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Author SHA1 Message Date
5d22b883d5 refactor: Improvements to src-tauri
Signed-off-by: quexeky <git@quexeky.dev>
2025-10-12 17:04:27 +11:00
62a2561539 fix: Remote tauri dependency from process
Signed-off-by: quexeky <git@quexeky.dev>
2025-10-11 09:51:04 +11:00
59f040bc8b chore: Major refactoring
Still needs a massive go-over because there shouldn't be anything referencing tauri in any of the workspaces except the original one. Process manager has been refactored as an example

Signed-off-by: quexeky <git@quexeky.dev>
2025-10-11 09:28:41 +11:00
115 changed files with 10446 additions and 3340 deletions

8288
Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

14
Cargo.toml Normal file
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@ -0,0 +1,14 @@
[workspace]
members = [
"client",
"database",
"src-tauri",
"process",
"remote",
"utils",
"cloud_saves",
"download_manager",
"games",
]
resolver = "3"

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@ -6,7 +6,6 @@ edition = "2024"
[dependencies]
bitcode = "0.6.7"
database = { version = "0.1.0", path = "../database" }
drop-consts = { version = "0.1.0", path = "../drop-consts" }
log = "0.4.28"
serde = { version = "1.0.228", features = ["derive"] }
tauri = "2.8.5"

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@ -9,4 +9,4 @@ pub enum AppStatus {
SignedIn,
SignedInNeedsReauth,
ServerUnavailable,
}
}

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@ -1,11 +1,5 @@
use std::{
ffi::OsStr,
path::PathBuf,
process::{Command, Stdio},
sync::LazyLock,
};
use std::{ffi::OsStr, path::PathBuf, process::{Command, Stdio}, sync::LazyLock};
use drop_consts::{UMU_BASE_LAUNCHER_EXECUTABLE, UMU_INSTALL_DIRS};
use log::info;
pub static COMPAT_INFO: LazyLock<Option<CompatInfo>> = LazyLock::new(create_new_compat_info);
@ -31,6 +25,9 @@ fn create_new_compat_info() -> Option<CompatInfo> {
})
}
const UMU_BASE_LAUNCHER_EXECUTABLE: &str = "umu-run";
const UMU_INSTALL_DIRS: [&str; 4] = ["/app/share", "/use/local/share", "/usr/share", "/opt"];
fn get_umu_executable() -> Option<PathBuf> {
if check_executable_exists(UMU_BASE_LAUNCHER_EXECUTABLE) {
return Some(PathBuf::from(UMU_BASE_LAUNCHER_EXECUTABLE));

4
client/src/lib.rs Normal file
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@ -0,0 +1,4 @@
pub mod autostart;
pub mod user;
pub mod app_status;
pub mod compat;

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@ -10,3 +10,4 @@ pub struct User {
display_name: String,
profile_picture_object_id: String,
}

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@ -6,7 +6,6 @@ edition = "2024"
[dependencies]
database = { version = "0.1.0", path = "../database" }
dirs = "6.0.0"
drop-consts = { version = "0.1.0", path = "../drop-consts" }
log = "0.4.28"
regex = "1.11.3"
rustix = "1.1.2"

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@ -0,0 +1,105 @@
use std::{collections::HashMap, path::PathBuf, str::FromStr};
#[cfg(target_os = "linux")]
use database::platform::Platform;
use database::{db::DATA_ROOT_DIR, GameVersion};
use log::warn;
use crate::error::BackupError;
use super::path::CommonPath;
pub struct BackupManager<'a> {
pub current_platform: Platform,
pub sources: HashMap<(Platform, Platform), &'a (dyn BackupHandler + Sync + Send)>,
}
impl BackupManager<'_> {
pub fn new() -> Self {
BackupManager {
#[cfg(target_os = "windows")]
current_platform: Platform::Windows,
#[cfg(target_os = "macos")]
current_platform: Platform::MacOs,
#[cfg(target_os = "linux")]
current_platform: Platform::Linux,
sources: HashMap::from([
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
&WindowsBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
(
(Platform::Linux, Platform::Linux),
&LinuxBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
(
(Platform::MacOs, Platform::MacOs),
&MacBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
]),
}
}
}
pub trait BackupHandler: Send + Sync {
fn root_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(DATA_ROOT_DIR.join("games")) }
fn game_translate(&self, _path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::from_str(&game.game_id).unwrap()) }
fn base_translate(&self, path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(self.root_translate(path, game)?.join(self.game_translate(path, game)?)) }
fn home_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { let c = CommonPath::Home.get().ok_or(BackupError::NotFound); println!("{:?}", c); c }
fn store_user_id_translate(&self, _path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> { PathBuf::from_str(&game.game_id).map_err(|_| BackupError::ParseError) }
fn os_user_name_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::from_str(&whoami::username()).unwrap()) }
fn win_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winAppData>"); Err(BackupError::InvalidSystem) }
fn win_local_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winLocalAppData>"); Err(BackupError::InvalidSystem) }
fn win_local_app_data_low_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winLocalAppDataLow>"); Err(BackupError::InvalidSystem) }
fn win_documents_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winDocuments>"); Err(BackupError::InvalidSystem) }
fn win_public_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winPublic>"); Err(BackupError::InvalidSystem) }
fn win_program_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winProgramData>"); Err(BackupError::InvalidSystem) }
fn win_dir_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected Windows Reference in Backup <winDir>"); Err(BackupError::InvalidSystem) }
fn xdg_data_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected XDG Reference in Backup <xdgData>"); Err(BackupError::InvalidSystem) }
fn xdg_config_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> { warn!("Unexpected XDG Reference in Backup <xdgConfig>"); Err(BackupError::InvalidSystem) }
fn skip_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> { Ok(PathBuf::new()) }
}
pub struct LinuxBackupManager {}
impl BackupHandler for LinuxBackupManager {
fn xdg_config_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Data.get().ok_or(BackupError::NotFound)?)
}
fn xdg_data_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Config.get().ok_or(BackupError::NotFound)?)
}
}
pub struct WindowsBackupManager {}
impl BackupHandler for WindowsBackupManager {
fn win_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Config.get().ok_or(BackupError::NotFound)?)
}
fn win_local_app_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::DataLocal.get().ok_or(BackupError::NotFound)?)
}
fn win_local_app_data_low_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::DataLocalLow.get().ok_or(BackupError::NotFound)?)
}
fn win_dir_translate(&self, _path: &PathBuf,_game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(PathBuf::from_str("C:/Windows").unwrap())
}
fn win_documents_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Document.get().ok_or(BackupError::NotFound)?)
}
fn win_program_data_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(PathBuf::from_str("C:/ProgramData").unwrap())
}
fn win_public_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(CommonPath::Public.get().ok_or(BackupError::NotFound)?)
}
}
pub struct MacBackupManager {}
impl BackupHandler for MacBackupManager {}

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@ -2,6 +2,5 @@ use database::platform::Platform;
#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub enum Condition {
Os(Platform),
Other
Os(Platform)
}

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@ -1,8 +1,8 @@
pub mod backup_manager;
pub mod conditions;
pub mod error;
pub mod metadata;
pub mod resolver;
pub mod placeholder;
pub mod normalise;
pub mod path;
pub mod placeholder;
pub mod resolver;
pub mod backup_manager;
pub mod error;

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@ -1,6 +1,7 @@
use database::GameVersion;
use super::conditions::Condition;
use super::conditions::{Condition};
#[derive(Clone, Debug, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
pub struct CloudSaveMetadata {
@ -15,17 +16,15 @@ pub struct GameFile {
pub id: Option<String>,
pub data_type: DataType,
pub tags: Vec<Tag>,
pub conditions: Vec<Condition>,
pub conditions: Vec<Condition>
}
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, serde::Serialize, serde::Deserialize)]
pub enum DataType {
Registry,
File,
Other,
Other
}
#[derive(
Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord, serde::Serialize, serde::Deserialize,
)]
#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord, serde::Serialize, serde::Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum Tag {
Config,
@ -33,4 +32,4 @@ pub enum Tag {
#[default]
#[serde(other)]
Other,
}
}

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@ -5,6 +5,7 @@ use regex::Regex;
use super::placeholder::*;
pub fn normalize(path: &str, os: Platform) -> String {
let mut path = path.trim().trim_end_matches(['/', '\\']).replace('\\', "/");
@ -13,25 +14,18 @@ pub fn normalize(path: &str, os: Platform) -> String {
}
static CONSECUTIVE_SLASHES: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"/{2,}").unwrap());
static UNNECESSARY_DOUBLE_STAR_1: LazyLock<Regex> =
LazyLock::new(|| Regex::new(r"([^/*])\*{2,}").unwrap());
static UNNECESSARY_DOUBLE_STAR_2: LazyLock<Regex> =
LazyLock::new(|| Regex::new(r"\*{2,}([^/*])").unwrap());
static UNNECESSARY_DOUBLE_STAR_1: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"([^/*])\*{2,}").unwrap());
static UNNECESSARY_DOUBLE_STAR_2: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"\*{2,}([^/*])").unwrap());
static ENDING_WILDCARD: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\*)+$").unwrap());
static ENDING_DOT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\.)$").unwrap());
static INTERMEDIATE_DOT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\./)").unwrap());
static BLANK_SEGMENT: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(/\s+/)").unwrap());
static APP_DATA: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%appdata%").unwrap());
static APP_DATA_ROAMING: LazyLock<Regex> =
LazyLock::new(|| Regex::new(r"(?i)%userprofile%/AppData/Roaming").unwrap());
static APP_DATA_LOCAL: LazyLock<Regex> =
LazyLock::new(|| Regex::new(r"(?i)%localappdata%").unwrap());
static APP_DATA_LOCAL_2: LazyLock<Regex> =
LazyLock::new(|| Regex::new(r"(?i)%userprofile%/AppData/Local/").unwrap());
static USER_PROFILE: LazyLock<Regex> =
LazyLock::new(|| Regex::new(r"(?i)%userprofile%").unwrap());
static DOCUMENTS: LazyLock<Regex> =
LazyLock::new(|| Regex::new(r"(?i)%userprofile%/Documents").unwrap());
static APP_DATA_ROAMING: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/AppData/Roaming").unwrap());
static APP_DATA_LOCAL: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%localappdata%").unwrap());
static APP_DATA_LOCAL_2: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/AppData/Local/").unwrap());
static USER_PROFILE: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%").unwrap());
static DOCUMENTS: LazyLock<Regex> = LazyLock::new(|| Regex::new(r"(?i)%userprofile%/Documents").unwrap());
for (pattern, replacement) in [
(&CONSECUTIVE_SLASHES, "/"),
@ -72,9 +66,7 @@ pub fn normalize(path: &str, os: Platform) -> String {
fn too_broad(path: &str) -> bool {
println!("Path: {}", path);
use {
BASE, HOME, ROOT, STORE_USER_ID, WIN_APP_DATA, WIN_DIR, WIN_DOCUMENTS, XDG_CONFIG, XDG_DATA,
};
use {BASE, HOME, ROOT, STORE_USER_ID, WIN_APP_DATA, WIN_DIR, WIN_DOCUMENTS, XDG_CONFIG, XDG_DATA};
let path_lower = path.to_lowercase();
@ -85,9 +77,7 @@ fn too_broad(path: &str) -> bool {
}
for item in AVOID_WILDCARDS {
if path.starts_with(&format!("{}/*", item))
|| path.starts_with(&format!("{}/{}", item, STORE_USER_ID))
{
if path.starts_with(&format!("{}/*", item)) || path.starts_with(&format!("{}/{}", item, STORE_USER_ID)) {
return true;
}
}
@ -134,6 +124,7 @@ fn too_broad(path: &str) -> bool {
return true;
}
}
// Drive letters:
let drives: Regex = Regex::new(r"^[a-zA-Z]:$").unwrap();
@ -168,4 +159,4 @@ pub fn usable(path: &str) -> bool {
&& !path.starts_with("../")
&& !too_broad(path)
&& !unprintable.is_match(path)
}
}

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@ -13,12 +13,12 @@ pub enum CommonPath {
impl CommonPath {
pub fn get(&self) -> Option<PathBuf> {
static CONFIG: LazyLock<Option<PathBuf>> = LazyLock::new(dirs::config_dir);
static DATA: LazyLock<Option<PathBuf>> = LazyLock::new(dirs::data_dir);
static DATA_LOCAL: LazyLock<Option<PathBuf>> = LazyLock::new(dirs::data_local_dir);
static DOCUMENT: LazyLock<Option<PathBuf>> = LazyLock::new(dirs::document_dir);
static HOME: LazyLock<Option<PathBuf>> = LazyLock::new(dirs::home_dir);
static PUBLIC: LazyLock<Option<PathBuf>> = LazyLock::new(dirs::public_dir);
static CONFIG: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::config_dir());
static DATA: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::data_dir());
static DATA_LOCAL: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::data_local_dir());
static DOCUMENT: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::document_dir());
static HOME: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::home_dir());
static PUBLIC: LazyLock<Option<PathBuf>> = LazyLock::new(|| dirs::public_dir());
#[cfg(windows)]
static DATA_LOCAL_LOW: LazyLock<Option<PathBuf>> = LazyLock::new(|| {

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@ -48,4 +48,4 @@ pub const XDG_DATA: &str = "<xdgData>"; // %WINDIR% on Windows
pub const XDG_CONFIG: &str = "<xdgConfig>"; // $XDG_DATA_HOME on Linux
pub const SKIP: &str = "<skip>"; // $XDG_CONFIG_HOME on Linux
pub static OS_USERNAME: LazyLock<String> = LazyLock::new(whoami::username);
pub static OS_USERNAME: LazyLock<String> = LazyLock::new(|| whoami::username());

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@ -1,13 +1,17 @@
use std::{
fs::{self, File, create_dir_all},
io::{self, Read, Write},
fs::{self, create_dir_all, File},
io::{self, ErrorKind, Read, Write},
path::{Path, PathBuf},
thread::sleep,
time::Duration,
};
use crate::error::BackupError;
use super::{backup_manager::BackupHandler, placeholder::*};
use database::GameVersion;
use super::{
backup_manager::BackupHandler, conditions::Condition, metadata::GameFile, placeholder::*,
};
use database::{platform::Platform, GameVersion};
use log::{debug, warn};
use rustix::path::Arg;
use tempfile::tempfile;
@ -26,7 +30,7 @@ pub fn resolve(meta: &mut CloudSaveMetadata) -> File {
.iter()
.find_map(|p| match p {
super::conditions::Condition::Os(os) => Some(os),
_ => None
_ => None,
})
.cloned()
{
@ -59,7 +63,7 @@ pub fn resolve(meta: &mut CloudSaveMetadata) -> File {
let binding = serde_json::to_string(meta).unwrap();
let serialized = binding.as_bytes();
let mut file = tempfile().unwrap();
file.write_all(serialized).unwrap();
file.write(serialized).unwrap();
tarball.append_file("metadata", &mut file).unwrap();
tarball.into_inner().unwrap().finish().unwrap()
}
@ -92,7 +96,7 @@ pub fn extract(file: PathBuf) -> Result<(), BackupError> {
.iter()
.find_map(|p| match p {
super::conditions::Condition::Os(os) => Some(os),
_ => None
_ => None,
})
.cloned()
{
@ -111,7 +115,7 @@ pub fn extract(file: PathBuf) -> Result<(), BackupError> {
};
let new_path = parse_path(file.path.into(), handler, &manifest.game_version)?;
create_dir_all(new_path.parent().unwrap()).unwrap();
create_dir_all(&new_path.parent().unwrap()).unwrap();
println!(
"Current path {:?} copying to {:?}",
@ -128,22 +132,23 @@ pub fn copy_item<P: AsRef<Path>>(src: P, dest: P) -> io::Result<()> {
let src_path = src.as_ref();
let dest_path = dest.as_ref();
let metadata = fs::metadata(src_path)?;
let metadata = fs::metadata(&src_path)?;
if metadata.is_file() {
// Ensure the parent directory of the destination exists for a file copy
if let Some(parent) = dest_path.parent() {
fs::create_dir_all(parent)?;
}
fs::copy(src_path, dest_path)?;
fs::copy(&src_path, &dest_path)?;
} else if metadata.is_dir() {
// For directories, we call the recursive helper function.
// The destination for the recursive copy is the `dest_path` itself.
copy_dir_recursive(src_path, dest_path)?;
copy_dir_recursive(&src_path, &dest_path)?;
} else {
// Handle other file types like symlinks if necessary,
// for now, return an error or skip.
return Err(io::Error::other(
return Err(io::Error::new(
io::ErrorKind::Other,
format!("Source {:?} is neither a file nor a directory", src_path),
));
}
@ -152,7 +157,7 @@ pub fn copy_item<P: AsRef<Path>>(src: P, dest: P) -> io::Result<()> {
}
fn copy_dir_recursive(src: &Path, dest: &Path) -> io::Result<()> {
fs::create_dir_all(dest)?;
fs::create_dir_all(&dest)?;
for entry in fs::read_dir(src)? {
let entry = entry?;
@ -214,3 +219,43 @@ pub fn parse_path(
println!("Final line: {:?}", &s);
Ok(s)
}
pub fn test() {
let mut meta = CloudSaveMetadata {
files: vec![
GameFile {
path: String::from("<home>/favicon.png"),
id: None,
data_type: super::metadata::DataType::File,
tags: Vec::new(),
conditions: vec![Condition::Os(Platform::Linux)],
},
GameFile {
path: String::from("<home>/Documents/Pixel Art"),
id: None,
data_type: super::metadata::DataType::File,
tags: Vec::new(),
conditions: vec![Condition::Os(Platform::Linux)],
},
],
game_version: GameVersion {
game_id: String::new(),
version_name: String::new(),
platform: Platform::Linux,
launch_command: String::new(),
launch_args: Vec::new(),
launch_command_template: String::new(),
setup_command: String::new(),
setup_args: Vec::new(),
setup_command_template: String::new(),
only_setup: true,
version_index: 0,
delta: false,
umu_id_override: None,
},
save_id: String::from("aaaaaaa"),
};
//resolve(&mut meta);
extract("save".into()).unwrap();
}

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@ -4,10 +4,8 @@ version = "0.1.0"
edition = "2024"
[dependencies]
bitcode = "0.6.7"
chrono = "0.4.42"
dirs = "6.0.0"
drop-consts = { version = "0.1.0", path = "../drop-consts" }
log = "0.4.28"
native_model = { version = "0.6.4", features = ["rmp_serde_1_3"], git = "https://github.com/Drop-OSS/native_model.git"}
rustbreak = "2.0.0"

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@ -3,18 +3,25 @@ use std::{
sync::{Arc, LazyLock},
};
use drop_consts::DATA_ROOT_PREFIX;
use rustbreak::{DeSerError, DeSerializer};
use serde::{Serialize, de::DeserializeOwned};
use crate::{interface::DatabaseImpls, models::DatabaseInterface};
use crate::interface::{DatabaseImpls, DatabaseInterface};
pub static DB: LazyLock<DatabaseInterface> = LazyLock::new(DatabaseInterface::set_up_database);
pub static DATA_ROOT_DIR: LazyLock<PathBuf> = LazyLock::new(|| {
#[cfg(not(debug_assertions))]
static DATA_ROOT_PREFIX: &str = "drop";
#[cfg(debug_assertions)]
static DATA_ROOT_PREFIX: &str = "drop-debug";
pub static DATA_ROOT_DIR: LazyLock<Arc<PathBuf>> = LazyLock::new(|| {
Arc::new(
dirs::data_dir()
.expect("Failed to get data dir")
.join(DATA_ROOT_PREFIX)
.join(DATA_ROOT_PREFIX),
)
});
// Custom JSON serializer to support everything we need
@ -25,15 +32,16 @@ impl<T: native_model::Model + Serialize + DeserializeOwned> DeSerializer<T>
for DropDatabaseSerializer
{
fn serialize(&self, val: &T) -> rustbreak::error::DeSerResult<Vec<u8>> {
native_model::encode(val).map_err(|e| DeSerError::Internal(e.to_string()))
native_model::encode(val)
.map_err(|e| DeSerError::Internal(e.to_string()))
}
fn deserialize<R: std::io::Read>(&self, mut s: R) -> rustbreak::error::DeSerResult<T> {
let mut buf = Vec::new();
s.read_to_end(&mut buf)
.map_err(|e| rustbreak::error::DeSerError::Other(e.into()))?;
let (val, _version) =
native_model::decode(buf).map_err(|e| DeSerError::Internal(e.to_string()))?;
let (val, _version) = native_model::decode(buf)
.map_err(|e| DeSerError::Internal(e.to_string()))?;
Ok(val)
}
}
}

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@ -1,22 +1,19 @@
use std::{
fs::{self, create_dir_all},
mem::ManuallyDrop,
ops::{Deref, DerefMut},
path::PathBuf,
sync::{RwLockReadGuard, RwLockWriteGuard},
};
use std::{fs::{self, create_dir_all}, mem::ManuallyDrop, ops::{Deref, DerefMut}, path::PathBuf, sync::{RwLockReadGuard, RwLockWriteGuard}};
use chrono::Utc;
use log::{debug, error, info, warn};
use rustbreak::{PathDatabase, RustbreakError};
use url::Url;
use crate::{
db::{DropDatabaseSerializer, DATA_ROOT_DIR, DB},
models::{Database, DatabaseInterface},
};
use crate::{db::{DropDatabaseSerializer, DATA_ROOT_DIR, DB}, models::data::Database};
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub trait DatabaseImpls {
fn set_up_database() -> DatabaseInterface;
fn database_is_set_up(&self) -> bool;
fn fetch_base_url(&self) -> Url;
}
impl DatabaseImpls for DatabaseInterface {
fn set_up_database() -> DatabaseInterface {
@ -82,6 +79,16 @@ impl DatabaseImpls for DatabaseInterface {
PathDatabase::create_at_path(db_path, default).expect("Database could not be created")
}
}
fn database_is_set_up(&self) -> bool {
!borrow_db_checked().base_url.is_empty()
}
fn fetch_base_url(&self) -> Url {
let handle = borrow_db_checked();
Url::parse(&handle.base_url)
.unwrap_or_else(|_| panic!("Failed to parse base url {}", handle.base_url))
}
}
// TODO: Make the error relelvant rather than just assume that it's a Deserialize error

21
database/src/lib.rs Normal file
View File

@ -0,0 +1,21 @@
#![feature(nonpoison_rwlock)]
pub mod db;
pub mod debug;
pub mod models;
pub mod platform;
pub mod interface;
pub use models::data::{
ApplicationTransientStatus,
Database,
DatabaseApplications,
DatabaseAuth,
DownloadType,
DownloadableMetadata,
GameDownloadStatus,
GameVersion,
Settings
};
pub use db::DB;
pub use interface::{borrow_db_checked, borrow_db_mut_checked};

363
database/src/models.rs Normal file
View File

@ -0,0 +1,363 @@
pub mod data {
use std::{hash::Hash, path::PathBuf};
use native_model::native_model;
use serde::{Deserialize, Serialize};
// NOTE: Within each version, you should NEVER use these types.
// Declare it using the actual version that it is from, i.e. v1::Settings rather than just Settings from here
pub type GameVersion = v1::GameVersion;
pub type Database = v3::Database;
pub type Settings = v1::Settings;
pub type DatabaseAuth = v1::DatabaseAuth;
pub type GameDownloadStatus = v2::GameDownloadStatus;
pub type ApplicationTransientStatus = v1::ApplicationTransientStatus;
/**
* Need to be universally accessible by the ID, and the version is just a couple sprinkles on top
*/
pub type DownloadableMetadata = v1::DownloadableMetadata;
pub type DownloadType = v1::DownloadType;
pub type DatabaseApplications = v2::DatabaseApplications;
// pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
use std::collections::HashMap;
impl PartialEq for DownloadableMetadata {
fn eq(&self, other: &Self) -> bool {
self.id == other.id && self.download_type == other.download_type
}
}
impl Hash for DownloadableMetadata {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
self.download_type.hash(state);
}
}
mod v1 {
use serde_with::serde_as;
use std::{collections::HashMap, path::PathBuf};
use crate::platform::Platform;
use super::{Deserialize, Serialize, native_model};
fn default_template() -> String {
"{}".to_owned()
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 2, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct GameVersion {
pub game_id: String,
pub version_name: String,
pub platform: Platform,
pub launch_command: String,
pub launch_args: Vec<String>,
#[serde(default = "default_template")]
pub launch_command_template: String,
pub setup_command: String,
pub setup_args: Vec<String>,
#[serde(default = "default_template")]
pub setup_command_template: String,
pub only_setup: bool,
pub version_index: usize,
pub delta: bool,
pub umu_id_override: Option<String>,
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, GameVersion>>,
pub installed_game_version: HashMap<String, DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<DownloadableMetadata, ApplicationTransientStatus>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 4, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct Settings {
pub autostart: bool,
pub max_download_threads: usize,
pub force_offline: bool, // ... other settings ...
}
impl Default for Settings {
fn default() -> Self {
Self {
autostart: false,
max_download_threads: 4,
force_offline: false,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize, Deserialize, Debug)]
pub enum ApplicationTransientStatus {
Queued { version_name: String },
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Validating { version_name: String },
Running {},
}
#[derive(serde::Serialize, Clone, Deserialize)]
#[native_model(id = 6, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
pub web_token: Option<String>,
}
#[native_model(id = 8, version = 1)]
#[derive(
Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy,
)]
pub enum DownloadType {
Game,
Tool,
Dlc,
Mod,
}
#[native_model(id = 7, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Debug, Eq, PartialOrd, Ord, Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DownloadableMetadata {
pub id: String,
pub version: Option<String>,
pub download_type: DownloadType,
}
impl DownloadableMetadata {
pub fn new(id: String, version: Option<String>, download_type: DownloadType) -> Self {
Self {
id,
version,
download_type,
}
}
}
#[native_model(id = 1, version = 1)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<DatabaseAuth>,
pub base_url: String,
pub applications: DatabaseApplications,
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
}
}
mod v2 {
use std::{collections::HashMap, path::PathBuf};
use serde_with::serde_as;
use super::{
Deserialize, Serialize, native_model, v1,
};
#[native_model(id = 1, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from = v1::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v1::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct DatabaseCompatInfo {
pub umu_installed: bool,
}
impl From<v1::Database> for Database {
fn from(value: v1::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: None,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize, Debug)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from = v1::GameDownloadStatus)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
PartiallyInstalled {
version_name: String,
install_dir: String,
},
}
impl From<v1::GameDownloadStatus> for GameDownloadStatus {
fn from(value: v1::GameDownloadStatus) -> Self {
match value {
v1::GameDownloadStatus::Remote {} => Self::Remote {},
v1::GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Self::SetupRequired {
version_name,
install_dir,
},
v1::GameDownloadStatus::Installed {
version_name,
install_dir,
} => Self::Installed {
version_name,
install_dir,
},
}
}
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from=v1::DatabaseApplications)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, v1::GameVersion>>,
pub installed_game_version: HashMap<String, v1::DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<v1::DownloadableMetadata, v1::ApplicationTransientStatus>,
}
impl From<v1::DatabaseApplications> for DatabaseApplications {
fn from(value: v1::DatabaseApplications) -> Self {
Self {
game_statuses: value
.game_statuses
.into_iter()
.map(|x| (x.0, x.1.into()))
.collect::<HashMap<String, GameDownloadStatus>>(),
install_dirs: value.install_dirs,
game_versions: value.game_versions,
installed_game_version: value.installed_game_version,
transient_statuses: value.transient_statuses,
}
}
}
}
mod v3 {
use std::path::PathBuf;
use super::{
Deserialize, Serialize,
native_model, v2, v1,
};
#[native_model(id = 1, version = 3, with = native_model::rmp_serde_1_3::RmpSerde, from = v2::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v2::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<v2::DatabaseCompatInfo>,
}
impl From<v2::Database> for Database {
fn from(value: v2::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications.into(),
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: None,
}
}
}
}
impl Database {
pub fn new<T: Into<PathBuf>>(
games_base_dir: T,
prev_database: Option<PathBuf>,
cache_dir: PathBuf,
) -> Self {
Self {
applications: DatabaseApplications {
install_dirs: vec![games_base_dir.into()],
game_statuses: HashMap::new(),
game_versions: HashMap::new(),
installed_game_version: HashMap::new(),
transient_statuses: HashMap::new(),
},
prev_database,
base_url: String::new(),
auth: None,
settings: Settings::default(),
cache_dir,
compat_info: None,
}
}
}
}

View File

@ -1,23 +1,24 @@
use serde::{Deserialize, Serialize};
#[derive(Eq, Hash, PartialEq, Serialize, Deserialize, Clone, Copy, Debug)]
pub enum Platform {
Windows,
Linux,
macOS,
MacOs,
}
impl Platform {
#[cfg(target_os = "windows")]
pub const HOST: Platform = Self::Windows;
#[cfg(target_os = "macos")]
pub const HOST: Platform = Self::macOS;
pub const HOST: Platform = Self::MacOs;
#[cfg(target_os = "linux")]
pub const HOST: Platform = Self::Linux;
pub fn is_case_sensitive(&self) -> bool {
match self {
Self::Windows | Self::macOS => false,
Self::Windows | Self::MacOs => false,
Self::Linux => true,
}
}
@ -28,7 +29,7 @@ impl From<&str> for Platform {
match value.to_lowercase().trim() {
"windows" => Self::Windows,
"linux" => Self::Linux,
"mac" | "macos" => Self::macOS,
"mac" | "macos" => Self::MacOs,
_ => unimplemented!(),
}
}
@ -39,8 +40,8 @@ impl From<whoami::Platform> for Platform {
match value {
whoami::Platform::Windows => Platform::Windows,
whoami::Platform::Linux => Platform::Linux,
whoami::Platform::MacOS => Platform::macOS,
whoami::Platform::MacOS => Platform::MacOs,
platform => unimplemented!("Playform {} is not supported", platform),
}
}
}
}

View File

@ -9,14 +9,11 @@ use std::{
use database::DownloadableMetadata;
use log::{debug, error, info, warn};
use tauri::AppHandle;
use tauri::{AppHandle, Emitter};
use utils::{app_emit, lock, send};
use crate::{
download_manager_frontend::DownloadStatus,
error::ApplicationDownloadError,
frontend_updates::{QueueUpdateEvent, QueueUpdateEventQueueData, StatsUpdateEvent},
};
use crate::{download_manager_frontend::DownloadStatus, error::ApplicationDownloadError, frontend_updates::{QueueUpdateEvent, QueueUpdateEventQueueData, StatsUpdateEvent}};
use super::{
download_manager_frontend::{DownloadManager, DownloadManagerSignal, DownloadManagerStatus},
@ -292,10 +289,7 @@ impl DownloadManagerBuilder {
if validate_result {
download_agent.on_complete(&app_handle);
send!(
sender,
DownloadManagerSignal::Completed(download_agent.metadata())
);
send!(sender, DownloadManagerSignal::Completed(download_agent.metadata()));
send!(sender, DownloadManagerSignal::UpdateUIQueue);
return;
}
@ -376,7 +370,7 @@ impl DownloadManagerBuilder {
fn push_ui_stats_update(&self, kbs: usize, time: usize) {
let event_data = StatsUpdateEvent { speed: kbs, time };
app_emit!(&self.app_handle, "update_stats", event_data);
app_emit!(self.app_handle, "update_stats", event_data);
}
fn push_ui_queue_update(&self) {
let queue = &self.download_queue.read();
@ -395,6 +389,6 @@ impl DownloadManagerBuilder {
.collect();
let event_data = QueueUpdateEvent { queue: queue_objs };
app_emit!(&self.app_handle, "update_queue", event_data);
app_emit!(self.app_handle, "update_queue", event_data);
}
}

View File

@ -14,6 +14,7 @@ use log::{debug, info};
use serde::Serialize;
use utils::{lock, send};
use crate::error::ApplicationDownloadError;
use super::{
@ -79,7 +80,6 @@ pub enum DownloadStatus {
/// The actual download queue may be accessed through the .`edit()` function,
/// which provides raw access to the underlying queue.
/// THIS EDITING IS BLOCKING!!!
#[derive(Debug)]
pub struct DownloadManager {
terminator: Mutex<Option<JoinHandle<Result<(), ()>>>>,
download_queue: Queue,
@ -124,11 +124,8 @@ impl DownloadManager {
}
pub fn rearrange_string(&self, meta: &DownloadableMetadata, new_index: usize) {
let mut queue = self.edit();
let current_index =
get_index_from_id(&mut queue, meta).expect("Failed to get meta index from id");
let to_move = queue
.remove(current_index)
.expect("Failed to remove meta at index from queue");
let current_index = get_index_from_id(&mut queue, meta).expect("Failed to get meta index from id");
let to_move = queue.remove(current_index).expect("Failed to remove meta at index from queue");
queue.insert(new_index, to_move);
send!(self.command_sender, DownloadManagerSignal::UpdateUIQueue);
}

View File

@ -3,6 +3,7 @@ use std::sync::Arc;
use database::DownloadableMetadata;
use tauri::AppHandle;
use crate::error::ApplicationDownloadError;
use super::{

View File

@ -1,9 +1,5 @@
use humansize::{BINARY, format_size};
use std::{
fmt::{Display, Formatter},
io,
sync::{Arc, mpsc::SendError},
};
use std::{fmt::{Display, Formatter}, io, sync::{mpsc::SendError, Arc}};
use humansize::{format_size, BINARY};
use remote::error::RemoteAccessError;
use serde_with::SerializeDisplay;
@ -48,9 +44,7 @@ pub enum ApplicationDownloadError {
impl Display for ApplicationDownloadError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
ApplicationDownloadError::NotInitialized => {
write!(f, "Download not initalized, did something go wrong?")
}
ApplicationDownloadError::NotInitialized => write!(f, "Download not initalized, did something go wrong?"),
ApplicationDownloadError::DiskFull(required, available) => write!(
f,
"Game requires {}, {} remaining left on disk.",
@ -66,9 +60,10 @@ impl Display for ApplicationDownloadError {
write!(f, "checksum failed to validate for download")
}
ApplicationDownloadError::IoError(error) => write!(f, "io error: {error}"),
ApplicationDownloadError::DownloadError(error) => {
write!(f, "Download failed with error {error:?}")
}
ApplicationDownloadError::DownloadError(error) => write!(
f,
"Download failed with error {error:?}"
),
}
}
}
@ -77,4 +72,4 @@ impl From<io::Error> for ApplicationDownloadError {
fn from(value: io::Error) -> Self {
ApplicationDownloadError::IoError(Arc::new(value))
}
}
}

View File

@ -0,0 +1,16 @@
#![feature(duration_millis_float)]
#![feature(nonpoison_mutex)]
#![feature(sync_nonpoison)]
use std::sync::{nonpoison::Mutex, LazyLock};
use crate::{download_manager_builder::DownloadManagerBuilder, download_manager_frontend::DownloadManager};
pub mod download_manager_builder;
pub mod download_manager_frontend;
pub mod downloadable;
pub mod util;
pub mod error;
pub mod frontend_updates;
pub static DOWNLOAD_MANAGER: LazyLock<Mutex<DownloadManager>> = LazyLock::new(|| todo!());

View File

@ -1,6 +1,6 @@
use std::sync::{
Arc,
atomic::{AtomicBool, Ordering},
Arc,
};
#[derive(PartialEq, Eq, PartialOrd, Ord)]
@ -22,11 +22,7 @@ impl From<DownloadThreadControlFlag> for bool {
/// false => Stop
impl From<bool> for DownloadThreadControlFlag {
fn from(value: bool) -> Self {
if value {
DownloadThreadControlFlag::Go
} else {
DownloadThreadControlFlag::Stop
}
if value { DownloadThreadControlFlag::Go } else { DownloadThreadControlFlag::Stop }
}
}

View File

@ -15,7 +15,7 @@ use crate::download_manager_frontend::DownloadManagerSignal;
use super::rolling_progress_updates::RollingProgressWindow;
#[derive(Clone, Debug)]
#[derive(Clone)]
pub struct ProgressObject {
max: Arc<Mutex<usize>>,
progress_instances: Arc<Mutex<Vec<Arc<AtomicUsize>>>>,
@ -117,9 +117,7 @@ pub fn calculate_update(progress: &ProgressObject) {
let last_update_time = progress
.last_update_time
.swap(Instant::now(), Ordering::SeqCst);
let time_since_last_update = Instant::now()
.duration_since(last_update_time)
.as_millis_f64();
let time_since_last_update = Instant::now().duration_since(last_update_time).as_millis_f64();
let current_bytes_downloaded = progress.sum();
let max = progress.get_max();
@ -127,8 +125,7 @@ pub fn calculate_update(progress: &ProgressObject) {
.bytes_last_update
.swap(current_bytes_downloaded, Ordering::Acquire);
let bytes_since_last_update =
current_bytes_downloaded.saturating_sub(bytes_at_last_update) as f64;
let bytes_since_last_update = current_bytes_downloaded.saturating_sub(bytes_at_last_update) as f64;
let kilobytes_per_second = bytes_since_last_update / time_since_last_update;

View File

@ -6,7 +6,7 @@ use std::{
use database::DownloadableMetadata;
use utils::lock;
#[derive(Clone, Debug)]
#[derive(Clone)]
pub struct Queue {
inner: Arc<Mutex<VecDeque<DownloadableMetadata>>>,
}

View File

@ -3,17 +3,11 @@ use std::sync::{
atomic::{AtomicUsize, Ordering},
};
#[derive(Clone, Debug)]
#[derive(Clone)]
pub struct RollingProgressWindow<const S: usize> {
window: Arc<[AtomicUsize; S]>,
current: Arc<AtomicUsize>,
}
impl<const S: usize> Default for RollingProgressWindow<S> {
fn default() -> Self {
Self::new()
}
}
impl<const S: usize> RollingProgressWindow<S> {
pub fn new() -> Self {
Self {
@ -37,7 +31,7 @@ impl<const S: usize> RollingProgressWindow<S> {
.collect::<Vec<usize>>();
let amount = valid.len();
let sum = valid.into_iter().sum::<usize>();
sum / amount
}
pub fn reset(&self) {

View File

@ -22,8 +22,5 @@ sysinfo = "0.37.2"
tauri = "2.8.5"
throttle_my_fn = "0.2.6"
utils = { version = "0.1.0", path = "../utils" }
native_model = { version = "0.6.4", features = [
"rmp_serde_1_3",
], git = "https://github.com/Drop-OSS/native_model.git" }
native_model = { version = "0.6.4", features = ["rmp_serde_1_3"], git = "https://github.com/Drop-OSS/native_model.git"}
serde_json = "1.0.145"
drop-consts = { version = "0.1.0", path = "../drop-consts" }

View File

@ -1,7 +1,8 @@
use bitcode::{Decode, Encode};
use database::models::Game;
use serde::{Deserialize, Serialize};
use crate::library::Game;
pub type Collections = Vec<Collection>;
#[derive(Serialize, Deserialize, Debug, Clone, Default, Encode, Decode)]
@ -14,7 +15,7 @@ pub struct Collection {
entries: Vec<CollectionObject>,
}
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode)]
#[derive(Serialize, Deserialize, Debug, Clone, Default, Encode, Decode)]
#[serde(rename_all = "camelCase")]
pub struct CollectionObject {
collection_id: String,

View File

@ -1,21 +1,16 @@
use database::{
ApplicationTransientStatus, DownloadType, DownloadableMetadata, borrow_db_checked,
borrow_db_mut_checked,
};
use database::{borrow_db_checked, borrow_db_mut_checked, ApplicationTransientStatus, DownloadType, DownloadableMetadata};
use download_manager::download_manager_frontend::{DownloadManagerSignal, DownloadStatus};
use download_manager::downloadable::Downloadable;
use download_manager::error::ApplicationDownloadError;
use download_manager::util::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use download_manager::util::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
use download_manager::util::progress_object::{ProgressHandle, ProgressObject};
use drop_consts::{MAX_FILES_PER_BUCKET, RETRY_COUNT, TARGET_BUCKET_SIZE};
use log::{debug, error, info, warn};
use rayon::ThreadPoolBuilder;
use remote::auth::generate_authorization_header;
use remote::error::RemoteAccessError;
use remote::requests::generate_url;
use remote::utils::{DROP_CLIENT_ASYNC, DROP_CLIENT_SYNC};
use utils::{app_emit, lock, send};
use std::collections::{HashMap, HashSet};
use std::fs::{OpenOptions, create_dir_all};
use std::io;
@ -23,15 +18,12 @@ use std::path::{Path, PathBuf};
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::time::Instant;
use tauri::AppHandle;
use utils::{app_emit, lock, send};
use tauri::{AppHandle, Emitter};
#[cfg(target_os = "linux")]
use rustix::fs::{FallocateFlags, fallocate};
use crate::downloads::manifest::{
DownloadBucket, DownloadContext, DownloadDrop, DropManifest, DropValidateContext, ManifestBody,
};
use crate::downloads::manifest::{DownloadBucket, DownloadContext, DownloadDrop, DropManifest, DropValidateContext, ManifestBody};
use crate::downloads::utils::get_disk_available;
use crate::downloads::validate::validate_game_chunk;
use crate::library::{on_game_complete, push_game_update, set_partially_installed};
@ -40,6 +32,11 @@ use crate::state::GameStatusManager;
use super::download_logic::download_game_bucket;
use super::drop_data::DropData;
static RETRY_COUNT: usize = 3;
const TARGET_BUCKET_SIZE: usize = 63 * 1000 * 1000;
const MAX_FILES_PER_BUCKET: usize = (1024 / 4) - 1;
pub struct GameDownloadAgent {
pub id: String,
pub version: String,
@ -100,7 +97,8 @@ impl GameDownloadAgent {
result.ensure_manifest_exists().await?;
let required_space = lock!(result.manifest)
let required_space = lock!(result
.manifest)
.as_ref()
.unwrap()
.values()
@ -449,13 +447,9 @@ impl GameDownloadAgent {
let sender = self.sender.clone();
let download_context =
download_contexts.get(&bucket.version).unwrap_or_else(|| {
panic!(
"Could not get bucket version {}. Corrupted state.",
bucket.version
)
});
let download_context = download_contexts
.get(&bucket.version)
.unwrap_or_else(|| panic!("Could not get bucket version {}. Corrupted state.", bucket.version));
scope.spawn(move |_| {
// 3 attempts
@ -693,10 +687,7 @@ impl Downloadable for GameDownloadAgent {
Ok(_) => {}
Err(e) => {
error!("could not mark game as complete: {e}");
send!(
self.sender,
DownloadManagerSignal::Error(ApplicationDownloadError::DownloadError(e))
);
send!(self.sender, DownloadManagerSignal::Error(ApplicationDownloadError::DownloadError(e)));
}
}
}

View File

@ -11,9 +11,7 @@ use std::{
};
use download_manager::error::ApplicationDownloadError;
use download_manager::util::download_thread_control_flag::{
DownloadThreadControl, DownloadThreadControlFlag,
};
use download_manager::util::download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag};
use download_manager::util::progress_object::ProgressHandle;
use log::{debug, info, warn};
use md5::{Context, Digest};
@ -49,7 +47,7 @@ impl DropWriter<File> {
fn finish(mut self) -> io::Result<Digest> {
self.flush()?;
Ok(self.hasher.finalize())
Ok(self.hasher.compute())
}
}
// Write automatically pushes to file and hasher
@ -118,12 +116,9 @@ impl<'a> DropDownloadPipeline<'a, Response, File> {
let mut last_bump = 0;
loop {
let size = MAX_PACKET_LENGTH.min(remaining);
let size = self
.source
.read(&mut copy_buffer[0..size])
.inspect_err(|_| {
info!("got error from {}", drop.filename);
})?;
let size = self.source.read(&mut copy_buffer[0..size]).inspect_err(|_| {
info!("got error from {}", drop.filename);
})?;
remaining -= size;
last_bump += size;

View File

@ -1,17 +1,15 @@
use std::{
collections::HashMap,
fs::File,
io::{self, Read, Write},
path::{Path, PathBuf},
collections::HashMap, fs::File, io::{self, Read, Write}, path::{Path, PathBuf}
};
use drop_consts::DROP_DATA_PATH;
use log::error;
use native_model::{Decode, Encode};
use utils::lock;
pub type DropData = v1::DropData;
pub static DROP_DATA_PATH: &str = ".dropdata";
pub mod v1 {
use std::{collections::HashMap, path::PathBuf, sync::Mutex};
@ -79,10 +77,7 @@ impl DropData {
}
}
pub fn set_contexts(&self, completed_contexts: &[(String, bool)]) {
*lock!(self.contexts) = completed_contexts
.iter()
.map(|s| (s.0.clone(), s.1))
.collect();
*lock!(self.contexts) = completed_contexts.iter().map(|s| (s.0.clone(), s.1)).collect();
}
pub fn set_context(&self, context: String, state: bool) {
lock!(self.contexts).entry(context).insert_entry(state);

View File

@ -0,0 +1,21 @@
use std::fmt::{Display};
use serde_with::SerializeDisplay;
#[derive(SerializeDisplay)]
pub enum LibraryError {
MetaNotFound(String),
VersionNotFound(String),
}
impl Display for LibraryError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", match self {
LibraryError::MetaNotFound(id) => {
format!("Could not locate any installed version of game ID {id} in the database")
}
LibraryError::VersionNotFound(game_id) => {
format!("Could not locate any installed version for game id {game_id} in the database")
}
})
}
}

View File

@ -3,5 +3,5 @@ mod download_logic;
pub mod drop_data;
pub mod error;
mod manifest;
pub mod utils;
pub mod validate;
pub mod utils;

View File

@ -19,7 +19,7 @@ pub fn get_disk_available(mount_point: PathBuf) -> Result<u64, ApplicationDownlo
return Ok(disk.available_space());
}
}
Err(ApplicationDownloadError::IoError(Arc::new(
io::Error::other("could not find disk of path"),
)))
Err(ApplicationDownloadError::IoError(Arc::new(io::Error::other(
"could not find disk of path",
))))
}

View File

@ -3,13 +3,7 @@ use std::{
io::{self, BufWriter, Read, Seek, SeekFrom, Write},
};
use download_manager::{
error::ApplicationDownloadError,
util::{
download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag},
progress_object::ProgressHandle,
},
};
use download_manager::{error::ApplicationDownloadError, util::{download_thread_control_flag::{DownloadThreadControl, DownloadThreadControlFlag}, progress_object::ProgressHandle}};
use log::debug;
use md5::Context;
@ -22,10 +16,7 @@ pub fn validate_game_chunk(
) -> Result<bool, ApplicationDownloadError> {
debug!(
"Starting chunk validation {}, {}, {} #{}",
ctx.path.display(),
ctx.index,
ctx.offset,
ctx.checksum
ctx.path.display(), ctx.index, ctx.offset, ctx.checksum
);
// If we're paused
if control_flag.get() == DownloadThreadControlFlag::Stop {
@ -45,12 +36,13 @@ pub fn validate_game_chunk(
let mut hasher = md5::Context::new();
let completed = validate_copy(&mut source, &mut hasher, ctx.length, control_flag, progress)?;
let completed =
validate_copy(&mut source, &mut hasher, ctx.length, control_flag, progress)?;
if !completed {
return Ok(false);
}
let res = hex::encode(hasher.finalize().0);
let res = hex::encode(hasher.compute().0);
if res != ctx.checksum {
return Ok(false);
}

View File

@ -3,5 +3,4 @@
pub mod collections;
pub mod downloads;
pub mod library;
pub mod scan;
pub mod state;

View File

@ -1,18 +1,15 @@
use database::{
borrow_db_checked, borrow_db_mut_checked, models::Game, ApplicationTransientStatus, Database, DownloadableMetadata, GameDownloadStatus, GameVersion
};
use log::{debug, error, warn};
use remote::{
auth::generate_authorization_header, error::RemoteAccessError, requests::generate_url,
utils::DROP_CLIENT_SYNC,
};
use serde::{Deserialize, Serialize};
use std::fs::remove_dir_all;
use std::sync::Mutex;
use std::thread::spawn;
use tauri::AppHandle;
use bitcode::{Decode, Encode};
use database::{borrow_db_checked, borrow_db_mut_checked, ApplicationTransientStatus, Database, DownloadableMetadata, GameDownloadStatus, GameVersion};
use log::{debug, error, warn};
use remote::{auth::generate_authorization_header, error::RemoteAccessError, requests::generate_url, utils::DROP_CLIENT_SYNC};
use serde::{Deserialize, Serialize};
use tauri::{AppHandle, Emitter};
use utils::app_emit;
use crate::state::{GameStatusManager, GameStatusWithTransient};
use crate::{downloads::error::LibraryError, state::{GameStatusManager, GameStatusWithTransient}};
#[derive(Serialize, Deserialize, Debug)]
pub struct FetchGameStruct {
@ -23,14 +20,30 @@ pub struct FetchGameStruct {
impl FetchGameStruct {
pub fn new(game: Game, status: GameStatusWithTransient, version: Option<GameVersion>) -> Self {
Self {
game,
status,
version,
}
Self { game, status, version }
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Default, Encode, Decode)]
#[serde(rename_all = "camelCase")]
pub struct Game {
id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_object_id: String,
m_banner_object_id: String,
m_cover_object_id: String,
m_image_library_object_ids: Vec<String>,
m_image_carousel_object_ids: Vec<String>,
}
impl Game {
pub fn id(&self) -> &String {
&self.id
}
}
#[derive(serde::Serialize, Clone)]
pub struct GameUpdateEvent {
pub game_id: String,
@ -155,7 +168,7 @@ pub fn uninstall_game_logic(meta: DownloadableMetadata, app_handle: &AppHandle)
);
debug!("uninstalled game id {}", &meta.id);
app_emit!(&app_handle, "update_library", ());
app_emit!(app_handle, "update_library", ());
}
});
} else {
@ -271,8 +284,41 @@ pub struct FrontendGameOptions {
launch_string: String,
}
impl FrontendGameOptions {
pub fn launch_string(&self) -> &String {
&self.launch_string
}
#[tauri::command]
pub fn update_game_configuration(
game_id: String,
options: FrontendGameOptions,
) -> Result<(), LibraryError> {
let mut handle = borrow_db_mut_checked();
let installed_version = handle
.applications
.installed_game_version
.get(&game_id)
.ok_or(LibraryError::MetaNotFound(game_id))?;
let id = installed_version.id.clone();
let version = installed_version.version.clone().ok_or(LibraryError::VersionNotFound(id.clone()))?;
let mut existing_configuration = handle
.applications
.game_versions
.get(&id)
.unwrap()
.get(&version)
.unwrap()
.clone();
// Add more options in here
existing_configuration.launch_command_template = options.launch_string;
// Add no more options past here
handle
.applications
.game_versions
.get_mut(&id)
.unwrap()
.insert(version.to_string(), existing_configuration);
Ok(())
}

View File

@ -1,12 +1,16 @@
use std::fs;
use database::{DownloadType, DownloadableMetadata, borrow_db_mut_checked};
use drop_consts::DROP_DATA_PATH;
use log::warn;
use crate::{
downloads::drop_data::DropData,
library::set_partially_installed_db,
database::{
db::borrow_db_mut_checked,
models::data::{DownloadType, DownloadableMetadata},
},
games::{
downloads::drop_data::{DropData, DROP_DATA_PATH},
library::set_partially_installed_db,
},
};
pub fn scan_install_dirs() {

View File

@ -1,4 +1,4 @@
use database::{
use database::models::data::{
ApplicationTransientStatus, Database, DownloadType, DownloadableMetadata, GameDownloadStatus,
};
@ -19,7 +19,7 @@ impl GameStatusManager {
version: None,
})
.cloned();
let offline_state = database.applications.game_statuses.get(game_id).cloned();
if online_state.is_some() {

View File

@ -116,7 +116,7 @@ platformInfo.value = currentPlatform;
async function openDataDir() {
if (!dataDir.value) return;
try {
await invoke("open_fs", { path: dataDir.value });
await open(dataDir.value);
} catch (error) {
console.error("Failed to open data dir:", error);
}
@ -126,7 +126,7 @@ async function openLogFile() {
if (!dataDir.value) return;
try {
const logPath = `${dataDir.value}/drop.log`;
await invoke("open_fs", { path: logPath });
await open(logPath);
} catch (error) {
console.error("Failed to open log file:", error);
}

View File

@ -9,8 +9,8 @@
"dependencies": {
"@tauri-apps/api": "^2.7.0",
"@tauri-apps/plugin-deep-link": "^2.4.1",
"@tauri-apps/plugin-dialog": "^2.4.0",
"@tauri-apps/plugin-opener": "^2.5.0",
"@tauri-apps/plugin-dialog": "^2.3.2",
"@tauri-apps/plugin-opener": "^2.4.0",
"@tauri-apps/plugin-os": "^2.3.0",
"@tauri-apps/plugin-shell": "^2.3.0",
"pino": "^9.7.0",

View File

@ -14,6 +14,5 @@ page_size = "0.6.0"
serde = "1.0.228"
serde_with = "3.15.0"
shared_child = "1.1.1"
tauri = "2.8.5"
tauri-plugin-opener = "2.5.0"
utils = { version = "0.1.0", path = "../utils" }

View File

@ -8,12 +8,7 @@ pub struct DropFormatArgs {
}
impl DropFormatArgs {
pub fn new(
launch_string: String,
working_dir: &String,
executable_name: &String,
absolute_executable_name: String,
) -> Self {
pub fn new(launch_string: String, working_dir: &String, executable_name: &String, absolute_executable_name: String) -> Self {
let mut positional = Vec::new();
let mut map: HashMap<&'static str, String> = HashMap::new();

14
process/src/lib.rs Normal file
View File

@ -0,0 +1,14 @@
#![feature(nonpoison_mutex)]
#![feature(sync_nonpoison)]
use std::sync::{LazyLock, nonpoison::Mutex};
use crate::process_manager::ProcessManager;
pub static PROCESS_MANAGER: LazyLock<Mutex<ProcessManager>> =
LazyLock::new(|| Mutex::new(ProcessManager::new()));
pub mod error;
pub mod format;
pub mod process_handlers;
pub mod process_manager;

View File

@ -1,7 +1,8 @@
use client::compat::{COMPAT_INFO, UMU_LAUNCHER_EXECUTABLE};
use database::{Database, DownloadableMetadata, GameVersion, platform::Platform};
use database::{platform::Platform, Database, DownloadableMetadata, GameVersion};
use log::debug;
use crate::{error::ProcessError, process_manager::ProcessHandler};
pub struct NativeGameLauncher;
@ -45,9 +46,7 @@ impl ProcessHandler for UMULauncher {
};
Ok(format!(
"GAMEID={game_id} {umu:?} \"{launch}\" {args}",
umu = UMU_LAUNCHER_EXECUTABLE
.as_ref()
.expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
umu = UMU_LAUNCHER_EXECUTABLE.as_ref().expect("Failed to get UMU_LAUNCHER_EXECUTABLE as ref"),
launch = launch_command,
args = args.join(" ")
))
@ -87,12 +86,7 @@ impl ProcessHandler for AsahiMuvmLauncher {
.next()
.ok_or(ProcessError::InvalidArguments(umu_string.clone()))?
.trim();
let cmd = format!(
"umu-run{}",
args_cmd
.next()
.ok_or(ProcessError::InvalidArguments(umu_string.clone()))?
);
let cmd = format!("umu-run{}", args_cmd.next().ok_or(ProcessError::InvalidArguments(umu_string.clone()))?);
Ok(format!("{args} muvm -- {cmd}"))
}

View File

@ -6,7 +6,6 @@ use std::{
process::{Command, ExitStatus},
str::FromStr,
sync::Arc,
thread::spawn,
time::{Duration, SystemTime},
};
@ -16,10 +15,10 @@ use database::{
};
use dynfmt::Format;
use dynfmt::SimpleCurlyFormat;
use games::{library::push_game_update, state::GameStatusManager};
use games::state::GameStatusManager;
use log::{debug, info, warn};
use serde::{Deserialize, Serialize};
use shared_child::SharedChild;
use tauri::AppHandle;
use crate::{
PROCESS_MANAGER,
@ -42,11 +41,10 @@ pub struct ProcessManager<'a> {
(Platform, Platform),
&'a (dyn ProcessHandler + Sync + Send + 'static),
)>,
app_handle: AppHandle,
}
impl ProcessManager<'_> {
pub fn new(app_handle: AppHandle) -> Self {
pub fn new() -> Self {
let log_output_dir = DATA_ROOT_DIR.join("logs");
ProcessManager {
@ -54,7 +52,7 @@ impl ProcessManager<'_> {
current_platform: Platform::Windows,
#[cfg(target_os = "macos")]
current_platform: Platform::macOS,
current_platform: Platform::MacOs,
#[cfg(target_os = "linux")]
current_platform: Platform::Linux,
@ -72,7 +70,7 @@ impl ProcessManager<'_> {
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
(Platform::macOS, Platform::macOS),
(Platform::MacOs, Platform::MacOs),
&NativeGameLauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
(
@ -84,7 +82,6 @@ impl ProcessManager<'_> {
&UMULauncher {} as &(dyn ProcessHandler + Sync + Send + 'static),
),
],
app_handle,
}
}
@ -175,12 +172,13 @@ impl ProcessManager<'_> {
let status = GameStatusManager::fetch_state(&game_id, &db_handle);
push_game_update(
&self.app_handle,
&game_id,
Some(version_data.clone()),
status,
);
// TODO
// push_game_update(
// &self.app_handle,
// &game_id,
// Some(version_data.clone()),
// status,
// );
Ok(())
}
@ -365,12 +363,13 @@ impl ProcessManager<'_> {
.transient_statuses
.insert(meta.clone(), ApplicationTransientStatus::Running {});
push_game_update(
&self.app_handle,
&meta.id,
None,
(None, Some(ApplicationTransientStatus::Running {})),
);
// TODO
// push_game_update(
// &self.app_handle,
// &meta.id,
// None,
// (None, Some(ApplicationTransientStatus::Running {})),
// );
let wait_thread_handle = launch_process_handle.clone();
let wait_thread_game_id = meta.clone();
@ -383,14 +382,12 @@ impl ProcessManager<'_> {
manually_killed: false,
},
);
spawn(move || {
let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
PROCESS_MANAGER
.lock()
.on_process_finish(wait_thread_game_id.id, result)
});
Ok(())
let result: Result<ExitStatus, std::io::Error> = launch_process_handle.wait();
PROCESS_MANAGER
.lock()
.on_process_finish(wait_thread_game_id.id, result)
}
}

View File

@ -2,18 +2,14 @@ use std::{collections::HashMap, env};
use chrono::Utc;
use client::{app_status::AppStatus, user::User};
use database::{DatabaseAuth, interface::borrow_db_checked};
use database::interface::borrow_db_checked;
use droplet_rs::ssl::sign_nonce;
use gethostname::gethostname;
use log::{error, warn};
use serde::{Deserialize, Serialize};
use url::Url;
use crate::{
error::{DropServerError, RemoteAccessError},
requests::make_authenticated_get,
utils::DROP_CLIENT_SYNC,
};
use crate::{error::{DropServerError, RemoteAccessError}, requests::make_authenticated_get, utils::DROP_CLIENT_SYNC};
use super::{
cache::{cache_object, get_cached_object},
@ -35,42 +31,35 @@ struct InitiateRequestBody {
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct HandshakeRequestBody {
struct HandshakeRequestBody {
client_id: String,
token: String,
}
impl HandshakeRequestBody {
pub fn new(client_id: String, token: String) -> Self {
Self { client_id, token }
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct HandshakeResponse {
struct HandshakeResponse {
private: String,
certificate: String,
id: String,
}
impl From<HandshakeResponse> for DatabaseAuth {
fn from(value: HandshakeResponse) -> Self {
DatabaseAuth::new(value.private, value.certificate, value.id, None)
}
}
pub fn generate_authorization_header() -> String {
let certs = {
let db = borrow_db_checked();
db.auth.clone().expect("Authorisation not initialised")
};
pub fn generate_authorization_header(auth: DatabaseAuth) -> String {
let nonce = Utc::now().timestamp_millis().to_string();
let signature =
sign_nonce(auth.private, nonce.clone()).expect("Failed to generate authorisation header");
sign_nonce(certs.private, nonce.clone()).expect("Failed to generate authorisation header");
format!("Nonce {} {} {}", auth.client_id, nonce, signature)
format!("Nonce {} {} {}", certs.client_id, nonce, signature)
}
pub async fn fetch_user(auth: DatabaseAuth, base_url: Url) -> Result<User, RemoteAccessError> {
let response = make_authenticated_get(generate_url(&["/api/v1/client/user"], &[], base_url)?, auth).await?;
pub async fn fetch_user() -> Result<User, RemoteAccessError> {
let response = make_authenticated_get(generate_url(&["/api/v1/client/user"], &[])?).await?;
if response.status() != 200 {
let err: DropServerError = response.json().await?;
warn!("{err:?}");
@ -88,7 +77,12 @@ pub async fn fetch_user(auth: DatabaseAuth, base_url: Url) -> Result<User, Remot
.map_err(std::convert::Into::into)
}
pub fn auth_initiate_logic(mode: String, base_url: Url) -> Result<String, RemoteAccessError> {
pub fn auth_initiate_logic(mode: String) -> Result<String, RemoteAccessError> {
let base_url = {
let db_lock = borrow_db_checked();
Url::parse(&db_lock.base_url.clone())?
};
let hostname = gethostname();
let endpoint = base_url.join("/api/v1/client/auth/initiate")?;
@ -117,17 +111,26 @@ pub fn auth_initiate_logic(mode: String, base_url: Url) -> Result<String, Remote
Ok(response)
}
pub async fn setup(auth: DatabaseAuth, base_url: Url) -> (AppStatus, Option<User>) {
let user_result = match fetch_user(auth, base_url).await {
Ok(data) => data,
Err(RemoteAccessError::FetchError(_)) => {
let user = get_cached_object::<User>("user").ok();
return (AppStatus::Offline, user);
}
Err(_) => return (AppStatus::SignedInNeedsReauth, None),
pub async fn setup() -> (AppStatus, Option<User>) {
let auth = {
let data = borrow_db_checked();
data.auth.clone()
};
if let Err(e) = cache_object("user", &user_result) {
warn!("Could not cache user object with error {e}");
if auth.is_some() {
let user_result = match fetch_user().await {
Ok(data) => data,
Err(RemoteAccessError::FetchError(_)) => {
let user = get_cached_object::<User>("user").ok();
return (AppStatus::Offline, user);
}
Err(_) => return (AppStatus::SignedInNeedsReauth, None),
};
if let Err(e) = cache_object("user", &user_result) {
warn!("Could not cache user object with error {e}");
}
return (AppStatus::SignedIn, Some(user_result));
}
return (AppStatus::SignedIn, Some(user_result));
(AppStatus::SignedOut, None)
}

View File

@ -15,9 +15,9 @@ use crate::error::{CacheError, RemoteAccessError};
macro_rules! offline {
($var:expr, $func1:expr, $func2:expr, $( $arg:expr ),* ) => {
async move {
if ::database::borrow_db_checked().settings.force_offline
|| *$var.lock().status() == ::client::app_status::AppStatus::Offline {
async move {
if ::database::borrow_db_checked().settings.force_offline
|| ::utils::lock!($var).status == ::client::app_status::AppStatus::Offline {
$func2( $( $arg ), *).await
} else {
$func1( $( $arg ), *).await

View File

@ -4,7 +4,7 @@ use std::{
sync::Arc,
};
use http::{HeaderName, StatusCode, header::ToStrError};
use http::{header::ToStrError, HeaderName, StatusCode};
use serde_with::SerializeDisplay;
use url::ParseError;
@ -19,6 +19,7 @@ pub struct DropServerError {
// pub url: String,
}
#[derive(Debug, SerializeDisplay)]
pub enum RemoteAccessError {
FetchError(Arc<reqwest::Error>),
@ -119,25 +120,17 @@ pub enum CacheError {
HeaderNotFound(HeaderName),
ParseError(ToStrError),
Remote(RemoteAccessError),
ConstructionError(http::Error),
ConstructionError(http::Error)
}
impl Display for CacheError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let s = match self {
CacheError::HeaderNotFound(header_name) => {
format!("Could not find header {header_name} in cache")
}
CacheError::ParseError(to_str_error) => {
format!("Could not parse cache with error {to_str_error}")
}
CacheError::Remote(remote_access_error) => {
format!("Cache got remote access error: {remote_access_error}")
}
CacheError::ConstructionError(error) => {
format!("Could not construct cache body with error {error}")
}
CacheError::HeaderNotFound(header_name) => format!("Could not find header {header_name} in cache"),
CacheError::ParseError(to_str_error) => format!("Could not parse cache with error {to_str_error}"),
CacheError::Remote(remote_access_error) => format!("Cache got remote access error: {remote_access_error}"),
CacheError::ConstructionError(error) => format!("Could not construct cache body with error {error}"),
};
write!(f, "{s}")
}
}
}

View File

@ -1,8 +1,7 @@
use database::{DB, DatabaseAuth, interface::DatabaseImpls};
use http::{Response, header::CONTENT_TYPE, response::Builder as ResponseBuilder};
use database::{interface::DatabaseImpls, DB};
use http::{header::CONTENT_TYPE, response::Builder as ResponseBuilder, Response};
use log::{debug, warn};
use tauri::UriSchemeResponder;
use url::Url;
use crate::{error::CacheError, utils::DROP_CLIENT_ASYNC};
@ -11,26 +10,18 @@ use super::{
cache::{ObjectCache, cache_object, get_cached_object},
};
pub async fn fetch_object_wrapper(request: http::Request<Vec<u8>>, responder: UriSchemeResponder, auth: DatabaseAuth, base_url: Url) {
match fetch_object(request, auth, base_url).await {
pub async fn fetch_object_wrapper(request: http::Request<Vec<u8>>, responder: UriSchemeResponder) {
match fetch_object(request).await {
Ok(r) => responder.respond(r),
Err(e) => {
warn!("Cache error: {e}");
responder.respond(
Response::builder()
.status(500)
.body(Vec::new())
.expect("Failed to build error response"),
);
responder.respond(Response::builder().status(500).body(Vec::new()).expect("Failed to build error response"));
}
};
}
pub async fn fetch_object(
request: http::Request<Vec<u8>>,
auth: DatabaseAuth,
base_url: Url
) -> Result<Response<Vec<u8>>, CacheError> {
pub async fn fetch_object(request: http::Request<Vec<u8>>) -> Result<Response<Vec<u8>>, CacheError>
{
// Drop leading /
let object_id = &request.uri().path()[1..];
@ -41,9 +32,9 @@ pub async fn fetch_object(
return cache_result.try_into();
}
let header = generate_authorization_header(auth);
let header = generate_authorization_header();
let client = DROP_CLIENT_ASYNC.clone();
let url = format!("{}api/v1/client/object/{object_id}", base_url);
let url = format!("{}api/v1/client/object/{object_id}", DB.fetch_base_url());
let response = client.get(url).header("Authorization", header).send().await;
match response {
@ -57,13 +48,13 @@ pub async fn fetch_object(
let data = match r.bytes().await {
Ok(data) => Vec::from(data),
Err(e) => {
warn!("Could not get data from cache object {object_id} with error {e}",);
warn!(
"Could not get data from cache object {object_id} with error {e}",
);
Vec::new()
}
};
let resp = resp_builder
.body(data)
.expect("Failed to build object cache response body");
let resp = resp_builder.body(data).expect("Failed to build object cache response body");
if cache_result.map_or(true, |x| x.has_expired()) {
cache_object::<ObjectCache>(object_id, &resp.clone().try_into()?)
.expect("Failed to create cached object");

View File

@ -1,10 +1,10 @@
pub mod auth;
#[macro_use]
pub mod cache;
pub mod error;
pub mod fetch_object;
pub mod requests;
pub mod server_proto;
pub mod utils;
pub mod error;
pub use auth::setup;
pub use auth::setup;

View File

@ -1,4 +1,4 @@
use database::{DB, DatabaseAuth, interface::DatabaseImpls};
use database::{interface::DatabaseImpls, DB};
use url::Url;
use crate::{
@ -8,9 +8,8 @@ use crate::{
pub fn generate_url<T: AsRef<str>>(
path_components: &[T],
query: &[(T, T)],
base_url: Url
) -> Result<Url, RemoteAccessError> {
let mut base_url = base_url.clone();
let mut base_url = DB.fetch_base_url();
for endpoint in path_components {
base_url = base_url.join(endpoint.as_ref())?;
}
@ -23,10 +22,10 @@ pub fn generate_url<T: AsRef<str>>(
Ok(base_url)
}
pub async fn make_authenticated_get(url: Url, auth: DatabaseAuth) -> Result<reqwest::Response, reqwest::Error> {
pub async fn make_authenticated_get(url: Url) -> Result<reqwest::Response, reqwest::Error> {
DROP_CLIENT_ASYNC
.get(url)
.header("Authorization", generate_authorization_header(auth))
.header("Authorization", generate_authorization_header())
.send()
.await
}

View File

@ -1,66 +1,58 @@
use std::str::FromStr;
use database::{DatabaseAuth, borrow_db_checked};
use http::{Request, Response, StatusCode, Uri, uri::PathAndQuery};
use log::warn;
use database::borrow_db_checked;
use http::{uri::PathAndQuery, Request, Response, StatusCode, Uri};
use log::{error, warn};
use tauri::UriSchemeResponder;
use url::Url;
use utils::webbrowser_open::webbrowser_open;
use crate::utils::DROP_CLIENT_SYNC;
pub async fn handle_server_proto_offline_wrapper(
request: Request<Vec<u8>>,
responder: UriSchemeResponder,
) {
pub async fn handle_server_proto_offline_wrapper(request: Request<Vec<u8>>, responder: UriSchemeResponder) {
responder.respond(match handle_server_proto_offline(request).await {
Ok(res) => res,
Err(_) => unreachable!(),
Err(_) => unreachable!()
});
}
pub async fn handle_server_proto_offline(
_request: Request<Vec<u8>>,
) -> Result<Response<Vec<u8>>, StatusCode> {
pub async fn handle_server_proto_offline(_request: Request<Vec<u8>>) -> Result<Response<Vec<u8>>, StatusCode>{
Ok(Response::builder()
.status(StatusCode::NOT_FOUND)
.body(Vec::new())
.expect("Failed to build error response for proto offline"))
}
pub async fn handle_server_proto_wrapper(request: Request<Vec<u8>>, responder: UriSchemeResponder, auth: DatabaseAuth, base_url: Url) {
match handle_server_proto(request, auth, base_url).await {
pub async fn handle_server_proto_wrapper(request: Request<Vec<u8>>, responder: UriSchemeResponder) {
match handle_server_proto(request).await {
Ok(r) => responder.respond(r),
Err(e) => {
warn!("Cache error: {e}");
responder.respond(
Response::builder()
.status(e)
.body(Vec::new())
.expect("Failed to build error response"),
);
responder.respond(Response::builder().status(e).body(Vec::new()).expect("Failed to build error response"));
}
}
}
async fn handle_server_proto(
request: Request<Vec<u8>>,
auth: DatabaseAuth,
base_url: Url,
) -> Result<Response<Vec<u8>>, StatusCode> {
async fn handle_server_proto(request: Request<Vec<u8>>) -> Result<Response<Vec<u8>>, StatusCode> {
let db_handle = borrow_db_checked();
let auth = match db_handle.auth.as_ref() {
Some(auth) => auth,
None => {
error!("Could not find auth in database");
return Err(StatusCode::UNAUTHORIZED)
}
};
let web_token = match &auth.web_token {
Some(token) => token,
None => return Err(StatusCode::UNAUTHORIZED),
};
let remote_uri = base_url.as_str().parse::<Uri>().expect("Failed to parse base url");
let remote_uri = db_handle.base_url.parse::<Uri>().expect("Failed to parse base url");
let path = request.uri().path();
let mut new_uri = request.uri().clone().into_parts();
new_uri.path_and_query = Some(
PathAndQuery::from_str(&format!("{path}?noWrapper=true"))
.expect("Failed to parse request path in proto"),
);
new_uri.path_and_query =
Some(PathAndQuery::from_str(&format!("{path}?noWrapper=true")).expect("Failed to parse request path in proto"));
new_uri.authority = remote_uri.authority().cloned();
new_uri.scheme = remote_uri.scheme().cloned();
let err_msg = &format!("Failed to build new uri from parts {new_uri:?}");
@ -70,7 +62,7 @@ async fn handle_server_proto(
if whitelist_prefix.iter().all(|f| !path.starts_with(f)) {
webbrowser_open(new_uri.to_string());
return Ok(Response::new(Vec::new()));
return Ok(Response::new(Vec::new()))
}
let client = DROP_CLIENT_SYNC.clone();
@ -78,14 +70,13 @@ async fn handle_server_proto(
.request(request.method().clone(), new_uri.to_string())
.header("Authorization", format!("Bearer {web_token}"))
.headers(request.headers().clone())
.send()
{
Ok(response) => response,
Err(e) => {
warn!("Could not send response. Got {e} when sending");
return Err(e.status().unwrap_or(StatusCode::BAD_REQUEST));
}
};
.send() {
Ok(response) => response,
Err(e) => {
warn!("Could not send response. Got {e} when sending");
return Err(e.status().unwrap_or(StatusCode::BAD_REQUEST))
},
};
let response_status = response.status();
let response_body = match response.bytes() {

View File

@ -15,7 +15,7 @@ pub struct DropHealthcheck {
app_name: String,
}
impl DropHealthcheck {
pub fn app_name(&self) -> &String {
pub fn app_name(&self) -> &String{
&self.app_name
}
}
@ -46,13 +46,11 @@ fn fetch_certificates() -> Vec<Certificate> {
}
}
.read_to_end(&mut buf)
.unwrap_or_else(|e| {
panic!(
"Failed to read to end of certificate file {} with error {}",
c.path().display(),
e
)
});
.unwrap_or_else(|e| panic!(
"Failed to read to end of certificate file {} with error {}",
c.path().display(),
e
));
match Certificate::from_pem_bundle(&buf) {
Ok(certificates) => {
@ -89,10 +87,7 @@ pub fn get_client_sync() -> reqwest::blocking::Client {
for cert in DROP_CERT_BUNDLE.iter() {
client = client.add_root_certificate(cert.clone());
}
client
.use_rustls_tls()
.build()
.expect("Failed to build synchronous client")
client.use_rustls_tls().build().expect("Failed to build synchronous client")
}
pub fn get_client_async() -> reqwest::Client {
let mut client = reqwest::ClientBuilder::new();
@ -100,10 +95,7 @@ pub fn get_client_async() -> reqwest::Client {
for cert in DROP_CERT_BUNDLE.iter() {
client = client.add_root_certificate(cert.clone());
}
client
.use_rustls_tls()
.build()
.expect("Failed to build asynchronous client")
client.use_rustls_tls().build().expect("Failed to build asynchronous client")
}
pub fn get_client_ws() -> reqwest::Client {
let mut client = reqwest::ClientBuilder::new();
@ -116,4 +108,4 @@ pub fn get_client_ws() -> reqwest::Client {
.http1_only()
.build()
.expect("Failed to build websocket client")
}
}

2292
src-tauri/Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@ -65,9 +65,7 @@ whoami = "1.6.0"
filetime = "0.2.25"
walkdir = "2.5.0"
known-folders = "1.2.0"
native_model = { version = "0.6.4", features = [
"rmp_serde_1_3",
], git = "https://github.com/Drop-OSS/native_model.git" }
native_model = { version = "0.6.4", features = ["rmp_serde_1_3"], git = "https://github.com/Drop-OSS/native_model.git"}
tauri-plugin-opener = "2.4.0"
bitcode = "0.6.6"
reqwest-websocket = "0.5.0"
@ -82,13 +80,12 @@ bytes = "1.10.1"
# Workspaces
client = { version = "0.1.0", path = "./client" }
database = { path = "./database" }
process = { path = "./process" }
remote = { version = "0.1.0", path = "./remote" }
utils = { path = "./utils" }
games = { version = "0.1.0", path = "./games" }
download_manager = { version = "0.1.0", path = "./download_manager" }
client = { version = "0.1.0", path = "../client" }
database = { path = "../database" }
process = { path = "../process" }
remote = { version = "0.1.0", path = "../remote" }
utils = { path = "../utils" }
games = { version = "0.1.0", path = "../games" }
[dependencies.dynfmt]
version = "0.1.5"
@ -139,20 +136,3 @@ features = ["derive", "rc"]
lto = true
codegen-units = 1
panic = 'abort'
[workspace]
members = [
"client",
"database",
"process",
"remote",
"utils",
"cloud_saves",
"download_manager",
"games",
"library",
"drop-consts",
]
resolver = "3"

View File

@ -1,42 +0,0 @@
use std::collections::HashMap;
use database::models::Game;
use serde::Serialize;
use crate::{app_status::AppStatus, user::User};
#[derive(Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct AppState {
status: AppStatus,
user: Option<User>,
games: HashMap<String, Game>,
}
impl AppState {
pub fn new(status: AppStatus, user: Option<User>, games: HashMap<String, Game>) -> Self {
Self {
status,
user,
games,
}
}
pub fn status(&self) -> &AppStatus {
&self.status
}
pub fn status_mut(&mut self) -> &mut AppStatus {
&mut self.status
}
pub fn games(&self) -> &HashMap<String, Game> {
&self.games
}
pub fn games_mut(&mut self) -> &mut HashMap<String, Game> {
&mut self.games
}
pub fn user(&self) -> &Option<User> {
&self.user
}
pub fn user_mut(&mut self) -> &mut Option<User> {
&mut self.user
}
}

View File

@ -1,5 +0,0 @@
pub mod app_state;
pub mod app_status;
pub mod autostart;
pub mod compat;
pub mod user;

View File

@ -1,234 +0,0 @@
use std::{collections::HashMap, path::PathBuf, str::FromStr};
#[cfg(target_os = "linux")]
use database::platform::Platform;
use database::{db::DATA_ROOT_DIR, GameVersion};
use log::warn;
use crate::error::BackupError;
use super::path::CommonPath;
pub struct BackupManager<'a> {
pub current_platform: Platform,
pub sources: HashMap<(Platform, Platform), &'a (dyn BackupHandler + Sync + Send)>,
}
impl Default for BackupManager<'_> {
fn default() -> Self {
Self::new()
}
}
impl BackupManager<'_> {
pub fn new() -> Self {
BackupManager {
#[cfg(target_os = "windows")]
current_platform: Platform::Windows,
#[cfg(target_os = "macos")]
current_platform: Platform::macOS,
#[cfg(target_os = "linux")]
current_platform: Platform::Linux,
sources: HashMap::from([
// Current platform to target platform
(
(Platform::Windows, Platform::Windows),
&WindowsBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
(
(Platform::Linux, Platform::Linux),
&LinuxBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
(
(Platform::macOS, Platform::macOS),
&MacBackupManager {} as &(dyn BackupHandler + Sync + Send),
),
]),
}
}
}
pub trait BackupHandler: Send + Sync {
fn root_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(DATA_ROOT_DIR.join("games"))
}
fn game_translate(&self, _path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(PathBuf::from_str(&game.game_id).unwrap())
}
fn base_translate(&self, path: &PathBuf, game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(self
.root_translate(path, game)?
.join(self.game_translate(path, game)?))
}
fn home_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
let c = CommonPath::Home.get().ok_or(BackupError::NotFound);
println!("{:?}", c);
c
}
fn store_user_id_translate(
&self,
_path: &PathBuf,
game: &GameVersion,
) -> Result<PathBuf, BackupError> {
PathBuf::from_str(&game.game_id).map_err(|_| BackupError::ParseError)
}
fn os_user_name_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
Ok(PathBuf::from_str(&whoami::username()).unwrap())
}
fn win_app_data_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected Windows Reference in Backup <winAppData>");
Err(BackupError::InvalidSystem)
}
fn win_local_app_data_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected Windows Reference in Backup <winLocalAppData>");
Err(BackupError::InvalidSystem)
}
fn win_local_app_data_low_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected Windows Reference in Backup <winLocalAppDataLow>");
Err(BackupError::InvalidSystem)
}
fn win_documents_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected Windows Reference in Backup <winDocuments>");
Err(BackupError::InvalidSystem)
}
fn win_public_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected Windows Reference in Backup <winPublic>");
Err(BackupError::InvalidSystem)
}
fn win_program_data_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected Windows Reference in Backup <winProgramData>");
Err(BackupError::InvalidSystem)
}
fn win_dir_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected Windows Reference in Backup <winDir>");
Err(BackupError::InvalidSystem)
}
fn xdg_data_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected XDG Reference in Backup <xdgData>");
Err(BackupError::InvalidSystem)
}
fn xdg_config_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
warn!("Unexpected XDG Reference in Backup <xdgConfig>");
Err(BackupError::InvalidSystem)
}
fn skip_translate(&self, _path: &PathBuf, _game: &GameVersion) -> Result<PathBuf, BackupError> {
Ok(PathBuf::new())
}
}
pub struct LinuxBackupManager {}
impl BackupHandler for LinuxBackupManager {
fn xdg_config_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
CommonPath::Data.get().ok_or(BackupError::NotFound)
}
fn xdg_data_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
CommonPath::Config.get().ok_or(BackupError::NotFound)
}
}
pub struct WindowsBackupManager {}
impl BackupHandler for WindowsBackupManager {
fn win_app_data_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
CommonPath::Config.get().ok_or(BackupError::NotFound)
}
fn win_local_app_data_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
CommonPath::DataLocal.get().ok_or(BackupError::NotFound)
}
fn win_local_app_data_low_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
CommonPath::DataLocalLow
.get()
.ok_or(BackupError::NotFound)
}
fn win_dir_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
Ok(PathBuf::from_str("C:/Windows").unwrap())
}
fn win_documents_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
CommonPath::Document.get().ok_or(BackupError::NotFound)
}
fn win_program_data_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
Ok(PathBuf::from_str("C:/ProgramData").unwrap())
}
fn win_public_translate(
&self,
_path: &PathBuf,
_game: &GameVersion,
) -> Result<PathBuf, BackupError> {
CommonPath::Public.get().ok_or(BackupError::NotFound)
}
}
pub struct MacBackupManager {}
impl BackupHandler for MacBackupManager {}

View File

@ -1,14 +0,0 @@
#![feature(nonpoison_rwlock)]
pub mod db;
pub mod debug;
pub mod interface;
pub mod models;
pub mod platform;
pub use db::DB;
pub use interface::{borrow_db_checked, borrow_db_mut_checked};
pub use models::{
ApplicationTransientStatus, Database, DatabaseApplications, DatabaseAuth, DownloadType,
DownloadableMetadata, GameDownloadStatus, GameVersion, Settings,
};

View File

@ -1,110 +0,0 @@
mod v1;
mod v2;
mod v3;
mod v4;
use std::{hash::Hash, path::PathBuf};
use native_model::native_model;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use crate::db::DropDatabaseSerializer;
// NOTE: Within each version, you should NEVER use these types.
// Declare it using the actual version that it is from, i.e. v1::Settings rather than just Settings from here
pub type GameVersion = v1::GameVersion;
pub type Database = v4::Database;
pub type Settings = v1::Settings;
pub type DatabaseAuth = v1::DatabaseAuth;
pub type GameDownloadStatus = v2::GameDownloadStatus;
pub type ApplicationTransientStatus = v1::ApplicationTransientStatus;
/**
* Need to be universally accessible by the ID, and the version is just a couple sprinkles on top
*/
pub type DownloadableMetadata = v1::DownloadableMetadata;
pub type DownloadType = v1::DownloadType;
pub type DatabaseApplications = v2::DatabaseApplications;
// pub type DatabaseCompatInfo = v2::DatabaseCompatInfo;
pub type Game = v1::Game;
impl Game {
pub fn id(&self) -> &String {
&self.id
}
}
pub type DatabaseInterface =
rustbreak::Database<Database, rustbreak::backend::PathBackend, DropDatabaseSerializer>;
pub type LibraryMetadata = v1::LibraryMetadata;
pub type LibraryProviderMetadata = v1::LibraryProviderMetadata;
pub type ProviderType = v1::ProviderType;
pub type Collection = v1::Collection;
pub type CollectionObject = v1::CollectionObject;
impl PartialEq for DownloadableMetadata {
fn eq(&self, other: &Self) -> bool {
self.id == other.id && self.download_type == other.download_type
}
}
impl Hash for DownloadableMetadata {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
self.download_type.hash(state);
}
}
impl LibraryProviderMetadata {
pub fn provider(&self) -> &ProviderType {
&self.provider
}
pub fn id(&self) -> usize {
self.id
}
pub fn name(&self) -> &String {
&self.name
}
}
impl Database {
pub fn new<T: Into<PathBuf>>(
games_base_dir: T,
prev_database: Option<PathBuf>,
cache_dir: PathBuf,
) -> Self {
Self {
prev_database,
settings: Settings::default(),
cache_dir,
compat_info: None,
library: v1::LibraryMetadata { providers: vec![] },
}
}
}
impl DatabaseAuth {
pub fn new(
private: String,
cert: String,
client_id: String,
web_token: Option<String>,
) -> Self {
Self {
private,
cert,
client_id,
web_token,
}
}
}
impl LibraryMetadata {
pub fn providers(&self) -> &Vec<LibraryProviderMetadata> {
&self.providers
}
}

View File

@ -1,201 +0,0 @@
use bitcode::{Decode, Encode};
use serde_with::serde_as;
use std::{collections::HashMap, path::PathBuf};
use crate::{models::v1, platform::Platform};
use super::{Deserialize, Serialize, native_model};
fn default_template() -> String {
"{}".to_owned()
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq, Eq)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 2, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct GameVersion {
pub game_id: String,
pub version_name: String,
pub platform: Platform,
pub launch_command: String,
pub launch_args: Vec<String>,
#[serde(default = "default_template")]
pub launch_command_template: String,
pub setup_command: String,
pub setup_args: Vec<String>,
#[serde(default = "default_template")]
pub setup_command_template: String,
pub only_setup: bool,
pub version_index: usize,
pub delta: bool,
pub umu_id_override: Option<String>,
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, v1::GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, v1::GameVersion>>,
pub installed_game_version: HashMap<String, v1::DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses: HashMap<v1::DownloadableMetadata, v1::ApplicationTransientStatus>,
}
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 4, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct Settings {
pub autostart: bool,
pub max_download_threads: usize,
pub force_offline: bool, // ... other settings ...
}
impl Default for Settings {
fn default() -> Self {
Self {
autostart: false,
max_download_threads: 4,
force_offline: false,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize, Debug)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
}
// Stuff that shouldn't be synced to disk
#[derive(Clone, Serialize, Deserialize, Debug)]
pub enum ApplicationTransientStatus {
Queued { version_name: String },
Downloading { version_name: String },
Uninstalling {},
Updating { version_name: String },
Validating { version_name: String },
Running {},
}
#[derive(Serialize, Deserialize, Debug, Clone, Default, Encode, Decode)]
#[native_model(id = 6, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
pub struct DatabaseAuth {
pub private: String,
pub cert: String,
pub client_id: String,
pub web_token: Option<String>,
}
#[native_model(id = 8, version = 1)]
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize, Clone, Copy)]
pub enum DownloadType {
Game,
Tool,
Dlc,
Mod,
}
#[native_model(id = 7, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Debug, Eq, PartialOrd, Ord, Serialize, Deserialize, Clone)]
#[serde(rename_all = "camelCase")]
pub struct DownloadableMetadata {
pub id: String,
pub version: Option<String>,
pub download_type: v1::DownloadType,
}
impl DownloadableMetadata {
pub fn new(id: String, version: Option<String>, download_type: v1::DownloadType) -> Self {
Self {
id,
version,
download_type,
}
}
}
#[native_model(id = 1, version = 1)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v1::DatabaseApplications,
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
}
#[native_model(id = 15, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode, Default)]
pub struct LibraryMetadata {
pub(crate) providers: Vec<v1::LibraryProviderMetadata>
}
#[native_model(id = 11, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode)]
pub struct LibraryProviderMetadata {
pub(crate) id: usize,
pub(crate) name: String,
pub(crate) provider: v1::ProviderType
}
#[native_model(id = 10, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode)]
pub enum ProviderType {
Drop(v1::DatabaseAuth),
}
#[native_model(id = 12, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Encode, Decode)]
pub struct Game {
pub library_id: LibraryProviderMetadata,
pub(crate) id: String,
m_name: String,
m_short_description: String,
m_description: String,
// mDevelopers
// mPublishers
m_icon_object_id: String,
m_banner_object_id: String,
m_cover_object_id: String,
m_image_library_object_ids: Vec<String>,
m_image_carousel_object_ids: Vec<String>,
}
#[native_model(id = 13, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone, Default)]
#[serde(rename_all = "camelCase")]
pub struct Collection {
id: String,
name: String,
is_default: bool,
user_id: String,
entries: Vec<CollectionObject>,
}
#[native_model(id = 14, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Debug, Clone)]
#[serde(rename_all = "camelCase")]
pub struct CollectionObject {
collection_id: String,
game_id: String,
game: Game,
}

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@ -1,111 +0,0 @@
use std::{collections::HashMap, path::PathBuf};
use serde_with::serde_as;
use super::{Deserialize, Serialize, native_model, v1};
#[native_model(id = 1, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from = v1::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v1::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<DatabaseCompatInfo>,
}
#[native_model(id = 9, version = 1, with = native_model::rmp_serde_1_3::RmpSerde)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct DatabaseCompatInfo {
pub umu_installed: bool,
}
impl From<v1::Database> for Database {
fn from(value: v1::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: None,
}
}
}
// Strings are version names for a particular game
#[derive(Serialize, Clone, Deserialize, Debug)]
#[serde(tag = "type")]
#[native_model(id = 5, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from = v1::GameDownloadStatus)]
pub enum GameDownloadStatus {
Remote {},
SetupRequired {
version_name: String,
install_dir: String,
},
Installed {
version_name: String,
install_dir: String,
},
PartiallyInstalled {
version_name: String,
install_dir: String,
},
}
impl From<v1::GameDownloadStatus> for GameDownloadStatus {
fn from(value: v1::GameDownloadStatus) -> Self {
match value {
v1::GameDownloadStatus::Remote {} => Self::Remote {},
v1::GameDownloadStatus::SetupRequired {
version_name,
install_dir,
} => Self::SetupRequired {
version_name,
install_dir,
},
v1::GameDownloadStatus::Installed {
version_name,
install_dir,
} => Self::Installed {
version_name,
install_dir,
},
}
}
}
#[serde_as]
#[derive(Serialize, Clone, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
#[native_model(id = 3, version = 2, with = native_model::rmp_serde_1_3::RmpSerde, from=v1::DatabaseApplications)]
pub struct DatabaseApplications {
pub install_dirs: Vec<PathBuf>,
// Guaranteed to exist if the game also exists in the app state map
pub game_statuses: HashMap<String, GameDownloadStatus>,
pub game_versions: HashMap<String, HashMap<String, v1::GameVersion>>,
pub installed_game_version: HashMap<String, v1::DownloadableMetadata>,
#[serde(skip)]
pub transient_statuses:
HashMap<v1::DownloadableMetadata, v1::ApplicationTransientStatus>,
}
impl From<v1::DatabaseApplications> for DatabaseApplications {
fn from(value: v1::DatabaseApplications) -> Self {
Self {
game_statuses: value
.game_statuses
.into_iter()
.map(|x| (x.0, x.1.into()))
.collect::<HashMap<String, GameDownloadStatus>>(),
install_dirs: value.install_dirs,
game_versions: value.game_versions,
installed_game_version: value.installed_game_version,
transient_statuses: value.transient_statuses,
}
}
}

View File

@ -1,32 +0,0 @@
use std::{collections::HashMap, path::PathBuf};
use serde_with::serde_as;
use super::{Deserialize, Serialize, native_model, v1, v2};
#[native_model(id = 1, version = 3, with = native_model::rmp_serde_1_3::RmpSerde, from = v2::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
pub auth: Option<v1::DatabaseAuth>,
pub base_url: String,
pub applications: v2::DatabaseApplications,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<v2::DatabaseCompatInfo>,
}
impl From<v2::Database> for Database {
fn from(value: v2::Database) -> Self {
Self {
settings: value.settings,
auth: value.auth,
base_url: value.base_url,
applications: value.applications.into(),
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: None,
}
}
}

View File

@ -1,43 +0,0 @@
use std::path::PathBuf;
use native_model::native_model;
use serde::{Deserialize, Serialize};
use crate::models::{
v1::{self, LibraryMetadata},
v2, v3,
};
#[native_model(id = 1, version = 4, with = native_model::rmp_serde_1_3::RmpSerde, from = v3::Database)]
#[derive(Serialize, Deserialize, Clone, Default)]
pub struct Database {
#[serde(default)]
pub settings: v1::Settings,
#[serde(skip)]
pub prev_database: Option<PathBuf>,
pub cache_dir: PathBuf,
pub compat_info: Option<v2::DatabaseCompatInfo>,
pub library: v1::LibraryMetadata,
}
impl From<v3::Database> for Database {
fn from(value: v3::Database) -> Self {
Self {
settings: value.settings,
prev_database: value.prev_database,
cache_dir: value.cache_dir,
compat_info: value.compat_info,
library: v1::LibraryMetadata {
providers: if let Some(auth) = value.auth {
vec![v1::LibraryProviderMetadata {
id: 0,
name: String::from("Default"),
provider: v1::ProviderType::Drop(auth),
}]
} else {
vec![]
},
},
}
}
}

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@ -1,44 +0,0 @@
#![feature(duration_millis_float)]
#![feature(nonpoison_mutex)]
#![feature(sync_nonpoison)]
use std::{ops::Deref, sync::OnceLock};
use tauri::AppHandle;
use crate::{
download_manager_builder::DownloadManagerBuilder, download_manager_frontend::DownloadManager,
};
pub mod download_manager_builder;
pub mod download_manager_frontend;
pub mod downloadable;
pub mod error;
pub mod frontend_updates;
pub mod util;
pub static DOWNLOAD_MANAGER: DownloadManagerWrapper = DownloadManagerWrapper::new();
pub struct DownloadManagerWrapper(OnceLock<DownloadManager>);
impl DownloadManagerWrapper {
const fn new() -> Self {
DownloadManagerWrapper(OnceLock::new())
}
pub fn init(app_handle: AppHandle) {
DOWNLOAD_MANAGER
.0
.set(DownloadManagerBuilder::build(app_handle))
.expect("Failed to initialise download manager");
}
}
impl Deref for DownloadManagerWrapper {
type Target = DownloadManager;
fn deref(&self) -> &Self::Target {
match self.0.get() {
Some(download_manager) => download_manager,
None => unreachable!("Download manager should always be initialised"),
}
}
}

View File

@ -1,7 +0,0 @@
[package]
name = "drop-consts"
version = "0.1.0"
edition = "2024"
[dependencies]
dirs = "6.0.0"

View File

@ -1,16 +0,0 @@
use std::{path::PathBuf, sync::LazyLock};
#[cfg(not(debug_assertions))]
pub const DATA_ROOT_PREFIX: &str = "drop";
#[cfg(debug_assertions)]
pub const DATA_ROOT_PREFIX: &str = "drop-debug";
pub const DROP_DATA_PATH: &str = ".dropdata";
pub const RETRY_COUNT: usize = 3;
pub const TARGET_BUCKET_SIZE: usize = 63 * 1000 * 1000;
pub const MAX_FILES_PER_BUCKET: usize = (1024 / 4) - 1;
pub const UMU_BASE_LAUNCHER_EXECUTABLE: &str = "umu-run";
pub const UMU_INSTALL_DIRS: [&str; 4] = ["/app/share", "/use/local/share", "/usr/share", "/opt"];

View File

@ -1,29 +0,0 @@
use std::fmt::Display;
use serde_with::SerializeDisplay;
#[derive(SerializeDisplay)]
pub enum LibraryError {
MetaNotFound(String),
VersionNotFound(String),
}
impl Display for LibraryError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}",
match self {
LibraryError::MetaNotFound(id) => {
format!(
"Could not locate any installed version of game ID {id} in the database"
)
}
LibraryError::VersionNotFound(game_id) => {
format!(
"Could not locate any installed version for game id {game_id} in the database"
)
}
}
)
}
}

View File

@ -1,17 +0,0 @@
[package]
name = "library"
version = "0.1.0"
edition = "2024"
[dependencies]
async-trait = "0.1.89"
client = { version = "0.1.0", path = "../client" }
database = { version = "0.1.0", path = "../database" }
futures = "0.3.31"
itertools = "0.14.0"
log = "0.4.28"
remote = { version = "0.1.0", path = "../remote" }
serde = { version = "1.0.228", features = ["derive"] }
serde_with = "3.15.0"
tauri = "2.8.5"
url = "2.5.7"

View File

@ -1,134 +0,0 @@
use std::sync::nonpoison::Mutex;
use async_trait::async_trait;
use client::app_state::AppState;
use database::{
DatabaseAuth, GameDownloadStatus, borrow_db_mut_checked,
models::{Collection, Game, LibraryProviderMetadata},
};
use log::warn;
use remote::{
auth::generate_authorization_header,
cache::{cache_object, get_cached_object, get_cached_object_db},
error::{DropServerError, RemoteAccessError},
requests::generate_url,
utils::DROP_CLIENT_ASYNC,
};
use url::Url;
use crate::{error::LibraryError, provider::LibraryProvider};
pub struct DropLibraryProvider {
metadata: LibraryProviderMetadata,
auth: DatabaseAuth,
base_url: Url,
}
impl DropLibraryProvider {
pub fn new(metadata: LibraryProviderMetadata, auth: DatabaseAuth, base_url: Url) -> Self {
Self {
metadata,
auth,
base_url,
}
}
}
#[async_trait]
impl LibraryProvider for DropLibraryProvider {
async fn get_library(
&self,
state: &tauri::State<'_, Mutex<AppState>>,
) -> Result<Vec<Game>, LibraryError> {
// let do_hard_refresh = hard_fresh.unwrap_or(false);
if
/* !do_hard_refresh &&*/
let Ok(library) = get_cached_object("library") {
return Ok(library);
}
let client = DROP_CLIENT_ASYNC.clone();
let response = generate_url(&["/api/v1/client/user/library"], &[], self.base_url)?;
let response = client
.get(response)
.header("Authorization", generate_authorization_header(self.auth))
.send()
.await
.map_err(|e| LibraryError::FetchError(RemoteAccessError::FetchError(e.into())))?;
if response.status() != 200 {
let err = response.json().await.unwrap_or(DropServerError {
status_code: 500,
status_message: "Invalid response from server.".to_owned(),
});
warn!("{err:?}");
return Err(LibraryError::FetchError(
RemoteAccessError::InvalidResponse(err),
));
}
let mut games: Vec<Game> = response
.json()
.await
.map_err(|e| RemoteAccessError::FetchError(e.into()))?;
let mut handle = state.lock();
let mut db_handle = borrow_db_mut_checked();
for game in &games {
handle.games_mut().insert(game.id().clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(game.id()) {
db_handle
.applications
.game_statuses
.insert(game.id().clone(), GameDownloadStatus::Remote {});
}
}
// Add games that are installed but no longer in library
for meta in db_handle.applications.installed_game_version.values() {
if games.iter().any(|e| *e.id() == meta.id) {
continue;
}
// We should always have a cache of the object
// Pass db_handle because otherwise we get a gridlock
let game = match get_cached_object_db::<Game>(&meta.id.clone(), &db_handle) {
Ok(game) => game,
Err(err) => {
warn!(
"{} is installed, but encountered error fetching its error: {}.",
meta.id, err
);
continue;
}
};
games.push(game);
}
drop(handle);
drop(db_handle);
cache_object("library", &games)?;
Ok(games)
}
async fn get_collections(&self) -> Result<Vec<Collection>, LibraryError> {
todo!()
}
fn install(&mut self, game_id: String) {
todo!()
}
fn uninstall(&mut self, game_id: String) {
todo!()
}
fn metadata(&self) -> LibraryProviderMetadata {
todo!()
}
}
async fn fetch_library_logic(state: &Mutex<AppState>) -> Result<Vec<Game>, RemoteAccessError> {}
async fn fetch_library_logic_offline() -> Result<Vec<Game>, RemoteAccessError> {
todo!()
}

View File

@ -1 +0,0 @@
pub mod drop;

View File

@ -1,31 +0,0 @@
use std::fmt::Display;
use database::models::LibraryProviderMetadata;
use remote::error::RemoteAccessError;
use serde_with::SerializeDisplay;
#[derive(Debug, SerializeDisplay)]
pub enum LibraryError {
ProviderConnection(ProviderError),
FetchError(RemoteAccessError)
}
#[derive(Debug, SerializeDisplay)]
pub struct ProviderError {
provider: LibraryProviderMetadata
}
impl Display for LibraryError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
todo!()
}
}
impl Display for ProviderError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
todo!()
}
}
impl From<RemoteAccessError> for LibraryError {
fn from(value: RemoteAccessError) -> Self {
LibraryError::FetchError(value)
}
}

View File

@ -1,69 +0,0 @@
#![feature(nonpoison_mutex)]
#![feature(sync_nonpoison)]
use std::sync::{LazyLock, nonpoison::Mutex};
use client::app_state::AppState;
use database::{borrow_db_checked, models::{Game, LibraryProviderMetadata, ProviderType}};
use futures::{StreamExt, future::join_all};
use itertools::Itertools;
use crate::{drop::drop::DropLibraryProvider, error::LibraryError, provider::LibraryProvider};
pub mod drop;
pub mod error;
pub mod provider;
pub static LIBRARY: LazyLock<Library> = LazyLock::new(Library::init);
pub struct Library {
providers: Vec<Box<dyn LibraryProvider>>,
}
impl Library {
pub fn init() -> Self {
let metadata = borrow_db_checked();
let library = &metadata.library;
let providers = library.providers().iter().map(|provider| {
Library::construct(provider)
}).collect();
Self {
providers
}
}
fn construct(provider: &LibraryProviderMetadata) -> Box<dyn LibraryProvider> {
todo!()
}
pub async fn get_library(
&self,
state: &tauri::State<'_, Mutex<AppState>>,
) -> (Vec<Game>, Vec<LibraryError>) {
let res = join_all(
self.providers
.iter()
.map(|provider| provider.get_library(state)),
)
.await
.into_iter()
.fold(
(Vec::new(), Vec::new()),
|(mut acc_ok, mut acc_err), res| {
match res {
Ok(games) => acc_ok.extend(games),
Err(e) => acc_err.push(e),
};
(acc_ok, acc_err)
},
);
res
}
pub fn add(&mut self, provider: LibraryProviderMetadata) {
let new_provider = Box::new(match provider.provider() {
ProviderType::Drop(_) => DropLibraryProvider::new(provider),
});
self.providers.push(new_provider);
}
pub fn remove(&mut self, id: usize) {
self.providers.retain(|v| v.metadata().id() != id);
}
}

View File

@ -1,16 +0,0 @@
use std::sync::nonpoison::Mutex;
use async_trait::async_trait;
use client::app_state::AppState;
use database::models::{Collection, Game, LibraryProviderMetadata};
use crate::error::LibraryError;
#[async_trait]
pub trait LibraryProvider: Sync + Send {
async fn get_library(&self, state: &tauri::State<'_, Mutex<AppState>>) -> Result<Vec<Game>, LibraryError>;
async fn get_collections(&self) -> Result<Vec<Collection>, LibraryError>;
fn install(&mut self, game_id: String);
fn uninstall(&mut self, game_id: String);
fn metadata(&self) -> LibraryProviderMetadata;
}

View File

@ -1,41 +0,0 @@
#![feature(nonpoison_mutex)]
#![feature(sync_nonpoison)]
use std::{
ops::Deref,
sync::{OnceLock, nonpoison::Mutex},
};
use tauri::AppHandle;
use crate::process_manager::ProcessManager;
pub static PROCESS_MANAGER: ProcessManagerWrapper = ProcessManagerWrapper::new();
pub mod error;
pub mod format;
pub mod process_handlers;
pub mod process_manager;
pub struct ProcessManagerWrapper(OnceLock<Mutex<ProcessManager<'static>>>);
impl ProcessManagerWrapper {
const fn new() -> Self {
ProcessManagerWrapper(OnceLock::new())
}
pub fn init(app_handle: AppHandle) {
PROCESS_MANAGER
.0
.set(Mutex::new(ProcessManager::new(app_handle)))
.unwrap_or_else(|_| panic!("Failed to initialise Process Manager")); // Using panic! here because we can't implement Debug
}
}
impl Deref for ProcessManagerWrapper {
type Target = Mutex<ProcessManager<'static>>;
fn deref(&self) -> &Self::Target {
match self.0.get() {
Some(process_manager) => process_manager,
None => unreachable!("Download manager should always be initialised"),
}
}
}

View File

@ -1,29 +1,30 @@
use std::sync::nonpoison::Mutex;
use client::app_state::AppState;
use database::{borrow_db_checked, borrow_db_mut_checked};
use download_manager::DOWNLOAD_MANAGER;
use log::{debug, error};
use tauri::AppHandle;
use tauri_plugin_autostart::ManagerExt;
use tauri_plugin_opener::OpenerExt;
use utils::lock;
use crate::{AppState};
#[tauri::command]
pub fn fetch_state(state: tauri::State<'_, Mutex<AppState>>) -> Result<String, String> {
let guard = state.lock();
pub fn fetch_state(
state: tauri::State<'_, std::sync::Mutex<AppState<'_>>>,
) -> Result<String, String> {
let guard = lock!(state);
let cloned_state = serde_json::to_string(&guard.clone()).map_err(|e| e.to_string())?;
drop(guard);
Ok(cloned_state)
}
#[tauri::command]
pub fn quit(app: tauri::AppHandle) {
cleanup_and_exit(&app);
pub fn quit(app: tauri::AppHandle, state: tauri::State<'_, std::sync::Mutex<AppState<'_>>>) {
cleanup_and_exit(&app, &state);
}
pub fn cleanup_and_exit(app: &AppHandle) {
pub fn cleanup_and_exit(app: &AppHandle, state: &tauri::State<'_, std::sync::Mutex<AppState<'_>>>) {
debug!("cleaning up and exiting application");
match DOWNLOAD_MANAGER.ensure_terminated() {
let download_manager = lock!(state).download_manager.clone();
match download_manager.ensure_terminated() {
Ok(res) => match res {
Ok(()) => debug!("download manager terminated correctly"),
Err(()) => error!("download manager failed to terminate correctly"),
@ -72,10 +73,3 @@ pub fn get_autostart_enabled(app: AppHandle) -> Result<bool, tauri_plugin_autost
Ok(db_state)
}
#[tauri::command]
pub fn open_fs(path: String, app_handle: AppHandle) -> Result<(), tauri_plugin_opener::Error> {
app_handle
.opener()
.open_path(path, None::<&str>)
}

View File

@ -1,13 +1,17 @@
use games::collections::collection::{Collection, Collections};
use remote::{
auth::generate_authorization_header,
cache::{cache_object, get_cached_object},
error::RemoteAccessError,
requests::{generate_url, make_authenticated_get},
utils::DROP_CLIENT_ASYNC,
};
use serde_json::json;
use crate::{
error::remote_access_error::RemoteAccessError,
remote::{
auth::generate_authorization_header,
cache::{cache_object, get_cached_object},
requests::{generate_url, make_authenticated_get},
utils::DROP_CLIENT_ASYNC,
},
};
use super::collection::{Collection, Collections};
#[tauri::command]
pub async fn fetch_collections(
hard_refresh: Option<bool>,

View File

@ -1,22 +1,27 @@
use database::DownloadableMetadata;
use download_manager::DOWNLOAD_MANAGER;
use std::sync::Mutex;
#[tauri::command]
pub fn pause_downloads() {
DOWNLOAD_MANAGER.pause_downloads();
pub fn pause_downloads(state: tauri::State<'_, Mutex<AppState>>) {
lock!(state).download_manager.pause_downloads();
}
#[tauri::command]
pub fn resume_downloads() {
DOWNLOAD_MANAGER.resume_downloads();
pub fn resume_downloads(state: tauri::State<'_, Mutex<AppState>>) {
lock!(state).download_manager.resume_downloads();
}
#[tauri::command]
pub fn move_download_in_queue(old_index: usize, new_index: usize) {
DOWNLOAD_MANAGER.rearrange(old_index, new_index);
pub fn move_download_in_queue(
state: tauri::State<'_, Mutex<AppState>>,
old_index: usize,
new_index: usize,
) {
lock!(state)
.download_manager
.rearrange(old_index, new_index);
}
#[tauri::command]
pub fn cancel_game(meta: DownloadableMetadata) {
DOWNLOAD_MANAGER.cancel(meta);
pub fn cancel_game(state: tauri::State<'_, Mutex<AppState>>, meta: DownloadableMetadata) {
lock!(state).download_manager.cancel(meta);
}

View File

@ -1,31 +1,34 @@
use std::{path::PathBuf, sync::Arc};
use database::{GameDownloadStatus, borrow_db_checked};
use download_manager::{
DOWNLOAD_MANAGER, downloadable::Downloadable, error::ApplicationDownloadError,
use std::{
path::PathBuf,
sync::{Arc, Mutex},
};
use games::downloads::download_agent::GameDownloadAgent;
use crate::{
database::{
db::borrow_db_checked,
models::data::GameDownloadStatus,
}, download_manager::downloadable::Downloadable, error::application_download_error::ApplicationDownloadError, lock, AppState
};
use super::download_agent::GameDownloadAgent;
#[tauri::command]
pub async fn download_game(
game_id: String,
game_version: String,
install_dir: usize,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<(), ApplicationDownloadError> {
let sender = { DOWNLOAD_MANAGER.get_sender().clone() };
let sender = { lock!(state).download_manager.get_sender().clone() };
let game_download_agent = GameDownloadAgent::new_from_index(
game_id.clone(),
game_version.clone(),
install_dir,
sender,
)
.await?;
let game_download_agent =
GameDownloadAgent::new_from_index(game_id.clone(), game_version.clone(), install_dir, sender).await?;
let game_download_agent =
Arc::new(Box::new(game_download_agent) as Box<dyn Downloadable + Send + Sync>);
DOWNLOAD_MANAGER
lock!(state)
.download_manager
.queue_download(game_download_agent.clone())
.unwrap();
@ -33,7 +36,10 @@ pub async fn download_game(
}
#[tauri::command]
pub async fn resume_download(game_id: String) -> Result<(), ApplicationDownloadError> {
pub async fn resume_download(
game_id: String,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<(), ApplicationDownloadError> {
let s = borrow_db_checked()
.applications
.game_statuses
@ -51,25 +57,21 @@ pub async fn resume_download(game_id: String) -> Result<(), ApplicationDownloadE
} => (version_name, install_dir),
};
let sender = DOWNLOAD_MANAGER.get_sender();
let sender = lock!(state).download_manager.get_sender();
let parent_dir: PathBuf = install_dir.into();
let game_download_agent = Arc::new(Box::new(
GameDownloadAgent::new(
game_id,
version_name.clone(),
parent_dir
.parent()
.unwrap_or_else(|| {
panic!("Failed to get parent directry of {}", parent_dir.display())
})
.to_path_buf(),
parent_dir.parent().unwrap_or_else(|| panic!("Failed to get parent directry of {}", parent_dir.display())).to_path_buf(),
sender,
)
.await?,
) as Box<dyn Downloadable + Send + Sync>);
DOWNLOAD_MANAGER
lock!(state)
.download_manager
.queue_download(game_download_agent)
.unwrap();
Ok(())

View File

@ -1,28 +1,19 @@
use std::sync::nonpoison::Mutex;
use std::sync::Mutex;
use database::{GameDownloadStatus, GameVersion, borrow_db_checked, borrow_db_mut_checked, models::Game};
use games::{
downloads::error::LibraryError,
library::{FetchGameStruct, FrontendGameOptions, get_current_meta, uninstall_game_logic},
state::{GameStatusManager, GameStatusWithTransient},
};
use database::{borrow_db_checked, borrow_db_mut_checked, GameDownloadStatus, GameVersion};
use games::{downloads::error::LibraryError, library::{get_current_meta, uninstall_game_logic, FetchGameStruct, Game}, state::{GameStatusManager, GameStatusWithTransient}};
use log::warn;
use process::PROCESS_MANAGER;
use remote::{
auth::generate_authorization_header,
cache::{cache_object, cache_object_db, get_cached_object, get_cached_object_db},
error::{DropServerError, RemoteAccessError},
offline,
requests::generate_url,
utils::DROP_CLIENT_ASYNC,
};
use remote::{auth::generate_authorization_header, cache::{cache_object, cache_object_db, get_cached_object, get_cached_object_db}, error::{DropServerError, RemoteAccessError}, offline, requests::generate_url, utils::DROP_CLIENT_ASYNC};
use tauri::AppHandle;
use utils::lock;
use crate::AppState;
use client::app_state::AppState;
#[tauri::command]
pub async fn fetch_library(
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, Mutex<AppState<'_>>>,
hard_refresh: Option<bool>,
) -> Result<Vec<Game>, RemoteAccessError> {
offline!(
@ -31,20 +22,82 @@ pub async fn fetch_library(
fetch_library_logic_offline,
state,
hard_refresh
)
.await
).await
}
pub async fn fetch_library_logic(
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, Mutex<AppState<'_>>>,
hard_fresh: Option<bool>,
) -> (Vec<Game>, Vec<LibraryError>) {
) -> Result<Vec<Game>, RemoteAccessError> {
let do_hard_refresh = hard_fresh.unwrap_or(false);
if !do_hard_refresh && let Ok(library) = get_cached_object("library") {
return Ok(library);
}
let client = DROP_CLIENT_ASYNC.clone();
let response = generate_url(&["/api/v1/client/user/library"], &[])?;
let response = client
.get(response)
.header("Authorization", generate_authorization_header())
.send()
.await?;
if response.status() != 200 {
let err = response.json().await.unwrap_or(DropServerError {
status_code: 500,
status_message: "Invalid response from server.".to_owned(),
});
warn!("{err:?}");
return Err(RemoteAccessError::InvalidResponse(err));
}
let mut games: Vec<Game> = response.json().await?;
let mut handle = lock!(state);
let mut db_handle = borrow_db_mut_checked();
for game in &games {
handle.games.insert(game.id().clone(), game.clone());
if !db_handle.applications.game_statuses.contains_key(game.id()) {
db_handle
.applications
.game_statuses
.insert(game.id().clone(), GameDownloadStatus::Remote {});
}
}
// Add games that are installed but no longer in library
for meta in db_handle.applications.installed_game_version.values() {
if games.iter().any(|e| *e.id() == meta.id) {
continue;
}
// We should always have a cache of the object
// Pass db_handle because otherwise we get a gridlock
let game = match get_cached_object_db::<Game>(&meta.id.clone(), &db_handle) {
Ok(game) => game,
Err(err) => {
warn!(
"{} is installed, but encountered error fetching its error: {}.",
meta.id, err
);
continue;
}
};
games.push(game);
}
drop(handle);
drop(db_handle);
cache_object("library", &games)?;
Ok(games)
}
pub async fn fetch_library_logic_offline(
_state: tauri::State<'_, Mutex<AppState>>,
_state: tauri::State<'_, Mutex<AppState<'_>>>,
_hard_refresh: Option<bool>,
) -> (Vec<Game>, Vec<LibraryError>) {
) -> Result<Vec<Game>, RemoteAccessError> {
let mut games: Vec<Game> = get_cached_object("library")?;
let db_handle = borrow_db_checked();
@ -64,10 +117,10 @@ pub async fn fetch_library_logic_offline(
}
pub async fn fetch_game_logic(
id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let version = {
let state_handle = state.lock();
let state_handle = lock!(state);
let db_lock = borrow_db_checked();
@ -82,7 +135,7 @@ pub async fn fetch_game_logic(
.cloned(),
};
let game = state_handle.games().get(&id);
let game = state_handle.games.get(&id);
if let Some(game) = game {
let status = GameStatusManager::fetch_state(&id, &db_lock);
@ -120,8 +173,8 @@ pub async fn fetch_game_logic(
let game: Game = response.json().await?;
let mut state_handle = state.lock();
state_handle.games_mut().insert(id.clone(), game.clone());
let mut state_handle = lock!(state);
state_handle.games.insert(id.clone(), game.clone());
let mut db_handle = borrow_db_mut_checked();
@ -144,7 +197,7 @@ pub async fn fetch_game_logic(
pub async fn fetch_game_version_options_logic(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
let client = DROP_CLIENT_ASYNC.clone();
@ -163,7 +216,7 @@ pub async fn fetch_game_version_options_logic(
let data: Vec<GameVersion> = response.json().await?;
let state_lock = state.lock();
let state_lock = lock!(state);
let process_manager_lock = PROCESS_MANAGER.lock();
let data: Vec<GameVersion> = data
.into_iter()
@ -175,9 +228,10 @@ pub async fn fetch_game_version_options_logic(
Ok(data)
}
pub async fn fetch_game_logic_offline(
id: String,
_state: tauri::State<'_, Mutex<AppState>>,
_state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
let db_handle = borrow_db_checked();
let metadata_option = db_handle.applications.installed_game_version.get(&id);
@ -202,7 +256,7 @@ pub async fn fetch_game_logic_offline(
#[tauri::command]
pub async fn fetch_game(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<FetchGameStruct, RemoteAccessError> {
offline!(
state,
@ -210,8 +264,7 @@ pub async fn fetch_game(
fetch_game_logic_offline,
game_id,
state
)
.await
).await
}
#[tauri::command]
@ -234,49 +287,7 @@ pub fn uninstall_game(game_id: String, app_handle: AppHandle) -> Result<(), Libr
#[tauri::command]
pub async fn fetch_game_version_options(
game_id: String,
state: tauri::State<'_, Mutex<AppState>>,
state: tauri::State<'_, Mutex<AppState<'_>>>,
) -> Result<Vec<GameVersion>, RemoteAccessError> {
fetch_game_version_options_logic(game_id, state).await
}
#[tauri::command]
pub fn update_game_configuration(
game_id: String,
options: FrontendGameOptions,
) -> Result<(), LibraryError> {
let mut handle = borrow_db_mut_checked();
let installed_version = handle
.applications
.installed_game_version
.get(&game_id)
.ok_or(LibraryError::MetaNotFound(game_id))?;
let id = installed_version.id.clone();
let version = installed_version
.version
.clone()
.ok_or(LibraryError::VersionNotFound(id.clone()))?;
let mut existing_configuration = handle
.applications
.game_versions
.get(&id)
.unwrap()
.get(&version)
.unwrap()
.clone();
// Add more options in here
existing_configuration.launch_command_template = options.launch_string().clone();
// Add no more options past here
handle
.applications
.game_versions
.get_mut(&id)
.unwrap()
.insert(version.to_string(), existing_configuration);
Ok(())
}

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