Still needs a massive go-over because there shouldn't be anything referencing tauri in any of the workspaces except the original one. Process manager has been refactored as an example
Signed-off-by: quexeky <git@quexeky.dev>
* feat: different local path in dev #73
* feat: better error output for downloads
* feat: collections in library view
* feat: improve download manager reliability
* feat: new download UI, more stable downloads
* fix: clippy
* fix: only show admin link if user is admin
* feat: check for libs before building
* fix: Fix native_model from requirements and add version requirements for models
Signed-off-by: quexeky <git@quexeky.dev>
* fix: Use Drop-OSS/native_model
Signed-off-by: quexeky <git@quexeky.dev>
* chore: Bump version to include logging
(Albeit, logging occurs before we initialise the logger, but oh well)
Signed-off-by: quexeky <git@quexeky.dev>
* chore: Make clippy happy
Signed-off-by: quexeky <git@quexeky.dev>
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Signed-off-by: quexeky <git@quexeky.dev>
* feat: retry specific download errors
* fix: potential fix for cmd window on Windows
* feat: add disk space check for download
* fix: update game fix formatting
* fix: clippy
* feat: add new template options, asahi support, and refactoring
* feat: install dir scanning, validation fixes, progress fixes, download manager refactor
This kind of ballooned out of scope, but I implemented some much
needed fixes for the download manager.
First off, I cleanup the Downloadable trait, there was some
duplication of function.
Second, I refactored the "validate" into the GameDownloadAgent,
which calls a 'validate_chunk_logic' yada, same structure as
downloading.
Third, I fixed the progress and validation issues.
Fourth, I added game scanning
* feat: out of box support for Asahi Linux
* fix: clippy
* fix: don't break database
* feat: add macos signing args
* fix: update all versions to -mac specific
* fix: fetch signing identity
* feat: add signing pre-steps like the docs say
* fix: remove apple requirement from signing
* fix: add drop cert to keychain when signing
* fix: add drop.pem to add-trusted-cert
* fix: re-order and specify import operation
* fix: let's try the user store
* fix: password required to update trust
* fix: try another non-interactive fix
* fix: try sudo
* fix: revert attempt fix
* fix: add cert id debug
* fix: attempt to use id rather than name
* fix: revert code id to name
* chore: Progress on amend_settings command
Signed-off-by: quexeky <git@quexeky.dev>
* chore(errors): Progress on better error handling with segragation of files
* chore: Progress on amend_settings command
Signed-off-by: quexeky <git@quexeky.dev>
* chore(commands): Separated commands under each subdirectory into respective commands.rs files
Signed-off-by: quexeky <git@quexeky.dev>
* chore(errors): Almost all errors and commands have been segregated
* chore(errors): Added drop server error
Signed-off-by: quexeky <git@quexeky.dev>
* feat(core): Update to using nightly compiler
Signed-off-by: quexeky <git@quexeky.dev>
* chore(errors): More progress on error handling
Signed-off-by: quexeky <git@quexeky.dev>
* chore(errors): Implementing Try and FromResidual for UserValue
Signed-off-by: quexeky <git@quexeky.dev>
* refactor(errors): Segregated errors and commands from code, and made commands return UserValue struct
Signed-off-by: quexeky <git@quexeky.dev>
* fix(errors): Added missing files
* chore(errors): Convert match statement to map_err
* feat(settings): Implemented settings editing from UI
* feat(errors): Clarified return values from retry_connect command
* chore(errors): Moved autostart commands to autostart.rs
* chore(process manager): Converted launch_process function for games to use game_id
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Signed-off-by: quexeky <git@quexeky.dev>