* feat: different local path in dev #73
* feat: better error output for downloads
* feat: collections in library view
* feat: improve download manager reliability
* feat: new download UI, more stable downloads
* fix: clippy
* fix: only show admin link if user is admin
* feat: check for libs before building
* feat: retry specific download errors
* fix: potential fix for cmd window on Windows
* feat: add disk space check for download
* fix: update game fix formatting
* fix: clippy
* feat: add new template options, asahi support, and refactoring
* feat: install dir scanning, validation fixes, progress fixes, download manager refactor
This kind of ballooned out of scope, but I implemented some much
needed fixes for the download manager.
First off, I cleanup the Downloadable trait, there was some
duplication of function.
Second, I refactored the "validate" into the GameDownloadAgent,
which calls a 'validate_chunk_logic' yada, same structure as
downloading.
Third, I fixed the progress and validation issues.
Fourth, I added game scanning
* feat: out of box support for Asahi Linux
* fix: clippy
* fix: don't break database
* feat: add clippy ci
* fix: clippy errors
* fix: ci/cd
* fix: update ci packages
* fix: add gtk3 to ci deps
* fix: add webkit to ci deps
* fix: ci deps and perms
* fix: add clippy settings to lib.rs