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mirror of https://github.com/Drop-OSS/drop-app.git synced 2026-07-14 23:06:35 +10:00
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92 Commits 24 Branches 27 Tags
046ba643e2d28831fa4efd3ebbb4b3d2cf03122e
Commit Graph

10 Commits

Author SHA1 Message Date
quexeky 0528c78092 Functioning download progress updates
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 17:11:37 +11:00
quexeky 13df631cc6 Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
Signed-off-by: quexeky <git@quexeky.dev>
2024-10-31 20:56:10 +11:00
quexeky 1ab61c86b1 I think that download queuing is working 2024-10-28 19:23:41 +11:00
quexeky a628fc1417 copy direct to disk 2024-10-25 14:56:49 +11:00
DecDuck 5ed0833e61 my own take on some BASED design decisions 2024-10-24 22:05:58 +11:00
quexeky 984472ec01 Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) 2024-10-24 12:26:40 +11:00
DecDuck 7e3da04beb fixed some of quexeky's BASED design decisions 2024-10-20 20:55:37 +11:00
quexeky d21b1d2857 Validated that loading data works 2024-10-20 20:45:02 +11:00
quexeky 07379b2ba8 SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) 2024-10-19 22:17:43 +11:00
DecDuck 8a2d23df26 slight ui/ux fixes and updates to auth protocol 2024-10-12 17:44:23 +11:00
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