40eb19cf8b
feat: add iframe store page
2025-04-08 16:17:03 +10:00
639d3b4630
fix: refactoring and error handling
2025-02-20 21:19:54 +11:00
6cc0c679b9
chore(polish & cleanup)
2024-12-24 09:05:51 +11:00
8670bca834
feat(install ui): ui to install games
2024-12-06 22:16:50 +11:00
64d7f649c6
fix(download manager): use of completed signal, and pause/resuming
2024-11-28 12:39:21 +11:00
450bca9c5b
feat(downloads): Download cancelling
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-21 16:46:05 +11:00
63c3cc1096
feat(downloads): Added AgentInterfaceData to get information about all downloads in queue
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-16 17:03:37 +11:00
6a38ea306b
feat(downloads): reduce scope of download agent
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due to a miscommunication, the scope of the download agent has grown too
much. this commit reduces that scopes, and intends for a lot of the
heavy lifting to be done by the soon-to-be-implemented download manager.
2024-11-10 22:25:54 +11:00
1aa52c0a21
feat(library): Added option to change root directory
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-10 13:18:28 +11:00
6bc64822df
feat(downloads): Added function to take and set any game state
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 21:26:44 +11:00
f10d92d623
feat(downloads): Generic function to set download state
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 20:15:04 +11:00
55b7921ee6
feat(downloads): Pausing and resuming game downloads
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-09 19:55:36 +11:00
0528c78092
Functioning download progress updates
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Signed-off-by: quexeky <git@quexeky.dev >
2024-11-04 17:11:37 +11:00
13df631cc6
Lesson learned: Wrappers are the bane of my existence. Also here's the download cancelling logic.
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Signed-off-by: quexeky <git@quexeky.dev >
2024-10-31 20:56:10 +11:00
1ab61c86b1
I think that download queuing is working
2024-10-28 19:23:41 +11:00
a628fc1417
copy direct to disk
2024-10-25 14:56:49 +11:00
5ed0833e61
my own take on some BASED design decisions
2024-10-24 22:05:58 +11:00
984472ec01
Game downloads from the client are working (multithreaded) by parsing in gameID, GameVersion, and maxThreads from FE ( #1 )
2024-10-24 12:26:40 +11:00
7e3da04beb
fixed some of quexeky's BASED design decisions
2024-10-20 20:55:37 +11:00
d21b1d2857
Validated that loading data works
2024-10-20 20:45:02 +11:00
07379b2ba8
SLowly integrating game_download into the FE. Started with using the manifest minimal example in the server ( #1 )
2024-10-19 22:17:43 +11:00
8a2d23df26
slight ui/ux fixes and updates to auth protocol
2024-10-12 17:44:23 +11:00