Commit Graph

18 Commits

Author SHA1 Message Date
3f18d15d39 Collections & download stability, UI (#130)
* feat: different local path in dev #73

* feat: better error output for downloads

* feat: collections in library view

* feat: improve download manager reliability

* feat: new download UI, more stable downloads

* fix: clippy

* fix: only show admin link if user is admin

* feat: check for libs before building
2025-09-07 15:57:06 +10:00
16365713cf v2 download API and fixes (#112)
* fix: potential download fixes

* fix: show installed games not on remote

* fix: more download_logic error handling

* partial: move to async

* feat: interactivity improvements

* feat: v2 download API

* fix: download seek offsets

* fix: clippy

* fix: apply clippy suggestion

* fix: performance improvements starting up download

* fix: finished bucket file

* fix: ui tweaks and fixes

* fix: revert version to 0.3.2

* fix: clippy
2025-08-09 15:50:21 +10:00
dbe8c8df4d Process manager templating & game importing (#96)
* feat: add new template options, asahi support, and refactoring

* feat: install dir scanning, validation fixes, progress fixes, download manager refactor

This kind of ballooned out of scope, but I implemented some much
needed fixes for the download manager.

First off, I cleanup the Downloadable trait, there was some
duplication of function.

Second, I refactored the "validate" into the GameDownloadAgent,
which calls a 'validate_chunk_logic' yada, same structure as
downloading.

Third, I fixed the progress and validation issues.

Fourth, I added game scanning

* feat: out of box support for Asahi Linux

* fix: clippy

* fix: don't break database
2025-08-02 20:17:27 +10:00
739e6166c5 Cache-first object fetching (#76)
* fix: submillisecond cache hits

* fix: async object loading to hand control back to renderer

* fix: clippy
2025-07-27 12:04:50 +10:00
46e1f16cdd Process manager fixes (#71)
* fix: launching on linux

* feat: #70

* feat: add dummy store page

* feat: add store redir and refresh button to library

* feat: cache first object fetching

* feat: Remove let_chains feature and update to Rust 2024

Signed-off-by: quexeky <git@quexeky.dev>

* feat: Check for if process was manually stopped

Signed-off-by: quexeky <git@quexeky.dev>

* fix: use bitcode instead of serde

* chore: remove logs

* fix: clippy

* fix: clippy 2

* fix: swap to stop icon

---------

Signed-off-by: quexeky <git@quexeky.dev>
Co-authored-by: quexeky <git@quexeky.dev>
2025-07-25 10:44:40 +10:00
f9fdf151ea Clippy CI/CD (#67)
* feat: add clippy ci

* fix: clippy errors

* fix: ci/cd

* fix: update ci packages

* fix: add gtk3 to ci deps

* fix: add webkit to ci deps

* fix: ci deps and perms

* fix: add clippy settings to lib.rs
2025-07-18 17:36:04 +10:00
b71081006e refactor: Reorganise file structure
Signed-off-by: quexeky <git@quexeky.dev>
2025-05-28 11:19:48 +10:00
790e8c2afe feat: move to native_model to allow for database upgrades 2025-05-15 10:13:24 +10:00
3e074abc0a feat: improve errors and include installed games in library 2025-04-05 15:36:53 +11:00
1fdf569278 fix: offline game status, user widget and use binary-encoding 2025-04-04 11:07:10 +11:00
316a3742eb fix(cache): Added proper error handling to fetch_object(_offline) 2025-02-12 10:00:45 +11:00
b9df197534 feat(cache): Caching objects which use the useObject tauri command 2025-02-12 10:00:45 +11:00
5c479cb283 chore(cache): Added fetch_drop_object command
Signed-off-by: quexeky <git@quexeky.dev>
2025-02-12 10:00:45 +11:00
4c59c5d6c1 feat(cache): Implemented caching for game metadata 2025-02-12 10:00:45 +11:00
2a1a7326d0 feat(cache): Added forceOffline in settings and caching games & library 2025-02-12 10:00:45 +11:00
f33ca95bdf feat(cache): Added offline!() macro to manage online and offline function distinctions
See fetch_library command for example
2025-02-12 10:00:45 +11:00
bb23e88ead chore: Swapped over to using a macro with an offline mode
Signed-off-by: quexeky <git@quexeky.dev>
2025-02-12 10:00:45 +11:00
810fbdfe49 chore: Progress on caching 2025-02-12 10:00:45 +11:00