b47b7ea935
refactor: Created file settings.rs
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Add constant values here to have a central management point for any relevant constants
Signed-off-by: quexeky <git@quexeky.dev >
2024-11-11 09:11:46 +11:00
4fc13a1c8f
refactor(downloads): Convert DOWNLOAD_MAX_THREADS to const
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-11 07:58:49 +11:00
6a38ea306b
feat(downloads): reduce scope of download agent
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due to a miscommunication, the scope of the download agent has grown too
much. this commit reduces that scopes, and intends for a lot of the
heavy lifting to be done by the soon-to-be-implemented download manager.
2024-11-10 22:25:54 +11:00
4983b25702
refactor: Ran cargo clippy & cargo fmt
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-10 13:21:37 +11:00
00b7179743
refactor(database): Convert DATA_ROOT_DIR to Mutex
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 22:44:44 +11:00
6bc64822df
feat(downloads): Added function to take and set any game state
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 21:26:44 +11:00
f10d92d623
feat(downloads): Generic function to set download state
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 20:15:04 +11:00
8204795ba6
style(downloads): Added GAME_PAUSE_CHECK_INTERVAL value
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 20:00:05 +11:00
2c7b5fb47d
refactor: Cleaning up downloads playing and pausing
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 19:57:53 +11:00
55b7921ee6
feat(downloads): Pausing and resuming game downloads
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 19:55:36 +11:00
046ba643e2
refactor(downloads): Scoping changes and removing qualifications
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-06 16:39:30 +11:00
191e62c500
Allowing some dead code features because they are there for future use (potentially)
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 18:03:18 +11:00
201c8a4e7b
Ran cargo clippy and cargo fmt
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 17:48:44 +11:00
d887f73163
Converted to using BufWriters instead of streaming everything at once
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 17:45:46 +11:00
0528c78092
Functioning download progress updates
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 17:11:37 +11:00
bd39f1fd72
Removed gxhash and ran cargo fmt
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-01 07:51:56 +11:00
86363327a3
Clippy cleanup
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-01 07:49:42 +11:00
13df631cc6
Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
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Signed-off-by: quexeky <git@quexeky.dev >
2024-10-31 20:56:10 +11:00
01ce253bda
Adding checks for the stopper callback
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Signed-off-by: quexeky <git@quexeky.dev >
2024-10-29 22:15:44 +11:00
99beca4dbe
Some progress on thread terminations
2024-10-28 22:06:44 +11:00
5564d23536
Queue is running game downloads sequentially now
2024-10-28 20:57:42 +11:00
1ab61c86b1
I think that download queuing is working
2024-10-28 19:23:41 +11:00
c9d9d2e94f
More debugging because apparently checksums are the bane of my existence. But it works and I was just an idiot
2024-10-26 23:23:43 +11:00
706f525ae7
Converted to md5
2024-10-26 22:22:10 +11:00
ddc585dc23
Debugging line
2024-10-26 16:47:27 +11:00
c51e7618bd
More progress on checksums
2024-10-26 15:18:34 +11:00
d39e7cbdf1
Mostly finished with checksums. Just merging main in at the same time
2024-10-26 10:58:04 +11:00
6ef444ed12
Encoding game IDs and versions
2024-10-25 17:55:45 +11:00
7049673596
restructing and renaming
2024-10-25 17:41:03 +11:00
a628fc1417
copy direct to disk
2024-10-25 14:56:49 +11:00
2ec351f20e
fixed multi-chunk downloads
2024-10-25 10:28:58 +11:00
4779383fc9
better download defaults
2024-10-24 22:17:50 +11:00
5ed0833e61
my own take on some BASED design decisions
2024-10-24 22:05:58 +11:00
10c8344930
Removed debugging statements
2024-10-24 20:39:03 +11:00
403ca65f7a
Downloads should be fixed now
2024-10-24 19:38:58 +11:00
f388237132
I think that downloads are working. Need to test and set decent file locations now
2024-10-24 17:18:09 +11:00
984472ec01
Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE ( #1 )
2024-10-24 12:26:40 +11:00
553bc379f0
Clippy changes
2024-10-24 09:41:04 +11:00
f60ca2bd6c
Just debugging tauri's damn Sync command features
2024-10-24 09:38:02 +11:00
f28c8802da
Manifests are now being parsed successfully
2024-10-21 22:37:42 +11:00
89d2814c06
Debugging & starting work on parsing manifest
2024-10-21 21:23:08 +11:00
d21b1d2857
Validated that loading data works
2024-10-20 20:45:02 +11:00
07379b2ba8
SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server ( #1 )
2024-10-19 22:17:43 +11:00
dcd8fa80c0
Theoretically adding queue support and optimistic manifest downloading ( #1 ). Needs tests when actual functions are implemented
2024-10-19 19:32:05 +11:00
23137dd049
More fleshing out on how specifically game downloads will work ( #1 )
2024-10-19 17:36:09 +11:00
27d0dcafc7
Included in AppStatus (Also trying to link to Issue #1 )
2024-10-19 14:54:29 +11:00
e71e4cf0fa
Update on GameDownload
2024-10-18 22:35:03 +11:00
7fec00ded0
Progress checker works
2024-10-18 20:42:26 +11:00
496c6a57e3
Progress on downloads. Currently working on parsing functions to be run asynchronously
2024-10-18 07:45:09 +11:00