450bca9c5b
feat(downloads): Download cancelling
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-21 16:46:05 +11:00
63c3cc1096
feat(downloads): Added AgentInterfaceData to get information about all downloads in queue
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-16 17:03:37 +11:00
6a38ea306b
feat(downloads): reduce scope of download agent
...
due to a miscommunication, the scope of the download agent has grown too
much. this commit reduces that scopes, and intends for a lot of the
heavy lifting to be done by the soon-to-be-implemented download manager.
2024-11-10 22:25:54 +11:00
1aa52c0a21
feat(library): Added option to change root directory
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-10 13:18:28 +11:00
6bc64822df
feat(downloads): Added function to take and set any game state
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 21:26:44 +11:00
f10d92d623
feat(downloads): Generic function to set download state
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 20:15:04 +11:00
55b7921ee6
feat(downloads): Pausing and resuming game downloads
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 19:55:36 +11:00
c748aec1c1
Merge branch 'downloads' (again)
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 18:57:54 +11:00
f6476bc804
fixes and patches for merged changes
2024-11-04 18:13:03 +11:00
15204718cf
Merge branch 'error-handling'
...
Makes the Drop app more resistent to errors during start-up
2024-11-04 18:06:51 +11:00
0528c78092
Functioning download progress updates
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 17:11:37 +11:00
eb3311a0c4
Drop will no longer crash when the server goes down
2024-11-03 19:47:27 +11:00
df88395d98
drop no longer freaks out if server is unavailable on startup
2024-11-03 16:16:26 +11:00
13df631cc6
Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
...
Signed-off-by: quexeky <git@quexeky.dev >
2024-10-31 20:56:10 +11:00
1ab61c86b1
I think that download queuing is working
2024-10-28 19:23:41 +11:00
a628fc1417
copy direct to disk
2024-10-25 14:56:49 +11:00
5ed0833e61
my own take on some BASED design decisions
2024-10-24 22:05:58 +11:00
984472ec01
Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE ( #1 )
2024-10-24 12:26:40 +11:00
7e3da04beb
fixed some of quexeky's BASED design decisions
2024-10-20 20:55:37 +11:00
d21b1d2857
Validated that loading data works
2024-10-20 20:45:02 +11:00
07379b2ba8
SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server ( #1 )
2024-10-19 22:17:43 +11:00
3923acf780
Fixed bug with bad initial loading into store instead of auth
2024-10-17 21:14:10 +11:00
bf46dec359
beginnings of game state management
2024-10-17 21:05:25 +11:00
5ef6b8e528
cleanup and game UI beginnings
2024-10-15 20:05:13 +11:00
8a2d23df26
slight ui/ux fixes and updates to auth protocol
2024-10-12 17:44:23 +11:00
e828bca2a5
reorganisation, cleanup and new nonce protocol
2024-10-12 17:34:47 +11:00
959dad383e
fixed windows issues
2024-10-09 17:55:19 +11:00
0c0cfebc1e
client now fetches user information from Drop server
2024-10-09 16:52:24 +11:00
8f6f184739
compliant with new APIs
2024-10-09 00:37:27 +11:00
4bb33c8223
handshakes
2024-10-08 18:08:52 +11:00
ae4c65b7ab
another stage of client authentication
2024-10-08 16:13:28 +11:00
22b1aeec9f
auth initiate, database and more
2024-10-08 13:17:06 +11:00