <git@quexeky.dev> * perf(game downloads): Moved some variable declarations outside of the spawned download thread Signed-off-by: quexeky <git@quexeky.dev> * fix(game downloads): Accidentally was attempting to lock onto something that was already in scope Signed-off-by: quexeky <git@quexeky.dev> * fix(db): Added Settings component Signed-off-by: quexeky <git@quexeky.dev> * refactor: Ran cargo clippy & fmt Signed-off-by: quexeky <git@quexeky.dev> * chore: More cleanup after cargo clippy Also added some type efficiency improvements (using references where possible and added SliceDeque crate) Signed-off-by: quexeky <git@quexeky.dev> * feat(settings): Added max_download_threads setting and separated settings from db Signed-off-by: quexeky <git@quexeky.dev> * chore: Moved generateGameMeta.ts to composables, using PathBuf instead of String for install_dirs Signed-off-by: quexeky <git@quexeky.dev> * chore: General cleanup - Changed some info!() statements to debug!() and warn!() - Removed most Turbofish syntax cases - Removed InvalidCodeError and replaced it with InvalidResponse Signed-off-by: quexeky <git@quexeky.dev> * chore: Removed tests/ Signed-off-by: quexeky <git@quexeky.dev> * chore: Removed tools/ Signed-off-by: quexeky <git@quexeky.dev> * chore: More refining info!() statements Signed-off-by: quexeky <git@quexeky.dev> * feat(download manager): Added UI to change download threads Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> Signed-off-by: quexeky <git@quexeky.dev> * fix(metadata): update routes for new server * fix(handle invalid database): use set_file_name instead of pushing to strings * refactor(compat): remove unnecessary compat code (#20) * Delete pages/settings/compatibility.vue * Update settings.vue * Update debug.vue * Update lib.rs * Update compat.rs * feat(debug): use shift or DEBUG RUST_LOG to show Debug Info * Update settings.vue to have a conditional debug page * Update debug.rs to add RUST_LOG status fetching * Implement better error system and segregate errors and commands (#23) * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Progress on better error handling with segragation of files * chore: Progress on amend_settings command Signed-off-by: quexeky <git@quexeky.dev> * chore(commands): Separated commands under each subdirectory into respective commands.rs files Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Almost all errors and commands have been segregated * chore(errors): Added drop server error Signed-off-by: quexeky <git@quexeky.dev> * feat(core): Update to using nightly compiler Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): More progress on error handling Signed-off-by: quexeky <git@quexeky.dev> * chore(errors): Implementing Try and FromResidual for UserValue Signed-off-by: quexeky <git@quexeky.dev> * refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct Signed-off-by: quexeky <git@quexeky.dev> * fix(errors): Added missing files * chore(errors): Convert match statement to map_err * feat(settings): Implemented settings editing from UI * feat(errors): Clarified return values from retry_connect command * chore(errors): Moved autostart commands to autostart.rs * chore(process manager): Converted launch_process function for games to use game_id --------- Signed-off-by: quexeky <git@quexeky.dev> * fix(settings): Broken command invoke logic in settings/downloads.vue * feat(logging): Added line numbers to file logging and highlighting to console * chore(progress): Added rolling_progress_updates.rs Signed-off-by: quexeky <git@quexeky.dev> * chore(exit): Progress on cleanup and exit * chore(downloads): Progress on terminator * chore: Progress on rolling progress window * feat(progress): Added rolling progress window Still needs tweaks on specific timings, as well as cleanup * refactor(remote): Created separate function to generate requests * fix(install ui): stop loading on error * fix: fix other metadata endpoints * feat(errors): Using SerializeDisplay for better error management with Result * chore: Update .gitlab-ci.yml * refactor(logging): Using more appropriate logging statements Still probably needs some work, but that's enough for now * chore(logging): Imported appropriate logging macros * Revert "chore: Update .gitlab-ci.yml" This reverts commitfc6bab9381. * feat(settings): Allow settings to update UI using fetch_settings command * style(logging): Ensured that all logs start with lowercase capital and have no trailing punctuation * fix(download manager): don't crash download manager if multiple errors come in * feat(downloads): re-enable checksums * fix(logs): add file & line to console logs * fix(ui): modal stack doesn't cover whole app * feat(database): Ensure that any database issues are resolved by standalone functions Functions are as follows: - save_db() - borrow_db_checked() - borrow_db_mut_checked() * chore: Ran cargo clippy & cargo fmt * fix: assorted fixes * fix(download agent): fixed completed indexes * fix: Adding usize to completed_contexts_lock instead of &usize * fix(game downloads): Added error handling for chunk request errors * chore: Apply stashed changes * feat(games): Added multi-argument game launch and setup support * fix: Games not launching due to string semantics * build: Version bump & appimage build * chore: Update .gitlab-ci.yml * Update .gitlab-ci.yml * Update .gitlab-ci.yml with artifacts * feat(settings): Made save button include user feedback & only allow numeric characters * fix(library): Added "LIbrary Failed to Update" content to recover from library load fail * fix(logging): Restored RUST_LOG env functionality * Update changelog.md --------- Signed-off-by: quexeky <git@quexeky.dev> Signed-off-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: DecDuck <declanahofmeyr@gmail.com> Co-authored-by: AdenMGB <140392385+AdenMGB@users.noreply.github.com> Co-authored-by: seethruhead <shane.keulen@gmail.com>
This commit is contained in:
@ -1,52 +1,76 @@
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<template>
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<button
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type="button"
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@click="() => buttonActions[props.status.type]()"
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:class="[
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<div class="inline-flex divide-x divide-zinc-900">
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<button type="button" @click="() => buttonActions[props.status.type]()" :class="[
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styles[props.status.type],
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'inline-flex uppercase font-display items-center gap-x-2 rounded-md px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]"
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>
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<component
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:is="buttonIcons[props.status.type]"
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class="-mr-0.5 size-5"
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aria-hidden="true"
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/>
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{{ buttonNames[props.status.type] }}
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</button>
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showDropdown ? 'rounded-l-md' : 'rounded-md',
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'inline-flex uppercase font-display items-center gap-x-2 px-4 py-3 text-md font-semibold shadow-sm focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-2',
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]">
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<component :is="buttonIcons[props.status.type]" class="-mr-0.5 size-5" aria-hidden="true" />
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{{ buttonNames[props.status.type] }}
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</button>
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<Menu v-if="showDropdown" as="div" class="relative inline-block text-left grow">
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<div class="h-full">
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<MenuButton :class="[
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styles[props.status.type],
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'inline-flex w-full h-full justify-center items-center rounded-r-md px-1 py-2 text-sm font-semibold shadow-sm'
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]">
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<ChevronDownIcon class="size-5" aria-hidden="true" />
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</MenuButton>
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</div>
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<transition enter-active-class="transition ease-out duration-100" enter-from-class="transform opacity-0 scale-95"
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enter-to-class="transform opacity-100 scale-100" leave-active-class="transition ease-in duration-75"
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leave-from-class="transform opacity-100 scale-100" leave-to-class="transform opacity-0 scale-95">
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<MenuItems
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class="absolute right-0 z-50 mt-2 w-32 origin-top-right rounded-md bg-zinc-900 shadow-lg ring-1 ring-zinc-100/5 focus:outline-none">
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<div class="py-1">
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<MenuItem v-slot="{ active }">
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<button @click="() => emit('uninstall')"
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:class="[active ? 'bg-zinc-800 text-zinc-100 outline-none' : 'text-zinc-400', 'w-full block px-4 py-2 text-sm inline-flex justify-between']">Uninstall
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<TrashIcon class="size-5" />
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</button>
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</MenuItem>
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</div>
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</MenuItems>
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</transition>
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</Menu>
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</div>
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</template>
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<script setup lang="ts">
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import {
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ArrowDownTrayIcon,
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ChevronDownIcon,
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PlayIcon,
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QueueListIcon,
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TrashIcon,
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WrenchIcon,
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} from "@heroicons/vue/20/solid";
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import type { Component } from "vue";
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import { GameStatusEnum, type GameStatus } from "~/types.js";
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import { Menu, MenuButton, MenuItem, MenuItems } from '@headlessui/vue'
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const props = defineProps<{ status: GameStatus }>();
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const emit = defineEmits<{
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(e: "install"): void;
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(e: "play"): void;
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(e: "launch"): void;
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(e: "queue"): void;
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(e: "uninstall"): void;
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(e: "kill"): void;
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}>();
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const showDropdown = computed(() => props.status.type === GameStatusEnum.Installed || props.status.type === GameStatusEnum.SetupRequired);
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const styles: { [key in GameStatusEnum]: string } = {
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[GameStatusEnum.Remote]:
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"bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
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[GameStatusEnum.Queued]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
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[GameStatusEnum.Downloading]:
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"bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
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[GameStatusEnum.SetupRequired]:
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"bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600",
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[GameStatusEnum.Installed]:
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"bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600",
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[GameStatusEnum.Updating]: "",
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[GameStatusEnum.Uninstalling]: "",
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[GameStatusEnum.Remote]: "bg-blue-600 text-white hover:bg-blue-500 focus-visible:outline-blue-600",
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[GameStatusEnum.Queued]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
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[GameStatusEnum.Downloading]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
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[GameStatusEnum.SetupRequired]: "bg-yellow-600 text-white hover:bg-yellow-500 focus-visible:outline-yellow-600",
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[GameStatusEnum.Installed]: "bg-green-600 text-white hover:bg-green-500 focus-visible:outline-green-600",
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[GameStatusEnum.Updating]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
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[GameStatusEnum.Uninstalling]: "bg-zinc-800 text-white hover:bg-zinc-700 focus-visible:outline-zinc-700",
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[GameStatusEnum.Running]: "bg-zinc-800 text-white focus-visible:outline-zinc-700"
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};
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const buttonNames: { [key in GameStatusEnum]: string } = {
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@ -57,6 +81,7 @@ const buttonNames: { [key in GameStatusEnum]: string } = {
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[GameStatusEnum.Installed]: "Play",
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[GameStatusEnum.Updating]: "Updating",
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[GameStatusEnum.Uninstalling]: "Uninstalling",
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[GameStatusEnum.Running]: "Stop"
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};
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const buttonIcons: { [key in GameStatusEnum]: Component } = {
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@ -67,15 +92,17 @@ const buttonIcons: { [key in GameStatusEnum]: Component } = {
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[GameStatusEnum.Installed]: PlayIcon,
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[GameStatusEnum.Updating]: ArrowDownTrayIcon,
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[GameStatusEnum.Uninstalling]: TrashIcon,
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[GameStatusEnum.Running]: PlayIcon
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};
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const buttonActions: { [key in GameStatusEnum]: () => void } = {
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[GameStatusEnum.Remote]: () => emit("install"),
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[GameStatusEnum.Queued]: () => emit("queue"),
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[GameStatusEnum.Downloading]: () => emit("queue"),
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[GameStatusEnum.SetupRequired]: () => {},
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[GameStatusEnum.Installed]: () => emit("play"),
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[GameStatusEnum.SetupRequired]: () => emit("launch"),
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[GameStatusEnum.Installed]: () => emit("launch"),
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[GameStatusEnum.Updating]: () => emit("queue"),
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[GameStatusEnum.Uninstalling]: () => {},
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[GameStatusEnum.Uninstalling]: () => { },
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[GameStatusEnum.Running]: () => emit("kill")
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};
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</script>
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@ -42,6 +42,31 @@
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</span>
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</button>
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<div class="mt-5" v-if="offerManual">
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<h1 class="text-zinc-100 font-semibold">Having trouble?</h1>
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<p class="mt-1 text-zinc-400 text-sm">
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You can manually enter the token from your web browser.
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</p>
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<div class="inline-flex gap-x-1 mt-2 w-full">
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<input
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id="token"
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name="token"
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type="text"
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autocomplete="token"
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required
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class="grow block w-full rounded-md border-0 py-1.5 px-3 shadow-sm bg-zinc-950/20 text-zinc-300 ring-1 ring-inset ring-zinc-800 placeholder:text-zinc-400 focus:ring-2 focus:ring-inset focus:ring-blue-600 sm:text-sm sm:leading-6"
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v-model="manualToken"
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/>
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<LoadingButton
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:loading="manualLoading"
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@click="() => continueManual_wrapper()"
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class="w-fit"
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>
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Submit
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</LoadingButton>
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</div>
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</div>
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<div v-if="error" class="mt-5 rounded-md bg-red-600/10 p-4">
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<div class="flex">
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<div class="flex-shrink-0">
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@ -101,6 +126,10 @@ import { invoke } from "@tauri-apps/api/core";
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const loading = ref(false);
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const error = ref<string | undefined>();
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const offerManual = ref(false);
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const manualToken = ref("");
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const manualLoading = ref(false);
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async function auth() {
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await invoke("auth_initiate");
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}
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@ -111,5 +140,23 @@ function authWrapper_wrapper() {
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loading.value = false;
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error.value = e;
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});
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setTimeout(() => {
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offerManual.value = true;
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}, 10000);
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}
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async function continueManual() {
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await invoke("manual_recieve_handshake", { token: manualToken.value });
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}
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function continueManual_wrapper() {
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loading.value = true;
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continueManual()
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.catch((e) => {
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error.value = e;
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})
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.finally(() => {
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loading.value = false;
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});
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}
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</script>
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7
components/PageWidget.vue
Normal file
7
components/PageWidget.vue
Normal file
@ -0,0 +1,7 @@
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<template>
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<NuxtLink
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class="inline-flex items-center gap-x-2 px-1 py-0.5 rounded bg-blue-900 text-zinc-100 hover:bg-blue-800"
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>
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<slot />
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</NuxtLink>
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</template>
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Reference in New Issue
Block a user