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mirror of https://github.com/Drop-OSS/drop-app.git synced 2025-11-13 00:02:41 +10:00
Code Issues Packages Projects Releases Wiki Activity
87 Commits 20 Branches 20 Tags
c748aec1c17260c58588d79db01d03ff24249ed1
Commit Graph

10 Commits

Author SHA1 Message Date
quexeky
0528c78092 Functioning download progress updates
Signed-off-by: quexeky <git@quexeky.dev>
2024-11-04 17:11:37 +11:00
quexeky
13df631cc6 Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
Signed-off-by: quexeky <git@quexeky.dev>
2024-10-31 20:56:10 +11:00
quexeky
1ab61c86b1 I think that download queuing is working 2024-10-28 19:23:41 +11:00
quexeky
a628fc1417 copy direct to disk 2024-10-25 14:56:49 +11:00
DecDuck
5ed0833e61 my own take on some BASED design decisions 2024-10-24 22:05:58 +11:00
quexeky
984472ec01 Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1) 2024-10-24 12:26:40 +11:00
DecDuck
7e3da04beb fixed some of quexeky's BASED design decisions 2024-10-20 20:55:37 +11:00
quexeky
d21b1d2857 Validated that loading data works 2024-10-20 20:45:02 +11:00
quexeky
07379b2ba8 SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1) 2024-10-19 22:17:43 +11:00
DecDuck
8a2d23df26 slight ui/ux fixes and updates to auth protocol 2024-10-12 17:44:23 +11:00
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