Commit Graph

22 Commits

Author SHA1 Message Date
6ef444ed12 Encoding game IDs and versions 2024-10-25 17:55:45 +11:00
7049673596 restructing and renaming 2024-10-25 17:41:03 +11:00
a628fc1417 copy direct to disk 2024-10-25 14:56:49 +11:00
2ec351f20e fixed multi-chunk downloads 2024-10-25 10:28:58 +11:00
4779383fc9 better download defaults 2024-10-24 22:17:50 +11:00
5ed0833e61 my own take on some BASED design decisions 2024-10-24 22:05:58 +11:00
10c8344930 Removed debugging statements 2024-10-24 20:39:03 +11:00
403ca65f7a Downloads should be fixed now 2024-10-24 19:38:58 +11:00
f388237132 I think that downloads are working. Need to test and set decent file locations now 2024-10-24 17:18:09 +11:00
984472ec01 Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) 2024-10-24 12:26:40 +11:00
553bc379f0 Clippy changes 2024-10-24 09:41:04 +11:00
f60ca2bd6c Just debugging tauri's damn Sync command features 2024-10-24 09:38:02 +11:00
f28c8802da Manifests are now being parsed successfully 2024-10-21 22:37:42 +11:00
89d2814c06 Debugging & starting work on parsing manifest 2024-10-21 21:23:08 +11:00
d21b1d2857 Validated that loading data works 2024-10-20 20:45:02 +11:00
07379b2ba8 SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) 2024-10-19 22:17:43 +11:00
dcd8fa80c0 Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented 2024-10-19 19:32:05 +11:00
23137dd049 More fleshing out on how specifically game downloads will work (#1) 2024-10-19 17:36:09 +11:00
27d0dcafc7 Included in AppStatus (Also trying to link to Issue #1) 2024-10-19 14:54:29 +11:00
e71e4cf0fa Update on GameDownload 2024-10-18 22:35:03 +11:00
7fec00ded0 Progress checker works 2024-10-18 20:42:26 +11:00
496c6a57e3 Progress on downloads. Currently working on parsing functions to be run asynchronously 2024-10-18 07:45:09 +11:00