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984472ec01
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Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE (#1)
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2024-10-24 12:26:40 +11:00 |
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553bc379f0
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Clippy changes
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2024-10-24 09:41:04 +11:00 |
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f60ca2bd6c
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Just debugging tauri's damn Sync command features
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2024-10-24 09:38:02 +11:00 |
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f28c8802da
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Manifests are now being parsed successfully
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2024-10-21 22:37:42 +11:00 |
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89d2814c06
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Debugging & starting work on parsing manifest
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2024-10-21 21:23:08 +11:00 |
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d21b1d2857
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Validated that loading data works
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2024-10-20 20:45:02 +11:00 |
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07379b2ba8
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SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server (#1)
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2024-10-19 22:17:43 +11:00 |
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dcd8fa80c0
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Theoretically adding queue support and optimistic manifest downloading (#1). Needs tests when actual functions are implemented
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2024-10-19 19:32:05 +11:00 |
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23137dd049
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More fleshing out on how specifically game downloads will work (#1)
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2024-10-19 17:36:09 +11:00 |
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27d0dcafc7
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Included in AppStatus (Also trying to link to Issue #1)
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2024-10-19 14:54:29 +11:00 |
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e71e4cf0fa
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Update on GameDownload
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2024-10-18 22:35:03 +11:00 |
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7fec00ded0
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Progress checker works
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2024-10-18 20:42:26 +11:00 |
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496c6a57e3
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Progress on downloads. Currently working on parsing functions to be run asynchronously
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2024-10-18 07:45:09 +11:00 |
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